koyote said: »
Bloodpact integration could be possible, please ?
DaneBlood said: »
so i think i found it this time. a Suboptimal generated set
Between testing sets i removed the null loop from the available choice. and then it spit out a better set. meaning the prior was suboptimal choice
Between testing sets i removed the null loop from the available choice. and then it spit out a better set. meaning the prior was suboptimal choice
In your case, you've limited the gear options the code can use while also included reasonably high accuracy and DT requirements. The code randomly equipped Null Loop early in its search, which satisfied a large chunk of required accuracy and a large chunk of required DT at the same time. The later part of the algorithm failed to find a pair of two items together that satisfy both high accuracy and high DT that could replace Null Loop from the list of selected items. The second time you ran the algorithm, it did not find Null Loop early, so it did not trap itself in the slightly worse set. Switching to another algorithm might fix this issue, but could also make it more frequent or significantly increase runtime. Simulated annealing has been recommended previously and I planned to implement a version of this later after I finished the GUI rewrite.
Cerberus.Kylos said: »
I am using the program on Windows 11, but I've been struggling for a while to see certain fields. With the latest update, I cannot see the Food dropdown at all, TP value is only just viewable, and other things are looking off.
Is there anything I can do about this in the short term? Thanks for continuing to work on this.
Edit: After trying to use it further, the program is unusable. I cannot get to certain things, especially in the Optimize section. I'm going to revert to an earlier version.
Is there anything I can do about this in the short term? Thanks for continuing to work on this.
Edit: After trying to use it further, the program is unusable. I cannot get to certain things, especially in the Optimize section. I'm going to revert to an earlier version.
The GUI scaling cutting off text/widgets is almost certainly an issue with Windows11 scaling the widgets/font differently than Windows10. However, I do not recall changing anything about the font or GUI styling in this rewrite. The updated GUI does have a slightly smaller window size, so I wonder if the older version coincidentally was fine because it was larger and could fully display the automatically resized widgets. Could you post/PM a screenshot of how the September version of the GUI looks for you? I want to see if it looks different that what I see. Maybe I can find a way to force DPI scaling to match my Windows10 version for Windows11 computers, or I may have to go back to slightly larger window size.
Downgrading to the 2025 September version of the application is probably the only option for the scaling issues for now. Fortunately, you'll only be missing a few convenience features as I try to resolve the issue.



