Oathsworn Blade Master Trial - Cleared

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Oathsworn Blade Master Trial - Cleared
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By Mavii 2025-01-28 12:42:27
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are the advanced lua users in the room with us right now
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By Ovalidal 2025-02-01 08:43:33
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I’ve learned some interesting things that may be relevant to the “intended strat” BigT was talking about for Oathsworn Blade and perhaps Wing of War. After having conversations with several players who have experience clearing the older RoV master trials, certain things sound strangely familiar. Quick disclaimer, all of the info I’m sharing is info that has either publicly been stated or I’ve gotten permission to share. There are a couple things I would have added about the mechanics, but a couple of groups in prog want to test some things before giving any permission to share.

Crystal Paradise

There are a lot of similarities between the structure and mechanics in CP and BW. This may be a trend throughout all the VR master trials too. Here's a link to the other post with more details on the similarities between CP and BW:

https://www.ffxiah.com/forum/topic/57849/wing-of-war-master-trial/#3731635



If the VR master trials are tweaking the RoV encounter structures and mechanics, Oathsworn Blade doesn’t at all seem similar to Unafraid of the Dark. That is until I talked to Mischief about his experience in UotD prog.

In UotD, there are 3 adds and a big boss. Each of the adds have an aura that can only be removed by dealing a prerequisite amount of physical damage. And each add required only one of the three damage types to deal with the aura (blunt, piercing, slashing). Also, dealing enough of the adds damage keeps the add from using it’s second SP. According to Mischief, just dealing consistent damage without getting everyone killed was a challenge upon release, so many of the early clears had to deal with the adds second SPs.

It may not be a coincidence that OB has 7 adds, each corresponding to an element. The fight structure is similar, a plethora of adds that must be dealt with one at a time (this appears to be true at the time of release for UotD). Given the similar structure, the mechanic may be similar too. Rather than physical damage types, it’s probably an element. BigT mentioned that Teodor's endoom was 30s, so it appears that by the time a group gets to him, they already had to have dealt with the aura, or else, know exactly what to do once he spawns. If all the adds auras are dealt with in the same way, this lines up with what he said. Furthermore, someone in BigT’s group has talked about a special animation happening around August that reminds players of the element of the Naakual. He mentioned that he doesn’t know why they would add an animation unless it was a relevant reminder to the encounter’s mechanic. This may be a similar situation to UotD though, where doing the mechanic properly could be as big a challenge as dealing with it the way BigT’s group did, I can’t say.

If the mechanic is a modified version of UotD, then perhaps using enough of the right elemental magic type would remove the aura. I can’t imagine what type of party comp would be capable of both, doing the mechanic and do the numbers, but I’m also not a serious player. Here is Mischief’s old write up on UotD in you’re interested:
http://pastebin.com/9XW0g0uG

Wing of War

Finally, it doesn’t take a genius to see that the encounter structure is very similar between Sealed Fate and Wing of War. I’ll post a bit more on this in the WoW thread, but if the structure between these fights is the same, perhaps the main mechanic in WoW is a modified version of SF.

I just wanted to get this info out to actual players who know the game far better than I. What do you think?