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What's good about FFXI.
Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-21 14:00:03
Not exclusively a FFXI thing, nor a big deal, but something I appreciate is how 0 HP isn't "death", but rather getting KO'ed. While it's partially because I don't like the finality of the concept, it also makes a lot more sense from both a gameplay and narrative point of view.
Gameplay-wise, it makes more sense that you can be revived from being only knocked out. It makes more sense that your character's body wakes up and continues adventuring. Just feels stupid in games where you can literally walk past your decomposing corpse. Like, what; did you make thousands of clones of yourself?
Narrative-wise, it makes more sense that people can't just live forever with magic. A character dies and that's it. No need to have some stupid explanation about how the Masamune prevents the magic of Phoenix Down from bringing you back from the dead. If you're KO'ed, you can come back; if you die, you can't. Easy.
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By Mattelot 2021-11-22 07:34:11
Ragnarok.Jessikah said: »Masamune prevents the magic of Phoenix Down from bringing you back from the dead
How long have you been sitting on this information?
By RadialArcana 2021-11-22 09:11:26
Watching nu blizzard developers castrate wow and seeing what ex XI developers have been doing with 14 has made me thankful XIV exists for Square Enix.
Because this kind of modernization BS to appeal to mainstream players is all pushed into that and XI is allowed to remain what it is, and we can continue to get a game that is still made to appeal to the niche of actual RPG players instead of chasing bigger numbers from the lowest common denominator. Ff14 is even no longer what it initially was with ARR, it's continually under the eye of sauron and being nerfed and pushed into appealing to a wider and wider group of casual plebs to inflate the numbers higher.
I guarantee, if XIV had not been made SE would of fully modernized XI and it basically would be XIV at this point anyway.
Everything has to appeal to the everyone now, I'm getting real tired of it. Everything from star wars, lotr, star trek, marvel, ff.. on and on all have to appeal the same meatheads that make up the biggest share of potential low effort, crybaby consumers.
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Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-22 09:20:29
I guarantee, if XIV had not been made SE would of fully modernized XI and it basically would be XIV at this point anyway. I don't know if FFXI has the capacity to be morphed into a clone of WoW. I think the engine the game runs on is too focused for that to happen.
That said, if XIV didn't exist, XI likely would have received a total overhaul by now and they might have gone in that direction. I'm glad XIV exists so XI can continue accommodating its niche audience.
How long have you been sitting on this information? I've actually never beaten VII. I think I heard that from one of those Newgrounds animations way back in the day. Regardless, it's still a better explanation than "We just didn't think of using Phoenix Down" lol
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By llAKs0nll 2021-11-22 09:48:05
Things I think are good about FFXI
18. I like the customization via windower addons, the limitaitons of the UI was the mother of invention here and so we have all these things that a game with a more modern UI would never have.
The existence of Windower is the most amazing atypical form of “Cheating” in all of gaming. I cannot think of any other game ever created in the History of Video Games where an actual literal method of cheating was beneficial to the game itself. Sure there are Mods in other games but nothing on par w/ Windower for FFXI.
Knowing such only makes me wonder if JP ever actually used such like ourselves or was it always just an NA Exclusive in FFXI.
16. I like the crafting system, not only is it very difficult to cap out but it's very useful and linked to the economy. It also gives avenues of long progression if you choose to follow them. Sub-crafts, sheilds, knowledge of how to make profits etc The only instance, beyond obvious Graphics on New Hardware improvement, where FFXIV is infinitely superior to FFXI
Crafting in 14 is an absolute blast w/ a system that vastly improved upon 11. Everything else in 11 is just ultimately better outside of 14 being more Casual. Which I appreciate nowadays. I don’t have the same level of commitment to play FFXI like I used to. I’m playing Solo on my own time frame. Not around scheduled LS Events.
Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-22 10:16:51
outside of 14 being more Casual. Which I appreciate nowadays. I don’t have the same level of commitment to play FFXI like I used to. I’m playing Solo on my own time frame. Not around scheduled LS Events. I dunno. I've said this before, but XI is only as hardcore as you want it to be. Endgame content only begets other endgame content. I find it extremely easy (in retail, at least) to just log in for 15-30 minutes when I have some free time, and log out whenever.
Most of the game is exceptionally soloable now. There's plenty to do between scheduled runs of Dynamis-D or whatever.
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By llAKs0nll 2021-11-22 10:25:58
Ragnarok.Jessikah said: »Most of the game is exceptionally soloable now. There's plenty to do between scheduled runs of Dynamis-D or whatever. Played from 2002 — 2016 and only recently returned. Was always in an active EGLS doing LS Events since at least 2003 and since returning now realize that ain’t no way I want to return to such.
I could find another EGLS maybe hopping servers to one w/ more ppl online but do I seriously even want to. I just want to do my own thing nowadays & uplift myself via my own hands & random other ppl not a whole EGLS revolving around schedules.
I need freedom over commitment. So I see why FFXIV is the way it is & why it was created to be as such.
By RadialArcana 2021-11-22 10:32:52
Quote: Crafting in 14 is an absolute blast w/ a system that vastly improved upon 11. Everything else in 11 is just ultimately better outside of 14 being more Casual. Which I appreciate nowadays. I don’t have the same level of commitment to play FFXI like I used to. I’m playing Solo on my own time frame. Not around scheduled LS Events.
It's better implemented from a gameplay perspective, but near pointless because of it.
By llAKs0nll 2021-11-22 10:46:17
Quote: Crafting in 14 is an absolute blast w/ a system that vastly improved upon 11. Everything else in 11 is just ultimately better outside of 14 being more Casual. Which I appreciate nowadays. I don’t have the same level of commitment to play FFXI like I used to. I’m playing Solo on my own time frame. Not around scheduled LS Events.
It's better implemented from a gameplay perspective, but near pointless because of it. If 14 had 11 combat system w/ Macro / JA / 2 Hours / Gear swaps it would literally be FF Perfection. Crafting alone ain’t holding my attention.
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By llAKs0nll 2021-11-22 12:41:54
I just want to add that the Reason that FFXI is so EPIC in the 1st place is due to fact that SE ported over an exclusive CONSOLE Legendary franchise perfectly to PC. Other than the concept of other RL players controlling individual characters rather yourself controlling your whole Party.
FFXI is a perfect port of FF to PC and the MMO genre.
While FFXIV plays absolutely nothing like FF at all whatsoever.
That’s why I always give Rave Reviews about FFXI even when I haven’t touched the game in 5 years. Greatest Game ever made IMO is FFXI. Hands down.
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Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-22 13:04:52
FFXI is a perfect port of FF to PC and the MMO genre.
While FFXIV plays absolutely nothing like FF at all whatsoever. I've watched a few videos from the FF Union on YouTube as they discuss the evolution of various jobs and other staples of the series. It's astounding how much XIV abandons the fundamental details of each job in order to make them fit within the WoW-established MMO trinity.
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Serveur: Asura
Game: FFXI
Posts: 577
By Asura.Meliorah 2021-11-22 13:18:19
Might wanna crack the window a little, I think all the copium fumes in this thread are causing some pretty serious brain damage.
Serveur: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2021-11-22 13:40:41
Ragnarok.Jessikah said: »FFXI is a perfect port of FF to PC and the MMO genre.
While FFXIV plays absolutely nothing like FF at all whatsoever. I've watched a few videos from the FF Union on YouTube as they discuss the evolution of various jobs and other staples of the series. It's astounding how much XIV abandons the fundamental details of each job in order to make them fit within the WoW-established MMO trinity. They added SAM, they added many abilities that were in FFXI (or previous entries in general), I was like "sweet, we may get a taste of a proper job". N O P E. Even the newly added skills are just "more damage", because as you said the game is one dimensional. The defensive skills are even laughable (they were even more so when released).
That being said, I think FFXIV shouldn't be taken that seriously. The story in Shadowbringers is decent at least, but it should be treated as what it is, a decent MMO to spend an afternoon on. No more, no less.
By Mattelot 2021-11-22 13:45:05
Because this kind of modernization BS to appeal to mainstream players is all pushed into that and XI is allowed to remain what it is
Thank God!
We live in the era of the entitled, lazy gamer. Kids who grew up eating tide pods want games where they can get free "top end" gear for pretty much just logging in and if they can't, "PLEASE FIX!!"
WoW used to be a pretty good game. Now, it's a steaming pile of ***. I try it every year and within a few days, I'm bored to death and unsub.
The homogenization in both WoW and XIV keep things simple but you have no real sense of uniqueness or identity. When I play a job in XI, I feel like I'm playing that job. In XIV, it just feels like another job with different aesthetics.
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By llAKs0nll 2021-11-22 13:46:35
Cerberus.Senkyuutai said: »Ragnarok.Jessikah said: »FFXI is a perfect port of FF to PC and the MMO genre.
While FFXIV plays absolutely nothing like FF at all whatsoever. I've watched a few videos from the FF Union on YouTube as they discuss the evolution of various jobs and other staples of the series. It's astounding how much XIV abandons the fundamental details of each job in order to make them fit within the WoW-established MMO trinity. They added SAM, they added many abilities that were in FFXI (or previous entries in general), I was like "sweet, we may get a taste of a proper job". N O P E. Even the newly added skills are just "more damage", because as you said the game is one dimensional. The defensive skills are even laughable (they were even more so when released).
That being said, I think FFXIV shouldn't be taken that seriously. The story in Shadowbringers is decent at least, but it should be treated as what it is, a decent MMO to spend an afternoon on. No more, no less.
I seen a recent YouTube upload discussing FFXIV and SMN. Mind you I don’t even play SMN in FFXI yet I am very familiar w/ the Job. So when 14 player told me that they finally got Avatars after like 10 years of Elements only to hear Avatars are only Timers to do Attacks & nothing more, I was disgusted tbh.
In 14 you cannot roam Maps w/ an Avatar out. You just hit a Timer. Avatar appears > does an Attack > Vanishes.
FFFXIV is so watered down it’s incredibly sad IMO.
That’s not even Jobs that do play in 11 like RDM and NIN which I’m sure are just as awful.
By Mattelot 2021-11-22 13:49:44
In 14 you cannot roam Maps w/ an Avatar out. You just hit a Timer. Avatar appears > does an Attack > Vanishes.
Unless something changed extremely recently, that's not completely accurate. You can summon Ifrit, Garuda or Titan to follow you around. Bahamut and Phoenix are timers.
By llAKs0nll 2021-11-22 13:51:49
In 14 you cannot roam Maps w/ an Avatar out. You just hit a Timer. Avatar appears > does an Attack > Vanishes.
Unless something changed extremely recently, that's not completely accurate. You can summon Ifrit, Garuda or Titan to follow you around. Bahamut and Phoenix are timers. My mistake then. Only going by info given. I got to Lv40 in FFXIV and never played again so my actual knowledge is limited to what I am told from other players.
Serveur: Asura
Game: FFXI
Posts: 71
By Asura.Cordyfox 2021-11-22 13:54:34
23. I like that the game will not be replacing pictures of mithra with bowls of fruit or pandering to modern day SJW issues, the developers just want to make content and not push an agenda. I was with you right up until the very end. You just had to ESS JAY DUBYOOS all over your post, huh.
By Mattelot 2021-11-22 13:56:22
He's not wrong. All these fake "I'm offended" crap just to get attention and making it so we cannot have nice things has gone beyond idiotic.
Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-22 13:56:48
Unless something changed extremely recently, that's not completely accurate. You can summon Ifrit, Garuda or Titan to follow you around. Bahamut and Phoenix are timers. Naw, you summon little dolls that represent that summon. You get like 3 versions of Carbuncle, plus like 3 others. Even Ifrit is somehow condensed smaller than Carby lol
Though I think they're finally changing that in the upcoming expansion because it's been a huge complaint within the community for a long time.
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By RadialArcana 2021-11-22 14:00:48
23. I like that the game will not be replacing pictures of mithra with bowls of fruit or pandering to modern day SJW issues, the developers just want to make content and not push an agenda. I was with you right up until the very end. You just had to ESS JAY DUBYOOS all over your post, huh.
It's ok to ignore the one that does not bother you.
By Mattelot 2021-11-22 14:02:17
Ragnarok.Jessikah said: »Naw, you summon little dolls that represent that summon. You get like 3 versions of Carbuncle, plus like 3 others. Even Ifrit is somehow condensed smaller than Carby lol
Though I think they're finally changing that in Shadowbringers because it's been a huge complaint within the community for a long time.
I was a level 70 smn (Didn't play in Shadowbringers). Titan, Ifrit and Garuda are bigger (a little) than Carbuncle. Yes, they are still smaller versions of the real avatars. I think what may make some think Carbuncle is bigger is from a screenshot where his tail is sticking straight up.
EDIT: Increasing their size could get annoying to others if they make them too big considering the smaller spaces you play in that game.
By llAKs0nll 2021-11-22 14:04:34
Ragnarok.Jessikah said: »Naw, you summon little dolls that represent that summon. You get like 3 versions of Carbuncle, plus like 3 others. Even Ifrit is somehow condensed smaller than Carby lol
Though I think they're finally changing that in Shadowbringers because it's been a huge complaint within the community for a long time.
I was a level 70 smn (Didn't play in Shadowbringers). Titan, Ifrit and Garuda are bigger (a little) than Carbuncle. Yes, they are still smaller versions of the real avatars. I think what may make some think Carbuncle is bigger is from a screenshot where his tail is sticking straight up. So the version Update w/ actual Avatars has NOT arrived yet in FFXIV? Both of y’all just going by info read from SE and haven’t actually seen Avatars yet?
By Mattelot 2021-11-22 14:05:57
So the version Update w/ actual Avatars has NOT arrived yet in FFXIV? Both of y’all just going by info read from SE and haven’t actually seen Avatars yet?
If you're talking about increasing the size, no, it's not out. I know how big they currently are.
Serveur: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-11-22 14:52:00
Don't we have those too though, kind of?
Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-22 15:19:43
Yeah, but that's what you'd get in XIV as your all-powerful summon. They use the dolls in XI when the avatar is weakened or shrinks itself to commune with you. If Alexander and Odin were summonable gods in XIV, that's how they would appear. But even funnier, Summoner is pretty overpowered in XIV, so those little dinks are dishing out more damage than the Black Mage's full-screen explosions lol
In fact, I think the representations we get of Alexander and Odin are already dumbed-down versions of their true selves. Isn't Alexander supposed to be the size of a city?
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Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 473
By Bahamut.Belkin 2021-11-22 15:20:49
FFXI has ruined any other modern MMO for me. I've got friends that play both WoW and FFXIV on a frequent basis, so I've put in honest attempts at both of them. I just got so tired of fetching the bagels. What I mean by fetching the bagels is "go kill 5 wolves for wolf hides", bring the hides back, get some EXP and gold, copy and paste with different mobs a billion more times. I peeped New World gameplay video after it was released and saw the sidebar littered with "obtain 5 bagels" type quests, sighed, and X'd out.
FFXI was the first MMO I ever played and progressing in terms of level and currency was not directly related to quests (save a few specific instances like maybe doing quests that gave you an expensive scroll (teleport holla/dem/mea/warp2/drain quests).
They just dropped you in and told you to go figure it out. It really felt like that wild west out there and cultivated a rather unique gaming experience compared to any MMO today. Things were hard, probably harder than they needed to be, which made succeeding all the more fulfilling. You would wade thru endless bad parties, but finally come across that one party that everything clicked with SC's and MB's and somebody had dispel sweet christ. There is a RNG with sidewinder?! Mother of god.
Another thing I think is unappreciated is how things out in the world are surprisingly mundane, especially in the beginning. The weapon skills are NOT flashy. The animations aren't kick-flip spins. The enemies are just rabbits and bees. And then FFXI did a really nice job of very steadily building up to the cool stuff. Even the first wave of good WS's like Penta Thrust, Rampage, and Guillotine weren't excessively flashy, but when you did them, you were like "ooooh yeah, now we are clappin' cheeks."
Along the same vein, I must've been level 40 or something and somebody told me about a huge dragon that spawned once a day at the top of Boyadha Tree and I was like "you are so full of ***, nothing like that exists." Then they told me about Behemoth, which was only a stones throw away from Qufim. I would run out to Behemoth's Dominion every so often and try to see if I could find a Behemoth in the wild. Never saw him, figured he must not exist. And a giant turtle out in a remote part of Cape Terrigan? Get real, idiot. Keep in mind, the only NM's I had really encountered at that time were things like Leaping Lizzy, Valkurm Emperor, maybe some NM beastmen. I had a really hard time believing there were GIANT, special-model NM's out in the world.
The world was mysterious and full of wonder, I loved it.
The list really does go on and on. I know a lot of people rag on this game and lack of content/lazy content, but in the hayday, it was just absolutely fantastic. Even if they had missteps, the game at it's core was and still is pretty satisfying.
Ragnarok.Jessikah
Serveur: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-22 15:50:11
FFXI has ruined any other modern MMO for me. I've got friends that play both WoW and FFXIV on a frequent basis, so I've put in honest attempts at both of them. I just got so tired of fetching the bagels. What I mean by fetching the bagels is "go kill 5 wolves for wolf hides", bring the hides back, get some EXP and gold, copy and paste with different mobs a billion more times. I peeped New World gameplay video after it was released and saw the sidebar littered with "obtain 5 bagels" type quests, sighed, and X'd out. There really are only a few different kinds of quests you can do in an MMORPG: survive the journey to the location, assassinate one or more of an enemy, collect an item and bring it, deliver an item. That's about it. Anything else is basically just a spin on those things.
What makes FFXI unique among the MMORPG crowd is that quests aren't the only thing to do. Quests are really only a means to collect Fame and maybe some cool item reward. You don't get bored of them because you only do them when you deliberately need something. This is contrary to the common MMORPG formula, which sees quests as the main means to acquire EXP, money, and items. It gets really tiring really quickly.
I know a lot of people rag on FFXI for always needing a Wiki open. But even that has a beneficial impact on one's experience with the game. You look at the Wiki and read that you need to go to J-5. It's an easy thing to keep in mind. Until your quest is done now, you're immersed in the world. You're keeping an eye on the actual world in front of you, and occasionally opening up your map to check for forks in the road. It feels like a real adventure. Compare that to the WoW formula, which has you approach a brightly glowing question mark and then you follow a brightly glowing arrow to the brightly glowing exclamation mark. You don't even look at the world, you're just following a GPS. There's no adventure to be had.
By RadialArcana 2021-11-22 15:51:42
FFXI has ruined any other modern MMO for me.
XI ruined all other mmorpgs for me too but for another reason.
Every time I play some other mmo I get stuck into it but once you get past the basic meat of the game you're left with a something that "respects your time" (aka you have nothing to do in a few months). If I'm playing a game like this I don't want it to respect my time, the entire point of playing it is because I have time to waste or I wouldn't be playing it.
I'm used to and want this:
and I'm given this:
Most modern mmorpgs are basically made for people who don't like mmorpgs and just want a virtual world to stand around in.
Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 473
By Bahamut.Belkin 2021-11-22 16:09:36
If I'm playing a game like this I don't want it to respect my time
You want it to treat you like a dirty little skank. I feel ya. I want to be able to put in some hard hours for noticeable gain over people who are casual.
Things I think are good about FFXI, people tend to ask why are you still playing that game so I thought I would write some things down.
Basics: I like that I can play any job on one character, this instills a greater connection with your character and a greater feeling of community because people are always on that character, so you always see them on it. The gear swapping system is great for many different reasons, from the aspect of adding some complexity to play to just having so much gear to chase. I like the skillchain/MB system, that is still relevant today at near all levels of play. I like that the game has a massive wealth of different things to do and they are all deep enough to get involved in them, crafting, mog garden, pet rearing, monstrosity etc. It's so annoying to me when I find a game I really like and it's 90% just dungeon variation spamming.
1. No Cash shop (muh "optional" items), I know exactly how much I'm spending on FFXI and I can't spend anymore. The issue with playing an MMMORPG is that you spend large amounts of time in these games, and it's very easy to spend money on "optional items". You think you would not cause you're good with money, but you will and you can spend a lot. You get attached to your characters, you're feeling tired and mentally worn down after playing for 4-5 hours, it's 1am, you're bored and there is that fancy $30 mount you just saw someone run past you. Cash shops are predatory and the company manipulates you, you're not immune. On FFXI it's not "optional" at all, they don't have one.
1a. I like the subscription only model, not only for the reason above and because it creates a kind of unwritten contract where they make content regularly (I have another f2p game I enjoy but they very rarely add anything new at all, and it's infuriating because I do spend money on it) but also because paying a monthly sub encourages you to actually play the game. I have lots of f2p games installed that I can play any time I want to, I never play them because there is no mental imperative to do so.
2. I fit into the community in the game cause they are near all over 25+, I don't like playing games with a social foundation where I feel completely out of place. On games like Overwatch or whatever it doesn't matter, you're just shooting people but these games are community based. Not to say everyone on 11 acts like a civlized individual or anything but it's trolling, drama or jokes that gel with me and that I'm used to. Talking of which, you can actually tell jokes or be a troll/drama queen free from being banned for hurting somebodies feelings. The GMs ignore most reports about silly issues like this and just tell you to blist, cause the developers set these rules down long ago before current culture took over. Many modern MMORPGs are played by people who were brought up on social media, they think everything is toxic and many modern games are simply fake friendly because of fear of being banned.
2a) I like that due to the nature of the party building system, some of the most highly respected players of this game are the party builders. People who make groups and become admired for not only doing this but doing it well and being very knowledgeable. On modern games there would be no status in this, because it isn't needed.
2b) I like that the game still tries to force players to interact with others to a greater or lesser degree, there are still roadblocks like mission fights, gear unlocks or whatever where you have to reach out to others. Even new players can be totally lost in how to play and ask for help, and people can and do offer it. It's good that players are still the most important force in the game world, when you need help other players are there and not some UI button to insta match you with others. It actually does feel good to reach out for help and someone to send a tell and offer to help you with something you've been struggling with for hours or days, even if it's harder to get that help in the first place.
In my first year of playing I was on the verge of quitting, because I could not get my limit break 1 item in Eldieme. I played completely solo as a BST and so had nobody to ask for help, upto this point I could do everything alone so needed nobody. I struggled for 2 days and died over and over (I even had to go relevel and come back and keep trying), even if I did manage to down a Lich with my weak jug pets and reraise / dia the drop rate was so bad it seemed impossible. At the point of near just giving up a 75 BST checked me and sent me an invite, he spent an hour getting me my item and i remember feeling guilty he was wasting so much time on me. That simple action that really probably meant very little to him, changed my entire outlook on ffxi. I felt as if I was part of a community after that, the next day I carried on leveling WHM and would spend a lot of time helping other players (eventually on my main BST 75 too, wanting to do for others what he had done for me). I went from a complete solo player not caring about helping anyone to spending almost all of my time outside of a XP parties doing just that. Even today, FFXI still has this system in place for different things and most other games do not.
3. I like the way the auction house works, I like the economy where inflation and supply/demand are actually a thing and how everyone is interlinked more than on other games. I like that gil has real value for players and that to make gil you mostly have to get it from other players, farming items they want.
4. There is always something to do when you login. FFXI has so many long term goals and things to do that it's near impossible to have nothing to do when you login, on most modern mmorpgs you quickly run out of things to do becasue they are all aimed at casual players that complain about "grind" or "not respecting your time". As such they make the games now to appeal to non-mmorpgs players and I'm an mmorpg player.
5. I like that your server is your entire world and there is nothing outside of that. When I group up with some people, help some random person/get help or even just wandering around doing my own thing, I'll see the same names around all the time and I'll remember them from previous encounters. This promotes a heavy feeling of familiarity in your game world and world building, when I login and wander my home nation especially it feels good. It feels like "home" because I see the same people and have for years. When you play modern games you're mostly always playing with people off server, as such you're very aware you will never see this person ever again. So you have zero incentive to bother with them and they are instantly forgotten.
6. I like that the game does not tell you what to do at every moment, or that it's not completely linear (do this endgame, then this, then this in that order etc). Leveling is very open, endgame content has lots of routes to your goal (and those goals can be different).
7. I like that the game has long-term goals as standard. Whether it's getting +2 Ambuscade gear as a solo player, REMA or working on serious endgame gear with groups. Modern games are so afraid of people getting bored and quitting that everything is easy and short term. The problem with this is that gratification delayed is gratification magnified, so you will never get the immense feeling of gratification from anything on a modern mmorpg that you will get from achieving your goals on FFXI.
I remember none of the gear I obtained on most modern MMORPGS I've played, because it was easy to get and quickly replaced anyway. I remember every major piece of gear I've obtained on FFXI because I had to work hard to get them and there was emotion linked to that, from my Byakkos Haidate, Kirins Osode, getting my first Relic with the help of my linkshell, Dalmatica, my first Ambsucade +2 set after returning, completing malignance set etc.
8. I like that the game has more or less horizontal progression, there is always gear to go work for to improve but they don't wipe out your entire gear sets every 6-12 months. If you take a break for a year and come back, your gear is still good. Remember what they did with Abyssea with gear and how everyone was so mad? modern mmorpgs do that every major patch.
9. I like that they allow you to become really strong at endgame and that there is so much upgrade potential on your character (get to 99, get merits, get job points, get lots of gear etc), if you put a lot of work in it will show and you can become a beast. This is unlike most games where everyone is near enough the same and the cap is low to stop anyone feeling inferior. On FFXI the effort you put into your char/gear is significant and the game allows you to excel.
9a) I like that knowledge is important and you can't just overpower everything. For instance that Lillith can spike you to death and you need to turn, that a darkness skillchain heals her or how charm works etc. FFXI rewards hard work and knowledge, and that knowledge is figured out by the players and shared.
10. I like that FFXI does not have a single set of gear that you never take off, they have a macro system that lets you swap every piece of gear based on the situation or what you want to do. This means, you don't just work to get 6 pieces of BIS armor and a weapon and are done. You can get vast amounts of gear and swap between them. This builds into the "always something to do" system since there is so much gear to get.
11. I like the way the combat works, on most mmorpgs they have rotations of skills. So you're constantly pressing 1, 2, 3, 4 etc over and over forever. I hate this kind of busy work, because most of the time I'm doing casual stuff like farming or doing some daily activities while watching a movie. I feel like I'm wearing out my keys on most mmorpgs. Pressing 6 keys is no better than pressing 2 if the outcome is the same, it's just about fooling you into thinking you're doing something skilled when you're not. The combat also speeds up when it needs to (when you have buff jobs boosting you etc), and not always the same. Something else I'm really glad does not exist on XI is telegraphing, although this can be fun these games tend to overuse it and it becomes boring and very annoying. I don't want to endlessly move out of circles or red boxes while playing.
12. I like that the game has proper varied jobs that fill specific roles, for instance a healer is a proper healer and your job is -keep everyone alive- and that's it. There are pure buff jobs that exist just to buff the damage dealers, this is near unheard of in modern games. You can actually run out of MP if your gear is poor or you're playing poorly, the tank can lose aggro easily or a DD can miss a skill if you don't gear or play correctly. Modern mmorpgs make all jobs easy to play and very similar so no matter what job you're on, you're pretty much playing the same role and/or have to be really bad to fail to play it effectively.
13. I like that the jobs are allowed to be different and have strengths and weaknesses, I like that some jobs are far stronger than others for pure damage and that some jobs are situationally better than others. The jobs all actually feel really different and have different uses. Some jobs like BLU are incredibly fun and rewarding, you can change how the job plays or what spells it can use (blue can be pure DD, cure, crowd control, AOE murder etc) based on which spells you equip. Summoner on FFXI is fantastic, the avatars all look great and it's very powerful.
13a) I like that there is far more customization with your jobs on FFXI than on many other games, ultimately you do still end up fitting in with the meta but there is still a lot of customization possibility than you are allowed on other games. Subjobs, gear, weapon choices etc.
14. The endgame content is very unpredictable and can be very difficult (unless you're geared out the butt). I like that failing has consequences and doesn't just warp you back to the front of the boss to try again, when you have nothing to lose winning feels hollow. When I came back a few years ago, I struggled so hard with Zitah NMs. Beating my first one after failing many tries felt so good. To most others it's nothing, but to me it was a major victory and FFXI is full of things like this.
14a) I like how endgame isn't just directly linked to spamming different dungeons over and over, there are so many different things you can go do that have meaning. There is also far less stress put upon you to be doing specific things, when I play modern mmorpgs I very much do end up just spamming dungeons in group finder over and over all day. I very much do feel pressure to be doing that too.
15. I like that leveling isn't via stupid mini story quests that you never read anyway. I like that they just give you kill count quests and do away with the pretense that you care about "Fred Jones the hunter needs 10 rat tails or his house will be repossessed by captain crunch, can you help them brave adventurer?" "ok"
16. I like the crafting system, not only is it very difficult to cap out but it's very useful and linked to the economy. It also gives avenues of long progression if you choose to follow them. Sub-crafts, sheilds, knowledge of how to make profits etc
17. I like multiboxing, this is a niche enjoyment but I really like that I can not only multibox without having 4 computers but that the gameplay supports you doing it without automating everything, cause it does not have rotations etc. On other games I tend to make lots of alts and end up swapping between them for dailies, on FFXI I can have them all logged in at the same time and doing stuff. It does give an oldschool FF feel to me in some ways.
18. I like the customization via windower addons, the limitaitons of the UI was the mother of invention here and so we have all these things that a game with a more modern UI would never have.
19. I love the game world and how the developers encourage you to explore it and also to goto certain places to do content and not just let you warp into whatever form wherever (if you wanna do Amb you goto Mhuara, if you wanna do Ody you goto Rabao etc), I love how there is a nice mix or open/instanced/dungeon content, I love the deep lore where you can find things out years later that you never knew while doing the missions, I love the stories (even if many are bittersweet), I love the respect the developers have for the game world. Vana'diel feels like a real place to me in many ways, and this is not only for the things above but also because of the community aspects I mentioned earlier in the post too.
20. I personally like that near everything can be modded on FFXI, it's almost like a mini Skyrim in many ways. Not only from the perspective of making your own mods but using others mods.
21. I like how the game scales to the players and there are different paths, one person can be working on Ambu +2 gear as their long-term endgame goals when they login every day and another can be grinding out Gaol gear/upgrades. Everyone isn't just doing the same thing, and you can be a more casual player with less elite goals and be fine with that.
22. I like the music style, I like the overall aesthetic, character and monster designs. It's not stylized in a way that alienates people, it's not overly flashy and gaudy. A huge turnoff for me with 14 is the anime music style, art style, overly gaudy flashy OTT effects etc
23. I like that the game will not be replacing pictures of mithra with bowls of fruit or pandering to modern day SJW issues, the developers just want to make content and not push an agenda.
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