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Asuran Fists Build
Asura.Crewe
Serveur: Asura
Game: FFXI
Posts: 63
By Asura.Crewe 2009-11-10 17:56:28
What would be a proper Asuran Fists build? From what I've read Brutal is complete garbage.
5 STR Merits
6 H2H Merits
Serveur: Ragnarok
Game: FFXI
Posts: 1488
By Ragnarok.Blindphleb 2009-11-10 18:15:29
Max attacks per attack round is 8, so with Asuran Fists being an 8 hit WS Brutal won't do anything but add 1STP.
This imo is a decent AF build (can vary depending on mob and buffs/food)
Destroyers - - tiphia sting/smart grenade
AMK head WS gorget merman's earring merman's earring
Shura Togi o.kotes sniper's ring sniper's ring
Forager's life/potent shura haidate denali feet
This gives you a decent build that you can improve piece by piece.
Serveur: Siren
Game: FFXI
Posts: 10387
By Siren.Enternius 2009-11-10 19:05:58
I am unsure why you both say Brutal Earring is garbage.
Even with capped ACC, you still only have a 69% chance of hitting all 8 attacks. Brutal gives a 5% chance of getting an extra hit in, that's more than you can get from any other earring.
[+]
Seraph.Greyfin
Serveur: Seraph
Game: FFXI
Posts: 102
By Seraph.Greyfin 2009-11-10 19:25:59
Tests were done that showed brutal was unable to proc on asuran fists even if a hit was missed since the game itself calculates 8 hits max per attack round, and asuran already uses up those 8 hits.
Serveur: Fairy
Game: FFXI
Posts: 3615
By Fairy.Vegetto 2009-11-10 19:32:01
8 swings is max, regardless of whether you connect or not.
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Bahamut.Apion
Serveur: Bahamut
Game: FFXI
Posts: 5
By Bahamut.Apion 2010-05-10 05:59:00
Hi,
I have a question regarding http://www.ffxiah.com/item.php?id=11405
Is it worth to use Footwork and equip these bevor using WS?
The latent should be up for asuran fists then too, correct?
My aiming 75 asuran fists set would be:
http://www.ffxiah.com/item_sets.php?id=155795
any opinions?
thx
edit: sry for not beeing able to post these as pictures :(
Fairy.Basilo
Serveur: Fairy
Game: FFXI
Posts: 650
By Fairy.Basilo 2010-05-10 06:10:32
Your build looks fine man, and yes those feeties do work for footwork >> asuran fists >> cancel footwork. Feel free to check my asuran fists builds out on my item sets, pretty strong builds just missing relic, hq togi and mars's ring.
Imo though if youre gonna use footwork and have a good dragon kick build too, I would use footwork >> dragonkick in dunes >> cancel footwork. I do own those kyosho kyahan thingies but tbh I never really use them.
Bahamut.Apion
Serveur: Bahamut
Game: FFXI
Posts: 5
By Bahamut.Apion 2010-05-10 06:24:40
thx for your answer, I will definitely check your gear sets!
Can you have too much ACC+ for Asuran Fists on high lvl mobs? or better... is ACC +81 maybe too much and should I switch something out for something better?
Fairy.Basilo
Serveur: Fairy
Game: FFXI
Posts: 650
By Fairy.Basilo 2010-05-10 06:32:46
I dont know just looking at a number, I play on xbox 360 I dont have 6 builds like Vegetto does. I cant see how 6 builds would be worth it when its hard to distinguish sometimes weather you need the acc or not.
The 2 builds I have I use depending on mob / food / buffs from pty and weather focus is up or not. The difference in swaps is fenrir/aesir or aesir/merman for low acc build, or with minuet earring when I need acc. Shura haidate+1 vs hachiryu haidate. Thats it actually, head is always AMK, neck is always sea gorget, despite Vegetto saying torque wins when you dont need gorget acc. Rings are always rajas + toreador, feet always usukane, waist always virtuoso, back always cerb+1, body always togi, hands always bandos and ammo always black tathlum.
IF you didnt have 25wsacc AMK head you mind find some mobs 10acc hands are also kinda needed over bandos o kotes, as is often the case for tp'ing. And yes b4 anyone asks I tp in cuch mantle lol.
Siren.Ihm
VIP
Serveur: Siren
Game: FFXI
Posts: 688
By Siren.Ihm 2010-05-10 07:06:50
I thought there was a max of 9 swings per round not 8? Which considering all MNK WS's get an extra hit due to the offhand, it makes Asuran Fists a 9 hit WS...
Thats what I heard anyway... could be wrong, probably is...?
Fairy.Basilo
Serveur: Fairy
Game: FFXI
Posts: 650
By Fairy.Basilo 2010-05-10 07:14:35
Asuran is 8 and max is 8.
Valefor.Argettio
Serveur: Valefor
Game: FFXI
Posts: 559
By Valefor.Argettio 2010-05-10 07:15:23
Bahamut.Apion said: thx for your answer, I will definitely check your gear sets!
Can you have too much ACC for Asuran Fists on high lvl mobs? or better... is ACC 81 maybe too much and should I switch something out for something better?
Yes and No.
Depends on your food, if you are eating sushi/pizza then its is likely you will cap accuracy on merit level.
Also depends on merits, do you have H2H merits?
The reason Tigerwoods has so many WS sets (I imagine) is for the different possible foods. The set required to get you to 400 accuracy is different depending what you have eaten; pizza or sushi (or meat). So for every accuracy point you need 2(3). It all depends how 'OCD' you want to be about it all.
You are unlikely to ever cap accuracy on MNKs etc, but then again MNK doesn't often go to HNM fights.
Serveur: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2010-05-10 10:21:08
One really nice piece for Asuran fists which you may of overlooked is the Virtuoso Belt Which is a really easy camp, and gives you a load of accuracy and attack in one pagkage.
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2010-05-10 10:32:00
Siren.Ihm said: I thought there was a max of 9 swings per round not 8? Which considering all MNK WS's get an extra hit due to the offhand, it makes Asuran Fists a 9 hit WS...
Thats what I heard anyway... could be wrong, probably is...? With dancing edge, you have the option of using one dagger or two daggers. With blade: jin, you have the option of using one katana or two katanas. With any h2h ws, you do not have that option. That being said, any ws on h2h that gives you the number of hits, already includes the offhand hit, because you have it no matter what. It's not an option.
For h2h ws, the number of hits the description says is the number of hits it is. For things like howling, which don't say anything at all, then we can say it's two hit (which is easily double checked by to return).
Bahamut.Darkelv
Serveur: Bahamut
Game: FFXI
Posts: 102
By Bahamut.Darkelv 2010-05-11 00:00:40
thx for all the answers, I really appreciate this!
I'm definitely working on getting 8 H2H merits, got 2 merits in it yet.
Serveur: Sylph
Game: FFXI
Posts: 30
By Sylph.Nightcrew 2010-05-11 01:05:37
this is what i use to WS in. its a tad cheap but works for me. i dont do any EG stuff with my Mnk, i can thank my Blm for that, but the lowman and mess around stuff it works fine.
By Xpolak 2010-05-11 01:14:11
I was wondering how would the add on head gear with 15 acc on ws and regular acc work out?
Serveur: Sylph
Game: FFXI
Posts: 30
By Sylph.Nightcrew 2010-05-11 01:18:28
Str, WSacc, Acc, Atk for the AMK head is the best/standard multi-hit WS setup from what i understand. Str, Agi, WSacc, WSdmg could be used but thats more the "Sam" setup
Serveur: Shiva
Game: FFXI
By Shiva.Khimaira 2010-05-17 01:06:49
Didn't want to make a new thread, but cba to read above see if it's been mentioned.
Hanzo Tekko, yay or nay for Asuran?
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2010-05-17 01:07:15
nay
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2010-05-17 01:15:06
You don't need windower macros for boost gloves swap. Been doing it since before I knew what windower was
Serveur: Shiva
Game: FFXI
By Shiva.Khimaira 2010-05-17 01:15:19
Dont need Windower I know how to macro hehe, thanks. Got them just for Utsusemi: Ichi when soloing anyways but wasn't sure whether to use them or not for WS. Ty
Serveur: Shiva
Game: FFXI
By Shiva.Khimaira 2010-05-17 01:22:58
Lakshmi.Mabrook said: Where do you put then in your WS set or have a /wait 1 after ws set then /wait 1 again and another ws set with bando kote then WS?
If that's what you do, I've tried that but with 2 seconds between boost and WS my MNK connects a hit before WS which defeated the purpose of the whole thing lol.
I wasn't able to make it happen with 1 second between boost and WS though, it just skipped over the switch of gloves and didn't equip properly for me.
Macro 1
/equip Hands Temple Gloves
/ja Boost me
/wait 2
/equip Hands Ochimusha Kote
Macro 2
/equip Gear for Asuran Fists
/ws Asuran Fists
Macro 3
/equip TP Gear
Was lasy, didnt use "
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2010-05-17 01:25:58
Shiva.Khimaira said: Lakshmi.Mabrook said: Where do you put then in your WS set or have a /wait 1 after ws set then /wait 1 again and another ws set with bando kote then WS?
If that's what you do, I've tried that but with 2 seconds between boost and WS my MNK connects a hit before WS which defeated the purpose of the whole thing lol.
I wasn't able to make it happen with 1 second between boost and WS though, it just skipped over the switch of gloves and didn't equip properly for me.
Macro 1
/equip Hands Temple Gloves
/ja Boost me
/wait 2
/equip Hands Ochimusha Kote
Macro 2
/equip Gear for Asuran Fists
/ws Asuran Fists
Macro 3
/equip TP Gear
Was lasy, didnt use " Pretty much this, but wait 1 worked for me
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2010-05-17 01:29:03
You don't want to use 2 macros, and can't do it with one, so you go without. Way2lazy
What would be a proper Asuran Fists build? From what I've read Brutal is complete garbage.
5 STR Merits
6 H2H Merits
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