The effects of spells, abilities, and equipment stack up to the maximum movement speed of +60%. All sources stack additively, with several notable exceptions:
Only the highest value from equipment counts.
Mazurka and Quickening effects have a combined maximum value of 20%.
Bolter's Roll's effect is multiplicative with equipment, but not with other sources.
The effects of spells, abilities, and equipment stack up to the maximum movement speed of +60%. All sources stack additively, with several notable exceptions:
Only the highest value from equipment counts.
Mazurka and Quickening effects have a combined maximum value of 20%.
Bolter's Roll's effect is multiplicative with equipment, but not with other sources.
Right, and then zero mention down in the equipment section... I'll edit the wiki later to make such an important bit of information more visible.
the chicken knife aint bad. I did about 600 Shinryu VD solo by now and still need 4 drops. I honestly think about getting the knife just for that. more evasion and magic evasion and less money on panacea while having lower delay and movement speed to run back to target after knockback...
I didnt know that title was granted to weapons because of their +269 combat skill.
What did we call REMAS before RoV?
I thought they were standout weapons because theyre generally the pinnacle of their class (also because of unique effects specific to their brand and PITA requirements). Not every REMA topped the charts, but every S-tier weapon fell under one of the REMA banners.
None of these items are near the pinnacle of their class.
There are people arguing why some of the best ones (shield, horn for example) are actually really shitty. The only safe bet so far has been onion sword.
It's more a general tier of weapon, not a process description.
They don't come from where REMAs come from, but the relative skill gain, which translates to base acc and macc and so forth, is at the same tier as weapons that are REMAs.
Remember when they said they'd boost the ***relics to balance them and never did?
I wanna say that was before the reforge process, which kinda did that(if you take away TP bonus options), then they mentioned fixing the relic ws and they did... by placing it on a whole other weapon
Where does the shield come in order of calculation? Like for berserk is it additive with duration gear or multiplicative at the end? I see people saying it allows berserk and aggressor to be up full time which implies the latter?
Just assuming so could be mistaken and ill get corrected hopefully but for zerk should be multiplicative at the end since theres no additional +% duration gear for zerk so all the +second gear first then +25%, for things like circles should just stack with whatever is available, i.e pld feet + shield should be a 75% increase
They are listed in game as Bonanza weapons yeah? PREBAM? BRAMEP? PRABEM sorta sounds like "problem"...
Edit: Oh god... BRAPEM.
PERMAB... Now we just need "Ascended" and "Noble" weapons.
Chicken chat: I actually kinda wish I got this for bard evasion pulling. Moving movement speed off of pants and onto a dagger that also has BIS evasion would mean a gain of 81 eva from choco/empy over gleti/carmine
They are listed in game as Bonanza weapons yeah? PREBAM? BRAMEP? PRABEM sorta sounds like "problem"...
Edit: Oh god... BRAPEM.
PERMAB... Now we just need "Ascended" and "Noble" weapons.
Chicken chat: I actually kinda wish I got this for bard evasion pulling. Moving movement speed off of pants and onto a dagger that also has BIS evasion would mean a gain of 81 eva from choco/empy over gleti/carmine
Don't try to justify it. Just suck it up now and admit you made a mistake!
They are listed in game as Bonanza weapons yeah? PREBAM? BRAMEP? PRABEM sorta sounds like "problem"...
Edit: Oh god... BRAPEM.
PERMAB... Now we just need "Ascended" and "Noble" weapons.
Chicken chat: I actually kinda wish I got this for bard evasion pulling. Moving movement speed off of pants and onto a dagger that also has BIS evasion would mean a gain of 81 eva from choco/empy over gleti/carmine