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Current state of BST: August 2020 Update
Bismarck.Rwolf
Serveur: Bismarck
Game: FFXI
Posts: 148
By Bismarck.Rwolf 2020-08-09 20:57:56
Made a separate thread here to share some thoughts on the update and current state of BST. Before I post to official forums on what I think BST needs tweaking wise, I'd like to share some thoughts and hear others thoughts about what needs tweaking.
I'd love to have an actual discussion and not boil down to a fight over "BST is useful! BST is fine! Players are the ones who suck!" diatribe...
▼ Axe WS are still too weak overall.
Mistral Axe: Similar to Savage Blade fTP wise but only 1 attribute modifier where Savage has 2.
Decimation: Overly increased by 1 weapon. Instead of +120% on weapon, why not boost the weapon skill itself by 100-110%? Then the Ambuscade axe can just be +10-20%.
Primal Rend & Cloudsplitter: You got Leaden Salute & Trueflight out here doing ranged massive damage. Crocea/Daybreak RDM putting out large Sanguine/Seraph numbers. Hell I can do 22-25k Seraph with Maxentius/Daybreak on SCH/DNC with zero support in Omen and Wave 1 Dyna while chucking 8-10k helixes on other mobs.
Bora Axe: This might as well just be ice elemental damage to me and would increase its usefulness.
▼ Distance is still an issue and jug pets have their own enmity list.Large scale mobs, pets running off on their own, removed ability to sacrifice DPS for defensive play. Its an unnecessary restriction. If SE wants BST to be 50/50 split damage, I think no one cares. I haven't seen one person complain about the damage split.
The issue is how cumbersome it is being done and stripping the job's prior identity for no reason. Who cares if a BST backlines any more? That pet is not approaching a DD in the slightest. Even with new Fantod + Back Heel combo that takes 50 seconds to setup without 1hr. If I want to play defensively and my pet is going to be 50% of a DD's damage then let me do it.
▼ BST has abilities/traits that focus heavily on pets if the damage split is supposed to be 50/50.Almost the entire job from JAs, merits and job points is all about pets. After update master stuff is Fencer, Tandem Blow, Tandem Strike and Killer Instinct (situationally). Yes you have buffs and debuffs but you're tied to pets and Dolichenus boost yourself.
▼ Trying to fix BST melee with niche pets just means very restricted versatility.Currently Beastmaster can summon a pet every 5 minutes and 1 free every 20 minutes at base recast. There's no way you're doing more than two things without doing something to get around the timer. Realistically you pick 1 pet and stay with it so you have a backup option or you use a pet for long duration buff to yourself and switch. You can't really adapt and change because timers suck. And that's not even including if the pet dies.
▼ Issues with inventory.Unless you only play BST, jugs consume a lot of inventory. Also master and pet gear. Every other job with consumables got adjustments. All in one items like universal Ninja tools and trump cards. Pouches, Cases, etc. And ability to not consume items at a decent rate through Recycle or Ninja Tool Expertise. The jug system needs to go and just have the pets learnable with summoned with a universal jug. Crafters will survive.
▼ Fencer not strong enough.It seems like they want BSTs default to be 1h only. But Dual Wield is too useful. We need to be on damage shields
Blurred Shield / Blurred Shield +1
Nibiru Shield
Voluspa Shield (DI Shield)
Svalinn changed to WAR RDM PLD BST
Add BST only shields that add copious pet and master stats.
Add a Ambuscade Pulse Shield
Add a Reisenjima Shield
Add SU 3/4/5 shields
Also BST really should be on Founder's set and Knobkierrie
▼ Updating Job Abilities.
Familiar
It feels out of date. It should at the least give a big boost to master.
Charm
I feel like all pets/adds should be charmable to variable degrees of difficulty if is part of the BST ecosystem. It would be a useful trait to have Charm act like Cursna on charmed players. Base removal rate and charm+ adds to chance of removal that well geared BST can remove it.
Call Beast/Bestial Loyalty
I'm not sure what the solution is but the recast timers suck. If they stay the same then every buff needs to be 10+ minutes. Not just for swapping pets around but your pet can still die.
Reward
Speaking of pet's dying. We get 1 move to erase/heal your pet. PUP has two. Pet Roborant and Poultice have no real purpose any more. Maybe if it was more potent or did something else.
Tame
Varying difficulty to land but reset hate on any mob and removes all status ailments so no exploits. Resistance given to Tame.
Feral Howl
Given how potent Jettatura is now. This ability needs to be just as strong.
Spur
Give Store TP to master as well.
Run Wild
Really should be able to use this without engaging on a target first like Spur. It should also give a bonus to master.
▼ Remove Beast Affinity.It's still mandatory to need for some pets and it's antiquated to have a varying level pet. Make all the 99 jugs just hit 119 naturally with main weapon equipped.
So yeah... we got new pets and it's definitely fun but I feel like we told SE "This is broken" and they gave us a pat on the head and an ice cream cone. Instead of making a long post over there I'm going to break it pieces so people can like whatever they feel BST needs.
By Draylo 2020-08-09 21:23:03
Yall got like 50 updates, let other jobs have some fun.
Serveur: Shiva
Game: FFXI
Posts: 518
By Shiva.Malthar 2020-08-09 21:27:34
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By Ozaii 2020-08-09 21:38:06
I like the fencer and ws changes you listed.
For Mistral I think that what you listed is pretty much dead on as to what its main issue is.
I also agree with primal rend. Big issue there is gear access and ftp multiplier isnt as high as leaden/trueflight. Although due to gear limitations it will more than likely never exceed those two in damage unless they add mab to some of our wsd pieces like relic/af on cor.
Bora axe becoming a new elemental ws sounds unique. However personally making it a hybrid i think would be much cooler. Kinda like jinpu.
Adjusting bst to be fencer only would probably still lose out to dw offhanding something like renuads axe however. Unless they gave bst innate ja haste through a new tier of fencer. I do feel that it should be on more offensive shields though and be able to hit higher tiers of fencer.
I do agree that it feels like we need asjustments to the jobs abilities to make it feel more party friendly because as of right now it doesnt feel like pet or master have much to do when being played as a melee other than ws and ooze/atkbuff for party play. For lowman they actually feel good when soloing stuff. Ability wise. It just doesnt feel like it transfers to party play well.
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By Ozaii 2020-08-09 21:44:02
Unfortunately the job still needs some TLC. Just like ninja could use some love as well as blu could use new spells to help freshen it up. I am sure other jobs could also use some love like drg having its call wyvern adjusted but this is simply feedback from players who enjoy the job and wouldnt mind something to help put it where square wants it at. Rwolf did request to make this a discussion over tweaking and jobs current state, and not to fight over bst. So please be mindful of the Original posters wishes.
Yall got like 50 updates, let other jobs have some fun.
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By Vankathka 2020-08-09 22:22:09
We'll let other jobs have some fun when they stop giving us updates that are the equivalent of if they gave BLU 30 seconds more duration on Cocoon/Natures Meditation and then gave you 4 more damage spells under Unbridled and said okay enjoy!
Then the very last line of the update says, oh also Thibron no longer works offhand.
Edit: Joking aside, I actually feel the new pets/moves added a lot more versatility then what we had before, the damage however feels very 30% pet 70% Master and this only goes higher in the Master's favour the higher content you do, it is a step in the right direction though.
Fairy.Trig
Serveur: Fairy
Game: FFXI
Posts: 83
By Fairy.Trig 2020-08-09 23:22:29
Great summary. I agree with the sentiment of all listed topics and some of the suggested fixes are very interesting / reasonable. They've clearly made an effort to refocus the job after so many complaints but it still doesn't go far enough. Given all the attention that bst is had recently, its sad that it remains a clunky mess to play. FFS make the HQ jugs consumable and summonable already and put them on a 10 min timer... no one buys more than one anyways so crafters aren't making any real money off it anyways. Inv +30 for me (or my mule since giving up hope)
Oh I should mention the accuracy fix was a step in the right direction. Now when geared for master melee with no pet gear, my pet is not just sitting there wiffing and getting killed by aoe. Well not wiffing now.
edit: early send and second para
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By Felgarr 2020-08-10 00:13:19
I agree with you too OP. I recommend making a thread on the official forums and putting each bullet as a separate post in that topic.
You basically nailed everything reasonably well and thoroughly explain a lot of the shortcomings well, too.
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Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-08-10 08:48:12
Strength wise, bst is fine, and doesnt need more updates.
Qol wise, primarily just needs some interactions cleaned up, such as distance between master and pet being an issue when you are both attacking the same mob.
Serveur: Carbuncle
Game: FFXI
Posts: 6
By Carbuncle.Ardentblaze 2020-08-10 08:58:26
They need to fix the range nerf just slightly...
My thoughts are this... when Tandem Strike is active (Only active when you and your pet are hitting the mob) increase range of ready to 10-15 yalms. As soon as the tandem strike wears so will the buff to ready range. Makes it a win win where BST can be on the opposite side of a mob and still issue ready commands... With bigger mobs this is a welcome change and not very easily exploitable if at all.
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Asura.Sirris
Serveur: Asura
Game: FFXI
Posts: 733
By Asura.Sirris 2020-08-10 09:48:54
These are all great.
I'd add a couple:
proper stat scaling on Ready moves towards buffing Familiar
lockout on Ready moves is too long, just lower the timer so that we can cap reduction between merits and job points
give BST the +Weaponskill damage trait identical to dragoon, bonus damage to weaponskills when pet is out
Quote: Mistral Axe: Similar to Savage Blade fTP wise but only 1 attribute modifier where Savage has 2.
I believe the logic is that axe has a higher base damage (also higher delay) but now that we have a lot more gear which buffs secondary WS stats I do think Mistral Axe should get a boosted fTP to match or exceed Savage Blade, and I don't think that would "break" warrior in any way.
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Bismarck.Rwolf
Serveur: Bismarck
Game: FFXI
Posts: 148
By Bismarck.Rwolf 2020-08-10 12:51:19
I made a series of posts on the Official Forums August 2020 Digest for greater visibility. [ Link] Like if you agree.
As stated this is not about increasing Beastmaster strength wise but patching over major grievances with Quality of Life changes.
Axe WS power needs to be distributed out. Dolichenus/Decimation shouldn't be all BST is regulated to.
They gave us pets and buffs but the job still is fundamentally broken. Most JAs need revision. Fencer isn't all that useful outside of WAR. This update only increased the strain of inventory with Beastmaster. It really needs inventory alleviation.
They are changing a formerly primarly pet class into a hybrid, it's going to take more adjustments if they are going with the minor increment method.
It's not a competition or about BST's being greedy. They've updated more than 1 job at a time.
They said in the Digest that job adjustments in the future are for what they deem as strong jobs already and not knowing how to update them. So if you want your job updated then go suggest things other jobs need and why.
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By Ozaii 2020-08-10 12:57:04
give BST the +Weaponskill damage trait identical to dragoon, bonus damage to weaponskills when pet is out.
I feel like this would be one of the worst things they could do for the job. If they did it would be a fix where they wouldnt have to adjust it anymore after that. When the job will still have its major flaws. Instead a better fix would be reducing timers on call beast and loyalty to about 30 seconds and 5 minutes on them instead of 5 minutes and 20 minutes. This should allow the job to capitalize the utility of its pets. They also should adjust the pets to make them have more of their utility like leech tp drainkiss and such.
I do however feel they should still adjust the axe ws listed by rwolf though. But just a wsdam buff is not exactly the fix needed. Its a clunky fix that the devs wouldnt want to touch the job after doing this update as that would be "good enough" as well as keeps doli as the king of the axes for melee damage instead a ws adjustment would do a bit more.
The job needs to be able to use its utility over more raw damage. Otherwise we just wind up with another drg esque pet dps instead of bst being unique. However you do have the right mindset of the job needs adjustments and i agree with that.
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By Vishwambhari 2020-08-10 13:10:19
Since they stated many times the current job concept revolves around BSTs and their pets engaging the same target and fighting together, i think a job trait that allowed attack/accuracy buffs to carry over to pet (directly or indirectly, as % of BST's value) would be very welcome, and maybe the single most needed change in order to make that concept viable.
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Ragnarok.Odynson
Serveur: Ragnarok
Game: FFXI
Posts: 30
By Ragnarok.Odynson 2020-08-10 13:16:10
Kind of surprised nobody has mentioned an iLvl Charmer's Merlin. Losing tp everytime your pet does a tp move sucks.
By Ozaii 2020-08-10 13:17:21
Kind of surprised nobody has mentioned an iLvl Charmer's Merlin. Losing tp everytime your pet does a tp move sucks. Its not needed anymore they already fixed this last year.
Ragnarok.Odynson
Serveur: Ragnarok
Game: FFXI
Posts: 30
By Ragnarok.Odynson 2020-08-10 13:23:36
Kind of surprised nobody has mentioned an iLvl Charmer's Merlin. Losing tp everytime your pet does a tp move sucks. Its not needed anymore they already fixed this last year. Clearly I missed it. How is it fixed? Can you swap it in and not lose tp or can I just drop it and save inventory? Its still listed on the guide.
By Ozaii 2020-08-10 13:26:48
Kind of surprised nobody has mentioned an iLvl Charmer's Merlin. Losing tp everytime your pet does a tp move sucks. Its not needed anymore they already fixed this last year. Clearly I missed it. How is it fixed? Can you swap it in and not lose tp or can I just drop it and save inventory? Its still listed on the guide.
Can drop it. Just the pants are enough. Cant remember what exactly happened. But think it was merits were adjusted to add +2 per merit on cooldown instead of +1 and they also added a cap of 10 seconds cooldown minimum.
Ragnarok.Odynson
Serveur: Ragnarok
Game: FFXI
Posts: 30
By Ragnarok.Odynson 2020-08-10 14:18:50
Ok, Now I am really confused. I am only getting 15 sec off with capped merits/ and pants
if I use charmer's merlin I am getting it down to 10 sec.
By Nariont 2020-08-10 14:20:31
30 seconds base
-10 seconds with merits
-5 with pants
-5 with 100 gift acquired
10 seconds.
Ragnarok.Odynson
Serveur: Ragnarok
Game: FFXI
Posts: 30
By Ragnarok.Odynson 2020-08-10 14:23:39
30 seconds base
-10 seconds with merits
-5 with pants
-5 with 100 gift acquired
10 seconds. Ok, maybe my pants aren't swapping correctly because I am mastered too. =(
Thank you.
By Spaitin 2020-08-10 19:24:38
Honestly, this update kinda widened the gap between master and pet. I wanted the pet to catch up, but whatever.
pets got some decent utility, but it basically ignored all of the major issues. acc/ATK/MACC/EVASION/DEFENSE need a massive boost for the pet.
Overall it was a buff to bst. SO a step in the right direction, needs more though.
Gonna leave my bst retired.
Yall got like 50 updates, let other jobs have some fun. most of those updates were actually nerfs
/cry
By Felgarr 2020-08-10 20:08:57
Honestly, this update kinda widened the gap between master and pet. I wanted the pet to catch up, but whatever.
pets got some decent utility, but it basically ignored all of the major issues. acc/ATK/MACC/EVASION/DEFENSE need a massive boost for the pet.
Overall it was a buff to bst. SO a step in the right direction, needs more though.
Gonna leave my bst retired.
Yall got like 50 updates, let other jobs have some fun. most of those updates were actually nerfs
/cry
True. My favorite "update" was making ready moves instant ...and then rolling them back a month later. That was so inaccurate, unhelpful and completely missed-the-mark, they should be slapped.
Asura.Viska
Serveur: Asura
Game: FFXI
Posts: 8
By Asura.Viska 2020-08-10 20:43:29
They're trying, so hurray for that, but ya, pretty much agree with all of this. Just feels like the job is adrift w/o a real plan for what is should be doing. Cause lets be real, solo isn't an option anymore, so where should Beast sit in the party setup.
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By Spaitin 2020-08-10 20:46:36
so where should Beast sit in the party setup. yeah, need to get bst in a party. They are inching closer though.
Needs better utility and or DPS.
SMN gives much better support. Pup pet is wayyy more durable.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-08-10 21:49:31
Drop Call Beast timer to ~2:00 or allow CB timer recast to be reset if you use Leave while your pet has 100% HP. This would encourage more pet diversity, allow BST to be more self-sufficient in groups, as well as increase their utility. It would also align closely to one of their job manifesto ideas from years ago they never implemented:
Quote: * Example Adjustments
o A new ability to call forth pets that, like the avatars Odin and Alexander, immediately use their characteristic ability then disappear.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-08-10 22:12:56
Beast already fits into party; Good DD with utility. Just needs QoL so their utility is more accessible.
Drg is the pet job whos pet gives them selfish damage.
Bst is the pet job whos pet gives utility support.
Pup is the versatile pet job that can pick and choose what it wants. Can do one thing well, but really only that one thing.
Smn is the safe pet job that stands back and lets its pet do everything. (Although theres always that one smn with a garland set that kills the AM mob in one shot just to flaunt their mab set...)
Call beast timer adjustments to allow for easier pet swapping; hell, a trait that lets you reset call timers if pet HP > 90% like puppet/drg would be perfect for this.
Awkwardness of fighting mob with pet and being able to have pet use abilities and still be fighting mob. Youre leashed to your pet instead of the mob itself.
Stuff like that. Beast is already in a good spot, most id do buff wise is better magic WS support in gear and getting a few underwhelming WSs up to par (but thats an all jobs thing tbh, not just bst. 90% of relic WSs are just bad, and that needs fixing).
Bst really just needs clunkiness fixing.
By Spaitin 2020-08-10 22:23:12
Beast already fits into party Hey arnt you that guy who thinks DRK is like 5% different than BST in DPS?
And dont you think GEO is a one trick pony? LOL
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-08-10 22:26:58
Beast already fits into party Hey arnt you that guy who thinks DRK is like 5% different than BST in DPS?
And dont you think GEO is a one trick pony? LOL
Realistically, 5-10%.
And geo is. Again, Rdm is superior.
You can laugh all you want, doesnt change facts.
By Spaitin 2020-08-10 22:27:32
You can laugh all you want, doesnt change facts Hmmm... appears you dont know what the word "fact" means lol.
I need more of your hilarious knowledge.
Made a separate thread here to share some thoughts on the update and current state of BST. Before I post to official forums on what I think BST needs tweaking wise, I'd like to share some thoughts and hear others thoughts about what needs tweaking.
I'd love to have an actual discussion and not boil down to a fight over "BST is useful! BST is fine! Players are the ones who suck!" diatribe...
▼ Axe WS are still too weak overall.
Mistral Axe: Similar to Savage Blade fTP wise but only 1 attribute modifier where Savage has 2.
Decimation: Overly increased by 1 weapon. Instead of +120% on weapon, why not boost the weapon skill itself by 100-110%? Then the Ambuscade axe can just be +10-20%.
Primal Rend & Cloudsplitter: You got Leaden Salute & Trueflight out here doing ranged massive damage. Crocea/Daybreak RDM putting out large Sanguine/Seraph numbers. Hell I can do 22-25k Seraph with Maxentius/Daybreak on SCH/DNC with zero support in Omen and Wave 1 Dyna while chucking 8-10k helixes on other mobs.
Bora Axe: This might as well just be ice elemental damage to me and would increase its usefulness.
▼ Distance is still an issue and jug pets have their own enmity list.Large scale mobs, pets running off on their own, removed ability to sacrifice DPS for defensive play. Its an unnecessary restriction. If SE wants BST to be 50/50 split damage, I think no one cares. I haven't seen one person complain about the damage split.
The issue is how cumbersome it is being done and stripping the job's prior identity for no reason. Who cares if a BST backlines any more? That pet is not approaching a DD in the slightest. Even with new Fantod + Back Heel combo that takes 50 seconds to setup without 1hr. If I want to play defensively and my pet is going to be 50% of a DD's damage then let me do it.
▼ BST has abilities/traits that focus heavily on pets if the damage split is supposed to be 50/50.Almost the entire job from JAs, merits and job points is all about pets. After update master stuff is Fencer, Tandem Blow, Tandem Strike and Killer Instinct (situationally). Yes you have buffs and debuffs but you're tied to pets and Dolichenus boost yourself.
▼ Trying to fix BST melee with niche pets just means very restricted versatility.Currently Beastmaster can summon a pet every 5 minutes and 1 free every 20 minutes at base recast. There's no way you're doing more than two things without doing something to get around the timer. Realistically you pick 1 pet and stay with it so you have a backup option or you use a pet for long duration buff to yourself and switch. You can't really adapt and change because timers suck. And that's not even including if the pet dies.
▼ Issues with inventory.Unless you only play BST, jugs consume a lot of inventory. Also master and pet gear. Every other job with consumables got adjustments. All in one items like universal Ninja tools and trump cards. Pouches, Cases, etc. And ability to not consume items at a decent rate through Recycle or Ninja Tool Expertise. The jug system needs to go and just have the pets learnable with summoned with a universal jug. Crafters will survive.
▼ Fencer not strong enough.It seems like they want BSTs default to be 1h only. But Dual Wield is too useful. We need to be on damage shields
Blurred Shield / Blurred Shield +1
Nibiru Shield
Voluspa Shield (DI Shield)
Svalinn changed to WAR RDM PLD BST
Add BST only shields that add copious pet and master stats.
Add a Ambuscade Pulse Shield
Add a Reisenjima Shield
Add SU 3/4/5 shields
Also BST really should be on Founder's set and Knobkierrie
▼ Updating Job Abilities.
Familiar
It feels out of date. It should at the least give a big boost to master.
Charm
I feel like all pets/adds should be charmable to variable degrees of difficulty if is part of the BST ecosystem. It would be a useful trait to have Charm act like Cursna on charmed players. Base removal rate and charm+ adds to chance of removal that well geared BST can remove it.
Call Beast/Bestial Loyalty
I'm not sure what the solution is but the recast timers suck. If they stay the same then every buff needs to be 10+ minutes. Not just for swapping pets around but your pet can still die.
Reward
Speaking of pet's dying. We get 1 move to erase/heal your pet. PUP has two. Pet Roborant and Poultice have no real purpose any more. Maybe if it was more potent or did something else.
Tame
Varying difficulty to land but reset hate on any mob and removes all status ailments so no exploits. Resistance given to Tame.
Feral Howl
Given how potent Jettatura is now. This ability needs to be just as strong.
Spur
Give Store TP to master as well.
Run Wild
Really should be able to use this without engaging on a target first like Spur. It should also give a bonus to master.
▼ Remove Beast Affinity.It's still mandatory to need for some pets and it's antiquated to have a varying level pet. Make all the 99 jugs just hit 119 naturally with main weapon equipped.
So yeah... we got new pets and it's definitely fun but I feel like we told SE "This is broken" and they gave us a pat on the head and an ice cream cone. Instead of making a long post over there I'm going to break it pieces so people can like whatever they feel BST needs.
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