Antiquated Murgleis (FFXIV)

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Antiquated Murgleis (FFXIV)
 Siren.Stromgarde
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Game: FFXI
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By Siren.Stromgarde 2024-09-26 16:55:57
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Hello! I used to work on model editing quite a while back and recently was inspired to begin working on it again. This is a port of FFXIV's version of Murgleis, the Red Mage mythic weapon.



All races download:
https://drive.google.com/file/d/1dhP65JXVoK_eyFiWk-L5etIMptTa_tJT/view?usp=sharing
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By alloy 2024-09-30 19:16:31
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I hope that everyone looking at this realizes that modding a completely new mesh into the game has been impossible till this right here lol
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By K123 2024-10-01 06:23:23
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So how was it done?
 Asura.Thunderjet
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By Asura.Thunderjet 2024-10-01 09:37:15
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Siren.Stromgarde said: »
Hello! I used to work on model editing quite a while back and recently was inspired to begin working on it again. This is a port of FFXIV's version of Murgleis, the Red Mage mythic weapon.



All races download:
https://drive.google.com/file/d/1dhP65JXVoK_eyFiWk-L5etIMptTa_tJT/view?usp=sharing
looks alot like Rhapsodos sword from FF7 how can i add this instead of naegling
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By Drayco 2024-10-01 09:41:11
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Use something like Altana Viewer to find the .dat file that corresponds with the item you want to switch out. Rename the original .dat to something like 001_OLD.dat and rename the new custom .dat file with the original i.e. Murgleis_XIV_HM.dat > 001.dat
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 Siren.Stromgarde
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By Siren.Stromgarde 2024-10-01 14:33:52
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I am currently working with Alexbunny over on the FFXI Modding discord on a workflow to import meshes into the game, either via Blender or other sources. It's not quite polished enough to share yet, but it will be really nice when it is!

Also, the 'all races' portion was done via a python script which searches for hex signatures and modifies the data directly rather than other tooling. I'll have it up on my github later this week.
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 Fenrir.Zenion
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By Fenrir.Zenion 2024-10-01 14:51:51
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Siren.Stromgarde said: »
I am currently working with Alexbunny over on the FFXI Modding discord on a workflow to import meshes into the game, either via Blender or other sources. It's not quite polished enough to share yet, but it will be really nice when it is!

Also, the 'all races' portion was done via a python script which searches for hex signatures and modifies the data directly rather than other tooling. I'll have it up on my github later this week.

If I remember correctly, it was always possible to change meshes, but the game would freak out if you didn't have the exact same number of vertices as the original. Have you figured out a way around that, or is it still a major constraint?

(Imagine being able to make whole new models for everything, and not just modify the existing ones; one step closer to FFXI remake in FFXI!)
 Siren.Stromgarde
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By Siren.Stromgarde 2024-10-01 15:21:19
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This method allows for direct import while keeping not only whole-cloth new mesh, texture, and UV mapping, but also rigging.
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 Fenrir.Zenion
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By Fenrir.Zenion 2024-10-01 15:42:19
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Ooh, sounds exciting. Can't wait to see what people do with it. Bet a lot of it won't be safe for work.
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By K123 2024-10-01 15:58:58
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Drayco said: »
Use something like Altana Viewer to find the .dat file that corresponds with the item you want to switch out. Rename the original .dat to something like 001_OLD.dat and rename the new custom .dat file with the original i.e. Murgleis_XIV_HM.dat > 001.dat
This is how you swap a dat, not get new mesh geometry into the game.
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By Drayco 2024-10-02 05:10:46
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K123 said: »
Drayco said: »
Use something like Altana Viewer to find the .dat file that corresponds with the item you want to switch out. Rename the original .dat to something like 001_OLD.dat and rename the new custom .dat file with the original i.e. Murgleis_XIV_HM.dat > 001.dat
This is how you swap a dat, not get new mesh geometry into the game.
I wasn't replying to you. I was replying to Thunderjet who asked how to swap dats.
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