New Games Suck... Or Is It Just Me?

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New games suck... or is it just me?
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By Viciouss 2024-11-19 09:30:16
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Where is Helldivers 2?
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By Afania 2024-11-19 09:54:43
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Carbuncle.Nynja said: »
Fenrir.Niflheim said: »
If we wanted to rate game by how many copies were sold we would just do that instead of voting.

I do agree sales would be a good metric but:
How do you rank games released on 1 platform vs 3 or 4 platforms? You cant just go "well 1 million on 4 platforms is 250k" because most people do have multiple game systems, but theyre not gonna buy a game twice.
How do you rank games released early in the year then sold more copies 6 months down the line on sale?


If goty is chosen by sales then we'll just get a lot of FIFA as goty for many years.

I think goty should either award creativity or technical breakthrough or both, but not sales. Since gaming industry technical aspect has peaked these years, I am perfectly fine if they put creativity on a higher priority.


This encourages game dev experiment with new game mechanics and stop making AAA generic 3D arpg with a stamina bar No.1275.
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By Afania 2024-11-19 10:05:41
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Carbuncle.Nynja said: »
-Then its not 2024 GOTY material. I'm very far from a graphics nut, but super mario world on SNES looks better.
-I skipped through the 50 minute video in 5 minute increments and nothing changed regarding gameplay. I can safely *** what I've seen in that 50 minute video is the gameplay offered throughout the entire game.
-Then its not 2024 GOTY material


The graphic works for a solitaire/poker inspired game. What kind of graphic do you expect for this kind of game? HD cards rendered in unreal engine with ray tracing or something? =.=

I wouldn't say the graphic is bad. It works well for this kind of game. There are someone that I know of irl plays solitaire for over 20 years every single day for a few hours, they are probably the target audience for Balatro. This kind of graphic may be appealing for solitaire fans because they are familiar with the graphic style. You make it any more fancy the real target audience may not "get" it immediately.
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By Carbuncle.Nynja 2024-11-19 10:45:31
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Afania said: »
If goty is chosen by sales then we'll just get a lot of FIFA as goty over the years.
Should sales not be part of GOTY metric?

I'm not disputing your claim that it would be FIFA every year, but surely sales should matter. Can a game truly be "Game of the year" if it only sold < 500k copies its first month? Great games dont sell poorly.

Afania said: »
What kind of graphic do you expect for this kind of game? HD cards rendered in unreal engine with ray tracing or something?
I think HD textures is a pretty reasonable baseline for 2024.
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By Afania 2024-11-19 10:59:52
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Carbuncle.Nynja said: »
I think HD textures is a pretty reasonable baseline for 2024.


HD texture doesn't enhance roguelike deck building experience that much, since it's a very game mechanic focused genre. A properly made addictive roguelike deck building is still equally addictive even if all the cards are made with MS paint in 30 secs. I can probably play Slay the Spire all day even if all cards have no graphic, just icons and numbers. Because it is the interaction of those numbers that made those games fun.

But HD texture makes it much harder to run on a potato PC.

It seems like the gain doesn't outweigh the loss.

I have a potato PC with with 4G ram and 64 gb emmc. My space is often below 3-6gb until I delete stuffs. Balarto's system requirements is 1gb ram and 150 mb available space, actual game is less than 100 mb.

Change texture to HD we'll see the system requirement skyrocket, to a point that even potato PC like this may not run. And it doesn't even enhance the core gameplay, what's the point?

If the game works with 100 mb space without hindered experience then the lower the system requirement the better imo.

Carbuncle.Nynja said: »
Great games dont sell poorly.


How well a game sells depends on the target audience number(market size) and market saturation(competition). Quality matters in the competition within the same genre but it is not the only variable.

Same rules applies to every type of product in the field of business really.

Sometimes innovative games don't necessarily have the biggest market size unfortunately, because it's not "mainstream".
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By Carbuncle.Nynja 2024-11-19 11:27:41
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You're going to have a very difficult time trying to sell me on the idea that a game is GOTY candidate despite horribly low sales because "target audience".

I will flat out refute the notion of market saturation being a culprit. If your game sold poorly because of competition, then that likely means the competition put out a better product.
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By Afania 2024-11-19 11:31:32
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Carbuncle.Nynja said: »
You're going to have a very difficult time trying to sell me on the idea that a game is GOTY candidate despite horribly low sales because "target audience".

I will flat out refute the notion of market saturation being a culprit. If your game sold poorly because of competition, then that likely means the competition put out a better product.


Huh? Balarto didn't have horrible low sales. It sold over 2m copies 6 months after release, which is probably about the same as FF7R.

I was only saying that as a general rule great games can sell poorly if they picked a target audience with smaller size. But this doesn't applies to Balarto. This game in particular actually sold pretty damn well.
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By Fenrir.Niflheim 2024-11-19 11:33:39
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Carbuncle.Nynja said: »
then that likely means the competition put out a better product.
or better marketing.
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By Carbuncle.Nynja 2024-11-19 11:34:22
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1-I never said it had low sales. I was replying to your statement in regards to sales counts.
2-But now that I looked it up, its $19 CAD, under $14 USD. Yes, this matters. Its easier for a lot of people to fork over $14 USD vs $70 USD.
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By Afania 2024-11-19 11:49:30
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Carbuncle.Nynja said: »
I was replying to your statement in regards to sales counts.

There was a couple of such example in the gaming history. One of them is Okami. It received 90+ metacritic review and user score but it only sold 270,000 copies on PS2 1 year after release. The game director said the initial sale was a huge failure.

Over the years Capcom re-released it on every platform and through the words of mouth it eventually reached 4m. If Capcom just give up on it after initial failure it would have been forgotten in the history despite it was a good game.

It's hard to make an argument that Okami failed because it is a bad game in this case.


Another example is probably Viewtiful Joe. This game received 90+ on metacritic too. Sold about 320,000 worldwide on 2 platforms.

So it's not uncommon to see games with creativity that don't sell well despite small amount of people praised it.
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 Ragnarok.Zeig
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By Ragnarok.Zeig 2024-11-19 12:19:36
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Afania said: »
Okami
Funny how you mentioned Okami because I was gonna mention Kunitsu-Gami, a new Capcom game which failed to meet the initial sales target, and its failure immediately reminded me of Okami

Idk anything about the game aside from it looking pretty & received well by critics. So I guess we do have another Okami situation, the result of poor marketing.
 Asura.Eiryl
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By Asura.Eiryl 2024-11-19 12:42:43
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Being cute and fun take a backseat to name recognition, most of the time.

More complex than one sentence allows, but too much risk on a new IP for $70 when you can buy the sequel to a game you already know you like.

Viewtiful Joe is awesome, but fun quirky games you rent. And renting is all but obsoleted.
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By Shiva.Thorny 2024-11-19 13:46:28
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Afania said: »
I think goty should either award creativity or technical breakthrough or both, but not sales. Since gaming industry technical aspect has peaked these years, I am perfectly fine if they put creativity on a higher priority.


This encourages game dev experiment with new game mechanics and stop making AAA generic 3D arpg with a stamina bar No.1275.

weird, I completely agree with an Afania post
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-11-19 15:45:44
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Until generic AAA 3d arpg stops selling 20 million copies, the risk doesnt seem to exceed the reward.

If were talking creativity and technology, then you cant be mad about Elden Ring. It took the soulsbourne genre and gave it a jump button made it truly open world. Doom Eternal took the generic "kill bad people" shooter and actually found a way to break the mold and force players to not just use the one meta weapon / their fav weapon.
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By Fenrir.Niflheim 2024-11-19 15:53:45
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There is a difference in the development costs, do you think Balatro which became profitable just 1 hour after it's release, making 1M, had any where near the dev costs of any AAA?

it is less risky because you put less money into it, a flop cost an order of magnitude less, and the scale to succeed is an order of magnitude easier to reach.
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 Shiva.Thorny
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By Shiva.Thorny 2024-11-19 15:55:05
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Carbuncle.Nynja said: »
Until generic AAA 3d arpg stops selling 20 million copies, the risk doesnt seem to exceed the reward.
Isn't this all the more reason to give those games more visibility and allow them to profit more? I'm not really seeing a reason to be against this type of game's inclusion unless you care more about your favorite game winning than the implications to industry/market.
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 Asura.Iamaman
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By Asura.Iamaman 2024-11-19 16:06:40
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Dwarf Fortress GOTY 2024

Carbuncle.Nynja said: »
Doom Eternal took the generic "kill bad people" shooter and actually found a way to break the mold and force players to not just use the one meta weapon / their fav weapon.

I think 2016 did it a little better IMO, it felt more like a fair challenge on the higher difficulty settings and it didn't have the platforming *** Eternal did.

I'm not usually a huge FPS fan, it's one of those genres I keep wanting to like and every time I buy one, I get bored after 30min, but that one did keep my attention. That and my old *** gets motion sickness from them now, so that kinda kills it.
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