Since it doesn't look like there has been any testing recently, have fun with the math. :)
Current Hand-to-Hand delay at lvl 1 is now 570 and not 480.
Martial Arts I: 465
Martial Arts III: 430
Martial Arts IV: 415
Martial Arts IX: 365
Current delay math for MNK: 24%
base delay + weapon delay - (weapon delay * 0.24)
lvl 1 THF: 75 tp single hit - 570 delay
lvl 9 MNK: 65 tp single hit - 465 delay
lvl 32 MNK: 61 tp single hit - 430 delay
lvl 46 MNK: 59 tp single hit - 415 delay
Mastered MNK (Empty-handed): 53
Mastered MNK (Empty-handed 8 Martial Arts): 52
Mastered MNK (Empty-handed 13 Martial Arts): 51
Mastered MNK (Empty-handed 21 Martial Arts): 51
Mastered MNK (Godhands (138 STP+10)): 72
Mastered MNK (Godhands (138 STP+10, 8 Martial Arts)): 71
Mastered MNK (Godhands (138 STP+10, 13 Martial Arts)): 71
Mastered MNK (Godhands (138 STP+10, 21 Martial Arts)): 70
Mastered PUP (Empty-handed): 53
Mastered PUP (Godhands (138 STP+10)): 73
Mastered PUP (Su5 (121)): 65
Mastered PUP (Midnights (84)): 60
Take Godhands for example:
365+138-(138*0.24) = 496.88
Now we calculate STP to get how much we get per attack round:
(61+FLOOR((496.88-180)*88/360))*(1+(10/100)) = 144.1
PUP is a little bit more tricky for math. 17.5%
This works for Godhands and Su5, but breaks on Midnights, 1 tp off. If someone else could find a better number, please do.
365+138-(138*0.175) = 478.85
Now we calculate STP to get how much we get per attack round:
(61+FLOOR((478.85-180)*88/360))*(1+(10/100)) = 147.4
With the math, it appears MNK and PUP are at the same delay tier.
I have created a Bug report to see if it is a bug or a feature.
Plenty of Wild Rabbits in Ronfaure were killed in this testing.