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Mage Mamool Ambuscade V1
Serveur: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2020-08-06 09:29:48
3x nin rdm brd whm seems to work ok, migawari negates mijin
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Serveur: Sylph
Game: FFXI
By Sylph.Brahmsz 2020-08-06 09:36:51
Seems like these can't be AFAC by Summoner. Seeing significant damage resistance after the first BP down to 10% damage taken on subsequent BPs. Can someone please confirm?
Possibly switch BP to see if alternating works? For science.
By Pantafernando 2020-08-06 09:38:15
Nothing past dyna div (aside odin maybe?) allowed SMN conduit.
So nothing will ever allow that again
By Pantafernando 2020-08-06 09:38:38
3x nin rdm brd whm seems to work ok, migawari negates mijin
Nerf NIN
Serveur: Asura
Game: FFXI
Posts: 740
By Asura.Lunafreya 2020-08-06 09:40:29
3x nin rdm brd whm seems to work ok, migawari negates mijin
Nerf NIN
You shut your *** mouth! xD
Please be a NIN month, please be a NIN month...
By Pantafernando 2020-08-06 09:42:10
If migawari works, then scherzo+EA gonna work too
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Serveur: Asura
Game: FFXI
Posts: 4
By Asura.Xavikon 2020-08-06 09:43:02
Seems like these can't be AFAC by Summoner. Seeing significant damage resistance after the first BP down to 10% damage taken on subsequent BPs. Can someone please confirm?
Possibly switch BP to see if alternating works? For science.
I tried Flaming Crush + Volt Strike, Hysteric Assault + Flaming Crush, and a few other combos. The second always seemed to be minimal compared to the first. Should be noted my SMNs are not amazingly geared, but the damage drop off was so significant and so consistent I think it is unlikely it can be overcome. For science did AFAC Hysteric Assault and AFAC Flaming Crush, seemed like the damage resistance stayed high for the duration of AFAC (BPing on cooldown) so it seems like it gained the buff every time it was hit by a BP. It was not a decreasing amount of damage either, first hit was solid, second to N hits were all ~the same reduced damage.
This was with a BoG+Ecliptic Frailty and Malaise up.
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By Pantafernando 2020-08-06 09:44:24
Talking about scherzo+migawari
Yesterday mireu flailed me for 2k dmg with a -80% pdt set.
If i had scherzo and EA, would this dmg reduce to less than 500?
By eeternal 2020-08-06 09:44:59
Been consistent in killing it without a tank.. setup MNK COR BRD RDM GEO WHM..
Schezro and RDM/BLM fully buffed sleepaga and zerg the adds.. around 5-7 mins
Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-08-06 10:19:28
Do you need Elemental Seal to reliably land Sleepga on the first cast, or can it be done with top line gear without?
Serveur: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2020-08-06 10:22:37
definitely need ES
Serveur: Bahamut
Game: FFXI
Posts: 975
By Bahamut.Justthetip 2020-08-06 10:23:13
Been consistent in killing it without a tank.. setup MNK COR BRD RDM GEO WHM..
Schezro and RDM/BLM fully buffed sleepaga and zerg the adds.. around 5-7 mins If this is true then pretty much any DD and rest of setup same would work just fine. Maybe people over thinking it?
Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2020-08-06 10:23:36
And even with ES, some may resist because they have Resist Sleep trait.
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By eeternal 2020-08-06 10:30:58
Elemental Seal.. Indi-focus.. Tropical... 1 or 2 might get resist and I just sleepga again.
One thing to note, when 2 mobs left, I saboteur frazzle3 sleep2 and addle2 and easily burn through them. If I don't fully debuff the last mobs, I will get one shot.
Mnk helps alot with Mantra honestly, and it takes about 5 mins to kill.. Definitely an easy month.
Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2020-08-06 11:15:42
Elemental Seal.. Indi-focus.. Tropical... 1 or 2 might get resist and I just sleepga again.
One thing to note, when 2 mobs left, I saboteur frazzle3 sleep2 and addle2 and easily burn through them. If I don't fully debuff the last mobs, I will get one shot.
Mnk helps alot with Mantra honestly, and it takes about 5 mins to kill.. Definitely an easy month.
Are you even bothering with the silence mechanic?
By eeternal 2020-08-06 11:18:14
I don't silence at all.. if I do, it happens to do some nasty move, I don't recall the name and I haven't done enough testing to prove it, so I addle2 and zerg it, literally the mobs are handicapped with addle2, they barely get one spell
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Bahamut.Belkin
Serveur: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2020-08-06 11:22:07
I don't silence at all.. if I do, it happens to do some nasty move, I don't recall the name and I haven't done enough testing to prove it, so I addle2 and zerg it, literally the mobs are handicapped with addle2, they barely get one spell
Last question: your COR meleeing?
By eeternal 2020-08-06 11:24:55
yeah even rdm .. black halo still does great damage without dual wield.. temper2 helps
By tyalangan 2020-08-06 11:52:10
tl;dr:
Watching Kaggra's RDM solo I noticed he avoids any Mijin in either of his videos on Normal and Difficult. Unsure if those modes can Mijin but I would assume at least Difficult can. One of the translations I did through screenshot on mobile (youtube > Import to Google Translate) said something about less than 3% HP. So, maybe they don't Mijin above that HP threshold which is why he was able to kill all without Mijin. I cannot read Japanese and Google Translate didn't help much but it seems he may be saying to place the Mamool in melee mode and keep it that way throughout the fight.
He kills the first mob as a Melee. Then keeps the remaining mobs in Mage mode until the very end and silences them at low HP. I assume this is to avoid them strengthening if continually killed in the same mode. That way they always start in the weaker mode (Mage).
I'll add to OP but as Wotasu and Robear mentioned on first page Hurl Anathema is single target caused by Silencing. This can be blocked by shadows so RDM/NIN can be unaffected by this move as long as a badly timed AOE doesn't go off.
EDIT: Mrgrim stated on the first page that no Mamool Mijin'd when silence was applied after Manafont was used. Let's verify. That could also play into why Kaggra waited until low health to switch modes.
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Bismarck.Ringoko
Serveur: Bismarck
Game: FFXI
By Bismarck.Ringoko 2020-08-06 13:05:54
My party last night was killing them after being silenced and the rest of the mamools were not strengthened. They did continue to Mijin though.. Bard was able to silence after multiple attempts, rdm easily silences.
Serveur: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2020-08-06 15:16:07
They can mijin only when silenced
Asura.Sirris
Serveur: Asura
Game: FFXI
Posts: 733
By Asura.Sirris 2020-08-06 15:24:00
Seems like these can't be AFAC by Summoner. Seeing significant damage resistance after the first BP down to 10% damage taken on subsequent BPs.
LOL as an aside I love these SMN nerfs. This is clearly going to be a thing for all new content.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2020-08-06 15:25:17
Seems like these can't be AFAC by Summoner. Seeing significant damage resistance after the first BP down to 10% damage taken on subsequent BPs.
LOL as an aside I love these SMN nerfs. This is clearly going to be a thing for all new content.
if you love that, just wait until it's all damaging actions.
Oh you just weaponskilled? all damage reduced for 5 seconds. Cast dia? 10 second cool down on 99% damage nerf.
(basically the only way they know how to nerf a zerg since 100% of content is zerg onry)
Serveur: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2020-08-06 15:25:24
SE gods are punishing us for mercing ambu
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Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-08-06 16:35:36
Is it specifically a SMN-only nerf, or the same "repeated WS/TP Move" nerf that a bunch of enemies have now?
By Pantafernando 2020-08-06 16:48:29
Seems like these can't be AFAC by Summoner. Seeing significant damage resistance after the first BP down to 10% damage taken on subsequent BPs.
LOL as an aside I love these SMN nerfs. This is clearly going to be a thing for all new content.
if you love that, just wait until it's all damaging actions.
Oh you just weaponskilled? all damage reduced for 5 seconds. Cast dia? 10 second cool down on 99% damage nerf.
(basically the only way they know how to nerf a zerg since 100% of content is zerg onry)
Pretty much.
There is no objective difference between SMN conduiting shits for 30 secs or MNKs skillchaining ***for 50k~99k without any time restraint while wearing Malignance set.
Both are abnormal behaviours that shouldnt exist .
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By Pantafernando 2020-08-06 16:49:18
But this is a point for discussion in other place.
By tyalangan 2020-08-06 16:51:03
Several Twitter posts confirming some info:
@long_horned
I wanted to highlight this portion but will hide the rest. I believe he is stating this takes -50% from Geomancy!
Sextuple Razool Ja
Lv139 HP約27万
VIT320=種族D+戦D+黒F
INT319=DFA
斬突打+0% 魔息+0% 風-50%
氷60% 雷闇50% 火土水光40% 風30%
魔防200 回避1344 防御1474
履行-90% ミュイン-90% 範囲-95%
ダブルアタック ファストキャスト
レジストサイレス レジストスリープ
Lv139 HP approximately 270,000
VIT320 = Race D + Battle D + Black F
INT319=DFA
Slashing +0% Magic +0% Wind-50%
Ice 60% Thunder Darkness 50% Fire Soil Water Light 40% Wind 30%
Magic Defense 200 Evasion 1344 Defense 1474
Fulfillment-90% Muin-90% Range-95%
Double attack fast cast
Resist Cyres Resist Sleep
武器ありで倒れると「賢士の知性が引き継がれた」と表示されて残った敵の魔法ダメージが上がり、武器なしで倒れると「戦士の腕力が引き継がれた」と表示されて物理ダメージが上がります。また1体倒れるたびに残った敵が被ダメージ-2%を得ます。
When they die as warrior the non-staves gain damage output. When mages die mages gain damage output. Additionally, it seems when one enemy is defeated the remaining receive -2% damage taken? So last mob has -10% DT?
武器捨て後にまだ泉を使っていなければHP5%で微塵を使います
"If you haven't used the fountain after discarding the weapon, use 5% HP and a small amount of dust." This seems to say what mrgrim was stating that if it hasn't used Manafont after discarding the weapon it will use Mijin at 5% HP. So, to avoid Mijin make it Manafont then silence it.
外見は魔道士ですがメインジョブは戦士です。30~40秒間隔で精霊V、VI、ガIV、ガV、ジャ、古代IIを詠唱します。6体全員がボスであり、それぞれが1属性のみを詠唱し、その属性ダメージを吸収します。吸収属性のみ耐性が150%にされており、光闇連携が引っ掛かるようになっています。
Appearance is a mage, but the main job is a warrior. Casts Spirits V, VI, Ga IV, Ga V, Ja, and Ancient II every 30-40 seconds. All 6 bodies are bosses, and each casts only one attribute and absorbs that element's damage. Only the absorption attribute has been set to 150% resistance, so that the dark and light cooperation is caught.
初期配置は以下の通りです。
青杖(水) 赤杖(風) 青杖(土)
赤杖(氷) 青杖(火) 赤杖(雷)
The initial layout is as follows.
Blue cane (water), red cane (wind), blue cane (sat)
Red cane (ice), blue cane (fire), red cane (thunder)
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By Pantafernando 2020-08-06 16:55:08
What method those guys use to get so accurate information?
By tyalangan 2020-08-06 16:58:26
What method those guys use to get so accurate information?
Not sure but even yesterday he updated Delve mobs. He's constantly updating things. Definitely a good source for the future.
New Mamool Ja Ambuscade with mage specific mobs as of 8/20.
Videos
RDM Solo D (15min)
BLU Solo E (7min)
SMN Solo E (13min)
Key Item Locations: Bhaflau Thickets HP
Notes:
Very Difficult/Difficult 6 mobs
Easy 4 mobs
Very Easy 3 mobs
Kill with staff "The sage's wisdom flows through you."
Kill without staff "The warrior's wisdom flows through you."
(Verify*) Mijin avoided if silenced after Manafont.
Sextuple Razool Ja:
Ward Breach: Dmg, mdef down on target. Was absorbed by 4 blink shadows. Possible dispel?
Shield Shatter: Dmg, def down on target. Possible Dispel?
Disarming Crescent: Single target damage, Strips weapons, short encumbrance on target. Absorbed by shadows.
Hurl Anathema: Tosses stave at you. Single target damage, Stun Paralysis, Slow, Poison, Plague, Mute on target. Absorbed by shadows.
Access to Manafont and Mijin under 3% (*verify*)
Highly resistant to Sleep and Lullaby. High MACC or Elemental Seal needed to reliably land.
High Fast Cast
Switches to Melee mode without a staff if silenced
Strategies:
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