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Limbus 2025
Fenrir.Svens
Serveur: Fenrir
Game: FFXI
Posts: 147
By Fenrir.Svens 2025-12-14 07:16:28
Ultima livestream
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Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3844
By Carbuncle.Maletaru 2025-12-14 07:27:07
I'm aware. I was saying ranger needs "some" rapid shot in midshot to work with empy set bonus.
Idk the cutoff for crit rate/storetp being a bigger dmg increase than empy set bonus though I'm sure someone will math it out.
Um...there's never a point at which it makes sense to put rapid shot in your midshot set...
Please explain why you think anyone would ever wear any rapid shot in their midshot set.
By Dodik 2025-12-14 07:28:35
Doesn't matter. How about them new armor have we decided what colour it is yet.
By Lili 2025-12-14 07:35:29
Rng is screwed out of new armor
RNG right now is absolutely overpowered and can easily top any parse easily against any other DD, to the point of it being impossible for absolutely any tank to hold hate against it. It does not need faster TP speed and it doesn't need higher DPS. Heck, I match parse while spamming Coronach against my friend that has a stage 5 Gae Buide, there's clearly something wrong with that.
SE has made many mistakes along the years when making new gear, but not giving RNG any new toy right now is not one - it's the same as when BLU was incredibly OP and it was left out of Omen gear, PLD was useless compared to RUN so RUN was left out of a few upgrades (notably being put on Agwu gear), etc. It's always been the way that SE rebalances jobs, by giving some jobs bigger boons than others.
Now, it is not perfect and thus you get NIN being forgotten and RDM being completely broken, but none of that means that RNG was "screwed", really.
Now, none of this means that you can't be sad because RNG didn't get anything new to play with, of course, so let's join all the SMN and NIN in the Pouting Room and share a muffin together.
By Dodik 2025-12-14 07:52:29
sad because RNG didn't get anything new to play with
QFT.
I'll take your word for it but that hasn't been my experience with Rng dps. To me it seems deliberately under powered compared to top tier dps jobs. Not a bad thing as such, it's a ranged job that can stay out of aoe range after all. Unlike a certain other "ranged" job that doesn't.
By Ovalidal 2025-12-14 09:59:00
So basically (LORETM!) the new qualifier is an inversion of the old one (Cowardice -> Bravery, Rage -> Mercy), and the jobs have been added there based somewhat off the job combos that we usually find on armor types...
For what it's worth, these virtues were mentioned in the ending of CoP. It just took them a quick 20 years to implement this into something gameplay related.
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Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 3083
By Ragnarok.Martel 2025-12-14 10:02:21
Well, bug report submitted. Whether SE does anything about it is another matter. But... the attempt was made. Dont know if you're aware, but it got moved to insufficient information lol
Not "unable to verify" or "working as intended" either I saw it, but.. I dunno wtf to do about it. I thought I was pretty detailed, and followed the template. Maybe I should have written out idiot level instructions. What specific pieces of gear to swap, etc? I dunno. If they can't see something as blindingly obvious as taking damage instead of not with a fresh sentinel up... I'm not sure I can help them.
This isn't some esoteric arcane mystery like the 99k Mijins were.(Even to the very end, we didn't figure out part of the trigger conditions.) It's consistent, easily observable, and easily reproduced.
EDIT: I dunno, maybe I should have broken each factor into its own report? Pain in the *** though. SE makes reporting issues.. extremely annoying. And for all I know, these could all be aspect of the same issue. It's all related to physical damage.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2025-12-14 10:07:06
It seems like they may have wanted to nerf pup but ***on actual pld at the same time.
The immediate response to these new nms are hard n stuff, would've just been stick a pup tank on it and it's impossible to lose.
By SimonSes 2025-12-14 10:12:45
The chance for empy bonus proc to happen is so low even with 5/5, that you would never build around it.
The new set is very good for RNG as both melee TP set and two pieces are good for white damage ranged build.
Heck, I match parse while spamming Coronach against my friend that has a stage 5 Gae Buide, there's clearly something wrong with that.
Anecdotal. It shouldn't be possible in normal scenario. Unless its with 25/25 Hover stacks.
RNG can match parse with DRG with Savage Naegling/Kraken though. At least when Warcry/Hoxne is not present, because Diarmuid is pretty meh at 1000TP, so DRG without Warcry from WAR needs to TP to 1700+ and Hoxne is Hoxne.
By Nariont 2025-12-14 10:13:11
Pups been "nerfed" for awhile just by virtue of enfeebs and having comparatively weaker hate gain to really any tank imo
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2025-12-14 10:17:08
PLD auto isn't good it's just zero effort and unkillable
So they made the NMs ignore DT so they can be killed. Real PLD eating ***with unintended action
Not hard to imagine them not thinking it through.
Bahamut.Mischief
Serveur: Bahamut
Game: FFXI
Posts: 60
By Bahamut.Mischief 2025-12-14 10:52:12
Ultima Forerunner:
This took us 4 hours on Bahamut, with over 250 players there at the end. Omega took less than half that time for us. Prepare for a VERY long fight and to die multiple times in the process, this fight makes Omega look like a cakewalk.
-Uses all Ultima TP moves except for Citadel Siege. Dissipation was only used 3-4 times throughout the 4 hour fight, and might be % based. Gains Energy Screen and Mana Screen under 50%, and can't have both up at once.
-Auto attacks hit for around the same as Omega, but he CAN Double Attack.
-Conal elemental TP moves deal around 2500 unresisted. Auto attack -> conal TP move combo can 100-0 even tanks, shadow tanking is HEAVILY encouraged.
-Citadel Buster usually one-shots everyone in range without Scherzo or some form of light damage mitigation like Valiance, but it's only used once every 5-10 minutes.
-Equalizer's damage seems to be random, but it can do over 3k. Antimatter and Wire Cutter are negligible to a RUN/NIN or PLD/NIN, and Chemical Bomb can be erased easily. Armor Buster is fairly weak, but remove the Gravity effect as soon as possible!
- Nuclear Waste is by FAR the most dangerous TP move. Upon using this TP move, six Ultima's Zisurru (fetters) spawn on random players in the area. These fetters are like those from Aita or Gartell, except they have a 30' AoE range, attack through all terrain including walls, attack immediately on spawn, deal ~500 damage per hit, and their damage cannot be resisted. Ultima uses this roughly every 3-6% HP.
-The Fetters despawn about 30-60 seconds before Ultima uses Nuclear Waste again. Do not bother attacking them unless you have no other choice.
-Pretty much the only way to survive the fetter bomb is to pick a direction as a party and run the moment Nuclear Waste is used, stopping periodically for a WHM to cast Curaga V/IV on cooldown. If you're unprepared or affected by Gravity from Armor Buster, you're likely just dead. If you're solo...idk, go /THF for Flee and pray?
-The person with hate on Ultima at the time of Nuclear Waste is liable to getting smacked with a conal TP move while running, which is usually fatal when combined with fetters going off. Full Cure cureskin can save them, at the risk of everyone else dying thanks to the WHM being out of MP.
-Be very, very careful about pulling Ultima to the entrance, Fetter spawns can easily choke it off and prevent anyone from getting through. They will NOT despawn if Ultima goes idle! Keeping him on the North side of the area is probably best and is what we ended up doing.
TL;DR IDK bring shadow tanks and prepare to die to fetters a lot, I'm rather doubtful this fight will remain in its current state. Those fetters are unnecessarily brutal.
By Kasaioni 2025-12-14 10:57:07
Last time I saw that much death in a single area was probably some early Mireu fights and before they changed spike flail in DI. Was also giving me some early Beseiged vibes. Tractoring and raising on WHM was fun.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6630
By Carbuncle.Nynja 2025-12-14 12:23:24
Well, bug report submitted. Whether SE does anything about it is another matter. But... the attempt was made. Dont know if you're aware, but it got moved to insufficient information lol
Not "unable to verify" or "working as intended" either I saw it, but.. I dunno wtf to do about it. I thought I was pretty detailed, and followed the template. Maybe I should have written out idiot level instructions. What specific pieces of gear to swap, etc? I dunno. If they can't see something as blindingly obvious as taking damage instead of not with a fresh sentinel up... I'm not sure I can help them.
This isn't some esoteric arcane mystery like the 99k Mijins were.(Even to the very end, we didn't figure out part of the trigger conditions.) It's consistent, easily observable, and easily reproduced.
EDIT: I dunno, maybe I should have broken each factor into its own report? Pain in the *** though. SE makes reporting issues.. extremely annoying. And for all I know, these could all be aspect of the same issue. It's all related to physical damage. You have to find a Japanese player to make the report on the JP side.
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Serveur: Asura
Game: FFXI
Posts: 84
By Asura.Sylveni 2025-12-14 16:41:17
/NIN is back on the tank menu, 2007 here we goooo
Serveur: Asura
Game: FFXI
Posts: 832
By Asura.Melliny 2025-12-14 18:41:16
Quote: RNG right now is absolutely overpowered
In what world? Are we talking about a situation where other melees aren’t allowed to swing? Because in any content where melee are able to fight normally ranger just doesn’t keep up. It’s not a BAD dd, and it’s still gonna hold it’s own. But I have k club, I have piñaka, I have all the bells and whistles. I know what it can do. And there is no world where my ranger outperforms my warrior, monk, dancer.. w/e in a straight up melee fight. And shooting for tp is slower than meleeing, so the best scenario is when you CAN use your k club for tp. That means savage blade Spam, not sarv spam. And in that scenario it keeps up just fine. It’s on par with other dds but it’s not gonna pull ahead and be busted.
Ranger is perfectly fine. And of course in a ranged only fight it’s amazing. But there are only two fights where that’s the case: arrebati and naaks master trial. Anywhere else it’s a fine dd, but it’s far from the best, and absolutely is NOT “ overpowered”
By SimonSes 2025-12-14 18:57:48
In what world? Are we talking about a situation where other melees aren’t allowed to swing? Because in any content where melee are able to fight normally ranger just doesn’t keep up. It’s not a BAD dd, and it’s still gonna hold it’s own. But I have k club, I have piñata, I have all the bells and whistles. And there is no world where my ranger outperforms my warrior, monk, dancer.. w/e in a straight up melee fight. And shooting for tp is slower than meleeing, so the best scenario is when you CAN use your k club for tp.
Ranger is perfectly fine. And of course in a ranged only fight it’s amazing. But there are only two fights where that’s the case: arrebati and naaks master trial. Anywhere else it’s a fine dd, but it’s far from the best, and absolutely is NOT “ overpowered”
I mean, Naegling/kclub Savage Blade RNG is definitely on par with most melee, outside of specific zergs using either SPs or warcry from WAR and/or Hoxne Ampulla. "1000" TP Savage on RNG is generally stronger than most "1000" TP WSs and without Hoxne, only SAM and maybe 2hit 100%DA build WAR EDIT: oh and DRG with Naegling/kclub have faster TP gain (all of them have lower WS damage at "1000" TP though). This is because of RNG's unique ability to have both Kclub offhand and 1000TP bonus from bow (normally other jobs need to choose between those, because their tp bonus is in subhand) and from 10STR,20%WSD arrow working for Savage.
Now RNG has no SPs adding anything to melee, TP bonus from WAR's Warcry is almost irrelevant with 1200-1450TP bonus and kclub tp overflow and hoxne can't really be used, because previously mentioned bow and arrow are 100% required, so whenever other melee jobs start taking advantage of warcry/hoxne/SPs, then RNG falls behind, but not before that (before that, it's even usually ahead).
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Serveur: Asura
Game: FFXI
Posts: 832
By Asura.Melliny 2025-12-14 19:13:55
I’m pretty sure he was talking about ranger shooting for tp versus meleeing, particularly since he mentioned Coronach. I agree that savage k club build is on par with other dds. I don’t think it’s ahead of some of the others with prime, but it’s in the same category. Purely shooting only ranger does fall behind very badly though, and if you don’t have a k club you don’t stand a chance of keeping up with other dds. You need that 999 million Gil item to hold up against the field on ranger. So in that light no… it’s absolutely not broken.
By Tokimemofan 2025-12-14 19:18:46
Last time I saw that much death in a single area was probably some early Mireu fights and before they changed spike flail in DI. Was also giving me some early Beseiged vibes. Tractoring and raising on WHM was fun. The death toll on Asura made even the worst ever Mireu fights look like a cuddly teddy bear. Tanks were getting blasted for 5K+ with the rest of us. And usually the fetters would spawn in a large enough range to collapse multiple alliances in seconds. Pretty much be prepared to eat a lot of floor tiles on this one
Serveur: Asura
Game: FFXI
Posts: 832
By Asura.Melliny 2025-12-14 19:23:10
Is there a personal reward for killing ultima and omega or is it just the server wide bonus for the box upgrades.
Serveur: Bahamut
Game: FFXI
Posts: 8
By Bahamut.Eamorayden 2025-12-14 19:29:36
Is there a personal reward for killing ultima and omega or is it just the server wide bonus for the box upgrades.
Just server wide afaik. I was there for both on bahamut and got nothing and didn't hear of anyone else getting anything.
By SimonSes 2025-12-15 02:09:17
I’m pretty sure he was talking about ranger shooting for tp versus meleeing, particularly since he mentioned Coronach. I agree that savage k club build is on par with other dds. I don’t think it’s ahead of some of the others with prime, but it’s in the same category. Purely shooting only ranger does fall behind very badly though, and if you don’t have a k club you don’t stand a chance of keeping up with other dds. You need that 999 million Gil item to hold up against the field on ranger. So in that light no… it’s absolutely not broken.
Not sure if that's uplifting for some or not, but I simed that new set for RNG with Crepuscular offhand and it was only 5% behind KC offhand, while having no problem with subhand accuracy (in fact having massive accuracy advantage). So if you decide to put work and gils into this set, you pretty much wont need KC for Savage build anymore.
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I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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