True, but it is normally expressed as being multiplied at the end. I just thought it was strange to express it this way. It could be as fTP or as its own buff - how would we know? It is believed to be its own multiplier. Why do we say the same about relics then too?
you would know as he clearly wrote in in parenthesis to explain why he did it
Quote: "Applied 15% Naegling bonus here for 12.79375 fTP"
Normal is a dangerous value to use.
Normal people dont get percentage vs percentage points that well.
Saying it "in the end" it not necessarily correct either if we do look into the order of factors in the code. I dont think anyone really know if it applied in the beginning, the middle, or the end, coding wise. We just know how the results are and built a fitting model.
also I cant answer you why people are saying stuff they are. but im guess the add any NEW factor introduced as "in the end" cause that how they would write it down in their model and/or it makes it easier for people that are not that well with understanding math to get its a separate factor.
the bottom line is still
The math was correct.
You questioned it. you got the explanations
Nothing in either of our posts implied we thought the math would be different - just discussing where it is actually calculated in the game. I don't know how people came to the conclusion that it is its own multiplier when it could be an fTP multiplier (the outcome is the same, that's not the query).
you said you get and then you ask a question indicating you dont.
It does not matter as long as as in individual factor in a row of factors.
There is no difference. That is how math works
Its like asking if a zebra is black with white stripes or white with black stripes.