All Jobs Damage Simulator And Gear Sets

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All Jobs Damage Simulator and Gear Sets
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 Asura.Kaelann
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Serveur: Asura
Game: FFXI
User: Kaelan
Posts: 26
By Asura.Kaelann 2026-05-21 16:38:22
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Noticing some weird behavior. When trying to use the DPS simulation, it will at times print out an extremely low value for white damage. All of the other numbers looks correct. I've seen it happen several times on different jobs. Here's an example on DRG, showing only ~300 DMG per hit with a T5 Prime:





Am I missing something here? Did I input a wrong setting somewhere, or is this a bug?

Edit: After a little bit more testing, this seems to be related to the Geomancy settings. I get the expected results if I lower GEO Potency down to 90 or less - any higher and the white damage numbers break again. Also seems to happen when I fiddle with Dia/Light Shot settings. Looks like there might be some kind of overflow or rounding error when considering DEF down effects (division by 0 somewhere?).
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 Asura.Bronzequadav
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Game: FFXI
User: Autocast
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By Asura.Bronzequadav 2026-05-21 18:05:29
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Show the simulate tab as that is the gear sets used when you simulate, not what you input on the quicklook page.
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By Izanami 2026-05-21 18:25:41
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neednovio said: »
Warrior is missing 8% crit damage from traits, which changes the results from a few calcs. I added it back in and it's spitting out Blistering Salet R15 for BiS Ukko's Fury set
Thanks. This was fixed in the May 03 version of the code and the WAR sets I posted to BG Wiki were updated after I applied this fix locally.


Phoenix.Gavroches said: »
Just a public "Thank you" for starting to update the sets
I finished updating the equipment sets I posted to BG Wiki to include Rank 30 Odyssey equipment and Mastery Rank 7 Hoxne Earring.


Fenrir.Divinian said: »
When I use the "select all from file" button, the program will not allow me to have Naegling in Main hand. It always puts it as sub and Hep.
I think I'll need more information to debug this. I rarely use the "select all file" button, but there should be no related bugs with it since its only function is to automatically select specific checkboxes for you. If the item exists in your input file, then the corresponding checkboxes all get selected. Naegling should be selected in both main and off-hand when using this button.


Obysuca said: »
Why exactly does this recommend wsd+ gear on 5+ hit h2h ws? Like on the pup and mnk pages. As far as I remember, wsd was *** for most h2h ws, unless something changed in the last few years that I'm unaware of.
Most H2H weapon skills transfer FTP, so multi-attack is usually the strongest stat to stack.

Looking at the MNK and PUP gear sets I posted, the only sets that stand out as WSD-heavy are "Maru Kala", "Dragon Blow", "Final Heaven", and "Asuran Fists". Asuran fists is already at the 8-hit cap by default, so multi-attack is useless. The others do not transfer FTP, so their damage is front-loaded to their first hit, which makes weapon skill damage the most potent stat to use.


Asura.Kaelann said: »
Noticing some weird behavior.

. . .

Looks like there might be some kind of overflow or rounding error when considering DEF down effects (division by 0 somewhere?).
Thanks for the details. I believe the issue was that I never enforced "enemy_defense > 0" in the "actions.py:average_attack_round()" function (for TP simulations). This was handled in the "weaponskill_info.py" file for weapon skills, so weapon skills were unaffected.

For your DRG/SAM example: all of your debuffs would lower the enemy's defense by about 105.7%, down to -83 defense, which would be passed into the functions for TP damage calculations. The 90-91% geomancy potency was coincidentally the threshold to exceed 100% defense lost. After the fix, the "Average Dmg/Attack" for TP phase with your given TP set changes from ~300 damage to ~6800 damage.

I've updated the GitHub code to fix this issue. Let me know if you find any other bugs.
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