I'm really interested in what this big job update SE has brewing does for some of these jobs.
I think Ruau has done a really good job at showcasing what these jobs are capable of, in a time when a lot of them are kindof shoved in the corner due to a lack of awareness around what they can do (mainly by folks who haven't played them), requirement that the party do something more than just Savage Blade everything with typical buffs, or high gear requirements that most can't achieve (e.g. Rank B Nyame for NIN). Yes, there is a bit of salt there.
Seeing NINs fall from grace for me has been a bit frustrating. When I played in 75 cap days, it was my favorite job and it was in the lead of jobs people were requesting since it could tank and deal some decent damage at the same time. Seeing it fall from that to where it is now sucks. I think it could be buffed to be brought up to par, even if the days of NINs getting invites the moment their flag goes up are over. It feels like they want to make it relevant, but aren't sure how.
I do like what the Nyame set has done once it is augmented, though. I think it opens a lot of opportunities for NIN, but getting there is out of reach for most IMO especially when you have jobs that can deal enough damage to not bother with the high cost of entry to making NIN hybrids strong enough to be relevant. I'm dedicated to the job and getting there slowly with Nyame, but I think most with less time or interest would rather play jobs that can achieve similar results with considerably less effort. That said, it is nice to have something to aspire to that isn't merced left and right.