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Bars - Target bar with lots of extra goodies
By Kazaki 2026-07-11 08:09:28
Sorry to be a noob: Is there a way to download this and use the new version while keeping my current settings/bar positions? I assume with the new available settings I can't just keep my old settings lua?
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Valefor.Keylesta
Serveur: Valefor
Game: FFXI
Posts: 231
By Valefor.Keylesta 2026-07-11 10:50:46
also on the target in bars is there a way to change where the distance, hp%, etc is displayed? i really like where they are on enemybar2 but i do enjoy this one so was wanting to adjust it to be similiar if possible Probably not the way you're wanting. Bars has a LOT of different options for things that can be displayed, a lot of which are just short blocks of text or icons, but some can vary in length. Taken all together with the large number of options and all the varying amounts of space they might take up it was way simpler to combine groups of them into the single text lines they are in now and just curate the order they get put together. The thought was the main Target bar would be the most important bar and would be the longest, giving it the most room to have the most info on it, and the Focus Target and Sub Target would be shorter and wouldn't need as much info as the Target bar. You can fully control the size, length, and different pieces of info displayed on each bar, but you wouldn't be able to, for example, pull out the "target of target" name and attach it to the end of the bar.
Sorry to be a noob: Is there a way to download this and use the new version while keeping my current settings/bar positions? I assume with the new available settings I can't just keep my old settings lua? You can replace the main Bars.lua file and reload it in game. Any new options that have been added will simply add themselves to your existing data/settings.xml file. That should work fine in most cases. If you want/need to start with a fresh clean settings file, then you can rename your old settings file to something like settings-old.xml, replace then Bars.lua file with the new version and reload in game, then open both the old settings-old.xml and the newly created settings.xml file and transfer over what you'd like.
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By Kazaki 2026-07-11 11:54:16
Is there a way to toggle on/off the xp bar visibility? Personally, I only like exp bars when I'm actively in an exp pt.
I've been looking through the settings to change the look of the xp bar, is there a way to change the background transparency level?
Thanks in advance!
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Valefor.Keylesta
Serveur: Valefor
Game: FFXI
Posts: 231
By Valefor.Keylesta 2026-07-11 17:07:46
Is there a way to toggle on/off the xp bar visibility? Personally, I only like exp bars when I'm actively in an exp pt.
I've been looking through the settings to change the look of the xp bar, is there a way to change the background transparency level?
Thanks in advance! Currently the bar is either enabled or disabled through the settings file `sections > xp > show.` That's a pretty good idea though, in the next update I'll add an option to only show when active (basically once a second mobs dies and the xp/hr calculations start up).
All of the bars have a black BG bar behind them, and the alpha level for that is controlled by the `bg > alpha` value (except for the Chat bar/window, that one has it's own since it's a whole window).
Phoenix.Xax
Serveur: Phoenix
Game: FFXI
Posts: 42
By Phoenix.Xax 2026-07-11 18:35:41
also on the target in bars is there a way to change where the distance, hp%, etc is displayed? i really like where they are on enemybar2 but i do enjoy this one so was wanting to adjust it to be similiar if possible Probably not the way you're wanting. Bars has a LOT of different options for things that can be displayed, a lot of which are just short blocks of text or icons, but some can vary in length. Taken all together with the large number of options and all the varying amounts of space they might take up it was way simpler to combine groups of them into the single text lines they are in now and just curate the order they get put together. The thought was the main Target bar would be the most important bar and would be the longest, giving it the most room to have the most info on it, and the Focus Target and Sub Target would be shorter and wouldn't need as much info as the Target bar. You can fully control the size, length, and different pieces of info displayed on each bar, but you wouldn't be able to, for example, pull out the "target of target" name and attach it to the end of the bar.
Sorry to be a noob: Is there a way to download this and use the new version while keeping my current settings/bar positions? I assume with the new available settings I can't just keep my old settings lua? You can replace the main Bars.lua file and reload it in game. Any new options that have been added will simply add themselves to your existing data/settings.xml file. That should work fine in most cases. If you want/need to start with a fresh clean settings file, then you can rename your old settings file to something like settings-old.xml, replace then Bars.lua file with the new version and reload in game, then open both the old settings-old.xml and the newly created settings.xml file and transfer over what you'd like.
thanks for the answer. ive gotten so used to where the distance and hp% is located on the other bar but i like the debuffs and other aspects of this one so figured id ask. might just find a way to have them both
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By Kazaki 2026-07-12 13:13:41
Is there a way to toggle on/off the xp bar visibility? Personally, I only like exp bars when I'm actively in an exp pt.
I've been looking through the settings to change the look of the xp bar, is there a way to change the background transparency level?
Thanks in advance! Currently the bar is either enabled or disabled through the settings file `sections > xp > show.` That's a pretty good idea though, in the next update I'll add an option to only show when active (basically once a second mobs dies and the xp/hr calculations start up).
All of the bars have a black BG bar behind them, and the alpha level for that is controlled by the `bg > alpha` value (except for the Chat bar/window, that one has it's own since it's a whole window).
A manual toggle would be great too. If I'm in, for example, a Limbus climb then I don't need an exp bar and going into the files each time is not ideal :)
I turned the Alpha to 0 to turn off the black background on the exp bar and the bars themselves disappear and their background stays. Is there any way to be able to edit the exp background while leaving the bars/other backgrounds? Similar to having the chatbox different?
Thanks for all the answers/work you put in, this is definitely the best bar-type addon available! Everyone I know has swapped to it.
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Valefor.Keylesta
Serveur: Valefor
Game: FFXI
Posts: 231
By Valefor.Keylesta 2026-07-12 14:46:48
Ok, I feel ya. I think what I'll do then is move the bg_alpha value into each of the respective bars `section` in the settings, moving it from one that controls all to individual values. I should also be able to add in a toggle command for each bar, so you can, for example, `//bars xp` to toggle it on/off.
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By Kazaki 2026-07-12 14:53:12
This sounds perfect! Thanks again for your hard work on this :D Looking forward to it
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Valefor.Keylesta
Serveur: Valefor
Game: FFXI
Posts: 231
By Valefor.Keylesta 2026-07-12 17:09:24
This sounds perfect! Thanks again for your hard work on this :D Looking forward to it Got the in-game command toggles for all the bars working and added a `bg_alpha` setting for each bar (as well as a `meter_alpha` for good measure). I've one other change I'm looking to make then the next update will get pushed, probably tomorrow or the next day.
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By zeta 2026-07-13 06:18:03
Playing with bars some and noticed a possible bug, there is no font entry for target. I tried to change font under <text> but that didnt work. I was able to add <font> to <target>. Not sure if this was meant to not have it. Thanks. Also it is pretty cool!
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Valefor.Keylesta
Serveur: Valefor
Game: FFXI
Posts: 231
By Valefor.Keylesta 2026-07-13 10:20:37
Playing with bars some and noticed a possible bug, there is no font entry for target. I tried to change font under <text> but that didnt work. I was able to add <font> to <target>. Not sure if this was meant to not have it. Thanks. Also it is pretty cool! Hunh... sumbitch, you're right. Good catch, thank you!
Valefor.Keylesta
Serveur: Valefor
Game: FFXI
Posts: 231
By Valefor.Keylesta 2026-07-13 13:45:45
Updated to Version 4.11
Alrighty, next update! Bunch of random little fixes, plus the Screen Test (//bars ui) gets a little lovin to fix some inconsistencies. Thanks to Kazaki, rkfogg, and zeta for the suggestions and finding some bugs, and Galin for helping me with testing the missing BST and PUP stuff in game.
[EDIT] Fixed! I have identified an error with a fresh install when the UI fades out, I should have that patched within the next day.
Added `focus` `sub` `chat` and `xp` in game commands to toggle those bars on/off. (Thanks Kazaki!)
Added `cbs` and `als` in game commands for adjusting the size of the Chat Bar and Aggro List.
Added `bg_alpha` and `meter_alpha` settings to the Focus Target, Sub Target, Target, Player Stats, Self Actions, and XP sections in the settings file.
Added missing results for Beastmaster and Puppetmaster pet actions. (thanks rkfogg and Galin!)
Added new Limbus NMs to the default list of open mobs (attackable by anyone) for the Aggro List.
Added missing `font` setting under Target section in the settings file. (Thanks zeta!)
Adjusted the Aggro List to work like other bars in the Screen Test (//bars ui). It is now only draggable during the Screen Test, will highlight in green, and will show fake test data in order to show the full size of the window.
Adjusted the previous `focus` in game command to `ft` instead (alternate `f` command has not changed) to make room for new bar toggle commands.
Adjusted the Seconds Per Kill number on the XP bar to display to one decimal place.
Adjusted the Self Action bar to display "Self Action" during the Screen Test (//bars ui) instead of "Screen Test" to align with the other bars labeling themselves.
Adjusted individual Player Stats bars (HP, MP, TP, and Pet) drain settings to condense to a single `drain_player_stats_bars` setting. Note that if you are upgrading from a previous version this will leave the previous individual settings in your settings file, though they will no longer be functional.
Fixed tiny black square showing up on screen when the addon is loaded before a character is logged in.
Fixed Focus Target bar meter getting occasionally stuck on screen until another target replaces it, when the show_battle_target_by_default settings is enabled.
By zeta 2026-07-14 17:43:56
Keylesta wanted to say so far i like this a lot. The fade out actually inspired me to do a similar fade animation with my gearswap hud info.
The player status I like, starting to use that over the xivbar addon. I am wondering if able to add option to have them line up side by side vs stacked how ever?
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Valefor.Keylesta
Serveur: Valefor
Game: FFXI
Posts: 231
By Valefor.Keylesta 2026-07-14 22:11:04
Ok issue with the fade producing errors on a fresh install is fixed. I also slipped in a minor change to the Dyna jobs, it will now label the NM mobs as such.
The player status I like, starting to use that over the xivbar addon. I am wondering if able to add option to have them line up side by side vs stacked how ever? For the time being I'm not planning on making any changes to how the Player Stat bars function, sorry.
By zeta 2026-07-15 07:12:38
Ok issue with the fade producing errors on a fresh install is fixed. I also slipped in a minor change to the Dyna jobs, it will now label the NM mobs as such.
The player status I like, starting to use that over the xivbar addon. I am wondering if able to add option to have them line up side by side vs stacked how ever? For the time being I'm not planning on making any changes to how the Player Stat bars function, sorry.
Well there goes my week! :P
Thanks for all the work put into it. Made lot of setting file manual changes, newer addon versions should revert them?
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Bismarck.Tyconus
Serveur: Bismarck
Game: FFXI
Posts: 50
By Bismarck.Tyconus 2026-07-15 07:36:28
I'm unsure if it is a bug or not, but I had deleted the old version of Bars I was using and did a fresh install, but when I try to use "//bars ui", the test screen for dragging doesn't show. I get this in the chat log where it unlocks then immediately locks.
It looks like everything I'm trying to update, it's duplicating it twice. I type in "//bars xp" once:
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Bahamut.Navius
Serveur: Bahamut
Game: FFXI
Posts: 143
By Bahamut.Navius 2026-07-15 09:32:19
The full text of version 4.11.1 is appended to the end of version 4.11.2 by mistake. Deleting everything in bars.lua from line 12821 to the end will fix the problems.
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Valefor.Keylesta
Serveur: Valefor
Game: FFXI
Posts: 231
By Valefor.Keylesta 2026-07-15 10:47:08
Ok wow, holy crap what a dumb mistake on my part lol. So sorry about that, Github is fixed now XD
Well there goes my week! :P
Thanks for all the work put into it. Made lot of setting file manual changes, newer addon versions should revert them? If its just changes in the data.settings.xml file, then a new update won't make any changes to that, so you should be good.
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Presenting: Bars
Displays bars for Target, Sub Target, Focus Target, Self Actions, and Player Stats (HP, MP, TP, Pet), plus a boat-load of other things. Can display anywhere from all bars at once, to all the way down to just the target bar.
Download from Github here
Because of the large number of image files contained within, the best way to download is to click on the green "Code" button to the top-right of the page and select the "Download ZIP" option. This will download a complete master file of everything within the FFXI repository.

↑ The //bars ui command triggers the Screen Test where you can drag any of the highlighted bars.

↑ New animations Bar Drain, Bar Pulse, and Floating TP shown.

↑ The Target and Self Action bars visible and in action showing how many targets were hit and the total of all damage done.

↑ The Target, Self Action, and TP bars visible in action showing WS and SC damage done (old v2.0 look).

↑ Bumba with Yaegasumi active before it wears off (now includes a timer countdown as well).

↑ The Debuff Icons and Timers displayed above a target.

↑ The Party Actions displayed next to each of your party members.

↑ The XP bar in Exemplar Points mode showing various stats, including Kills Per Hour, Points Per Kill, and Seconds Per Kill.

↑ The Chat bar showing the All tab with messages from different chat channels.
Features
Target Actions.
○ Displays results of completed actions (damage, buffs, resists, etc.).
○ Displays number of targets hit and totals for AoE cures/damage.
○ Displays casting, completed, and interrupted icons.
○ Tracks every player/mob within range as they perform actions, so you can tab around to different targets and see what they are doing.
○ Spells colored based on their element.
Self Actions.
○ Dedicated to displaying your own actions.
○ Displays a casting bar based on casting time for spells and items.
Party Actions.
○ A simplified display of the actions performed by each party/alliance member.
Aggro List
○ A simplified list of all monsters aggressive to you/your party.
XP Bar
○ Displays XP, CP, or EP in a bar meter with dynamic information based on your current job.
Chat Bar
○ Displays tabs for All, Say, Tell, Party, LS1, LS2, Unity, and Shout.
○ Each tab can be individually disabled if you don't want or need it.
○ Messages will persist between logouts and different characters.
○ By default will hold up to a maximum of 500 messages before oldest are removed.
○ Can be minimized to a bar when you don't need it, or maximized to a window to read messages.
Focus Target.
○ A customizable list of targets to automatically track in a dedicated bar.
○ Update this list by name, id, or your current cursor target.
Focus Target Override.
○ Designate the current cursor target as a Focus Target taking priority over the Auto Focus Target list.
○ Focus will persist until subject moves out of range, dies, or is disabled manually.
Display Debuffs on Monsters.
○ Shows the tiers of the debuffs (Frazzle 3, Slow 2, etc.)
○ Will show a best guess timer for each.
○ Shows Treasure Hunter level after TH procs.
○ Removes the icon only when the debuff is known to be removed/off (ie Benediction or "wears off" message), otherwise displays "??" if unsure.
Display Monster levels.
Display the Index or Hex number for targets.
○ Useful for NM placeholder camping, or designating a specific mob for others to target.
Display distance to target.
○ Colorize the distance text based on the distance to the target and other factors.
Displays SP abilities and time remaining.
○ Accounts for an SP ability being stolen with Larceny.
○ NOTE: Timing for players who have gear adding additional time cannot be accounted for.
Display Dynamis-Divergence mob jobs.
Target Lock display for when your camera is locked to your current target.
Animations!
○ Bar Fade - fades away after a set time of inactivity.
○ Bar Pulse - pulses the bar under certain circumstance (SP ability active, TP is ready, critical HP, etc.).
○ Bar Drain - bar meter updates immediately, while the newly "missing" part of the bar smoothly drains away.
Player Stats (HP/MP/TP/Pet) can be turned on/off individually per job (ie SAM could show only TP, while PLD shows HP, MP, and TP).
Names and bars colored based on type (NPC, Party member, mob claimed by someone else, etc.).
Nearly every feature can be turned on/off or adjusted via settings file or in-game commands.
See GitHub readme for full list of in-game commands and settings file options.
I originally built Bars to address some shortcomings of another bar that showed enemies, then ended up fleshing it out with other things I thought would be cool to have. I really enjoyed working on this one and am super happy with how it turned out. I made sure there are lots of adjustability options if you want to change how it works. You can turn off almost everything about it to make it a very simple target bar, but I think you'll like some of the extras packed in :)
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