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BLU LUA Help
Ragnarok.Endtanis
Serveur: Ragnarok
Game: FFXI
Posts: 16
By Ragnarok.Endtanis 2021-04-15 21:48:29
Hi all,
I'm trying to adjust my LUA to work with AM3. I've searched the web and it references some older posts and I thought I have it right, but when I turn on debugmode, I can see it's not. My current code is as follows:
Code
sets.engaged.TizonaAM3 = {
ammo="Ginsen",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Mirage Stole +2", augments={'Path: A',}},
waist="Sailfi Belt +1",
left_ear="Telos Earring",
right_ear="Dedition Earring",
left_ring="Chirich Ring +1",
right_ring="Ilabrat Ring",
back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Damage taken-5%',}},
}
sets.engaged.AlmaceAM3 = {
ammo="Ginsen",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Mirage Stole +2", augments={'Path: A',}},
waist="Sailfi Belt +1",
left_ear="Telos Earring",
right_ear="Dedition Earring",
left_ring="Chirich Ring +1",
right_ring="Ilabrat Ring",
back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Damage taken-5%',}},
}
function status_change()
if buffactive["Aftermath: Lv.3"] then
if player.equipment.main == 'Tizona' then
equipSet = equipSet["TizonaAM3"]
elseif player.equipment.main == 'Almace' then
equipSet = equipSet["AlmaceAM3"]
end
end
end
function buff_change(buff, gain)
if state.Buff[buff] ~= nil then
state.Buff[buff] = gain
end
if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
if gain then
send_command('timers create "Aftermath: Lv.3" 180 down;wait 150;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 15;input /echo Aftermath: Lv.3 [WEARING OFF IN 15 SEC.];wait 5;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
else
send_command('timers delete "Aftermath: Lv.3"')
add_to_chat(123,'AM3: [OFF]')
end
end
end
I guess my question is, does Mote-Include have a function for AM3? If not, could someone help craft up proper code to get this to work?
Thanks in advance!
By drakefs 2021-04-16 04:26:51
You still need to let GS know to keep the set equipped.
something like (in a mote based lua)
Code function customize_melee_set(meleeSet)
if buffactive['Aftermath: Lv.3'] then
if player.equipment.main == 'Tizona' then
meleeSet = sets.engaged.TizonaAM3
elseif player.equipment.main == 'Almace' then
meleeSet = sets.engaged.AlmaceAM3
end
return meleeSet
end
[+]
Cerberus.Darkvlade
Serveur: Cerberus
Game: FFXI
Posts: 202
By Cerberus.Darkvlade 2021-04-16 08:14:38
It could be something as simple as sets.engaged.Acc.AM, assuming your GS has a function built for it.
function update_melee_groups()
if player.equipment.main then
classes.CustomMeleeGroups:clear()
if player.equipment.main == "Tizona" and state.Buff['Aftermath: Lv.3'] then
classes.CustomMeleeGroups:append('AM')
end
end
end
(all credit goes to Selindrile)
Hi all,
I'm trying to adjust my LUA to work with AM3. I've searched the web and it references some older posts and I thought I have it right, but when I turn on debugmode, I can see it's not. My current code is as follows:
Code
sets.engaged.TizonaAM3 = {
ammo="Ginsen",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Mirage Stole +2", augments={'Path: A',}},
waist="Sailfi Belt +1",
left_ear="Telos Earring",
right_ear="Dedition Earring",
left_ring="Chirich Ring +1",
right_ring="Ilabrat Ring",
back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Damage taken-5%',}},
}
sets.engaged.AlmaceAM3 = {
ammo="Ginsen",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Mirage Stole +2", augments={'Path: A',}},
waist="Sailfi Belt +1",
left_ear="Telos Earring",
right_ear="Dedition Earring",
left_ring="Chirich Ring +1",
right_ring="Ilabrat Ring",
back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Damage taken-5%',}},
}
function status_change()
if buffactive["Aftermath: Lv.3"] then
if player.equipment.main == 'Tizona' then
equipSet = equipSet["TizonaAM3"]
elseif player.equipment.main == 'Almace' then
equipSet = equipSet["AlmaceAM3"]
end
end
end
function buff_change(buff, gain)
if state.Buff[buff] ~= nil then
state.Buff[buff] = gain
end
if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
if gain then
send_command('timers create "Aftermath: Lv.3" 180 down;wait 150;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 15;input /echo Aftermath: Lv.3 [WEARING OFF IN 15 SEC.];wait 5;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
else
send_command('timers delete "Aftermath: Lv.3"')
add_to_chat(123,'AM3: [OFF]')
end
end
end
I guess my question is, does Mote-Include have a function for AM3? If not, could someone help craft up proper code to get this to work?
Thanks in advance!
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