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Limbus 2025
Ragnarok.Sekundes
Serveur: Ragnarok
Game: FFXI
Posts: 4215
By Ragnarok.Sekundes 2025-12-13 13:46:40
Phoenix.Dabackpack said: »I hope eventually people learn to NOT attack the mobs that are slept, but who knows...... We had the same problem, we were recovering from a wipe and had the Tolimi Wyrm sleeping and it got woken up several times. On the initial pull we also got wyrm murdered cause it ran over and attacked the dd's meleeing the dvergr.
It's also frustrating as hell to buff when you get slept every few seconds even with dot up it can screw ***up.
But we were also very poorly organized, a much smaller strike force with a tank with good support on each mob would have helped a lot.
But double dark carol and scherzo seemed to work pretty well keeping the tank and tank support alive on the wyrm since dt and pdt for sure don't work, I assume mdt is in the same situation for these guys.
Mambos and light carols for the vamp, helps with charm and all the charmed DD's beating on you.
Carbuncle.Elvaanmoq
Guildwork Premium
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Posts: 247
By Carbuncle.Elvaanmoq 2025-12-13 16:56:48
Omega down on Carbuncle. I don't want to do it ever again!
[+]
Serveur: Phoenix
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Posts: 274
By Phoenix.Gavroches 2025-12-13 17:13:41
Ragnarok.Sekundes said: »Phoenix.Dabackpack said: »I hope eventually people learn to NOT attack the mobs that are slept, but who knows...... We had the same problem, we were recovering from a wipe and had the Tolimi Wyrm sleeping and it got woken up several times. On the initial pull we also got wyrm murdered cause it ran over and attacked the dd's meleeing the dvergr.
It's also frustrating as hell to buff when you get slept every few seconds even with dot up it can screw ***up.
But we were also very poorly organized, a much smaller strike force with a tank with good support on each mob would have helped a lot.
But double dark carol and scherzo seemed to work pretty well keeping the tank and tank support alive on the wyrm since dt and pdt for sure don't work, I assume mdt is in the same situation for these guys.
Mambos and light carols for the vamp, helps with charm and all the charmed DD's beating on you.
DT/PDT isn’t a thing for sure. First we tried 1 RDM and a PUP. Pup couldn’t stay alive for 30 sec, try many variations including the one for frog, the henwen block/counter type and regular tank. Only thing i didnt try is somehow to have a pup with 500+ regen if that even a thing… So yeah, can’t wait that people learn how to “read the room” instead of DI style. It’s anything but that.
We have new idea regarding low men those, specially turtle dispelga
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2025-12-13 17:15:05
Carbuncle.Elvaanmoq said: »Omega down on Carbuncle. I don't want to do it ever again!
Every month for the rest of your life, dudely
[+]
Serveur: Asura
Game: FFXI
Posts: 144
By Asura.Bronzequadav 2025-12-13 17:18:37
They finally made ranger content again, omega/wyrm required monthly kills.
By Mistressfifi 2025-12-13 17:36:47
Carbuncle.Elvaanmoq said: »Omega down on Carbuncle. I don't want to do it ever again! how bad was it? i've only seen sandworm/mantis so far on quetz. (it was fun. death everywhere)
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 6628
By Carbuncle.Nynja 2025-12-13 19:33:46
Not sure if asking about potentials is against the rules, but no harm in asking if its even possible.
I'm presuming /c is an action that sends a packet out to the server and they send a reply with the information, its not something that the client knows on its own, right? In that case, is it possible to silently /c every mob that enters the visible 50' radius, or even not until 30' to look less sus, and have it not spit out the reply to the client unless its the ITG mob?
I'm aware this will result in a lot of outbound spam, but SE made the ITG mob indistinguishable from every other mob and the only way to find it is to do exactly this. They didnt give it a unique name, they didnt give it a standout model, either by color or size, so spamming /c would be perfectly normal behavior.
Carbuncle.Elvaanmoq
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By Carbuncle.Elvaanmoq 2025-12-13 19:51:59
Carbuncle.Elvaanmoq said: »Omega down on Carbuncle. I don't want to do it ever again! how bad was it? i've only seen sandworm/mantis so far on quetz. (it was fun. death everywhere)
It was a bloodbath for sure. Of course, much/most of this could have been avoided if the people there (ourselves included) knew stuff since the beginning, things that were explained on the last page on this thread. Anyway, the focus is to get the Detectors down ASAP, forget about damaging Omega while the Detectors are up because they can/will destroy everybody. Eventually we kept in a cycle of 10% health down for Omega, then 2 legs -> tons of detectors spawned -> zone wipe, rebuff. A PLD there kept reraising so Omega would aggro them and the group could pull Detectors, I heard the PLD lost around 1M EP. Overall the fight lasted for over 5 hours (at least when I got there, it was at 98% but I believe there were shouts for it since an hour earlier or so).
Last 6% we just decided to get a couple of SMNs and PD zerg it ignoring the tons of Detectors (which seem to spawn way more often < 10% but maybe it is just because we were incredibly tired by then).
I can see how this fight "organized" would be way faster but it was the first try, a learning process. Prepare to go with WHMs spamming nonstop Curaga V/VI, lots of RNGs, some tanks, good support and... infinite patience.
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Asura.Sechs
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Posts: 10999
By Asura.Sechs 2025-12-13 20:18:54
Carbuncle.Elvaanmoq said: »I heard the PLD lost around 1M EP. Let's suppose worst case scenario, that's ML50 PLD.
At ML50 you normally lose ~77k EP.
That PLD was either using Twilight/Crepuscular set, or was constantly getting a Raise. Let's assume the worst one, raise1.
That's 50% recovered EP.
So that's ~38k lost EP on each death.
This 38k is furtherly divided by 50% because of the limbus Grace, so ~19k lost EP per death.
If that PLD died at least 60 times during that Omega fight, then yes he lost a bit more than 1m EP.
But this is assuming he never got R2 (75% recovered instead of 50%) or R3/Arise (90% recovered)
Anyway, whoa! Intense! Kudos to that PLD.
They need to do something about the stuff Martel reported in the other thread. It's been like this for normal NMs since the beginning and they only fixed the Invincible part, not everything else.
It's beyond stupid, I'm having a hard time to believe it's working as intended.
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Carbuncle.Elvaanmoq
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By Carbuncle.Elvaanmoq 2025-12-13 20:26:23
Yup, Crepuscular/Twilight (no raises there) to keep Omega away from the main group, there isn't a way to raise somebody without getting aggro, as Omega aggroes from super far.
And yeah, the deaths I would say were more than 50 (just calculate over 5 hours, dying several times every 10 minutes per cent to allow all the pods to be pulled). ML50 too, so all assumptions correct :)
Edit: Said "10 minutes", I meant "10% health".
Carbuncle.Maletaru
Serveur: Carbuncle
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By Carbuncle.Maletaru 2025-12-13 21:49:11
FWIW, on Carbuncle we have 32% exp loss reduction from grace and twilight is r3, if you care to figure it out. It was ~900k (a good friend of mine, who sent me a screenshot lol)
Lots and lots of death.
I think the block/DT thing might be there to stay, because PLDs who can block will otherwise trivialize all the physical (and probably magical) damage, making the fight a joke.
Carbuncle.Nynja
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Posts: 6628
By Carbuncle.Nynja 2025-12-13 22:11:11
"we gave all the mobs in limbus an innate 50% DT, this will stack on top of any other bonuses to DT that the mobs may gain (ie: sahagin's taking 0 magic damage from bubble shell), we also made defense and DT irrelevant for the players, please enjoy"
IDGAF if theres "EXP reduction from Grace", if they're gonna make mobs that have the ability to OHKO at will, then that EXP reduction needs to be a number starting with 1 with two trailing 0's behind it.
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By Nariont 2025-12-13 22:40:23
Carbuncle.Maletaru said: »I think the block/DT thing might be there to stay, because PLDs who can block will otherwise trivialize all the physical (and probably magical) damage, making the fight a joke.
I think its intended to be reduced effectiveness but not 0, just seems odd for blocking to not reduce anything whatsoever, along with def seemingly being meaningless, sentinel not working etc. But time will tell
By Ranoutofspace 2025-12-13 22:45:47
Fwiw Twilight and Crepuscular sets are RR3 and not RR1, so definitely throw that on for sac pulling to make it hurt a lot less.
By Mistressfifi 2025-12-13 22:58:15
"we gave all the mobs in limbus an innate 50% DT, this will stack on top of any other bonuses to DT that the mobs may gain (ie: sahagin's taking 0 magic damage from bubble shell), we also made defense and DT irrelevant for the players, please enjoy"
IDGAF if theres "EXP reduction from Grace", if they're gonna make mobs that have the ability to OHKO at will, then that EXP reduction needs to be a number starting with 1 with two trailing 0's behind it. especially when the OHKO move can hit you even if you did no action to the mob (i was fighting sandworm last night, mantis was being tanked by someone's pup, i got nailed by death prophet, did nothing to mantis from what i remember)
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Bismarck.Sterk
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Posts: 423
By Bismarck.Sterk 2025-12-13 23:13:04
especially when the OHKO move can hit you even if you did no action to the mob Gotta love people fighting the RDM without silence on top of the porter and being permanently Sleep/Petrify locked.
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Carbuncle.Nynja
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Game: FFXI
Posts: 6628
By Carbuncle.Nynja 2025-12-14 00:44:25
Well, bug report submitted. Whether SE does anything about it is another matter. But... the attempt was made. Dont know if you're aware, but it got moved to insufficient information lol
Not "unable to verify" or "working as intended" either
By Dodik 2025-12-14 04:06:10
I'm confused.
Content seems to be very ranged damage friendly.
New armor for cor and rng with lots of racc, storetp and crit dmg, which is great.
Now why on earth does the same armor have massive amounts of QA+ on it if it's supposed to be ranged attack armor.
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By MelioraXI 2025-12-14 04:11:07
Well, bug report submitted. Whether SE does anything about it is another matter. But... the attempt was made. Dont know if you're aware, but it got moved to insufficient information lol
Not "unable to verify" or "working as intended" either I'm actually surprised its moved to new forum categories so fast.
Fenrir.Velner
Serveur: Fenrir
Game: FFXI
Posts: 464
By Fenrir.Velner 2025-12-14 04:38:55
Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!
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By gargurty 2025-12-14 04:44:28
love the fight but whats the reward. Tbh its a shard wide bonus on stuff but for the fight on its own its not worth doing. Atleast give us some points or drops.
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By Lili 2025-12-14 05:00:26
Now why on earth does the same armor have massive amounts of QA+ on it if it's supposed to be ranged attack armor.
It's not supposed to be that. These sets are based on the Ark Angels with the left over jobs tacked on somewhere:
| Ark Angel |
Original Adj. |
Limbus Armor Adj. |
Original Ark Angel Job |
Additional Jobs |
| Hume |
Apathy |
Hope / Perfection / Revelation |
WAR/NIN |
BRD |
| Tarutaru |
Cowardice |
Bravery / Intrepid / Indomitable |
BLM/DRK |
SMN SCH GEO |
| Mithra |
Envy |
Justice / Magnificent / Duty |
THF/BST |
MNK PUP DNC |
| Elvaan |
Arrogance |
Trust / Prestige / Sworn |
PLD/WHM |
RDM DRK BLU RUN |
| Galka |
Rage |
Mercy / Grace / Clemency |
SAM/DRG |
RNG COR |
So basically (LORE TM!) the new qualifier is an inversion of the old one (Cowardice -> Bravery, Rage -> Mercy), and the jobs have been added there based somewhat off the job combos that we usually find on armor types - most WHM is shared by RDM, most RDM gear is also for BLU, most BLM gear is shared by SMN SCH and GEO, etc.
(Remember that originally SE paid a lot of attention at having armor fit categories: heavy armor, light armor, cloth armor, robes, and the job combos for this stuff was very consistent for a very long time)
Of course the Ark Angel job combos make very little logical sense in general (THF/BST?), so there's some choices for the new limbus armor that make equally little sense.
DRK stands out by the fact that it's absent from the BLM set in favor of the PLD set, which fits the usual heavy armor patterns (WAR/PLD/DRK and WAR/PLD/DRK/DRG) but most especially avoids another Agwu situation, which I'm sure we're all very happy about.
BRD being on the WAR/NIN set makes sense if you think that BRD has always been a DD in the dev's eyes (at least since they made their original Relic armor).
Etc etc
RNG and COR being on the SAM/DRG set is a bit hard to fit into any logic, I guess some of the XIV devs tasked with this went "oh SAM is on a REMA bow, therefore this must become the ranged set" and went from there :-P
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 3676
By Shiva.Thorny 2025-12-14 05:26:18
I'm presuming /c is an action that sends a packet out to the server and they send a reply with the information, its not something that the client knows on its own, right? In that case, is it possible to silently /c every mob that enters the visible 50' radius, or even not until 30' to look less sus, and have it not spit out the reply to the client unless its the ITG mob?
I'm aware this will result in a lot of outbound spam, but SE made the ITG mob indistinguishable from every other mob and the only way to find it is to do exactly this. They didnt give it a unique name, they didnt give it a standout model, either by color or size, so spamming /c would be perfectly normal behavior.
Absolutely possible, relatively simple. Been asked for quite a few times on info bar addons for showing mob level on private servers and my answer was always that enabling passive spam 24/7 is potentially harmful. If it were just limited to Limbus and loaded to search then disabled, that's probably pretty reasonable.
By Meeble 2025-12-14 05:51:42
Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!
Presumably they have HP scaling based on the number of people in the zone, yeah?
If they don't regen HP, and each server gets most of a month to kill them, well... Groups of 12-18 showing up to nibble at their HP bar over several weeks is way less epic than the avengers assemble experience people are relating here, but it doesn't seem impossible.
It would be nice if EXP loss reduction capped higher, though.
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By Dodik 2025-12-14 05:53:07
RNG and COR being on the SAM/DRG set is a bit hard to fit into any logic, I guess some of the XIV devs tasked with this went "oh SAM is on a REMA bow, therefore this must become the ranged set" and went from there :-P
I get that, the issue is Rng is screwed out of new armor because none of the new armor sets are useful for a ranged attack midshot set for lack of rapid shot.
So you're left with a Ranger TP set that wants the ranger to melee. Like a Corsair then, not a Ranger.
The Crit rate would be useful. The store tp would be useful. As would the ranged attack and ranged accuracy.
If it had rapid shot instead of QA.
Sets are like this because lore is not how armor should be designed. What is this armor going to be used for should be the design. Then have that fit lore.
SE - why do you hate rangers so much. The great Ranger nerf of 2005 was all of 20 years ago. Let it go. Give rangers cool things ffs.
By LightningHelix 2025-12-14 06:26:03
Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!
Presumably they have HP scaling based on the number of people in the zone, yeah?
If they don't regen HP, and each server gets most of a month to kill them, well... Groups of 12-18 showing up to nibble at their HP bar over several weeks is way less epic than the avengers assemble experience people are relating here, but it doesn't seem impossible.
It would be nice if EXP loss reduction capped higher, though. zone in, /ra, zone out, repeat (they're fast enough this probably wouldn't work, but...)
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3844
By Carbuncle.Maletaru 2025-12-14 06:49:29
RNG and COR being on the SAM/DRG set is a bit hard to fit into any logic, I guess some of the XIV devs tasked with this went "oh SAM is on a REMA bow, therefore this must become the ranged set" and went from there :-P
I get that, the issue is Rng is screwed out of new armor because none of the new armor sets are useful for a ranged attack midshot set for lack of rapid shot.
So you're left with a Ranger TP set that wants the ranger to melee. Like a Corsair then, not a Ranger.
The Crit rate would be useful. The store tp would be useful. As would the ranged attack and ranged accuracy.
If it had rapid shot instead of QA.
Sets are like this because lore is not how armor should be designed. What is this armor going to be used for should be the design. Then have that fit lore.
SE - why do you hate rangers so much. The great Ranger nerf of 2005 was all of 20 years ago. Let it go. Give rangers cool things ffs.
Um...wut? One of us definitely doesn't understand how Rapid Shot works.
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By Dodik 2025-12-14 06:56:32
That's nice.
By SimonSes 2025-12-14 07:00:55
Rapid shot is in preshot, not midshot.
By Dodik 2025-12-14 07:12:37
I'm aware. I was saying ranger needs "some" rapid shot in midshot to work with empy set bonus.
Idk the cutoff for crit rate/storetp being a bigger dmg increase than empy set bonus though I'm sure someone will math it out.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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