Will continue to update OP with info.
BG Ambuscade Page
All enemies must be defeated in order to be victorious.
All mobs are immune to Gravity and Break, highly resistant to Stun, and have high magic defense.
Gravity will still land with Stymie.
Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.
Bozzetto Pilferer:
Immune to sleep.
Will drop a Mine every 60 seconds which explodes after ~10 seconds if not defeated.
Kibosh from the Bozetto Pilferer will inflict high Physical Damage damage.
Bozzetto Scoundrels:
Susceptible to Sleep and Bind, but immune to Lullaby.
Abilities:
Cutpurse - Encumbers one random piece of equipment.
Faze - gaze terror (~10 seconds).
Sandspray - Conal blind, -100 accuracy Verification Needed.
Dead Eye - Conal defense and magic defense down.
HP Theft, MP Theft, and TP Theft - which causes whomever is hit by it to lose half of their max HP, MP, or TP.
Status Theft - Inflicts a single massive random stat down on the target which will leave them at -100.
Ability Theft - Resets one ability at random.
Scoundrels will randomly use Perfect Dodge and like to spam Faze while running around. Mages should have their backs turned
If any Songs, Rolls, Geomancy bubbles, or Avatar's Favor is on the party then the Bozzetto Pilferer and Scoundrels will use Essence Steal.
Essence Steal is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.
If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.
Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.
Was hit rate floored in VE @ 1283 accuracy once it's level was capped.
Stoneskin does not prevent this from occurring. Getting hit for 0 still triggers this.
Absorbing melee swings with shadows does prevent this from occurring.
This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [1])
Mine info:
All sleeping Scoundrel's will proc blue Blue.png and wake up when the mine explodes unless you defeat the mine when it spawns.
When a mine explodes hate resets on all monsters. This will cause the adds to go after random players after waking up from sleep.
The mine's name tag may not display, or be untargetable, depending on camera angle and/or distance from it.
If the Pilferer is defeated while a mine is out then it will despawn without going off.
Key Item Locations:
Lebros Cavern, Private 2nd Class Assault: "Excavation Duty"
Lebros Cavern, Chief Sergeant Assault "Egg Conservation"
Caedarva Mire HP #1 outside Nashmau has Qiqirns during the Daytime 4:00-20:00.
Alzadaal Undersea Ruins (15 minute respawn timer)
Aydeewa Subterrane, scattered through zone, try the Voidwatch and UNM warps.
Videos:
BLU Solo E
RDM Solo VD (30 minutes)
Party VD
Party VD No BLU (RDM Centric)
Yeah, GEO/COR/BRD/SMN do not work here.
You have to use your head to work around the lack of those support jobs.
DNC is absolutely badass in this fight as is DRG.
BLU should be part of any setup to reach Magic Haste cap.
WAR's Warcry is useful but since there's no COR it cannot be reset.
Can also see a proper geared BST (for master DD) being very good with the Slug's -33% DEF/ATK down.