Another Lua Request

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another lua request
 Asura.Xxpoure
Offline
Serveur: Asura
Game: FFXI
user: Xxpoure
Posts: 27
By Asura.Xxpoure 2021-11-24 13:00:40
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hey guys .. sorry for asking but can you guys share your mnk lua please?? i started playing mnk again after along time and forgot just how much fun it is

problem is that all the lua are out dated and old ...
i tried making my own for a full weekend just to end up with error after error and had to give up ...

so if you dont mind sharing, that would be amazing ...

thanks in advance guys
necroskull Necro Bump Detected! [446 days between previous and next post]
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Posts: 40
By quelthos 2023-02-13 22:19:38
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you can use mine
I heavily toned the original to fit modern day monk
Code
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job.  Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------

-- Initialization function for this job file.
function get_sets()
    mote_include_version = 2
    -- Load and initialize the include file.
    include('Mote-Include.lua')
    include('organizer-lib')
end



-- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
function job_setup()

    state.WeaponSet = M{['description']='Weapon Set', 'Vere', 'GH', 'Pole'}


    state.Buff.Footwork = buffactive.Footwork or false
    state.Buff.Impetus = buffactive.Impetus or false

    --state.FootworkWS = M(false, 'Footwork on WS')

    --info.impetus_hit_count = 0
    --windower.raw_register_event('action', on_action_for_impetus)
end


-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------

-- Setup vars that are user-dependent.  Can override this function in a sidecar file.
function user_setup()
    state.OffenseMode:options('Normal','Tank')
    state.WeaponskillMode:options('Normal')
    state.PhysicalDefenseMode:options('PDT','Hybrid')

    state.WeaponLock = M(false, 'Weapon Lock')

	send_command('bind @r gs c cycle WeaponSet')
    send_command('bind @e gs c cycleback WeaponSet')
    send_command('bind @w gs c toggle WeaponLock')
    send_command('bind ` tc nearest')
	
    update_combat_form()
    state.Auto_Kite = M(false, 'Auto_Kite')
    --update_melee_groups()

end

function user_unload()
    send_command('unbind `')
    send_command('unbind @r')
    send_command('unbind @e')
    send_command('unbind @w')
end


-- Define sets and vars used by this job file.
function init_gear_sets()
	gear.CritBack = { name="Segomo's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Crit.hit rate+10',}}
	gear.DABack = { name="Segomo's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}}

	-- Precast Sets
    
    -- Precast sets to enhance JAs on use
    sets.precast.JA['Hundred Fists'] = {legs="Hes. Hose +3"}
    sets.precast.JA['Boost'] = {hands="Anchor. Gloves +3"}
    sets.precast.JA['Dodge'] = {feet="Anchorite's Gaiters +3"}
    sets.precast.JA['Focus'] = {head="Anchorite's Crown +1"}
    sets.precast.JA['Counterstance'] = {feet="Hes. Gaiters +3"}
    sets.precast.JA['Footwork'] = {feet="Shukuyu Sune-ate"}
    sets.precast.JA['Formless Strikes'] = {body="Hes. Cyclas +3"}
    sets.precast.JA['Mantra'] = {feet="Hes. Gaiters +3"}

    sets.precast.JA['Chi Blast'] = {head={ name="Hes. Crown +3", augments={'Enhances "Penance" effect',}}}

    sets.precast.JA['Chakra'] = {
		ammo="Aurgelmir Orb",
        head="Genmei Kabuto",
		neck="Unmoving Collar +1",
		body="Tatena. Harama. +1",		
		hands="Tatena. Gote +1",
		ring1="Niqmaddu Ring",
		ring2="Gelatinous Ring +1",
		back={ name="Segomo's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%',}},
		waist="Caudata Belt",
		legs="Tatena. Haidate +1",
		feet="Tatena. Sune. +1"
		}
	
	sets.precast.JA['Provoke'] = {		
	ammo="Per. Lucky Egg",
    head="Malignance Chapeau",
    body="Malignance Tabard",
    hands="Malignance Gloves",
    legs="Malignance Tights",
    feet={ name="Herculean Boots", augments={'Mag. Acc.+10','AGI+8','"Treasure Hunter"+2','Accuracy+13 Attack+13','Mag. Acc.+19 "Mag.Atk.Bns."+19',}},
    waist="Chaac Belt",

	}
	
    -- Waltz set (chr and vit)
    sets.precast.Waltz = {
		ammo="Staunch Tathlum +1",
        head="Mummu Bonnet +2",neck="Unmoving Collar +1",
        body="Passion Jacket",hands=gear.WaltzHands,ring1="Valseur's Ring",ring2="Asklepian Ring",
        back="Moonbeam Cape",waist="Chaac Belt",legs=gear.WaltzLegs,feet=gear.WaltzFeet}
        
    -- Don't need any special gear for Healing Waltz.
    sets.precast.Waltz['Healing Waltz'] = {}

    sets.precast.Step = {waist="Chaac Belt"}
    sets.precast.Flourish1 = {waist="Chaac Belt"}


    -- Fast cast sets for spells
    
    sets.precast.FC = {
    ammo="Sapience Orb",
    head={ name="Herculean Helm", augments={'Mag. Acc.+25','"Fast Cast"+5','MND+4','"Mag.Atk.Bns."+15',}},
    body={ name="Taeon Tabard", augments={'"Fast Cast"+4','Phalanx +3',}},
	hands="Leyline Gloves",
    legs={ name="Herculean Trousers", augments={'Mag. Acc.+13','"Fast Cast"+4','INT+9','"Mag.Atk.Bns."+4',}},
    feet={ name="Herculean Boots", augments={'AGI+2','"Fast Cast"+6','Mag. Acc.+5 "Mag.Atk.Bns."+5',}},
    neck="Baetyl Pendant",
	waist="Black Belt",
    left_ear="Etiolation Earring",
    right_ear="Loquac. Earring",
    left_ring="Prolix Ring",
    right_ring="Weather. Ring",
    --back="",
		}

    sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {body="Passion Jacket",neck="Magoraga Beads"})

       
    -- Weaponskill sets

    sets.precast.WS    = { 
    ammo="Knobkierrie",
    head="Mpaca's Cap",
    body="Tatena. Harama. +1",
    hands={ name="Adhemar Wrist. +1", augments={'STR+12','DEX+12','Attack+20',}},
    legs="Mpaca's Hose",
    feet="Ken. Sune-Ate +1",
    neck="Fotia Gorget",
    waist="Moonbow Belt +1",
    left_ear="Sherida Earring",
    right_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
    left_ring="Niqmaddu Ring",
    right_ring="Gere Ring",
    back={ name="Segomo's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10',}},
	}

    sets.precast.WS['Raging Fists']    = set_combine(sets.precast.WS, {
	ammo="Coiste Bodhar",    
	body="Adhemar Jacket +1",
	})
    sets.precast.WS['Howling Fist']    = set_combine(sets.precast.WS, {
	ammo="Coiste Bodhar",    
	})
	
    sets.precast.WS['Victory Smite']	= set_combine(sets.precast.WS, {
    head={ name="Adhemar Bonnet +1", augments={'STR+12','DEX+12','Attack+20',}},
    body="Mpaca's Doublet",
    hands={ name="Ryuo Tekko +1", augments={'STR+12','DEX+12','Accuracy+20',}},
    legs="Mpaca's Hose",
    feet="Ken. Sune-Ate +1",
    right_ear="Odr Earring",
    back=gear.CritBack,
	})
	
	sets.precast.WS['Ascetic\'s Fury'] = sets.precast.WS['Victory Smite']
    
	sets.precast.WS['Shijin Spiral']   = set_combine(sets.precast.WS, {
    head="Ken. Jinpachi +1",
    body="Malignance Tabard",
    hands="Malignance Gloves",
    legs="Hes. Hose +3",
    feet="Ken. Sune-Ate +1",
    right_ear="Mache Earring +1",
    back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
	})
	
    sets.precast.WS['Tornado Kick']    = set_combine(sets.precast.WS, {
	ammo="Coiste Bodhar",    
	neck="Mnk. Nodowa +2",
    legs="Mpaca's Hose",
    feet="Anch. Gaiters +3",
	})

    sets.precast.WS['Dragon Kick']    = sets.precast.WS['Tornado Kick']
	
    sets.precast.WS['Shell Crusher']   = set_combine(sets.precast.WS, {
    ammo="Pemphredo Tathlum",
    head="Malignance Chapeau",
    body="Malignance Tabard",
    hands="Malignance Gloves",
    legs="Malignance Tights",
    feet="Malignance Boots",
    neck="Sanctity Necklace",
    waist="Acuity Belt +1",
    left_ear="Digni. Earring",
    right_ear="Crep. Earring",
    left_ring="Stikini Ring +1",
    right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
    back="Sacro Mantle",
	})
	
    sets.precast.WS['Cataclysm']   = set_combine(sets.precast.WS, {
    ammo="Pemphredo Tathlum",
    head="Pixie Hairpin +1",
    body="Nyame Mail",
    hands="Nyame Gauntlets",
    legs="Nyame Flanchard",
    feet="Nyame Sollerets",
    neck="Sibyl Scarf",
    waist="Orpheus's Sash",
    left_ear="Friomisi Earring",
    right_ear="Moonshade Earring",
    left_ring="Archon Ring",
    right_ring="Epaminondas's Ring",
    back="Izdubar Mantle",
	})
	--weaponsets
	sets.Vere = {main="Verethragna"}
	sets.GH = {main="Godhands"}
    sets.Pole = {main="Malignance Pole", sub="Flanged Grip"}
	sets.Trial = {main="Knuckles of Trials"}
   
    -- Midcast Sets
    sets.midcast.FastRecast = {ammo="Sapience Orb",
        head=gear.FCHead,neck="Orunmila's Torque",
        body="Adhemar Jacket +1",hands="Leyline Gloves",ring1="Weather. Ring",ring2="Prolix Ring",
        back="Moonbeam Cape",waist="Black Belt",legs="Rawhide Trousers",feet=gear.FCFeet}
    
	-- Idle sets
    sets.idle = {
	--range="Trollbane",
    ammo="Crepuscular Pebble",
    head="Malignance Chapeau",
    body="Malignance Tabard",
    hands="Malignance Gloves",
    legs="Malignance Tights",
    feet="Malignance Boots",
    neck="Elite Royal Collar",
    waist="Moonbow Belt +1",
    left_ear="Etiolation Earring",
    right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
    left_ring={name="Chirich Ring +1", bag="wardrobe2"},
    right_ring={name="Chirich Ring +1", bag="wardrobe3"},
    back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
		}
    
    -- Defense sets
    sets.defense.PDT = {
		}

    sets.defense.Hybrid = sets.defense.PDT

    sets.defense.MDT = sets.defense.PDT

    sets.Kiting = {feet="Hermes' Sandals"}

    -- engaged sets
    
    -- Normal melee sets -Subtle blow base 35%
    sets.engaged = {
    ammo="Coiste Bodhar", 
    head="Ken. Jinpachi +1", --SB1 8
    body="Malignance Tabard",
    --body="Mpaca's Doublet",
    --hands="Mpaca's Gloves",
    hands="Malignance Gloves",
    legs="Bhikku Hose +3",
	--legs="Mpaca's Hose",
    feet="Ken. Sune-Ate +1", --SB1 8
    --feet="Malignance Boots",
    neck={ name="Mnk. Nodowa +2", augments={'Path: A',}}, 
    waist="Moonbow Belt +1", --SBII 15
    left_ear="Sherida Earring", --SBII 5
    right_ear="Schere Earring", --SBI 3
    left_ring="Niqmaddu Ring", --SBII 5
    right_ring="Gere Ring",
    back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
	}
				
    sets.engaged.Tank = set_combine(sets.engaged, {
    right_ring="Gelatinous Ring +1",
	})
	
        
    -- Quick sets for post-precast adjustments, listed here so that the gear can be Validated.
	sets.engaged.MA = 	set_combine(sets.engaged, {right_ear="Mache Earring +1",})
	sets.engaged.MA.Tank = 	set_combine(sets.engaged.Tank, {right_ear="Mache Earring +1",})
    sets.footwork_kick_feet = {feet="Anch. Gaiters +3"}
	sets.impetus_body = {ammo="Coiste Bodhar", body="Bhikku Cyclas +3", right_ear="Schere Earring", back=gear.DABack}	
	sets.impetus_tp = {body="Bhikku Cyclas +3"}
	sets.YourAskSashSetname  =  {waist="Ask Sash"}
	
	sets.buff.Doom = { 
        --neck="Nicander's Necklace", --20
        ring1={name="Eshmun's Ring", bag="wardrobe3"}, --20
        ring2={name="Eshmun's Ring", bag="wardrobe4"}, --20
        waist="Gishdubar Sash", --10
	}
	
	
end


-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------

-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
--function job_precast(spell, action, spellMap, eventArgs)
    -- Don't gearswap for weaponskills when Defense is on.
    --if spell.type == 'WeaponSkill' and state.DefenseMode.current ~= 'None' then
        --eventArgs.handled = true
    --end
--end

-- Run after the general precast() is done.
function job_post_precast(spell, action, spellMap, eventArgs)
    if spell.type == 'WeaponSkill' then
        if state.Buff.Impetus and (spell.english == "Ascetic's Fury" or spell.english == "Victory Smite") then
          equip(sets.impetus_body)
		  -- Need 6 hits at capped dDex, or 9 hits if dDex is uncapped, for Tantra to tie or win.
        elseif state.Buff.Footwork and (spell.english == "Dragon Kick" or spell.english == "Tornado Kick") then
            equip(sets.footwork_kick_feet)
        end
    end
end

function job_aftercast(spell, action, spellMap, eventArgs)
    if state.WeaponLock.value == false then
        check_weaponset()
    end
end

-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
    if state.Auto_Kite.value == true then
       idleSet = set_combine(idleSet, sets.Kiting)
    end

    return idleSet
end


-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------

-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
	--ask sash
	if buff == 'Boost' then
        if gain then
            equip(sets.YourAskSashSetname)
            disable('waist')
        else
            enable('waist')
			handle_equipping_gear(player.status)
        end
    end
	
	if buffactive['Impetus'] then
            equip(sets.impetus_tp)
            disable('body')
        else
			enable('body')
			handle_equipping_gear(player.status)     
    end
	
	if buffactive['Footwork'] then
            equip(sets.footwork_kick_feet)
            disable('feet')
        else
			enable('feet')
			handle_equipping_gear(player.status)
    end
	
	if buff == "doom" then
                if gain then           
                        equip(sets.buff.Doom)
                        send_command('@input /p Doomed, please Cursna.')
                        send_command('@input /item "Holy Water" <me>')					
                        disable('ring1','ring2','waist')
                elseif not gain and not player.status == "Dead" and not player.status == "Engaged Dead" then
                        enable('ring1','ring2','waist')
                        send_command('input /p Doom removed, Thank you.')
                        handle_equipping_gear(player.status)
                else
                        enable('ring1','ring2','waist')
                        send_command('input /p '..player.name..' is no longer Doom Thank you !')
                end
    end

    -- Set Footwork as combat form any time it's active and Hundred Fists is not.
    --if buff == 'Footwork' and gain and not buffactive['hundred fists'] then
        --state.CombatForm:set('Footwork')
    --elseif buff == "Hundred Fists" and not gain and buffactive.footwork then
        --state.CombatForm:set('Footwork')
    --else
        --state.CombatForm:reset()
    --end
    
    -- Hundred Fists and Impetus modify the custom melee groups
    --if buff == "Hundred Fists" or buff == "Impetus" then
        --classes.CustomMeleeGroups:clear()
        
        --if (buff == "Hundred Fists" and gain) or buffactive['hundred fists'] then
            --classes.CustomMeleeGroups:append('HF')
        --end
        
        --if (buff == "Impetus" and gain) or buffactive.impetus then
            --classes.CustomMeleeGroups:append('Impetus')
        --end
    --end

    -- Update gear if any of the above changed

    --if buff == "Hundred Fists" or buff == "Impetus" or buff == "Footwork" or buff == "Boost" then
        --handle_equipping_gear(player.status)
    --end
    --if not buffactive['Boost'] then
        --handle_equipping_gear(player.status)
    --end
	
end


-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------

--function customize_idle_set(idleSet)
    --if player.hpp < 75 then
        --idleSet = set_combine(idleSet, sets.ExtraRegen)
    --end
    
    --return idleSet
--end

-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function job_update(cmdParams, eventArgs)
    handle_equipping_gear(player.status)
end

function job_handle_equipping_gear(playerStatus, eventArgs)
	update_combat_form()
	--update_melee_groups()
end

function update_combat_form()
	if state.WeaponSet.value == 'GH' then
		state.CombatForm:set('MA')
	else 
		state.CombatForm:reset()  
	end
end

--function update_melee_groups()
    --classes.CustomMeleeGroups:clear()
    
    --if buffactive['hundred fists'] then
        --classes.CustomMeleeGroups:append('HF')
    --end
    
    --if buffactive.impetus then
        --classes.CustomMeleeGroups:append('Impetus')
    --end
--end


-------------------------------------------------------------------------------------------------------------------
-- Custom event hooks.
-------------------------------------------------------------------------------------------------------------------


-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
    if state.WeaponLock.value == true then
        disable('main','sub','range')
    else
        enable('main','sub','range')
    end
    check_weaponset()
end

function check_weaponset()
    equip(sets[state.WeaponSet.current])
end


[+]
Offline
Posts: 142
By Sockfoot 2023-02-13 22:34:38
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If he was still looking for this... I don't even know.
 Cerberus.Aeil
Offline
Serveur: Cerberus
Game: FFXI
user: aeil
Posts: 61
By Cerberus.Aeil 2023-02-15 12:27:03
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Sockfoot said: »
If he was still looking for this... I don't even know.

Well I am, so, ty Quelthos
[+]
Offline
Posts: 40
By quelthos 2023-02-18 00:00:20
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Cerberus.Aeil said: »
Sockfoot said: »
If he was still looking for this... I don't even know.

Well I am, so, ty Quelthos

you are welcome, current meta not friendly to monks, at least this lua can help ppl who wants to get into it.