Pet: Augment Gearswap Issue

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Pet: Augment Gearswap Issue
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By wick84 2022-08-24 17:19:21
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Has anyone else had this issue with Augments not showing up for Pet: Augments? Used //gs export to get this:

back={ name="Visucius's Mantle", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Accuracy+20 Attack+20','Pet: Attack+10 Pet: Rng.Atk.+10','Pet: Haste+10','System: 1 ID: 1247 Val: 4',}},

'System: 1 ID: 1247 Val: 4' - Should be "Pet: Magic dmg. taken -10%"

How can I fix this so the gear will be recognized?
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By Nariont 2022-08-24 17:28:04
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Last i knew GS will still read those odd values fine, just need to leave them as is.
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By Rubenator 2022-08-24 18:49:38
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Can confirm. The mapping for the name of that augment has never been in the augment system, but using 'System: 1 ID: 1247 Val: 4' will work fine for finding and equipping it (as long as that is the latest and most up to date augment list)

Its just a generic way of describing an augment with a name that the system doesn't know what is.
`System: 1` means it is using what we have designate as augment system #1 (different kinds of augments use different systems... for example... path system vs Oseem system use different augment data formats)
`ID: 1247` means within system 1, it has augment #1247 (in this case that is the `Pet: MDT` augment for ambuscade capes)
`Val: 4` is the augment potency (presumably `Val: 0` means 1 upgrade, so the augment has a potency of (0+1)*2=2 (+1 cuz starts at 0, and *2 because you get 2 more per upgrade), and `Val: 4` means potency (4+1)*2 = 10)
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By wick84 2022-08-25 12:03:38
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Thank you for the info. Dropping the export as is wasn't working in my lua, so I will have to play around with it some still or just change the augment.