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Iron Giant Ambuscade V1
By SimonSes 2021-02-11 05:40:36
If you WERE a lunatic and were hell bent on meleeing this, you would absolutely need a GEO.
6 min run with buffs
Melee
They put Frailty up I think?
Seems super simple with 2x NIN
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Phoenix.Logical
Serveur: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-11 06:36:04
Sorry for the delay, had several things to try and several examples to show this month so I had to wait overnight for Youtube to process it. Hope some find this helpful for Solo/Party strats.
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Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2021-02-11 06:46:22
Woah, I was gonna give it a watch cause they're always good but 51 minutes. Bruh.
Soloing this one is melee one ws the other, not sure how 51 minutes come from that. That is really bad for trust AI though, constant casting protect and shell, still really easy.
Phoenix.Logical
Serveur: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-11 07:05:04
Woah, I was gonna give it a watch cause they're always good but 51 minutes. Bruh.
Soloing this one is melee one ws the other, not sure how 51 minutes come from that. That is really bad for trust AI though, constant casting protect and shell, still really easy.
Just trying to give people with different jobs/setups solutions, 40 minutes of it are 3 Battle Examples showing strategies on 3 different difficulties. The first 10 minutes is really the information about the fight, rest is for people to use as examples if needed. Even made top comment with Timestamps so you can just skip to what the part you want is. Figured releasing separate video's for all of this would just be annoying for people.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2021-02-11 07:07:00
I did look, yeah, there's a lot of example battle after, makes sense it's drawn out, ironclads a pain in the ***
Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2021-02-11 07:14:47
6 min run with buffs
Melee
They put Frailty up I think?
Seems super simple with 2x NIN
Oh neat.
By Deridjian 2021-02-11 12:07:21
Just a small detail regarding the Magic thing:
Original quotes from chatlog on Normal difficulty during Invulnerability mechanic:
[...]
Frigid energies begin to rage!
[...] (insert 2 auto attacks and 1 TP move here)
Frigid energies begin to reach their climax!
The Frostnought starts casting Blizzaga II.
The Frostnought starts casting Blizzaga III.
The Frostnought starts casting Blizzaga IV.
The Frostnought starts casting Blizzaga V.
The Frostnought starts casting Blizzaja.
The magical energies dissipate.
[...] (insert 1 auto attack)
- At this point Blazenought swapped back in, used 1 TP move and:
Blazing energies begin to simmer!
[...] (insert 3 auto attacks [1 of which was a double attack, so 4 hits] and 1 TP move here)
Blazing energies begin to crackle!
[...] (insert 2 auto attacks and 1 TP move here)
Blazing energies begin to rage!
[...] (insert 6 auto attacks [all of which were a double attack, so 12 hits] and 1 TP move at the end here)
Blazing energies begin to reach their climax!
The Blazenought starts casting Flare.
The magical energies dissipate.
[...]
There's also a "Blazing/Frigid energies begin to coalesce" message.
On one message where it says "Frigid energies begin to crackle!" it goes from Blizzaga I up to IV.
On one message where it says "Frigid energies begin to simmer!" it goes from Blizzaga I up to II, then gets kinda interrupted by the swap out with Blazenought and still casts Blizzaga III when it swaps back in again.
In the above example where it says "Frigid energies begin to rage!" no spell is being cast, maybe it's a warning break for the full loop?
It seems that these messages increase consecutively and that the intensity of the message determines the max tier that blizzaga will be chain casted to and the rate of double attack for Blazenought (climax! for blaze is a Flare cast apprently).
From todays log I cannot see whether the messages start from "simmer" again after reaching "climax".
Maybe these energy build ups can be interrupted in some way?
Edit: Currently doing some more. On Easy difficulty after using Manafont once, Frostnought used 1 TP move and went to cast only Blizzaga III 8 times in a row. Additionally he took a phew physical hits that did 0 damage right after activating Manafont. This was with terror dynamic not yet triggered.
Serveur: Shiva
Game: FFXI
Posts: 713
By Shiva.Eightball 2021-02-11 12:19:58
Inb4 x2 Smn phys and magical BP Zerg with AC.
By Ruaumoko 2021-02-11 12:54:24
NIN setup looks solid. x2 NINs wail on Frost while COR hammers Blaze with Leadens, perhaps PLD was opening Darkness for him?
PLD/BRD/GEO/COR/NIN/NIN
Bahamut.Brixy
Serveur: Bahamut
Game: FFXI
By Bahamut.Brixy 2021-02-11 13:13:41
Inb4 x2 Smn phys and magical BP Zerg with AC. conduit doesn't work in ambuscade. there is a 5 second window after a bloodpact where any bloodpact following is massively nerfed.
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Serveur: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2021-02-11 13:19:57
NIN setup looks solid. x2 NINs wail on Frost while COR hammers Blaze with Leadens, perhaps PLD was opening Darkness for him?
PLD/BRD/GEO/COR/NIN/NIN
The COR is free WS'ing Leaden and Last Stand, switching between two targets as needed to keep HP% close.
They recommend Kannagi and Kikoku for main hands, probably for extra white damage as they beat on the TP battery. Both NINs using Ageha for def down. NINs are coordinating for Darkness SC.
Buffs are Frailty/Fury (centered on COR)/STR (entrust on PLD), HM + 3 Minuets, SAM + Chaos.
NINs evacuate during -ga spam.
Could be some other details I missed.
Ragnarok.Lowen
Serveur: Ragnarok
Game: FFXI
Posts: 316
By Ragnarok.Lowen 2021-02-11 13:26:53
Is the PLD getting spam dispelled the entire time or does blocking stop Turbine Cyclone from dispelling you?
By Heck 2021-02-11 14:02:01
Did it with RDM, BRD, PLD, NINx2, COR.
RDM did Dia 3, Slow 2, Para 2, Iundation on both giants and Haste 2 both NINs + Flurry II on COR. Cure PLD when needed.
PLD just no buff face tanked.
BRD sings HM, Minuet x3.
COR rolls Chaos, Samurai and Ranged Attacked from a distance and WS depending on Giant HP percent.
Skillchain damage does a lot it seems. If you can coordinate it increases speed of clear. Also NIN need to run when giants casts.
Serveur: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2021-02-11 15:25:04
Is the PLD getting spam dispelled the entire time or does blocking stop Turbine Cyclone from dispelling you?
Probably just eating dispels. Aegis PLD seems preferable to RUN this month.
Serveur: Asura
Game: FFXI
Posts: 740
By Asura.Lunafreya 2021-02-11 17:53:16
Can confirm the PLD NIN NIN COR BRD RDM setup works well. Both me and the other NIN used kikoku, TP on frost WS on blaze. Keep shadows up, run out during -ja spam.
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Game: FFXI
Posts: 1408
By Asura.Toralin 2021-02-11 20:40:59
Did this as both bis run and a bis pld with a broke *** gs and the dispel *** makes it insufferable on RUN
With PLD run in sentinel, rotate flash/provoke on each mob and that’s it. Was taking 800dmg blizzaja and rdm kept me up fine. The stun and amnesia is annoying AF but as an avid RUN fan. Aegis PLD seems better IMO
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Fenrir.Ramzus
Serveur: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2021-02-11 21:20:22
with a ranged setup, i would think you'd want to do 2x geo for frail, malaise, fury, and acumen. i bet you could get it down pretty quick like that
Serveur: Asura
Game: FFXI
Posts: 89
By Asura.Raitoken 2021-02-11 22:57:35
odd idea but did anyone try splitting them up to opposite sides of the room? Wonder if them being next to each other affects their behavior.
By Shichishito 2021-02-12 00:27:05
if terror is a problem war, pld and drk could use Founder's greaves and Sagsinger offhand?
Serveur: Bahamut
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Posts: 1281
By Bahamut.Lexouritis 2021-02-12 02:03:47
Both malaise and frailty seemed to be nerfed and useless this month, if anyone else notices/can confirm, please post :P
Sylph.Reain
Serveur: Sylph
Game: FFXI
Posts: 404
By Sylph.Reain 2021-02-12 02:08:40
50% geomancy resist from this twitter: https://twitter.com/long_horned
By Shichishito 2021-02-12 02:23:55
if terror is no big deal then maybe you could counter the slow (depending on how potent it is) from siesmic impact by setting more lvls of dual wield as a blue and/or hast samba + indi haste from a idris geo. erase able debuffs like max hp/mp down and burn can be taken care of by winds of promyvion or yagrush WHM. weakness and encumberane are still going to suck if /nin shadows can't prevent it.
*edit* how many effects get dispelled at a time? is hidding buffs behind a ***ton of junk buffs like fenrirs ecliptic growl a option?
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Game: FFXI
Posts: 71
By Asura.Cordyfox 2021-02-12 02:26:06
PUP x2 / COR x2 / RNG x2 works wonders. Mix of REMAs, CORs/RNGs had both Last Stand and their elemental WSes ready. Buttery smooth. One PUP is ideally /RDM for Flurry.
Serveur: Asura
Game: FFXI
Posts: 40
By Asura.Kronkeykong 2021-02-12 23:31:21
RUN / RDM / BRD / NIN / COR / COR(DP)
Got kills down to 6:15 (With buff time.)
RUN 3 fire Runes 1st half.
Both CORs attack Blazenaught, Ninja attacks Frostnaught, RUN supertanks. RDM Debuffs with Paralyze/Blind/Frazzle etc. Dark Therenody on Blazenaught.
Manafont Procs: NIN runs away, CORs split 1 Magic 1 Physcial, RUN saves Vallation / Liement / One for All for Manafont, RDM Prioritizes healing/Shell V due to stuns on RUN, BRD spams Ice Carol to ensure survival with the Paralyze.
Post-Manafont, RUN 3 Dark Runes. Gambit/Rayke Blazenaught. DP Cor starts to do 70k~ Leadens for duration, COR/NIN make Radiance on Frostnaught. If RUN loses hate to NIN skillchains during this, it shouldn't matter, shadow tanking is easy.
EZ. Hard to pug this speed probably though.
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Asura.Jdove
Serveur: Asura
Game: FFXI
By Asura.Jdove 2021-02-13 01:40:51
Inb4 x2 Smn phys and magical BP Zerg with AC. conduit doesn't work in ambuscade. there is a 5 second window after a bloodpact where any bloodpact following is massively nerfed.
This is new. All the old Ambuscades didn't have the bp damage nerf. The other "New" one that came out recently had the BP nerf and this one does, all the older ones don't. Anything newly added is going to have the bp nerf.
Serveur: Odin
Game: FFXI
Posts: 6
By Odin.Zackily 2021-02-13 03:00:30
Hello everyone,
i´m with Deridjian and we are still testing Ambuscade.
But i´m sure it is the tactic like with Cerberus (Salvage II)
When you do too much Physical dmg on Frost, he gets DT- on physical which can be neglected with magic dmg (low or high still testing).
We used Geo for low tier magic Spells
The same (revers) goes for Blaze. Too much Magic dmg, and he gets DT- on magical which can be neglected with melee attacks (Melee WS).
In our Normal run, we had 2 PUP (tank), COR,THF,GEO and Apu.
We splittet the group.
PUP+COR on Blaze / PUP,THF,GEO on Frost
Because of too much dmg on Frost, THF changed to Blaze and opened Darkness for COR.
We had no dmg problems even though we are not best equipped. Last thing we have to figure out for ourself is, how to disable manafont.
Greetings
Zackily
Serveur: Asura
Game: FFXI
Posts: 142
By Asura.Neojuggernautx 2021-02-13 10:00:44
Just been doing this with PLD (Aegis/Burt), Rng (Gastra), Cor (Fomal), Geo (idris), Brd (REA), Whm.
It's pretty slow but totally mindless once set up. Just put Cor on the physical giant, and spam away with Last Stand. Other Ironclad, put Rng on it and spam TF. Geo is doing indi-fury/geo-acumen and flurry the DDs. Cor rolls wizard's roll and samurai roll. Brd doin HM, Minuet, Prelude x2 (another Minuet if using CC). Kill speed is about 17 mins. Not terrible and the PLD can just hold these all day long and probably grab an Arnold Palmer at the same time.
The ironclads are killed at same pace. Only way I can think of speeding this up is swapping WHM with RDM for flurry II
Asura.Bippin
Serveur: Asura
Game: FFXI
Posts: 1090
By Asura.Bippin 2021-02-13 10:04:26
Shouldn't need that much RACC FYI, normally fine on COR with just HM and Food
Asura.Wotasu
Serveur: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-02-13 10:07:34
We did Run Rdm Geo Brd Cor Cor. 13min clear after 3rd attempt. Same buffs as everyone mostly. The Haste2/Flurry2 and refresh3 were nice tho.
BG Ambuscade Archive:
Old Thread:
Key Items:
Arcana
Fei'yin HP#2: 3 weapons right in front of crystal
Upper Delkfutt's Tower #1: Lots of pots if you drop down a floor
Ifrit's Cauldron #1: couple of bombs in front of crystal
Videos:
Kaggra NINx2 PT VD 6min (JP): https://youtu.be/x2zwHBQNAu8
Logical NIN SOLO N - RDM SOLO E/VE (NA): https://youtu.be/XI-axEq3tkY
Kaggra RDM SOLO E (JP): https://youtu.be/7OyuSI8BZO4
Lute NIN SOLO E (JP): https://youtu.be/a3oHj17ZuuY
Lute SAM SOLO E (JP): https://youtu.be/InVuMnRKFFU
Key Notes:Frostlad:
Cyclone Turbine: High area of effect damage, dispel, <20 range
Seismic Impact: AoE Slow, Terrorize, high damage, hate reset
Arm Cannon: AoE fire damage, Max HP/Max MP down
Incinerator: Conal fire damage, burn
Scapula Beam: AoE damage, all stats down
Eradicator: AoE damage, weakness, <20 range
Ballistic Kick: Conal damage, hate reste, Encumbrance
Blazelad:
Strategies:
Very Difficult
Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.
Two shooty boys, one doing Last Stand on Frostlad and the other doing Leaden Salute on Blazelad. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.
The problem? It took 15 minutes and our COR's are geared to the teeth with full REMA buffs from the BRD and GEO.
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.
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