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Qutrub Ambuscade V1
Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2022-06-10 14:37:42
How is the SMN kiting adds in that video?
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2022-06-10 14:43:19
It's a pld/smn
Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2022-06-10 14:45:45
That's pretty wild. But why? Is /SMN of any actual benefit or were they just trying to PUSH IT TO THE LIMIT with some fenrir buffs or something?
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2022-06-10 14:47:29
Mew from /smn will still land. Kite ~55 seconds, mew, kite till dead. (if needed)
also yes, all the little 1% optimizations
(the regain is now doubled)
Phoenix.Logical
Serveur: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2022-06-10 16:33:55
Usual Video going over both solo and party strategies and a Normal Solo Battle Example. Pretty fun month for different strategies. YouTube Video Placeholder
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Asura.Jdove
Serveur: Asura
Game: FFXI
By Asura.Jdove 2022-06-10 23:35:36
nvm the /smn just get a real 1
Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 00:24:48
Looking for people to confirm this.
Adjustments to make:
For those engaging the main boss, need a curaga (1 or 2, I think probably curaga 2, I think curaga doesnt cure enough) to maintain enough hp after the tp moves in the last phase, while not feeding excessive hp back to the boss
Kiting remains the same, even if regain is higher. However, to hold the adds stationary, /SMN will no longer suffice and requires a main SMN to ensure they don't reach 1000 TP
Otherwise, the fight should remain somewhat the same, missing anythign else?
Just theory crafting because people in LS aren't on over the weekend so can't actually try it lol.
Bahamut.Shozokui
Serveur: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-06-11 00:37:29
Unless I'm maximum retard, (which is possible), this fight is dumb. They did the opposite of what they tried to do and made it the most infuriating horseshit in the game.
-1 SE, play your game for 5 minutes before releasing an update.
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Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 01:23:44
Unless I'm maximum retard, (which is possible), this fight is dumb. They did the opposite of what they tried to do and made it the most infuriating horseshit in the game.
-1 SE, play your game for 5 minutes before releasing an update.
There's definitely some logic to what you said.
I agree with you that they *** with the core mechanic of the fight, which is to make it a shadow or die fight, while trying to be safe and curing will prolong or make the fight impossible to complete.
With the current power creep, I think it's definitely possible to throw curaga 2 when the tp move goes off to ensure the next one doesn't kill you, but it drags out the fight... I think the only way to make it faster is to use jobs like MNK or WAR or other jobs that have very high white dmg, since this will increase the ratio of dmg per swing. Jobs like BRD, COR, or other SB-spamming jobs with low white dmg will make this fight very painful lol.
Anyways, not impossible, but definitely a lot more painful.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2685
By Carbuncle.Maletaru 2022-06-11 01:34:27
So uh...we've got it below 30% and are handling the aoe drain move. We've got the adds separated, being tanked, and being mewed every 21 seconds.
But sometimes the boss decides he's going to stop attacking the DDs and run over to the tank and use triple reversal and kill us.
Anyone have any idea what's happening?
Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 01:40:10
Carbuncle.Maletaru said: »So uh...we've got it below 30% and are handling the aoe drain move. We've got the adds separated, being tanked, and being mewed every 21 seconds.
But sometimes the boss decides he's going to stop attacking the DDs and run over to the tank and use triple reversal and kill us.
Anyone have any idea what's happening?
Where is your tank holding the adds? I believe if the tank is holding them more than 30 (maybe 50) yalms away, the boss will never run to the tank wutever the tank does, because the tank will not generate additional enmity on the boss's list.
Give it a shot?
Bahamut.Shozokui
Serveur: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-06-11 01:53:16
So, 6 stupid hours later, we have a pretty reliable 7 minute clear (from enter, not from buff).
PLD, SMN, RDM, COR, NIN, BRD was the setup as described above.
Save yourself the heartache trying to kite and just full time mew the horeshit adds. They can table turn you for 9 miles away.
Then the big gimmick on the horseshit boss is:
- 100-60 - nothing, kill. Do skillchains to make it fast
- 60-30 - prioritize shadows after they've been AoE dispelled 900 times in a row, because if you don't, he'll flip on you after an auto and kill you. Mambo helps here.
- 30-0 - Leave your RDM out in BFE, > 15 yalms. Use curaga 1, nothing more, nothing less. After he abosrbs, curaga. Keep shadows and be ready for when he inevitably hate resets and have provoke or a weaponskill ready to snap it back. Oh btw, if you fail to curaga and get everyone above 10%, they all instant die because you left them too low.
Paladin make sure to maintain reprisal or pallisade. Put the stupid adds with a wall on your right side, block everything or feed them TP and get table flipped.
I'm incensed by this fight.
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Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 02:01:00
So, 6 stupid hours later, we have a pretty reliable 7 minute clear (from enter, not from buff).
PLD, SMN, RDM, COR, NIN, BRD was the setup as described above.
Save yourself the heartache trying to kite and just full time mew the horeshit adds. They can table turn you for 9 miles away.
Then the big gimmick on the horseshit boss is:
- 100-60 - nothing, kill. Do skillchains to make it fast
- 60-30 - prioritize shadows after they've been AoE dispelled 900 times in a row, because if you don't, he'll flip on you after an auto and kill you. Mambo helps here.
- 30-0 - Leave your RDM out in BFE, > 15 yalms. Use curaga 1, nothing more, nothing less. After he abosrbs, curaga. Keep shadows and be ready for when he inevitably hate resets and have provoke or a weaponskill ready to snap it back. Oh btw, if you fail to curaga and get everyone above 10%, they all instant die because you left them too low.
Paladin make sure to maintain reprisal or pallisade. Put the stupid adds with a wall on your right side, block everything or feed them TP and get table flipped.
I'm incensed by this fight.
Thank you for sharing, this is what I had in mind when theory crafting.
Question, when I was randomly testing what curaga to use with pugs, the move was doing around 400-500 on targets with ~2000 HP. What was your observation? Because that, I opted to use curaga II, since someone died when I used curaga I.
Any insight would be helpful.
Bahamut.Shozokui
Serveur: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-06-11 02:02:59
the move was doing around 400-500 on targets with ~2000 HP.
It's percentage-based, like Graviga in other FF games. Only way to die from it is to be < 10% HP or let your shadows fall and get auto'd. The higher your group's HP is, the more it heals the boss making it unkillable if you heal too much.
Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 02:06:32
the move was doing around 400-500 on targets with ~2000 HP.
It's percentage-based, like Graviga in other FF games. Only way to die from it is to be < 10% HP or let your shadows fall and get auto'd. The higher your group's HP is, the more it heals the boss making it unkillable if you heal too much.
Yeah I knew from patch note it would be % based, but maybe the person that died just died from something stupid, not necessarily my curaga I.
Ok, looking forward to trying this out. Appreciate it.
By SimonSes 2022-06-11 03:38:59
Unless I'm maximum retard, (which is possible), this fight is dumb. They did the opposite of what they tried to do and made it the most infuriating horseshit in the game.
-1 SE, play your game for 5 minutes before releasing an update.
Cant you just kill adds?
Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 03:42:22
Unless I'm maximum retard, (which is possible), this fight is dumb. They did the opposite of what they tried to do and made it the most infuriating horseshit in the game.
-1 SE, play your game for 5 minutes before releasing an update.
Cant you just kill adds?
I believe that remains an option, but I don't think it's within the realm of reality to keep that strat under 10min.
I am not 100% sure tho.
By SimonSes 2022-06-11 03:50:43
Kaggra did D solo on RDM.
He killed 2x DRK adds and left 2xBLM at 1%HP and only 2xDRK spawned at 30%. He killed those BLM left at 1% and used DRKs as TP battery to kill the boss with just WSs. Is there some gimmick that wouldnt allow to replicate that as party in VD?
Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 04:03:16
Kaggra did D solo on RDM.
He killed 2x DRK adds and left 2xBLM at 1%HP and only 2xDRK spawned at 30%. He killed those BLM left at 1% and used DRKs as TP battery to kill the boss with just WSs. Is there some gimmick that wouldnt allow to replicate that as party in VD?
I do not believe so.
I believe an optimal strategy would be to bring them all low before bringing the boss to 30%, since any killed before then will respawn.
Probably just requires more coordination than anything.
By SimonSes 2022-06-11 04:06:48
Leaving 2 to TP on seems more useful, because you can completely avoid drain spam and keep HP high too.
Bahamut.Shozokui
Serveur: Bahamut
Game: FFXI
Posts: 460
By Bahamut.Shozokui 2022-06-11 04:55:46
Swapping the NIN out with an Ukon WAR would make the same strat probably a 4-5min kill. I was getting 70-80k attack rounds with mine in early attempts. Killing, or controlling adds sounds toxic af.
Asura.Otomis
Serveur: Asura
Game: FFXI
Posts: 166
By Asura.Otomis 2022-06-11 07:05:38
How are folks countering triplus attack with super tank?
Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 09:07:56
How are folks countering triplus attack with super tank?
If you mean Triple Reversal, a.k.a. the move that can 1-shot your tank. the two main ways are
A SMN main to Mewing Lullaby the adds every 21s to prevent them from reaching 1000 TP
Kiting, which is less reliable and relies on your tank knowing how to bait the mobs into taking the longest path. Also silencing the astrologers if extremely helpful, if not mandatory, to allow successful kiting.
Asura.Otomis
Serveur: Asura
Game: FFXI
Posts: 166
By Asura.Otomis 2022-06-11 09:26:43
Aye, keep seeing tanks get 1 shot and it is over after that. It is not always but seems often enough to call it over 50% in pugs right now. I am guessing once Smns and Tanks get used to the timing and pattern it works fine.
Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 09:56:04
Aye, keep seeing tanks get 1 shot and it is over after that. It is not always but seems often enough to call it over 50% in pugs right now. I am guessing once Smns and Tanks get used to the timing and pattern it works fine.
Also pay attention to whether the tank is actualy taking 0 dmg or not, if it's take non-zero hits it'll be feeding tp. PLD with Burtgang and Ochain should be taking 0 dmg with protect 5, phalanx, and reprisal/palisade up. I think Priwen as long as you keep reprisal up also works.
The other thing is the SMN's bloocpact cooldown, theoretically it needs to be below 30s to prevent them from ever reaching 1000 tp. Capped reduction SMN sits at 21s recast.
Bismarck.Indigla
Serveur: Bismarck
Game: FFXI
Posts: 343
By Bismarck.Indigla 2022-06-11 11:14:23
xolla, new version, 4 wars blu brd
YouTube Video Placeholder
Carbuncle.Yiazmaat
Serveur: Carbuncle
Game: FFXI
Posts: 165
By Carbuncle.Yiazmaat 2022-06-11 14:06:22
xolla, new version, 4 wars blu brd
YouTube Video Placeholder
Stun lock with sudden lunge look efficient
By SimonSes 2022-06-11 14:30:17
I keep saying Sudden Lunge is most underrated spell in ffxi. It stun locks so many things...
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By Aerix 2022-06-11 16:09:31
I keep saying Sudden Lunge is most underrated spell in ffxi. It stun locks so many things...
BGwiki does seem to imply that Sudden Lunge won't work on VD, unlike D. Wonder if that got changed with the update.
Serveur: Odin
Game: FFXI
Posts: 56
By Odin.Karizo 2022-06-11 17:25:30
xolla, new version, 4 wars blu brd
YouTube Video Placeholder
While VERY cool, there's likely a huge element of luck in here (or maybe not with the power creep).
Sudden Lunge on VD lands, but it's not very consistent, at least the last time this ambuscade was available.
With the power creep, it's possible that you can reach a new level of accuracy/m.acc to land those nasty Suddden Lunges.
I wonder how many times they tried to make this happen, but I am guessing it's not overall very high success rate.
Then again, power creep, might be very consistent.
BG Ambuscade Archive:
https://www.bg-wiki.com/bg/Ambuscade_Archive#Qutrub
Old Thread:
https://www.ffxiah.com/forum/topic/53082/ambuscade-volume-1-december-2018/
Key Item Locations:
Survival Guide → Caedarva Mire
Dvucca Isle Staging Point
Chief Sergeant Assault: Operation: Snake Eyes
Videos:
Logical NIN Solo E/General Mechanics (2020): https://youtu.be/IGz-yL74dic
NIN Solo E (JP): https://youtu.be/qj0c5Ta1FbI
RDM Solo E (JP): https://youtu.be/Jw7TV6dUV9I
Ruaumoko Kite Method (2018): https://youtu.be/EVruCGwSAWg
Ejiin Mewing Method (2018): https://youtu.be/4P2_Lodklzc
Kishr Tank Hold Method (2020): https://youtu.be/827q28ONcFQ
Key Notes:
Bozzetto Bigwig:
Posses Draw-In
Uses the following TP moves:
100~80%: Animating Wail, Mangle, Leaping Cleave
80~60%: The Bigwig's weapon will break, summons adds, and uses Hex Palm as well as Spinal Cleave.
60~30%: The Bigwig equips it's secondary weapon. Gains en-death while adds are out wand will use Unblest Jambiya as well as Gen'ei Ryodan
Unblest Jambiya - 15' AoE drain (removes shadows).
Gen'ei Ryodan - Conal damage, stun, and a single dispel (removes 5 shadows)
50%: Uses Perfect Dodge
30~0%: Weapon breaks again, resummons any defeated adds, and casts Utsusemi: San frequently. Loses the en-death effect while adds are out and will use Phantom Whorl as well as Enforce (on VD only). The Bigwig may be silenced to stop the Utsusemi spam, but this will require an immunobreak to land. When the Bigwig is at 30% or lower the adds will gain access to a move named Triple Reversal (see Adds section below).
Adds:
Adds are immune to sleep.
Adds will use their respective 1-hour special abilities and standard Qutrub TP moves.
The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and Ice Spikes.
The Astrologers are susceptible to silence.
BigWig 30%~0%:
The rate of activation on the Bigwig's endeath effect increases the more players continue to damage the Bigwig.
Strategies:
Caitsith.Mahayaya said: »Food is required! Killing faster as non-NIN is more important since less time spent in the battle which is less room for error. Being stunned with no shadows up isn't a big deal in this fight and buffers should reapply buffs immediately (as you unstun) if you lose them or they're trash. We usually only want WAR and DRK this month since NIN DD is crap compared to those jobs.
Yeah, 2h empyrean is beastly this month, lol. I have no doubt that empyrean nin would be the most optimal choice because of dmg and more shadows.
But vast majority of NIN that I've seen, do mediocre dps and die/got dispelled anyways. I don't know one single nin hardcore enough to do empyreans.
Not sure if something changed from last time but any DPS should be able to hit 99k WS this month. My BRD is hitting 99k Mordant Rime every time with just BRD buffs (no COR, no GEO, just honor/madrigal/minuetx2 and Dia3 from RDM). Pretty sure our NIN was hitting cap damage on every WS as well. Setup is NIN PLD RDM BRD...and 2 spots for uh. Stuff.
1) Mewing Strategy: This is the most reliable strategy, with reasonable clear speed. *See Kishr's video posted above.
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN.
DD pulls NM to the corner and tank kites adds around the pillar when they spawn. BRD keeps elegy on Bigwig.
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.
At 30% when NM spams enforce, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.
2) Kiting Strategy: This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.
3) Killing Adds Strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.
4) PUP/Mewing Strategy on Difficult: PUPx2 COR SMN PLD and any mage capable of Silence. PLD tanks adds in corners with SMN mewing while dual PUP engage matons on boss in the center, as pets are immune to the Qutrub's Endeath, unlike Wrathare's.
Maton setup is Beast/Companion's; VE head/SS body; Wind/2x Fire; dual Inhibitors but no Speedloaders (skillchains always cap dmg and Speedloaders just slow them down) and just let the matons continuously 3-step skillchain on boss. At around 50%, the boss will PD, after which you can switch to Light/Thunder/Fire and use OD to zerg down the remainder of the boss's HP. The 3m20s duration of OD is enough to take out about 50% of the boss on D with 10-15s of duration to spare. A PUP/RDM should also Diaga to wipe Utsusemi: San shadows.
It may be kinda slow compared to using real DD setups, but it's pretty safe and easy as you don't need to worry about Triple Reversal, shadows, endeath, dispels or the like. And OD is pretty easy to reset with Wild Card as even a 5 will work.
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