So... I have been increasingly frustrated with new games over years.
I've never been too frustrated by modern games, mainly because I've always been very picky when it comes to games. Basically, I ignore almost all releases as I pretty much always have. Only play what sparks joy, Marie Kondo style.
I was introduced to gaming by my oldest brother, and he is a major weeb (in denial while clutching his waifu posters) who grew up on RPGs. He introduced me to games that didn't even get US releases on the family computer with NES, SNES, and Genesis emulators in the mid 90s.
Of course, as gaming hit the mainstream around the time Xbox 360 came out, I'd gotten exposed to so, so, so many more types of games than him. I think he's even more picky than me.
A Ton Games used to at least draw my eye, I guess is the best way I can think to put it. Not so much anymore. Every new release nowadays, if it's supposed to get big, gets reeled in front of me with trailer after trailer. Even games I quite like have too many trailers/too much marketing i.e. A lot of flash and little substance. Then, after release, there's always the brigade of review copy having influencers who already did a whole playthrough, created a whole walkthrough, did a whole world record speedrun, and whatever other video genre you can think of for the game already.
It's because of the nature of the internet that many games have their surprises turned inside out, robbed of an actual community building effort for learning their mysteries etc.
The other part of gaming that's sort of soured is the lack of split screen multiplayer/friends to play games with. It's all online and done through joinable parties and what not. And this has kind of spoiled people's perception of split screen gaming. The ultra convenience of matching making with randos extends even into MMOs now, and people just aren't even wanting to play with their friends often, because it's still more work to match schedules/do something we all wanna do vs. just doing it with randos any old time. Even my wife would rather we played Minecraft online on separate Xboxes, requiring subscriptions to Xbox live, so we can play together with her sisters (but more importantly not have to splitscreen).
All that and my point is basically, a lot around gaming has changed. It's not just the games and the relentless march of Blackrock and DEI and all that ***. It's the new ways that gaming generates other media for us, too, that makes newer games less enjoyable.
I mean, just look at FF7: Re-Milk the Fanboys 1 & 2. Within a few days of release I can see someone else having played them in their entirety. There is already theorists for everything that's different, plastering their theories broadly over the entire internet. There are gaming journalist companies paying google to have their shitty guides brought to the top of google search. And since we're in the remake era of games anyway, as the corporate heads demand big money and consistent big money, you have the creator/writers lamenting not being able to do anything new, but they did something new anyway, and a pox on the audience along with a meta commentary pox within the games themselves for anyone who doesn't like it.
And then you see the "retro" and retrospective youtube channels making loads of bread by reviewing old games. Talking about the history of gaming. Telling you why landmark games are landmarks, and any time a remake of one of these drops, those channels get views because people wanna know how the new stacks up against the old.
A consequence of gaming hitting the success it did is that it now comes often into the hands of people that just want to make money, they don't know or care what makes a game successful. But the other, far larger consequence, is that games are and can be consumed before their release date and they are always devoured to the very end, in every way imaginable.