Code
<me> <!-- You're doing something -->
<melee>false</melee>
<ranged>false</ranged>
<damage>false</damage>
<healing>false</healing>
<misses>true</misses>
<items>false</items>
<uses>false</uses>
<readies>false</readies>
<casting>false</casting>
<all>false</all>
<target>false</target>
This is my battlemod filter for myself. In the game I have allowed both attacks by me and damage taken by foes (I assume this one doesn't matter here). I set the damage display in Misc. 1 as on screen only but it still shows all my damage in the chat log as well as on screen pop-up. Battlemod seems to ignore the in-game settings and show everything anyways since it's not filtered. I thought it was possibly a bug using 2 chat windows but I swapped the text and it's the same problem in the other chat window.
If I turn on the melee filter in battlemod it also filters out the onscreen pop ups, which makes sense.