Yes you get TP faster with GS, it just doesn't offset the Fencer bonus of Sword. This is all Sheol C based. Naegling is TP to 1000, 1 shot mobs. Helheim is TP to 1800 to 1 shot mobs.
A bit off here, firstly nobody is "one shoting" monsters after floor 1, possibly floor 2. They are meleeing to get TP then killing in one WS. People just like to substitute those words since it sounds cooler. On WAR (not sure about DRK), Helheim should have +350 TP Bonus, you should be WSing around 1500 without WC, 1K with.
The WS's are actually about the same damage due to Helm having much higher base damage along with higher pDiff cap. I got something around 914 base damage on Fimb vs 561 base damage with Naegling SB.
For all intents and purposes WAR/SAM Fimb is going to deal far more damage then WAR/DRK Naegling. The reason people "parse" lower is two fold, firstly padding from overkilling at sub 50% HP. Back when kParse was working I could track how much damage was done per-player per-monster per-kill and could easily see 25~40% of some peoples damage was just inflation. The second bigger reason is player related and time-to-engage.
A looong time ago the FFXI overlords changed the combat system such that your ATB timer starts the moment you pull your weapon out instead of after your attack round. This means whenever you put your weapon away and take it back out, you start at 0 and have to wait until you hit your weapons delay timer before you get an attack round, and therefor TP. Weapons with longer delays have longer waits attached, meaning it's possible for someone with a lower delay weapon to get an attack in and then WS Kill the target before the longer delay weapon even swings, causing them to put their weapon away and starting the attack round all over again.
Quote:
Naegling 166 delay at 704 delay reduction has an ATB "bar" of 51.875 units which tick at 60 per second (likely 64 but nobodys verified). This gives Naegling an engage delay 0.81 ~ 0.86 seconds.
Chango at 480 delay and 804 delay reduction has an ATB bar of 103.125 units, which translates to an engage delay of 1.61 ~ 1.71 seconds.
Helmheim at 431 delay and 804 delay reduction gets an ATB of 92.597 units, engage delay of 1.44 ~ 1.54 seconds.
The biggest reason Naegling setups seem to be "winning" is that those players are effectively stunning any non-naegling player and robbing them of TP. To beat this you need to get really good at tab / shift tab targets head of time and minimize the amount of times you put your weapon away. It's a skill we all had to practice back during colibri merit parties.