I've started using Hot Shot quite a lot on C/G bosses, does great damage and avoid walling the BRD whom is on Savage. You can also Hot Shot A/E to great effect, but Savage typically does slightly better. I'm not sure if Savage being a little walled breaks even there, so I still savage A since there's no wall to worry about.
Between the DNC GEO RDM and BRD,on C/G/E while i'm doing hot shots Very often I get Liquefaction skillchains for 20-30k on top of the 60-80k hot shot damage, and occasionally Light Skillchains are available on E via Last Stand, which can land for 40-50k and the light more than makes up for the damage difference had I been on savage instead.
All that being said, this is on a Path B rostam (No, Path A isnt better for melee) with Fomalhaut. And the set OP posted is paper thin, and I'd recommend something more STP focused. I used Malignance head, hands, body, Empy+3 legs, Herc shoes 4TA/30acc Aug.
EDIT: before it's brought up, yes Hot Shot misses some of the time, but on Marine Stewpot with just Honor march (since madrigals dont help) and typically a distract 3, I've had very few misses. Maybe 1 a run?
I stand on Path A being better when soloing elementals. 50% chance of double damage and +25 STP all the time is better than a 50% chance at a follow-up attack, especially when the offhand dagger and the rest of my set already has Triple and Quad attack (when /NIN...but also better with /DRK). I've tested this based on other people suggesting I go with path B. The kills are simply faster. Maybe not by much, but enough that I notice it. Moreover, I
have tried STP sets (i.e., Malignance). I have found that the multi-hit sets with STP where I can fit it in just work better for me. They both work, but to kill (I believe 3) elementals in under 30 seconds, multi-hit is better.
This is just math, anyone can just plug in the numbers and figure out the amount of TP you will gain per round on average in both sets.
What makes you think that 25% of BASE TP would be worth more than 100% more TP every other round, calculated after all the other STP on your gear?
When you're meleeing for like...50 damage per hit (because of the massive PDT elementals have) the 50% chance to do double damage on your auto-attacks is 100% irrelevant. They die from WS and SC, not from your auto-attacks doing DOUBLE their 2-digit damage.
Here are some numbers, guess which one is better:
TP from meleeing with no STP gear on: 63
No STP gear, but STP Rostam: 78
STP gear and MA Rostam: 114
STP gear and STP Rostam: 130
Which do you think is better, 130 TP/hit, or 50% chance to get 114 TP and 50% chance to get 228 TP? I'll give you a hint, (114+228)/2 = 171
edit: I see you said you're triple shotting. If you're using triple shot obviously STP is better, but that's only for a minute so once that wears off, it's 100% undeniably better for a meleeing COR to use path B Rostam.
Here's the math with your set (I corrected the TA/DA numbers). 20% TA, 22% DA, 60 STP means:
100 TP/hit
20% chance of triple attack (300 TP)
~17.6% chance of double attack (200 TP)
62.4% chance of single hit (100 TP)
Average TP/round (no Rostam): 158~
STP Rostam:
116 TP/hit
20% chance of triple attack (348 TP)
~17.6% chance of double attack (232 TP)
62.4% chance of single hit (116 TP)
Average TP/round: 183~
MA Rostam:
100 TP/hit
10% chance of triple attack+FUA (400 TP)
10% chance of triple attack (300 TP)
~8.8% chance of double attack+FUA (300 TP)
~8.8% chance of double attack (200 TP)
31.2% chance of single hit+FUA (200 TP)
31.2% chance of single hit (100 TP)
Average TP/round: 208~