Limbus 2025

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Limbus 2025
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 Asura.Sechs
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By Asura.Sechs 2026-01-14 07:41:02
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Carbuncle.Maletaru said: »
Vastly reduced points for healing = nobody comes on WHM.
I mean, what incentive would someone have to come on anything that's not your strongest DD, with the current system, going by your logic?

And likewise for the following points you quoted.

I get the impression, please correct me if I'm wrong, that you misread my examples which anyway, again, were like silly examples and not the solution to the issue.

I think you read my word as if I was suggesting that system in place of the current one, and not in addition.
I'm fine with the current system (damage = points, damage done by party/ally members count as well).
The silly stuff I suggested were to add to that, not to replace.
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By Firebrandt 2026-01-14 07:52:46
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We are truly through the looking glass, looking back on the HNM era with rose-tinted glasses and arguing that that design was less exclusive than a server wide non-instanced battlefield
 Asura.Sechs
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By Asura.Sechs 2026-01-14 08:22:30
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Firebrandt said: »
We are truly through the looking glass, looking back on the HNM era with rose-tinted glasses and arguing that that design was less exclusive than a server wide non-instanced battlefield
If you're talking about me, while I sorta (almost) enjoyed the hnm scene back then, I would NEVER wish for things today to take inspiration from that era in ANY form.
But I do know a couple of purple on these boards who would, poor souls :-P
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-14 08:48:55
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Asura.Sechs said: »
Carbuncle.Maletaru said: »
Vastly reduced points for healing = nobody comes on WHM.
I mean, what incentive would someone have to come on anything that's not your strongest DD, with the current system, going by your logic?

And likewise for the following points you quoted.

I get the impression, please correct me if I'm wrong, that you misread my examples which anyway, again, were like silly examples and not the solution to the issue.

I think you read my word as if I was suggesting that system in place of the current one, and not in addition.
I'm fine with the current system (damage = points, damage done by party/ally members count as well).
The silly stuff I suggested were to add to that, not to replace.

The incentive to going on other jobs is to empower your team to be able to do damage, because you get full points for them.

If you go on 18 DDs, your entire alliance does ***damage, dies, and then you get 0 points.

If you go with a balanced party, you properly heal, buff, and tank for your DDs, then they can do a bunch of damage and you get a lot of points.

The other night for Omega we were missing a tank and RDM, so I switched to PLD and RDM. I tanked while the other parties did damage, and I got a shitload of points on my support jobs. Because the system is designed that way.

The answer to "which job should I go to fight the NMs on?" is:
Whichever job will enable your alliance to do as well as possible.

It could be a buffer, a tank, a healer, a DD, a RDM, or whatever. It incentivizes you to play logically rather than farm points like...DI...and just AFK and spam crits, for example.
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By Felgarr 2026-01-14 09:57:08
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Carbuncle.Maletaru said: »
It could be a buffer, a tank, a healer, a DD, a RDM, or whatever. It incentivizes you to play logically rather than farm points like...DI...and just AFK and spam crits, for example.

You're right and I agree with everything you've said. But logic goes out the window with your average FFXI-enjoyer. I just wish, for once, SE would flip the script, i.e. ...WHMs get +10% points.

When all things are equal, on average, a person wants to come DD first, and everything else that is required to perform well ...comes second. (It's usually up to event organizers or group leaders to come as the necessary, utility jobs, if others don't have them geared or are not even remotely interested in it).

Again, I'm not saying every one is like this, but it's common and it's been this way for 20+ years.
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