FFXI Skillchain Sequence Generator

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FFXI Skillchain Sequence Generator
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By Felgarr 2026-04-30 19:35:55
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Hello!
I was tired of people causing problems in Sortie F Boss, but I also wanted people to feel comfortable bringing any DD/Prime Weapon combination to Sortie. I figured the only way to solve this problem with 100% certainty is to write a sequence generator for FFXI skillchains: https://fel-ffxi.github.io/skillchain-calculator/

How it works:
  1. Choose anywhere from 1-6 weapons (Slot 1-6)

  2. Click any weapon skills you want to include/exclude in the Skillchain sequences being generated.

  3. You can choose to filter your output, by including/excluding the Skillchain properties you want see in the Filters section.

In this example, let's assume we're doing F Boss, so we want to avoid Detonation, Impaction, Fragmentation and Light.

Let's say our party is using these 4 weapons, Great Axe, Club, Dagger, Sword:



Then, I click WSes our party wants to use: Disaster, Ruthless Stroke, Black Halo and Savage Blade:



I choose to filter out the skillchain properties that I don't want to make:



and we can see what skillchains we can make, using each weaponskill once:



Alternatively, I can choose to include them and we see no Skillchain sequences match the filter. This means that no sequence of Disaster, Ruthless Stroke, Black Halo and Savage Blade will produce Detonation, Impaction, Fragmentation nor Light:



This was fun to build. Also, this tool has helped me to fix some of the Skillchain properties in Windower's resources: https://github.com/Windower/Resources/blob/master/resources_data/weapon_skills.lua

Any and all feedback is welcome!
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 Carbuncle.Maletaru
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Serveur: Carbuncle
Game: FFXI
User: maletaru
Posts: 4192
By Carbuncle.Maletaru 2026-04-30 23:23:20
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Here's some feedback for you:

This ***'s amazing, great work. Definitely something that the game/community has been needing for a long time. I was working on a similar project but never got too far with it because formatting the output was a mess.
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By Felgarr 2026-05-01 19:42:39
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Carbuncle.Maletaru said: »
Here's some feedback for you:

This ***'s amazing, great work. Definitely something that the game/community has been needing for a long time. I was working on a similar project but never got too far with it because formatting the output was a mess.

Thank you man, I appreciate your kind words! Personally, I needed to teach myself skillchains because I could never recall them as quickly as other players. I think it's a fascinating game mechanic, even if it is strangely designed. (Fire-based SCs get more extension opportunities for example).

As far as this tool goes, I can modify it further if someone has an interesting need or worth-while use case, or even just a Weaponskill-specific question that needs to be answered. I am not completely sold on the UI/formatting (AI helped in that regard), but I feel like it's functional, without hurting performance.

Funny thing: I was going to export all of the skillchain combinations for offline calculations, but the sheer explosion of possibilities is was a lot more than I anticipated. (Whomever designed FFXI skillchains as a game mechanic, deserves a medal seriously).

Thanks again for the kind words. It's appreciated!