AF1

AF3

Primary job weapon are throwing bombs that come with additional effects. I think of Ashe from ff12 revenant wings, she was a time mage there and had throwing bombs. We have them in-game but no throwing ws at all. I had thought it would be neat if they added throwing ws and maybe for ninja that could come as weapons like FF series, but for time mage it would be different. It similar to GEO with the bells but with throwing bombs.
Reflect - Blink for magic but it bounces the spell back at the enemy.
Reflectga
Reflect II - Self cast only, allows the user to cast a dark magic spell onto themselves to be bounced at the enemy for a huge damage boost. The spell would take dark resistance in the dmg formula.
Haste III - Fully cap magic haste
Slow III - lengthens enemy charge time of weapon skills
Stop - Terror like spell but stored multiplier for damage done during the status effect, all damage done at once when it wears.
Also allows additional stun to stack into the stored
damage/effects. If the NM is immune, maybe have it so you can stun weaponskills as a secondary effect.
Stopga - Shorter duration AOE
Quicken (ability or very high MP cost spell) - allows a free WS that doesn't take TP.
Stasis - Creates a barrier that absorbs damage done until timer is up, then it causes all the damage at once. But it can be healed before it ends.
Bioga - Bio and additional effect of multiplier stop has when it ends. Or can make their Bio unique and it has a paralyze type effect when enemy readies weaponskill, only working on WS.
Comet II - Heavy Dark damage and stop chance.
Dark I - VI, New line of dark magic spells that deal damage with additional effect chance of stop. Or if the enemy is already stopped, it further multiplies the damage done at the end of duration.
Doomsday - Massive dark damage that can hurt the user also but the damage is based off dark resistance.
Aspir IV - Increases max MP
Native Impact
Warp1-2, Warpga
Drain/Aspir 1-3,
Tier1-4 elemental magic,
Stun,
Hastega1,2. Slowga,
Bio/Dia T1-3(could also maybe just give Diaga1-2 ). Regen T1-4.
Comet, Meteor (special ver like king behemoth, not BLM one altho they can help charge the BLM version)
1HR- Galaxy Stop, fully stops any mob even NMs for x duration.
2nd 1hr - I'm thinking something like a Wild card to reset JAs but it might be too strong so idk. Maybe they can stop abilities timers from counting down, so if everyone pops SP they can prolong the duration. Also can prolong spell durations
I think this creates a cool job that is focused on stop stunning, dealing dark damage primarily and very useful support with cap magic haste which allows for other buffs from BRD and a unique slow/Bio for enemy WS. It could go as a bigger support if you do stasis and different abilities to prolong taking direct damage. There should be a time theme to its mechanics overall.
