Oathsworn Blade Master Trial - Cleared

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Oathsworn Blade Master Trial - Cleared
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By Mavii 2025-01-28 12:42:27
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are the advanced lua users in the room with us right now
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By Ovalidal 2025-02-01 08:43:33
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I’ve learned some interesting things that may be relevant to the “intended strat” BigT was talking about for Oathsworn Blade and perhaps Wing of War. After having conversations with several players who have experience clearing the older RoV master trials, certain things sound strangely familiar. Quick disclaimer, all of the info I’m sharing is info that has either publicly been stated or I’ve gotten permission to share. There are a couple things I would have added about the mechanics, but a couple of groups in prog want to test some things before giving any permission to share.

Crystal Paradise

There are a lot of similarities between the structure and mechanics in CP and BW. This may be a trend throughout all the VR master trials too. Here's a link to the other post with more details on the similarities between CP and BW:

https://www.ffxiah.com/forum/topic/57849/wing-of-war-master-trial/#3731635



If the VR master trials are tweaking the RoV encounter structures and mechanics, Oathsworn Blade doesn’t at all seem similar to Unafraid of the Dark. That is until I talked to Mischief about his experience in UotD prog.

In UotD, there are 3 adds and a big boss. Each of the adds have an aura that can only be removed by dealing a prerequisite amount of physical damage. And each add required only one of the three damage types to deal with the aura (blunt, piercing, slashing). Also, dealing enough of the adds damage keeps the add from using it’s second SP. According to Mischief, just dealing consistent damage without getting everyone killed was a challenge upon release, so many of the early clears had to deal with the adds second SPs.

It may not be a coincidence that OB has 7 adds, each corresponding to an element. The fight structure is similar, a plethora of adds that must be dealt with one at a time (this appears to be true at the time of release for UotD). Given the similar structure, the mechanic may be similar too. Rather than physical damage types, it’s probably an element. BigT mentioned that Teodor's endoom was 30s, so it appears that by the time a group gets to him, they already had to have dealt with the aura, or else, know exactly what to do once he spawns. If all the adds auras are dealt with in the same way, this lines up with what he said. Furthermore, someone in BigT’s group has talked about a special animation happening around August that reminds players of the element of the Naakual. He mentioned that he doesn’t know why they would add an animation unless it was a relevant reminder to the encounter’s mechanic. This may be a similar situation to UotD though, where doing the mechanic properly could be as big a challenge as dealing with it the way BigT’s group did, I can’t say.

If the mechanic is a modified version of UotD, then perhaps using enough of the right elemental magic type would remove the aura. I can’t imagine what type of party comp would be capable of both, doing the mechanic and do the numbers, but I’m also not a serious player. Here is Mischief’s old write up on UotD in you’re interested:
http://pastebin.com/9XW0g0uG

Wing of War

Finally, it doesn’t take a genius to see that the encounter structure is very similar between Sealed Fate and Wing of War. I’ll post a bit more on this in the WoW thread, but if the structure between these fights is the same, perhaps the main mechanic in WoW is a modified version of SF.

I just wanted to get this info out to actual players who know the game far better than I. What do you think?
necroskull Necro Bump Detected! [47 days between previous and next post]
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By Ovalidal 2025-03-20 11:17:59
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Shonuts from Xolla's group just posted the world second clear:
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By Asura.Evilddstroyer 2025-03-20 12:53:28
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USA did it first .
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-03-20 12:55:21
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Technically at least 1 brit in that first group... :P
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 Bahamut.Senaki
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By Bahamut.Senaki 2025-03-20 13:07:20
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Cerberus.Shadowmeld said: »
Technically at least 1 brit in that first group... :P

Could we make the claim that ‘English Speakers’ did it first?
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By RadialArcana 2025-03-20 13:24:12
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【FF11】盟約の剣【マスタートライアル】

Video from Xolla 11 channel.

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 Asura.Eiryl
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By Asura.Eiryl 2025-03-20 13:36:58
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10,000 leaden salutes.
Edit;Only 1 single sack to Teodor's fantastical unavoidable incurable doom. Just bind (maybe grav2 not 100% sure) and sleep.
(Fast forwarding missed the death/raise)

60 minute summary.
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By buttplug 2025-03-20 13:58:55
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I don't understand any Japanese besides Moshi Moshi
Thank god google can translate screenshots now
JP onry
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By Bahamut.Senaki 2025-03-20 13:59:58
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Asura.Eiryl said: »
10,000 leaden salutes.
Not a single sack to Teodor's fantastical unavoidable incurable doom. Just bind (maybe grav2 not 100% sure) and sleep.

60 minute summary.


Tyvm 4 TL:DR
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By Ovalidal 2025-03-20 14:06:47
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Asura.Eiryl said: »
10,000 leaden salutes.
Edit;Only 1 single sack to Teodor's fantastical unavoidable incurable doom. Just bind (maybe grav2 not 100% sure) and sleep.
(Fast forwarding missed the death/raise)

60 minute summary.

This isn't exactly true. The took a different party comp, they also discovered a mechanic that keeps August from doing certain things.
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By Asura.Shiraj 2025-03-20 14:11:39
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Really happy a 2nd clear came through and using another strat, that is some awesome work on their end to be a bit more creative. Well deserved clear man. I know they worked so hard for that. I wish Xolla never blocked me when I asked to team up though :( we could've tried to figure random mechs out
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By Asura.Eiryl 2025-03-20 14:12:43
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They frogged him to let them melee. So there's no dispel for the first phase.

The strat that everyone should use on everything. (where applicable, of course)

Not really finding a mechanic. Just exploiting gravity.
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By Asura.Shiraj 2025-03-20 14:24:53
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We tried a kite mech to allow for Melee, but it was odd, Null field was hitting me from over 27" away and he was a fast boi constantly moving. Was just not sure it was working tbh. I wonder how they did it, will need to watch their video as a whole and have someone translate it. The only time I've ever seen August just stand there like that was a bug I found where it caused an add to despawn and keep August regening despite no add out. So much about this fight that confuses me man.

Edit: when I tried this setup, we tried pure melee setup with RDM gravity 2 + GEO indi grav. He was then similar speed to Aita non-stop teleporting after using Null field. Perhaps it's something to do with dark damage buildup?
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By Asura.Eiryl 2025-03-20 14:38:53
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From what I understood, you had to take august to 90 then from 100 to 80 then from 100 to 70 then from 100 to 60 etc to get each naakul to spawn..

They frogged him down to like 50% so 5/6 naakuls chain spawned without having to stop in between each one.

You could argue that's "finding a mechanic" if that's what they did.
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By Asura.Nefertarii 2025-03-20 14:42:50
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I wish I could read their captions. Can anyone read kanji well enough to maybe translate it for us?
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By Ovalidal 2025-03-20 14:56:25
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Asura.Nefertarii said: »
I wish I could read their captions. Can anyone read kanji well enough to maybe translate it for us?

Apparently, there's some gimmick to keep August from using TP moves (Null Field included). I don't know if it was a weird strat thing, or an actual mechanic though. I reached out to someone who's been doing a lot of translating for projects I'm working on. Hopefully, they can clarify some things unless someone else can translate before they do.
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By Asura.Eiryl 2025-03-20 15:01:17
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It's possible that when he reaches 90% he stops trying to ws and summon a nakuul, but can't because of the frog strat.

That's my best guess. So they zerged it down as far as they could until sab grav wore off. Skipping many phases.
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 Asura.Vyre
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By Asura.Vyre 2025-03-20 15:06:23
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I would posit from the excessive amount of darkness based weaponskills that instances of darkness damage lower his TP like water does to Dahaks maybe?
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By Asura.Eiryl 2025-03-20 15:22:50
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They fed tp, he used nullfield, he cast holy 2, then just took the asswhoopin to 50% with no actions

Can't use the same ws twice in a row so his AI gave up? He should have had ample tp between nullfield and first leaden.

After gravity wore, he had 3k tp, ran to the RUN and didn't ws. He could only call the first nakuul. So he's locked out of actions when in summon mode. and can't summon out of range. he got stunlocked.
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By Asura.Nefertarii 2025-03-20 15:32:37
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you need both bolster and saboteur to get him this slow.
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By Ovalidal 2025-03-20 15:33:32
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So, translating the captions, it sounds like Xolla says they messed up a gimmick which is why August used Null Field. It sounds like you can avoid Null Field altogether.

Whatever "state" the gimmick put him in, it kept him from summoning naakuals, delaying the 99% dt and regen.

Again, this info is from our friend G-Translate, so who knows.
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By Cerberus.Shadowmeld 2025-03-20 15:43:30
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August... the macro test dummy we deserved.... :D
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By Shiva.Thorny 2025-03-20 16:11:13
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If there's a gimmick, it's a relatively simple one. He wants to do a move, tank is out of range, so he can't do move. As soon as he gets in range at 6:30 in the video, he summons the Cehuetzi.

Alicecat, their RDM, successfully sleeps him immediately after, first try(maybe uses Stymie? I see a JA animation). She throws bind, gravity, etc.. before sleep wears so that she can reapply it while they kill naakuals. Doesn't seem like there's anything going on besides basic crowd control spells; he can't move so he can't get back in range to do anything.

This should have been obvious if a kiting melee strategy was tried earlier. Something that was ruled out as impossible on page 1 of the first thread..
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By Bambusal 2025-03-20 16:32:45
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I can read Japanese so let me share with everyone what the video says. I won't do a literal translation of everything because it's a 1 hour video, but I will try to not miss anything.

Comp: RUN COR COR COR RDM GEO

They prebuff outside but don't bring a BRD, so they only have songs for 10 minutes.
At the start, they go full macc (Focus/Languor) so that the RDM can land debuffs: Frazzle Distract Gravity Sleep
RDM uses Elemental Seal and one COR RDs to get it back.

First Phase

There is a way to get August to not use TP moves, but they are not sure what the reason is. They have 3 theories: 1) Something to do with him being in the middle of casting 2) Enmity target being outside his normal auto attack range 3) While August is moving in the middle, he loses sight of the enmity target as his tp goes beyond 1k. They aren't sure what causes it, but it might be a combination of all conditions.
It seems that he gets locked in the auto attack mode but can never do it because the target is too far.
If they fail, August will either use magic or Null Field. If this happens, let him use magic and create distance again while he has his bow out.
In order to maintain August in the middle and keep this going, they use ES Gravity 2 + Geo-Gravity (BoG + Ecliptic Attrition).
RUN keeps running and CORs + RDM bring his HP down with Leaden and Sanguine Blade.
This way the Naakuals don't spawn, but August can't die as they will eventualy deal 0 dmg. They do this to bring his HP down as much as possible.
While the RUN is running, rolls are: Wizards Miser Warlock Samurai Tactician Fighter; GEO does Indi-Malaise, Geo-Gravity and Entust-Accumen.

Naakual Phase

At 6:30 the first Naakual spawns as gravity falls off. They use Sleep 1 (he emphasizes that 1 instead of 2 is of importance).
RUN runs to the opposite corner.

Lion

In the lion's case, they sleep him with Stymie. RUN does NOT get enmity on the lion. Because of this, the only one affected by the aura is the RDM and no one else. RUN uses Rayke without being affected by the paralysis aura. (Edit: since there might be some confusion about this part, I will translate this section more literaly: "In Cehuetzi case, once he is in position, we put him to sleep with Stymie-Sleep. During this time, the Rune Fencer will not get hate on Cehuetzi. When Stymie-Sleep lands, Cehuetzi's Aura will temporarily act only on the Red Mage due to the enmity it has generated. Thanks to this, it becomes possible for the Rune Fencer to use Rayke with 3 dark runes at the beginning of the fight without getting paralyzed.")
They use Leaden to kill the Lion. They don't go into melee range anymore.
RDM uses Sleep 2 on August.
After Rayke wears off, they switch to Wildfire.
Naakuals pop based on August's HP, so they bring him down as much as possible to chain spawn them.


Bird


They use RD before engaging the bird. They get close after Static Prison is used (don't know if this is the same name in english. Japanese: スタティックプリズン). Distract and Frazzle seem to land with just rolls.
After songs wear off, they switch from Fighter to Hunter.
After Rayke wears off, they do the same as before with RD. They have all used RD, so they will go for WC. Gambit can be used here.
When August wakes up, sleep him again. Since August doesn't get close to the RUN again, he can't use Daybreak or No Quarter. Refresh gravity while he is asleep.

Dino


Gabbrath is tough. Distract doesn't land. They were lucky he popped in the first half of the Naakuals as later would have given them ACC problems.

Keep sleeping August. They messed up here. They wanted to use ES Sleep 1 but used 2 instead. Not a fatal mistake.

Bee

Because of the blink, it can be hard to land Frazzle/Distract. Bee has a blink, but it's not infinite. It takes several seconds to come back after all shadows are consumed. They use this time to debuff the Bee. Keep ACC buffs (they are using Indi-Precision here). When Distract lands, switch to Languor and use the same method to land Frazzle (while they don't say it explicitly, they are using Geo-Torpor before Distract lands, and switch to Geo-Malaise after both debuffs land). Strat same as Gabbrath in general. They were lucky again for the bee to spawn early, as ACC can be an issue if it spawns later.

Tree

Tree takes full dmg from Leaden even without Rayke. Tree is dangerous if you get close, so they don't get close. Cursna and Holy Waters for Timber. They only use Gambit and not Rayke.

August 2

August wakes up. After the 5th Naakual, it's ok to use Sleep 2 directly. Because he was asleep during the Naakuals the No Quarter ability will be used depending on something to do with the tree (Edit: Shiraj cleared this up. They mean that the timer for No Quarter will now be based on the tree).

August has regened while fighting the Naakuals as expected. They've never had a run where they were able to chain spawn all six. Need to be quick or his regen will make it so even the 5th one doesn't spawn.

They debuff him after Daybreak as it has an erase effect. When No Quarter time comes, they start the marathon again. When No Quarter is missed/fails to go off (I assume from the running) they get him to a corner and keep damaging him.

6th Naakual

After the 6th Naakual spawns, they sleep August with ES + Saboteur Sleep 2. Shark is resistant to dark, so they make an SC with Wildfire to land Frazzle. After, they use Rayke and Leaden. Use RD after Mayhem.
If the Geo has Bolster again, use Cutting Cards on yourself (the COR). If Bolster isn't up, use it on the Geo. As before, debuff after Daybreak. When No Quarter is going to be used, start running again and make him miss/fail to use it again.

They will have to wait anyway for Teodor's aura, so it's ok to use cooldowns like Gambit or Triple Shot.

Teodor

Teodor spawns at the same place the last Naakuals dies. Separate them both. Teodor has en-doom aura/auto attacks. Geo uses flash to get him and sacrifices himself. While Geo dies, they sleep him with sleep 1. If WC got Stymie off cooldown, use it on the sleep 1. If not, use Saboteur + ES (they got the Stymie in this attempt). Before he wakes up, they refresh Saboteru sleep 1 and then extend it with ES Sleep 2.
Redo rolls in the 6 and a half minutes it takes for the aura to go down. Aura won't go down until he uses Hemocladis, so after he wakes up, the Geo tags him again.

They start fighting Teodor.
They use Rayke with Ice runes to get Distract to land. They landed Frazzle while he was asleep. His dark resistance goes up after the aura goes down, so it's important to land it beforehand. He is resistant to dark damage, so they use Wildfire.
Use RD after Gambit wears off.

August 3

After killing Teodor, August will use No Quarter twice. They think it is based on % HP, but they aren't sure. Since they can't see August's HP, they can't know exactly when it's coming.
The marathon strategy doesn't work anymore, so raise the tank, have him use all abilities necessary to get hate back, and use WC to get them back off cooldown.
Use Gambit every time it wears off.

Victory!
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 Asura.Shiraj
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By Asura.Shiraj 2025-03-20 16:54:48
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Bambusal said: »
In the lion's case, they sleep him with Stymie. RUN does NOT get enmity on the lion. Because of this, the only one affected by the aura is the RDM and no one else.
I am curious on this because we lost a few runs to Paralyze aura blocking me from ever flashing the Lion as it popped, it's like his aura spawned onto me. I wonder what caused theres to not be on the RUN?
Bambusal said: »
Bee has a blink, but it's not infinite. It takes several seconds to come back
This would make sense if it's a regnerative blink, it certainly felt like it was random to shoot through as well as never ending until it died/aura came off.
Bambusal said: »
August wakes up. After the 5th sleep, it's ok to use Sleep 2 directly. Because he was asleep during the Naakuals the No Quarter ability will be used depending on something to do with the tree (I have no idea what this means as I'm not too familiar with the fight).
This is to do with the No quarter mechanic. If a naakual takes 3:00 to die upon spawning, August will No quarter 3:00 upon using Daybreak. No quarter has a 15"~ range tight conal too so you are able to out run it if Gravity is up.
Bambusal said: »
If not, use Saboteur + ES (they got the Stymie in this attempt). Before he wakes up, they refresh sleep with ES Sleep 2.
So Teodor can be slept with Elemental Seal sleep (dark based) but does not sleep to SV/Nitro, Rayke/Magic burst Lullaby? wtf is this.
Bambusal said: »
After killing Teodor, August will use No Quarter twice. They think it is based on % HP, but they aren't sure.
Yes, No quarter happens twice during final 30%. Once at 20% then again at 10%.

Overall a much cleaner strat than ours, really glad they found some way to avoid the hassle of some things. It definitely eliminates some luck elements however Shark is still a yikes in this strat. A bad timed hate reset near his death and all 6 people will wipe there.
I am curious how they made August a sitting duck at the start though, he would spam Null field non-stop back to back when I tried kiting with melee setup. Never tried auto attacking or casting magic. I wonder if it's specific distance related or just a random AI ***.
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By Bambusal 2025-03-20 17:07:41
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Asura.Shiraj said: »
Bambusal said: »
In the lion's case, they sleep him with Stymie. RUN does NOT get enmity on the lion. Because of this, the only one affected by the aura is the RDM and no one else.
I am curious on this because we lost a few runs to Paralyze aura blocking me from ever flashing the Lion as it popped, it's like his aura spawned onto me. I wonder what caused theres to not be on the RUN?

Here is the literal translation in case it helps:
"When Stymie Sleep lands, Cehuetzi's Aura will temporarily act only on the Red Mage due to the enmity it has generated." (スタイミースリプルが入るとセフエジのスフィアがヘイトを入れた一時的に赤だけに作用するようになります。)
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