Limbus 2025

Eorzea Time
 
 
 
Langues: JP EN FR DE
users online
Forum » FFXI » Endgame » Sea/Limbus » Limbus 2025
Limbus 2025
First Page 2 3 ... 58 59 60
 Ragnarok.Sekundes
Offline
Serveur: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4215
By Ragnarok.Sekundes 2025-12-13 13:46:40
Link | Citer | R
 
Phoenix.Dabackpack said: »
I hope eventually people learn to NOT attack the mobs that are slept, but who knows......
We had the same problem, we were recovering from a wipe and had the Tolimi Wyrm sleeping and it got woken up several times. On the initial pull we also got wyrm murdered cause it ran over and attacked the dd's meleeing the dvergr.
It's also frustrating as hell to buff when you get slept every few seconds even with dot up it can screw ***up.
But we were also very poorly organized, a much smaller strike force with a tank with good support on each mob would have helped a lot.
But double dark carol and scherzo seemed to work pretty well keeping the tank and tank support alive on the wyrm since dt and pdt for sure don't work, I assume mdt is in the same situation for these guys.
Mambos and light carols for the vamp, helps with charm and all the charmed DD's beating on you.
 Carbuncle.Elvaanmoq
Guildwork Premium
Offline
Serveur: Carbuncle
Game: FFXI
user: Imoq
Posts: 247
By Carbuncle.Elvaanmoq 2025-12-13 16:56:48
Link | Citer | R
 
Omega down on Carbuncle. I don't want to do it ever again!
[+]
 Phoenix.Gavroches
Offline
Serveur: Phoenix
Game: FFXI
user: gavroches
Posts: 274
By Phoenix.Gavroches 2025-12-13 17:13:41
Link | Citer | R
 
Ragnarok.Sekundes said: »
Phoenix.Dabackpack said: »
I hope eventually people learn to NOT attack the mobs that are slept, but who knows......
We had the same problem, we were recovering from a wipe and had the Tolimi Wyrm sleeping and it got woken up several times. On the initial pull we also got wyrm murdered cause it ran over and attacked the dd's meleeing the dvergr.
It's also frustrating as hell to buff when you get slept every few seconds even with dot up it can screw ***up.
But we were also very poorly organized, a much smaller strike force with a tank with good support on each mob would have helped a lot.
But double dark carol and scherzo seemed to work pretty well keeping the tank and tank support alive on the wyrm since dt and pdt for sure don't work, I assume mdt is in the same situation for these guys.
Mambos and light carols for the vamp, helps with charm and all the charmed DD's beating on you.

DT/PDT isn’t a thing for sure. First we tried 1 RDM and a PUP. Pup couldn’t stay alive for 30 sec, try many variations including the one for frog, the henwen block/counter type and regular tank. Only thing i didnt try is somehow to have a pup with 500+ regen if that even a thing… So yeah, can’t wait that people learn how to “read the room” instead of DI style. It’s anything but that.

We have new idea regarding low men those, specially turtle dispelga
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2025-12-13 17:15:05
Link | Citer | R
 
Carbuncle.Elvaanmoq said: »
Omega down on Carbuncle. I don't want to do it ever again!

Every month for the rest of your life, dudely
[+]
 Asura.Bronzequadav
Offline
Serveur: Asura
Game: FFXI
user: Autocast
Posts: 144
By Asura.Bronzequadav 2025-12-13 17:18:37
Link | Citer | R
 
They finally made ranger content again, omega/wyrm required monthly kills.
Offline
Posts: 106
By Mistressfifi 2025-12-13 17:36:47
Link | Citer | R
 
Carbuncle.Elvaanmoq said: »
Omega down on Carbuncle. I don't want to do it ever again!
how bad was it? i've only seen sandworm/mantis so far on quetz. (it was fun. death everywhere)
 Carbuncle.Nynja
Offline
Serveur: Carbuncle
Game: FFXI
user: NynJa
Posts: 6628
By Carbuncle.Nynja 2025-12-13 19:33:46
Link | Citer | R
 
Not sure if asking about potentials is against the rules, but no harm in asking if its even possible.

I'm presuming /c is an action that sends a packet out to the server and they send a reply with the information, its not something that the client knows on its own, right? In that case, is it possible to silently /c every mob that enters the visible 50' radius, or even not until 30' to look less sus, and have it not spit out the reply to the client unless its the ITG mob?

I'm aware this will result in a lot of outbound spam, but SE made the ITG mob indistinguishable from every other mob and the only way to find it is to do exactly this. They didnt give it a unique name, they didnt give it a standout model, either by color or size, so spamming /c would be perfectly normal behavior.
 Carbuncle.Elvaanmoq
Guildwork Premium
Offline
Serveur: Carbuncle
Game: FFXI
user: Imoq
Posts: 247
By Carbuncle.Elvaanmoq 2025-12-13 19:51:59
Link | Citer | R
 
Mistressfifi said: »
Carbuncle.Elvaanmoq said: »
Omega down on Carbuncle. I don't want to do it ever again!
how bad was it? i've only seen sandworm/mantis so far on quetz. (it was fun. death everywhere)

It was a bloodbath for sure. Of course, much/most of this could have been avoided if the people there (ourselves included) knew stuff since the beginning, things that were explained on the last page on this thread. Anyway, the focus is to get the Detectors down ASAP, forget about damaging Omega while the Detectors are up because they can/will destroy everybody. Eventually we kept in a cycle of 10% health down for Omega, then 2 legs -> tons of detectors spawned -> zone wipe, rebuff. A PLD there kept reraising so Omega would aggro them and the group could pull Detectors, I heard the PLD lost around 1M EP. Overall the fight lasted for over 5 hours (at least when I got there, it was at 98% but I believe there were shouts for it since an hour earlier or so).

Last 6% we just decided to get a couple of SMNs and PD zerg it ignoring the tons of Detectors (which seem to spawn way more often < 10% but maybe it is just because we were incredibly tired by then).

I can see how this fight "organized" would be way faster but it was the first try, a learning process. Prepare to go with WHMs spamming nonstop Curaga V/VI, lots of RNGs, some tanks, good support and... infinite patience.
[+]
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10999
By Asura.Sechs 2025-12-13 20:18:54
Link | Citer | R
 
Carbuncle.Elvaanmoq said: »
I heard the PLD lost around 1M EP.
Let's suppose worst case scenario, that's ML50 PLD.
At ML50 you normally lose ~77k EP.
That PLD was either using Twilight/Crepuscular set, or was constantly getting a Raise. Let's assume the worst one, raise1.
That's 50% recovered EP.
So that's ~38k lost EP on each death.
This 38k is furtherly divided by 50% because of the limbus Grace, so ~19k lost EP per death.

If that PLD died at least 60 times during that Omega fight, then yes he lost a bit more than 1m EP.
But this is assuming he never got R2 (75% recovered instead of 50%) or R3/Arise (90% recovered)
Anyway, whoa! Intense! Kudos to that PLD.

They need to do something about the stuff Martel reported in the other thread. It's been like this for normal NMs since the beginning and they only fixed the Invincible part, not everything else.
It's beyond stupid, I'm having a hard time to believe it's working as intended.
[+]
 Carbuncle.Elvaanmoq
Guildwork Premium
Offline
Serveur: Carbuncle
Game: FFXI
user: Imoq
Posts: 247
By Carbuncle.Elvaanmoq 2025-12-13 20:26:23
Link | Citer | R
 
Yup, Crepuscular/Twilight (no raises there) to keep Omega away from the main group, there isn't a way to raise somebody without getting aggro, as Omega aggroes from super far.

And yeah, the deaths I would say were more than 50 (just calculate over 5 hours, dying several times every 10 minutes per cent to allow all the pods to be pulled). ML50 too, so all assumptions correct :)

Edit: Said "10 minutes", I meant "10% health".
 Carbuncle.Maletaru
Offline
Serveur: Carbuncle
Game: FFXI
user: maletaru
Posts: 3844
By Carbuncle.Maletaru 2025-12-13 21:49:11
Link | Citer | R
 
FWIW, on Carbuncle we have 32% exp loss reduction from grace and twilight is r3, if you care to figure it out. It was ~900k (a good friend of mine, who sent me a screenshot lol)

Lots and lots of death.

I think the block/DT thing might be there to stay, because PLDs who can block will otherwise trivialize all the physical (and probably magical) damage, making the fight a joke.
 Carbuncle.Nynja
Offline
Serveur: Carbuncle
Game: FFXI
user: NynJa
Posts: 6628
By Carbuncle.Nynja 2025-12-13 22:11:11
Link | Citer | R
 
"we gave all the mobs in limbus an innate 50% DT, this will stack on top of any other bonuses to DT that the mobs may gain (ie: sahagin's taking 0 magic damage from bubble shell), we also made defense and DT irrelevant for the players, please enjoy"


IDGAF if theres "EXP reduction from Grace", if they're gonna make mobs that have the ability to OHKO at will, then that EXP reduction needs to be a number starting with 1 with two trailing 0's behind it.
[+]
Online
Posts: 3459
By Nariont 2025-12-13 22:40:23
Link | Citer | R
 
Carbuncle.Maletaru said: »
I think the block/DT thing might be there to stay, because PLDs who can block will otherwise trivialize all the physical (and probably magical) damage, making the fight a joke.

I think its intended to be reduced effectiveness but not 0, just seems odd for blocking to not reduce anything whatsoever, along with def seemingly being meaningless, sentinel not working etc. But time will tell
[+]
Offline
Posts: 202
By Ranoutofspace 2025-12-13 22:45:47
Link | Citer | R
 
Fwiw Twilight and Crepuscular sets are RR3 and not RR1, so definitely throw that on for sac pulling to make it hurt a lot less.
Offline
Posts: 106
By Mistressfifi 2025-12-13 22:58:15
Link | Citer | R
 
Carbuncle.Nynja said: »
"we gave all the mobs in limbus an innate 50% DT, this will stack on top of any other bonuses to DT that the mobs may gain (ie: sahagin's taking 0 magic damage from bubble shell), we also made defense and DT irrelevant for the players, please enjoy"


IDGAF if theres "EXP reduction from Grace", if they're gonna make mobs that have the ability to OHKO at will, then that EXP reduction needs to be a number starting with 1 with two trailing 0's behind it.
especially when the OHKO move can hit you even if you did no action to the mob (i was fighting sandworm last night, mantis was being tanked by someone's pup, i got nailed by death prophet, did nothing to mantis from what i remember)
[+]
 Bismarck.Sterk
Offline
Serveur: Bismarck
Game: FFXI
user: Llewelyn
Posts: 423
By Bismarck.Sterk 2025-12-13 23:13:04
Link | Citer | R
 
Mistressfifi said: »
especially when the OHKO move can hit you even if you did no action to the mob
Gotta love people fighting the RDM without silence on top of the porter and being permanently Sleep/Petrify locked.
[+]
 Carbuncle.Nynja
Offline
Serveur: Carbuncle
Game: FFXI
user: NynJa
Posts: 6628
By Carbuncle.Nynja 2025-12-14 00:44:25
Link | Citer | R
 
Ragnarok.Martel said: »
Well, bug report submitted. Whether SE does anything about it is another matter. But... the attempt was made.
Dont know if you're aware, but it got moved to insufficient information lol

Not "unable to verify" or "working as intended" either
Offline
By Dodik 2025-12-14 04:06:10
Link | Citer | R
 
I'm confused.

Content seems to be very ranged damage friendly.

New armor for cor and rng with lots of racc, storetp and crit dmg, which is great.

Now why on earth does the same armor have massive amounts of QA+ on it if it's supposed to be ranged attack armor.
[+]
Offline
By MelioraXI 2025-12-14 04:11:07
Link | Citer | R
 
Carbuncle.Nynja said: »
Ragnarok.Martel said: »
Well, bug report submitted. Whether SE does anything about it is another matter. But... the attempt was made.
Dont know if you're aware, but it got moved to insufficient information lol

Not "unable to verify" or "working as intended" either
I'm actually surprised its moved to new forum categories so fast.
 Fenrir.Velner
Offline
Serveur: Fenrir
Game: FFXI
user: Velner
Posts: 464
By Fenrir.Velner 2025-12-14 04:38:55
Link | Citer | R
 
Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!
[+]
Offline
Posts: 382
By gargurty 2025-12-14 04:44:28
Link | Citer | R
 
love the fight but whats the reward. Tbh its a shard wide bonus on stuff but for the fight on its own its not worth doing. Atleast give us some points or drops.
[+]
VIP
Offline
Posts: 1154
By Lili 2025-12-14 05:00:26
Link | Citer | R
 
Dodik said: »
Now why on earth does the same armor have massive amounts of QA+ on it if it's supposed to be ranged attack armor.

It's not supposed to be that. These sets are based on the Ark Angels with the left over jobs tacked on somewhere:

Ark Angel Original Adj. Limbus Armor Adj. Original Ark Angel Job Additional Jobs
Hume Apathy Hope / Perfection / Revelation WAR/NIN BRD
Tarutaru Cowardice Bravery / Intrepid / Indomitable BLM/DRK SMN SCH GEO
Mithra Envy Justice / Magnificent / Duty THF/BST MNK PUP DNC
Elvaan Arrogance Trust / Prestige / Sworn PLD/WHM RDM DRK BLU RUN
Galka Rage Mercy / Grace / Clemency SAM/DRG RNG COR


So basically (LORETM!) the new qualifier is an inversion of the old one (Cowardice -> Bravery, Rage -> Mercy), and the jobs have been added there based somewhat off the job combos that we usually find on armor types - most WHM is shared by RDM, most RDM gear is also for BLU, most BLM gear is shared by SMN SCH and GEO, etc.

(Remember that originally SE paid a lot of attention at having armor fit categories: heavy armor, light armor, cloth armor, robes, and the job combos for this stuff was very consistent for a very long time)

Of course the Ark Angel job combos make very little logical sense in general (THF/BST?), so there's some choices for the new limbus armor that make equally little sense.
DRK stands out by the fact that it's absent from the BLM set in favor of the PLD set, which fits the usual heavy armor patterns (WAR/PLD/DRK and WAR/PLD/DRK/DRG) but most especially avoids another Agwu situation, which I'm sure we're all very happy about.
BRD being on the WAR/NIN set makes sense if you think that BRD has always been a DD in the dev's eyes (at least since they made their original Relic armor).
Etc etc

RNG and COR being on the SAM/DRG set is a bit hard to fit into any logic, I guess some of the XIV devs tasked with this went "oh SAM is on a REMA bow, therefore this must become the ranged set" and went from there :-P
[+]
 Shiva.Thorny
Offline
Serveur: Shiva
Game: FFXI
user: Rairin
Posts: 3676
By Shiva.Thorny 2025-12-14 05:26:18
Link | Citer | R
 
Carbuncle.Nynja said: »
I'm presuming /c is an action that sends a packet out to the server and they send a reply with the information, its not something that the client knows on its own, right? In that case, is it possible to silently /c every mob that enters the visible 50' radius, or even not until 30' to look less sus, and have it not spit out the reply to the client unless its the ITG mob?

I'm aware this will result in a lot of outbound spam, but SE made the ITG mob indistinguishable from every other mob and the only way to find it is to do exactly this. They didnt give it a unique name, they didnt give it a standout model, either by color or size, so spamming /c would be perfectly normal behavior.

Absolutely possible, relatively simple. Been asked for quite a few times on info bar addons for showing mob level on private servers and my answer was always that enabling passive spam 24/7 is potentially harmful. If it were just limited to Limbus and loaded to search then disabled, that's probably pretty reasonable.
Offline
Posts: 560
By Meeble 2025-12-14 05:51:42
Link | Citer | R
 
Fenrir.Velner said: »
Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!

Presumably they have HP scaling based on the number of people in the zone, yeah?

If they don't regen HP, and each server gets most of a month to kill them, well... Groups of 12-18 showing up to nibble at their HP bar over several weeks is way less epic than the avengers assemble experience people are relating here, but it doesn't seem impossible.

It would be nice if EXP loss reduction capped higher, though.
[+]
Offline
By Dodik 2025-12-14 05:53:07
Link | Citer | R
 
Lili said: »
RNG and COR being on the SAM/DRG set is a bit hard to fit into any logic, I guess some of the XIV devs tasked with this went "oh SAM is on a REMA bow, therefore this must become the ranged set" and went from there :-P

I get that, the issue is Rng is screwed out of new armor because none of the new armor sets are useful for a ranged attack midshot set for lack of rapid shot.

So you're left with a Ranger TP set that wants the ranger to melee. Like a Corsair then, not a Ranger.

The Crit rate would be useful. The store tp would be useful. As would the ranged attack and ranged accuracy.

If it had rapid shot instead of QA.

Sets are like this because lore is not how armor should be designed. What is this armor going to be used for should be the design. Then have that fit lore.

SE - why do you hate rangers so much. The great Ranger nerf of 2005 was all of 20 years ago. Let it go. Give rangers cool things ffs.
Offline
By LightningHelix 2025-12-14 06:26:03
Link | Citer | R
 
Meeble said: »
Fenrir.Velner said: »
Omega is probably the most fun I've had playing XI since I've been back. 124 people going hard on one mob for 3+ hours despite the innumerable deaths was glorious and physically exhausting. And if this were a one time event to pay proper homage to good old Ultima and Omega this would be God-tier content. But doing this *monthly?* Dear, sweet Jesus. What are they thinking???? I'm already drained and we haven't even seen Ultima yet!!

Presumably they have HP scaling based on the number of people in the zone, yeah?

If they don't regen HP, and each server gets most of a month to kill them, well... Groups of 12-18 showing up to nibble at their HP bar over several weeks is way less epic than the avengers assemble experience people are relating here, but it doesn't seem impossible.

It would be nice if EXP loss reduction capped higher, though.
zone in, /ra, zone out, repeat (they're fast enough this probably wouldn't work, but...)
 Carbuncle.Maletaru
Offline
Serveur: Carbuncle
Game: FFXI
user: maletaru
Posts: 3844
By Carbuncle.Maletaru 2025-12-14 06:49:29
Link | Citer | R
 
Dodik said: »
Lili said: »
RNG and COR being on the SAM/DRG set is a bit hard to fit into any logic, I guess some of the XIV devs tasked with this went "oh SAM is on a REMA bow, therefore this must become the ranged set" and went from there :-P

I get that, the issue is Rng is screwed out of new armor because none of the new armor sets are useful for a ranged attack midshot set for lack of rapid shot.

So you're left with a Ranger TP set that wants the ranger to melee. Like a Corsair then, not a Ranger.

The Crit rate would be useful. The store tp would be useful. As would the ranged attack and ranged accuracy.

If it had rapid shot instead of QA.

Sets are like this because lore is not how armor should be designed. What is this armor going to be used for should be the design. Then have that fit lore.

SE - why do you hate rangers so much. The great Ranger nerf of 2005 was all of 20 years ago. Let it go. Give rangers cool things ffs.

Um...wut? One of us definitely doesn't understand how Rapid Shot works.
[+]
Offline
By Dodik 2025-12-14 06:56:32
Link | Citer | R
 
That's nice.
Online
Posts: 9834
By SimonSes 2025-12-14 07:00:55
Link | Citer | R
 
Rapid shot is in preshot, not midshot.
Offline
By Dodik 2025-12-14 07:12:37
Link | Citer | R
 
I'm aware. I was saying ranger needs "some" rapid shot in midshot to work with empy set bonus.

Idk the cutoff for crit rate/storetp being a bigger dmg increase than empy set bonus though I'm sure someone will math it out.
First Page 2 3 ... 58 59 60