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Lamia Ambuscade V1
By tyalangan 2021-01-12 09:42:53
BG Ambuscade Archive:
https://www.bg-wiki.com/bg/Ambuscade_Archive#Lamiae
Old Thread:
https://www.ffxiah.com/forum/topic/52774/ambuscade-vol1-september/6/#3559673
Key Item Locations:
Videos:
Logical NIN,RDM Solo VE/E: https://youtu.be/yZF1G5HxCv0
Sironeko MNK Solo E (JP): https://youtu.be/jsVkQ9dzGfM
Kaggra RDM Solo D (JP): https://youtu.be/3qk2RrNxY10
Ruaumoko PUP/SMN PT VD: https://youtu.be/QQzhA4F-ALM
Demhar Ranged PT VD: https://youtu.be/S884leR7iBM
Key Notes:
Bozzetto Freyja: ~600k
Weak to piercing damage.
At lower HP, a Lamia will gain a regain effect.
If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.
Every 25% HP lost on the Freyja will cause all enemies to simultaneously use Eagle Eye Shot.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura. This causes the Freyja to begin ignoring enmity and changing targets.
The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Pinning Shot: AoE Physical Damage damage and Bind.
Shadow Thrust: Single target Physical Damage damage.
Draw In: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja.
Petrifying(Edifying) Dance: AoE Magical Damage Terror and hate reset if directly facing Freyja.
Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Freyja.
Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing Freyja.
-----------
Bozzetto Skathi: ~550k
Weak to Blunt blunt damage.
Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam Blight(Noxious) Dance. If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.
This causes Skathi to begin ignoring enmity and changing targets.
The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Shadow Thrust: Single target Physical Damage damage.
Calcifying Deluge: Conal Physical Damage damage and Petrification.
Divine Retribution: AoE 15' Physical Damage Damage, Petrification, and hate reset.
Blight(Noxious) Dance: AoE Magical Damage Element: Earth Petrification and 300/tic poison if directly facing Skathi.
Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Skathi.
Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing the Skathi.
----------
Bozzetto Frigg: ~480k
Weak to Slashing slashing damage.
Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam Raqs Baladi Dance.
Very Difficult:
- The Bozzetto Frigg will repetitively use Raqs Baladi Dance whether Freyja has been defeated or not.
- Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.
- Has an additional effect "Petrification" on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.
This causes Frigg to begin ignoring enmity and changing targets.
The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Beware that this will also work on pets, so if you're using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Raqs Baladi Dance: AoE 15' Magical Damage Element: Light Gaze charm and Burn if directly facing Frigg.
Chastening(Chasting) Disregard: AoE 15' Magical Damage Amnesia and Mute if not directly facing Frigg.
Strategies:Easy:
Very Difficult:
Ranged Method: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH
- Buffs:
- COR: SAM / Chaos
- BRD: Honor March / Archer Prelude / Minuet x2
- WHM: Barstonra / Barpetra
- Strategy: Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance. Kill order: Freyja > Skathi > Frigg Dia II followed up with light shot x2 Just before Freyja goes down PLD uses Fealty
Co Tank/PUP Method: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP
- Buffs:
- COR: Samurai / Chaos rolls, and Tactician / Hunter if using second COR.
- BRD: Honor March, Minuet x2, Archer's Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.
- Strategy: PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.
SMN Burn: Just did one sucessful VD run on SMN burning. Later gonna do more to see how robust is this strat.
RUN SMN SMN SMN GEO COR (mule, leech) The COR is just a roll leech mule, probably can be swapped by another more effective party. Anyway, he used crooked beast plus drachen.
2 nirvana SMN uses Ramuh > Voltstrike.
The third SMN, can be any, uses Cait Sith for mewing burn.
RUN enter, grab everyone and uses sentinel (i used /PLD) then battuta followed by Elemental Sforzo.
GEO bolstered uses Frailty, i used Torpor but im considering to swap for Barrier, Wilt or Regen, because the EES have been doing considerably dmg on my RUN.
Just burn it as fast as you can just staying alert to swap target as soon as the current one dies. I used Freya, then any other one because Mewing Lullaby prevented any TP move during the fight.
Risks noticed: if EES kills tank, kills pet in case you lose hate or you lack dps. In my run, i finished barely by the time my conduit wore off. Maybe with practice i can better swap my target as soon as it dies. To mitigate this last risk, you can choose the less troublesome add to deal with after conduit if you consider it will wear off before finishing the fight, or drop the COR for another dps. Another improvement i will do is probably changing Ramuh x2 to Ramuh + Siren, to speed up Freyas kill (weak to piercing).
Standard PT Setup: Tank, multi-damage-type DD (Piercing/Blunt/Slashing) [not essential but speeds things up], COR, BRD/WHM, GEO (optionally another multi-damage DD), WHM.
Eg: PLD/BLU - WAR - COR/NIN - GEO/RDM - BRD/WHM - WHM/SCH
BRD and WHM may want to prioritise a debuff each between Poison and Petrify for an easy life, Divine Caress is very powerful here.
Buffs: Marchx2, Mad, (Min5 if 4th song available), Chaos/SAM, Indi-Barrier/Geo-Frailty/eIndi-Wilt (bubbles may vary with support/buff combos).
Pull boss + adds to corner, stay facing as much as possible outside of required turn-arounds.
DD(s) and COR position behind mobs, COR should ideally be meleeing for TP even if using LastStand in case of hate reset.
Mages position out of range behind DD(s)/CORs.
Bozzetto Freyja (Piecring: LastStand/Impulse Drive) > Bozzetto Skathi [Tomahawk if WAR?] (Blunt: LastStand/H2H) > Bozzetto Frigg (Slashing: SavageBlade/Upheaval etc)
[+]
By tyalangan 2021-01-12 10:53:39
On the old thread several people stated there is a new hate reset move for Freyja and Skathi as well as a new petrify move for Skathi. However, on the BG page it states they have hate reset aura already and Skathi has a petrify move already. Did they change the aura to an actual move?
*** hell...
They've added hate reset attacks to two of the Lamia.
Freyja: Edifying Dance
Skathi: Heaven's Arrows
Frigg: Didn't see one used.
Someone that has run this new one let me know if they still have the aura AND a new hate reset move or if it was just changed to the named moves above.
Asura.Shiraj
Serveur: Asura
Game: FFXI
Posts: 1091
By Asura.Shiraj 2021-01-12 11:01:28
Someone that has run this new one let me know if they still have the aura or if it was changed to the named moves above.
Aura is still there, however just new stuff been added. The hate reset is weird. Some runs I have 0 hate resets used, other runs I get spammed non-stop.
Phoenix.Logical
Serveur: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-01-12 11:51:53
FYI... Noxious Dance is AOE, so your trust will get hit with it even if behind her since they are technically facing her. Makes soloing it this month even on Easy very challenging.
Leviathan.Isiolia
Serveur: Leviathan
Game: FFXI
Posts: 472
By Leviathan.Isiolia 2021-01-12 12:13:11
Aura is still there, however just new stuff been added. The hate reset is weird. Some runs I have 0 hate resets used, other runs I get spammed non-stop.
Same job/trust setup, or is it possibly reacting to buffs or enfeebles or something?
Asura.Shiraj
Serveur: Asura
Game: FFXI
Posts: 1091
By Asura.Shiraj 2021-01-12 12:24:48
Leviathan.Isiolia said: »Same job/trust setup, or is it possibly reacting to buffs or enfeebles or something?
Everything is the same.
I was 3 boxing helping friend get clears and he was using brd + geo x2, for 2 runs. Both runs had complete opposite results of how mobs reacted. One was hate reset spamming Noxious Dance non-stop, other was smooth, not a single Noxious dance was used.
Edit: I told him to not do geo spells on Freyja, only Frigg/Skathi
Cerberus.Tikal
Serveur: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2021-01-12 15:19:50
So is there any way to handle this as a melee class or does D+ require just ranged DPS?
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2021-01-12 15:24:01
Can be done with meree just requires excellent turning skills - at and away.
aka; can't be done
Serveur: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2021-01-12 15:37:21
Had 2x wind runes and barstone/barpetrify on RUN and I was able to resist most of the petrify on VD
[+]
Fenrir.Kaldaek
Serveur: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-01-12 16:03:39
I would assume this can still be smashed with pup pup run smn cor geo?
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2021-01-12 16:40:14
This may be me not recalling, but the gazes seem MUCH slower
Could be just that slow on VE, but it was an effortless solo VE
By Pantafernando 2021-01-12 17:00:53
Just did one sucessful VD run on SMN burning. Later gonna do more to see how robust is this strat.
RUN SMN SMN SMN GEO COR (mule, leech)
The COR is just a roll leech mule, probably can be swapped by another more effective party. Anyway, he used crooked beast plus drachen.
2 nirvana SMN uses Ramuh > Voltstrike. The third SMN, can be any, uses Cait Sith for mewing burn.
RUN enter, grab everyone and uses sentinel (i used /PLD) then battuta followed by Elemental Sforzo.
GEO bolstered uses Frailty, i used Torpor but im considering to swap for Barrier, Wilt or Regen, because the EES have been doing considerably dmg on my RUN.
Just burn it as fast as you can just staying alert to swap target as soon as the current one dies. I used Freya, then any other one because Mewing Lullaby prevented any TP move during the fight.
Risks noticed: if EES kills tank, kills pet in case you lose hate or you lack dps. In my run, i finished barely by the time my conduit wore off. Maybe with practice i can better swap my target as soon as it dies.
To mitigate this last risk, you can choose the less troublesome add to deal with after conduit if you consider it will wear off before finishing the fight, or drop the COR for another dps.
Another improvement i will do is probably changing Ramuh x2 to Ramuh + Siren, to speed up Freyas kill (weak to piercing).
According to my dmg dealt, mobs HP are approximately:
Freyja 600k
Skathi 550k
Friggs 480k
[+]
Pandemonium.Zeto
Serveur: Pandemonium
Game: FFXI
Posts: 368
By Pandemonium.Zeto 2021-01-12 17:28:51
Any reason you didn't bring PLD since mew spam means EES is the only scary thing and Invincible makes you well... invincible to it? And Intervene should help protect Ramuhs if hate is lost.
[+]
By Pantafernando 2021-01-12 17:56:01
Its a good idea, its just that RUN is my go-to tank, and i didnt consider other options.
Serveur: Asura
Game: FFXI
Posts: 16
By Asura.Akkarinn 2021-01-12 18:30:12
~:: Lamia Ambu ::~
5~6 minute VDs. Should work on any difficulty.
Disclaimers: Requires knowledge of TP moves, some turning ability & does not require the use of any 1-hours/SPs.
Tank, multi-damage-type DD (Piercing/Blunt/Slashing) [not essential but speeds things up], COR, BRD/WHM, GEO (optionally another multi-damage DD), WHM.
Eg: PLD/BLU - WAR - COR/NIN - GEO/RDM - BRD/WHM - WHM/SCH
BRD and WHM may want to prioritise a debuff each between Poison and Petrify for an easy life, Divine Caress is very powerful here.
Buffs: Marchx2, Mad, (Min5 if 4th song available), Chaos/SAM, Indi-Barrier/Geo-Frailty/eIndi-Wilt (bubbles may vary with support/buff combos).
Pull boss + adds to corner, stay facing as much as possible outside of required turn-arounds.
DD(s) and COR position behind mobs, COR should ideally be meleeing for TP even if using LastStand in case of hate reset.
Mages position out of range behind DD(s)/CORs.
Bozzetto Freyja (Piecring: LastStand/Impulse Drive) > Bozzetto Skathi [Tomahawk if WAR?] (Blunt: LastStand/H2H) > Bozzetto Frigg (Slashing: SavageBlade/Upheaval etc)
Multi-step possible but challenging given the amount of turning going on for TP moves.
Please don't judge my epic text-pic skills. Cheers!
Code
Hi, I'm a derpy tank facing my mobs...
O/
/|
/ \
...these are my mobs...
>-/-@ >-/-@ >-/-@
Hey der, we're a DD and COR...and a bubble mage.
O O
/|\ #:-) /|\
/ \ / \
Plz, plz halp. WHM and BRD.
#:-) #:-) - Hi, uwansongmayn?
By eeternal 2021-01-12 19:06:28
4-5 mins clear if it helps people..
RUN tanks Bozzetto Skathi and Bozzetto Frigg.. DDs take Bozzetto Freyja 15 yalms away zerg it while making sure facing away if it uses Petrifying Dance..
then all DDs face Bozzetto Skathi and Bozzetto Frigg and just zerg while making sure facing away on Raqs Baladi Dance... I don't really care about Chastening Disregard (Amnesia) MNK AM3 Vere just demolishes it.
Easy month if people pay attention
[+]
Fairy.Trig
Serveur: Fairy
Game: FFXI
Posts: 83
By Fairy.Trig 2021-01-12 22:45:07
On the old thread several people stated there is a new hate reset move for Freyja and Skathi as well as a new petrify move for Skathi. However, on the BG page it states they have hate reset aura already and Skathi has a petrify move already. Did they change the aura to an actual move?
*** hell...
They've added hate reset attacks to two of the Lamia.
Freyja: Edifying Dance
Skathi: Heaven's Arrows
Frigg: Didn't see one used.
Someone that has run this new one let me know if they still have the aura AND a new hate reset move or if it was just changed to the named moves above.
Pretty sure they just changed the names. Also I think I found out the gimmick to avoid Edifying Dance (on D at least):
- WS below 2000, Freyja uses Petrification
- WS above 2000, Freyja uses Edifying Dance (15 sec terror, hate reset)
Sure speeds up the runs when you aren't chasing after her.
Serveur: Asura
Game: FFXI
Posts: 325
By Asura.Biglovin 2021-01-12 22:52:50
Just did one sucessful VD run on SMN burning.
Interested to see how replacing the cor with a 4th smn and have 1 each on a mob with one just doing mewing. Think 1 smn per mob would be able to kill each? (ramuh on slashing mob and siren on piercing mob)
By Ruaumoko 2021-01-13 02:23:13
YouTube Video Placeholder
PUP, PUP, SMN, SMN, PLD, COR
Overdrive on the Sharpshot turns this Ambuscade into a turkey shoot.
[+]
Asura.Jdove
Serveur: Asura
Game: FFXI
By Asura.Jdove 2021-01-13 05:33:24
Anyone know if odyllic subterfuge will prevent the petrify?
Ragnarok.Akkarinn
Serveur: Ragnarok
Game: FFXI
Posts: 101
By Ragnarok.Akkarinn 2021-01-13 05:56:02
Anyone know if odyllic subterfuge will prevent the petrify?
I'd imagine it would greatly improve ability to resist when combined with runes/bars etc. However, given that subterfuge is single target and all three mobs are capable of petrifying not sure how useful that would be? Unless we're talking about just the en-effect.
Asura.Jdove
Serveur: Asura
Game: FFXI
By Asura.Jdove 2021-01-13 06:05:14
My idea was have 2 rune fencer's 2 smn a pup and a geo, have the pup kite frigg and 1 smn and 1 rune fencer (maybe even sub smn for mew) on each of the other 2 mobs pull them both into the bubble each run pops odyllic and both smn's 1hr each of the mobs not being kited, using different avatars according to the mobs weakness. Run can mew to keep tp down just for the hell of it but maybe not really necessary if the plan works. Also geo would be the healer.
Anyone think this could work? (whole point of odyllic is to stop the pets from getting petrified)
By Pantafernando 2021-01-13 07:04:44
Just did one sucessful VD run on SMN burning.
Interested to see how replacing the cor with a 4th smn and have 1 each on a mob with one just doing mewing. Think 1 smn per mob would be able to kill each? (ramuh on slashing mob and siren on piercing mob)
Its not a good idea having one avatar per mob as Freyja has higher HP so she can die after adds, what, according to testimonies, gonna force them to respawn.
Eventually, im already looking for alternatives, maybe dropping the mewing SMN for two /SMN with mew or even two /DRK for absorb-tp making the 4-man party, the ideal setup for mules leeching. Dropping also Ramuhs for Sirens as the highest HP mob is weaker to piercing, plus they can recover in case one EES goes to them.
By SimonSes 2021-01-13 07:16:43
even two /DRK for absorb-tp making the 4-man party
Does that even work? It works for Lilith, because she has floored resist to darkness in first form, but I doubt /drk absorb works on anything ilvl without such mechanic.
By Pantafernando 2021-01-13 07:23:37
I would need to test but indeed, i shouldnt have mention if i never tried.
And im also developing another strat to cut off totally the need of burning mew, gonna post if i suceed.
Phoenix.Logical
Serveur: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-01-13 14:00:41
Definitely a very annoying month for solo'ers. If anyone wants to take on VE or Easy solo here are some strategies you can use. Party strategies also discussed. Have a good month all!
YouTube Video Placeholder
[+]
Asura.Shiraj
Serveur: Asura
Game: FFXI
Posts: 1091
By Asura.Shiraj 2021-01-13 14:19:37
This may be me not recalling, but the gazes seem MUCH slower
Could be just that slow on VE, but it was an effortless solo VE
I have been thinking the same thing. I've been 3 boxing VD using 2 chars on react and manually turning on main char which is DD, and the time required to turn 100% feels slower than what it was a year or 2 ago. They've definitely changed it.
Serveur: Odin
Game: FFXI
Posts: 219
By Odin.Demhar 2021-01-14 01:22:02
YouTube Video Placeholder
RNG COR COR BRD RDM RUN
Asura.Essylt
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Essylt 2021-01-14 01:39:14
Why RDM instead of a GEO (BRD probably wouldn't need to use soul voice with another defense debuff)?
Serveur: Odin
Game: FFXI
Posts: 219
By Odin.Demhar 2021-01-14 01:44:59
Why RDM instead of a GEO (BRD probably wouldn't need to use soul voice with another defense debuff)? didn't have geo in this run but yes GEO would work well too. Although I love Flurry II so that speeds things up a lot
Can also get Flurry II outside before entering with naturalist roll on then switch to geo and that would be great
BG Ambuscade Archive:
https://www.bg-wiki.com/bg/Ambuscade_Archive#Lamiae
Old Thread:
https://www.ffxiah.com/forum/topic/52774/ambuscade-vol1-september/6/#3559673
Key Item Locations:
Videos:
Logical NIN,RDM Solo VE/E: https://youtu.be/yZF1G5HxCv0
Sironeko MNK Solo E (JP): https://youtu.be/jsVkQ9dzGfM
Kaggra RDM Solo D (JP): https://youtu.be/3qk2RrNxY10
Ruaumoko PUP/SMN PT VD: https://youtu.be/QQzhA4F-ALM
Demhar Ranged PT VD: https://youtu.be/S884leR7iBM
Key Notes:
Bozzetto Freyja: ~600k
Weak to piercing damage.
At lower HP, a Lamia will gain a regain effect.
If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.
Every 25% HP lost on the Freyja will cause all enemies to simultaneously use Eagle Eye Shot.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura. This causes the Freyja to begin ignoring enmity and changing targets.
The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Pinning Shot: AoE Physical Damage damage and Bind.
Shadow Thrust: Single target Physical Damage damage.
Draw In: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja.
Petrifying(Edifying) Dance: AoE Magical Damage Terror and hate reset if directly facing Freyja.
Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Freyja.
Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing Freyja.
-----------
Bozzetto Skathi: ~550k
Weak to Blunt blunt damage.
Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam Blight(Noxious) Dance. If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.
This causes Skathi to begin ignoring enmity and changing targets.
The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Shadow Thrust: Single target Physical Damage damage.
Calcifying Deluge: Conal Physical Damage damage and Petrification.
Divine Retribution: AoE 15' Physical Damage Damage, Petrification, and hate reset.
Blight(Noxious) Dance: AoE Magical Damage Element: Earth Petrification and 300/tic poison if directly facing Skathi.
Petrifaction: Conal Magical Damage Element: Earth Petrification if directly facing Skathi.
Imperiling(Implaing) Disregard: AoE 15' Magical Damage Element: Earth Petrification and 3-count Doom if not directly facing the Skathi.
----------
Bozzetto Frigg: ~480k
Weak to Slashing slashing damage.
Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam Raqs Baladi Dance.
Very Difficult:
- The Bozzetto Frigg will repetitively use Raqs Baladi Dance whether Freyja has been defeated or not.
- Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.
- Has an additional effect "Petrification" on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.
If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.
This causes Frigg to begin ignoring enmity and changing targets.
The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal.
Beware that this will also work on pets, so if you're using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.
Uses the following moves:
Tail Slap: Conal Physical Damage damage and Stun.
Raqs Baladi Dance: AoE 15' Magical Damage Element: Light Gaze charm and Burn if directly facing Frigg.
Chastening(Chasting) Disregard: AoE 15' Magical Damage Amnesia and Mute if not directly facing Frigg.
Strategies:Easy:
Very Difficult:
Ranged Method: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH
- Buffs:
- COR: SAM / Chaos
- BRD: Honor March / Archer Prelude / Minuet x2
- WHM: Barstonra / Barpetra
- Strategy: Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance. Kill order: Freyja > Skathi > Frigg Dia II followed up with light shot x2 Just before Freyja goes down PLD uses Fealty
Co Tank/PUP Method: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP
- Buffs:
- COR: Samurai / Chaos rolls, and Tactician / Hunter if using second COR.
- BRD: Honor March, Minuet x2, Archer's Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.
- Strategy: PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.
SMN Burn: Just did one sucessful VD run on SMN burning. Later gonna do more to see how robust is this strat.
RUN SMN SMN SMN GEO COR (mule, leech) The COR is just a roll leech mule, probably can be swapped by another more effective party. Anyway, he used crooked beast plus drachen.
2 nirvana SMN uses Ramuh > Voltstrike.
The third SMN, can be any, uses Cait Sith for mewing burn.
RUN enter, grab everyone and uses sentinel (i used /PLD) then battuta followed by Elemental Sforzo.
GEO bolstered uses Frailty, i used Torpor but im considering to swap for Barrier, Wilt or Regen, because the EES have been doing considerably dmg on my RUN.
Just burn it as fast as you can just staying alert to swap target as soon as the current one dies. I used Freya, then any other one because Mewing Lullaby prevented any TP move during the fight.
Risks noticed: if EES kills tank, kills pet in case you lose hate or you lack dps. In my run, i finished barely by the time my conduit wore off. Maybe with practice i can better swap my target as soon as it dies. To mitigate this last risk, you can choose the less troublesome add to deal with after conduit if you consider it will wear off before finishing the fight, or drop the COR for another dps. Another improvement i will do is probably changing Ramuh x2 to Ramuh + Siren, to speed up Freyas kill (weak to piercing).
Standard PT Setup: Tank, multi-damage-type DD (Piercing/Blunt/Slashing) [not essential but speeds things up], COR, BRD/WHM, GEO (optionally another multi-damage DD), WHM.
Eg: PLD/BLU - WAR - COR/NIN - GEO/RDM - BRD/WHM - WHM/SCH
BRD and WHM may want to prioritise a debuff each between Poison and Petrify for an easy life, Divine Caress is very powerful here.
Buffs: Marchx2, Mad, (Min5 if 4th song available), Chaos/SAM, Indi-Barrier/Geo-Frailty/eIndi-Wilt (bubbles may vary with support/buff combos).
Pull boss + adds to corner, stay facing as much as possible outside of required turn-arounds.
DD(s) and COR position behind mobs, COR should ideally be meleeing for TP even if using LastStand in case of hate reset.
Mages position out of range behind DD(s)/CORs.
Bozzetto Freyja (Piecring: LastStand/Impulse Drive) > Bozzetto Skathi [Tomahawk if WAR?] (Blunt: LastStand/H2H) > Bozzetto Frigg (Slashing: SavageBlade/Upheaval etc)
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