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On Healing Hands - A Comprehensive WHM Guide (v3)
Serveur: Phoenix
Game: FFXI
Posts: 228
By Phoenix.Gavroches 2025-02-02 11:30:21
Raetic +1 is a double edge sword. I love it but cast a few high MP spell that don’t land crazy HP and you’ll get hurt MP wise. Personally I love it, specially those low cure spell to C3. And if the tank run a modern GS with cure received, C3 can land 1200 and an incredible about of MP back
Bahamut.Zedoma
Serveur: Bahamut
Game: FFXI
Posts: 65
By Bahamut.Zedoma 2025-02-02 11:45:02
Unpopular opinion but Raetic has no place in the hybrid set era of XI we all play currently. And if you’re waiting for all your cure targets to be in yellow HP to offset the increased healing cost in odyssey fights, your group is going to have a hard time.
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By DaneBlood 2025-02-02 12:45:55
Unpopular opinion but Raetic has no place in the hybrid set era of XI we all play currently. And if you’re waiting for all your cure targets to be in yellow HP to offset the increased healing cost in odyssey fights, your group is going to have a hard time.
You know people can have more than one cureset right?
it not hard to use one for raetic+1 for when MP is overflowing and another one when MP is getting lower.
That why my guide has both an Effective and an efficient cure set.
However it does need some tanky curesets as well
By SimonSes 2025-02-02 13:13:45
Unpopular opinion but Raetic has no place in the hybrid set era of XI we all play currently. And if you’re waiting for all your cure targets to be in yellow HP to offset the increased healing cost in odyssey fights, your group is going to have a hard time.
You do realize cureskin is based on max heal your cure spell would do, no matter how much it actually cures for and there is no better preemptive action WHM can do to make party safer than apply high cureskins. When people die fast, they die from high damage spikes and in fights where people die like that, you have 3x SV Ballad on top of decent refresh in gear and potentially even evoker's roll.
Serveur: Phoenix
Game: FFXI
Posts: 228
By Phoenix.Gavroches 2025-02-02 13:14:01
with raetic a C1 for 12 MP can reach 400 HP and 40 MP back, but if you cast cure V without thinking first about that raetic, then yes you can cast a 180 MP spell in .5 seconds… and if the target doesn’t land 2000HP that a MP loss. So yeah you need to think and smaller is better with raetic. Raetic +1 should be part of WHM toolbox, all I’m saying. Same as any job, there’s no 1 fix all. Most DD carry 4-5 weapon and the WHM should as well
By K123 2025-02-02 13:54:53
I just used NQ for Sheol C/Gaes Fete/Sortie (have done 8 boss melee on WHM, somehow - scary lag). Seemed fine... mostly using curaga3+4 of course.
Serveur: Cerberus
Game: FFXI
Posts: 1,902
By Cerberus.Shadowmeld 2025-02-02 15:11:32
you can't get more MP back from raetic than you spend FYI.
Serveur: Phoenix
Game: FFXI
Posts: 228
By Phoenix.Gavroches 2025-02-02 16:49:29
Been a while since I played WHM, but yeah I do remember cure MP positive, doing seg run ballad free and so forth. So, doing the quick math and any cure 3 past 750 is MP positive (46MPx1.3 (raetic cost penalty)%0.08 (Ebers pantaloon) =747.5 HP for break even.
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 3,135
By Shiva.Thorny 2025-02-02 17:27:40
Phoenix.Gavroches said: »I do remember cure MP positive
the legs literally will not give mp back, even if you cure enough to net positive you just get a 0mp cure not a gain, unless you mean refresh ticking makes it technically positive or something like that
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Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3,130
By Carbuncle.Maletaru 2025-02-02 19:27:10
Phoenix.Gavroches said: »I love it but cast a few high MP spell that don’t land crazy HP and you’ll get hurt MP wise.
This is why if someone needs 500 HP you don't cast a Cure V, that's called "playing WHM".
Phoenix.Gavroches said: »Been a while since I played WHM, but yeah I do remember cure MP positive, doing seg run ballad free and so forth. So, doing the quick math and any cure 3 past 750 is MP positive (46MPx1.3 (raetic cost penalty)%0.08 (Ebers pantaloon) =747.5 HP for break even.
Yeah, and my Cure 3 hits for like 900 every time, so unless you're over-curing people (see earlier point about having a brain and playing the job right) you won't suffer any ill consequences from using Raetic.
I agree with the other posts as well: in content where it's remotely possible to run OOMP (which is damn near nothing) you can get a ballad, entrust indi-refresh, evoker's roll, or all 3 if needed. Spoilers: it won't be needed.
Most of the time when I'm doing content on WHM or with a WHM, I don't even bother giving a ballad anymore because 99% of the time, it's not necessary unless the WHM has to throw like 5 Arises in a row while doing intense curing.
I wear Raetic+1 in all of my cure sets on WHM, SCH, & GEO and I've almost never had any issues with MP.
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Serveur: Asura
Game: FFXI
Posts: 1,460
By Asura.Pergatory 2025-02-03 12:08:53
Fellow Raetic+1 hater checking in.
If I need a bigger cure, I'll cast a bigger cure. I don't need something that makes my cures less efficient, thanks.
Carbuncle.Maletaru said: »Yeah, and my Cure 3 hits for like 900 every time, so unless you're over-curing people (see earlier point about having a brain and playing the job right) you won't suffer any ill consequences from using Raetic. Except over-curing is possibly the BEST way to play WHM in modern endgame content. I call it preventative curing. I blast Cure4s on people who are full HP all day just to give them stoneskin. Oh they took 12 damage? Cure4 fresh stoneskin. This saves laves in V25s, and if you try to do this using Raetic+1 you'll find yourself draining your MP a lot faster.
And for what? Again, if I want a bigger cure I'll cast a bigger cure. I've never not had a big enough cure.
Raetic+1 is a complete waste. The only situation you could possibly justify it, in my opinion, is healing a DRK with 9999 HP from Drain 3.
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By Dodik 2025-02-03 12:10:13
If you like over-curing why don't you like over-curing for.. more.
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Serveur: Asura
Game: FFXI
Posts: 1,460
By Asura.Pergatory 2025-02-03 12:12:23
If you like over-curing why don't you like over-curing for.. more. Because like I said, if I want to overcure for more, I'll use a bigger cure.
There's a reason I use Cure IV and not Cure V. It's the sweet spot.
If I use Raetic+1, I'd probably have to use Cure III to avoid draining my MP which would actually be less not more.
Raetic+1 adds like 10% more cured for 30% more MP. Unless you literally cannot drop a big enough cure without Raetic+1, that's just a foolish move in my opinion.
By Dodik 2025-02-03 12:19:31
Raetic +1 makes Cure3 cure almost as much as a cure4 sans-raetic with weather bonus for a cost of ~60mp instead of 46, before modifiers. No, it's not 10%.
Cure4 costs 88mp before modifiers.
Should be obvious which is more MP efficient with 0 HP healed, cure4 without raetic or cure3 with. It's the one that costs less mp.
The higher tier cures will cost more, sure. You literally do not need to use those unless HP is actually missing, which will then give you more MP back.
Serveur: Asura
Game: FFXI
Posts: 1,460
By Asura.Pergatory 2025-02-03 12:25:13
Raetic +1 makes Cure3 cure almost as much as a cure4 I don't believe you
By Dodik 2025-02-03 12:26:20
Idc if you believe it.
https://www.bg-wiki.com/ffxi/Cure_Formula
Someone that likes doing maths can math it.
Quote: Final = floor(floor(floor((Base + JP + Raetic) × Cure Potency Equip) × Cure Received Equip) × Daywx)
Serveur: Asura
Game: FFXI
Posts: 1,460
By Asura.Pergatory 2025-02-03 12:39:38
Yeah it's clear to me you've never done the math.
Assuming Aurorastorm and Kaykaus+1 head/feet (+4% pot2), Theophany Mitts +3 (+4% pot2), Glorious Earring (+2%), and Naji's Loop (+1% pot2) for 11% total not counting the Raetic.
Raetic +1 Cure III:
floor(floor(floor((340 + 63 + 50) × 1.71) × 1.0) × 1.1) = 851 HP
Chatoyant Cure IV:
floor(floor(floor((640 + 63 + 0) × 1.61) × 1.0) × 1.2) = 1357 HP
And just for fun:
Chatoyant Cure III:
floor(floor(floor((340 + 63 + 0) × 1.61) × 1.0) × 1.2) = 777 HP
Raetic +1's Cure III is 9.5% stronger than Chatoyant's. So you're right on that at least, it's not 10%.
(Edit) for more fun, what about when you're in Gaol with no weather? This is probably the absolute best-case scenario where Raetic +1 should shine right?
Raetic +1 Cure III:
floor(floor(floor((340 + 63 + 50) × 1.71) × 1.0) × 1.0) = 774 HP
Daybreak Cure III:
floor(floor(floor((340 + 63 + 0) × 1.61) × 1.0) × 1.0) = 648 HP
That's 19.4% more HP healed for 30% more MP. So it's less efficient than Daybreak too.
By Dodik 2025-02-03 13:31:52
Not that I don't believe your mathing skills but.. that looks off.
By DaneBlood 2025-02-23 03:03:10
well i just used my calculator (correct me if its of, but bring in numbers)
raetic +1 (CurePotency II 10%, Cure Potency 50)
Weather Staff ( Weather bonus +10%)
This is also why I dont use raetic +1 for cure 5 or 6 or if MP is below 50%
So I can utilize best of both worlds
Both solutions works in my eyes as long as you are not running Around with the stupid 2% cure potency II club
By DaneBlood 2025-02-23 03:10:10
So Raetic+1>Chatoyant>Raetic?
Chatoyant is only better than NQ Raetic with light storm up and belt on though? And +1 is better than even with those?
Raetic+1>Chatoyant>queller rod
Just dont do NQ raetic
By DaneBlood 2025-02-23 03:32:11
BTW cure +50 is not in itself that hard to quantify. you dont need to calculator the full set. if you are just wanting to look at the cure potency +50 you cab ignore every other factors as they are identical between sitaution A and B
So you just need to look at the base max cure value of the spells
C1 65
C2 145
C3 340
C4 640
C5 780
C6 1010
add in 63 for being mastere WHM
C1 128
C2 208
C3 408
C4 708
C5 848
C6 1078
add in 50 from the raetic
C1 178
C2 258
C3 458
C4 758
C5 898
C6 1128
and divided with the previoues one
C1 178/128 = 39%
C2 258/208 = 24%
C3 458/408 = 12%
C4 758/708 = 7%
C5 898/849 = 5.7%
C6 1128/1078 = 4.6%
it easy to see that it does wonder for C1 and C2. Pretty good for C3 and C4. and decently for C5 and C6
add in the extra MP cost and anything above c3 start to look painful while C1 seem to even do more per MP
But again if you are playing whm you can use both. Chant' for C5 and C6 and whenever mp is below 50%. Nobody is forcing you to constantly use raetic rod+1, and just drive yourself into and MP ditch idiotically.
Situation awareness make the MP cost drawback really easy to mitigate.
and we haven even taking into curaga where the pants give back even more MP even though you are not getting full bang from your cures.
I mean you do the same with your idle set right? Balancing Dmg mitigation/survival vs refresh depending on your MP level.
hopefully nobody is using the same idle set at 100% MP as they do on below 50% MP.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3,130
By Carbuncle.Maletaru 2025-02-23 06:06:58
Nobody is forcing you to constantly use raetic rod+1, and just drive yourself into and MP ditch idiotically.
Situation awareness make the MP cost drawback really easy to mitigate.
I'd argue that driving yourself into an MP ditch is nearly impossible on WHM, raetic or not. If you're using empy pants and not using the wrong cures on people constantly, it's basically impossible to run OOMP on WHM. You have to massively *** up for like...30 minutes in a row, to run out of MP. While casting several arises without Penury, while not using Sublimation, and also having no ballads or refresh from anyone.
and we haven even taking into curaga where the pants give back even more MP even though you are not getting full bang from your cures.
Why would you ever not be getting full bang from your cures? I don't understand what this means. Assuming you're curing for the values above:
Cure 1 324 (113)
Cure 2 470 (350)
Cure 3 826 (675)
Cure IV 1373 (1288)
Cure V 1630 (1975)
Cure VI 2050 (3325)
You just...see how much HP your target is missing and select the appropriate cure level to restore their missing HP. I put (in parenthesis) the amount you need to cure to recover your full cure cost. Unless you're bombing cure VI (because you have a 2/3 dead MNK every 3 seconds?) it's basically impossible to actually spend MP.
I mean you do the same with your idle set right? Balancing Dmg mitigation/survival vs refresh depending on your MP level.
hopefully nobody is using the same idle set at 100% MP as they do on below 50% MP.
Absolutely not. What makes you think I would ever switch idle sets? Maybe this is just some "the lua does it automatically for me" BS but like...spending an ounce of my brain power on switching idle sets for a situation that never comes up is not something I want to do on WHM. I wear the exact same idle set all the time, and I wear raetic for every cure I ever cast on WHM, single target or curaga.
Serveur: Phoenix
Game: FFXI
Posts: 228
By Phoenix.Gavroches 2025-02-23 07:25:32
I love the conversation, and I love my raetic, but when people talk about MP efficiency of C-whatever, it doesn’t really matter if you get at least 90% back (thank you for posting those parentheses numbers). Cure 3 is my sweet spot (C4 has higher enmity or so I was told). And if those numbers get padded with some cure received… pff it’s monstrous (seen 1k+ C3 and 2800 C6)
So yeah a bad cure spell, raetic or not, isn’t likely to cost you more than 20 mp, so somehow irrelevant imo.
What also matters is the least amount of cure spell so you don’t get caught in timelock. Probably Cant cast sub 4 sec (1 cast+3 sec spell lock) so best case scenario is about 12-15 spell a minute. It’s easy to fall behind for erasing or whatever.
Don’t get me wrong, Daybreak is amazing, I wouldn’t invest into the raetic +1 if you not the dedicated WHM for endgame (only gaol 25 left and H boss non kite way with 30 zissuru all over the place will be a challenge).
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Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3,130
By Carbuncle.Maletaru 2025-02-23 08:00:20
I got curious so I did some testing on my current cure values and the cure costs. First I removed all my auto refresh gear and cast each cure a few times to make sure conserve MP didn't proc, here are the stats for my cures as WHM/SCH with Raetic rod +1 equipped and NQ light weather (non-lightsday):
Spell: MP cost : Cure amount : Cure required to return 100% of MP spent
C1: 10 : 332 : 125
C2: 28 : 481 : 350
C3: 54 : 847 : 675
C4: 104 : 1408 : 1300
C5: 158 : 1669 : 1975
C6: 266 : 2099 : 3325
And the set, for those playing along with our home game:
ItemSet 393695
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By DaneBlood 2025-02-23 10:46:12
Carbuncle.Maletaru said: »C1: 10 : 332 : 125
C2: 28 : 481 : 350
C3: 54 : 847 : 675
C4: 104 : 1408 : 1300
C5: 158 : 1669 : 1975
C6: 266 : 2099 : 3325
yup pretty close to my calculators number you just got added CPII% from kaykus.
Here is some MP efficiency if you cure only lands for 50% (simply halved the cure MP return percentage but i could add in a slider for overcuring)
By DaneBlood 2025-02-23 10:54:45
Phoenix.Gavroches said: »Don’t get me wrong, Daybreak is amazing
i disagree on this point .daybreak doesn't really do anything. Cure potency will be cap'ed from your other items anyway so it really add very little into the mix.
Queller rod would at least give you 2% cure potency II. and chant gives the weather bonus.
From what I've seen (And happily to see something new) daybreak is only really for people that haven gotten any good WHM gear yet, so they are depending on that 30% cure potency (talking curing wise).
Serveur: Cerberus
Game: FFXI
Posts: 1,902
By Cerberus.Shadowmeld 2025-02-23 16:13:42
Carbuncle.Maletaru said: »I got curious so I did some testing on my current cure values and the cure costs. First I removed all my auto refresh gear and cast each cure a few times to make sure conserve MP didn't proc, here are the stats for my cures as WHM/SCH with Raetic rod +1 equipped and NQ light weather (non-lightsday):
Spell: MP cost : Cure amount : Cure required to return 100% of MP spent
C1: 10 : 332 : 125
C2: 28 : 481 : 350
C3: 54 : 847 : 675
C4: 104 : 1408 : 1300
C5: 158 : 1669 : 1975
C6: 266 : 2099 : 3325
And the set, for those playing along with our home game:
ItemSet 393695
I like this, and outside of gaol, I almost never have any issues with MP unless I'm competing to out cure someone who is botting cures, which I find annoying.
I'd only like to point out that inside gaol, it's annoying that you can't aurorastorm yourself, and sometimes I feel like the double dark weather procs the -25% like 75% of the time. So I have run into issues on occasion there.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3,130
By Carbuncle.Maletaru 2025-02-23 16:58:33
Cerberus.Shadowmeld said: »Carbuncle.Maletaru said: »I got curious so I did some testing on my current cure values and the cure costs. First I removed all my auto refresh gear and cast each cure a few times to make sure conserve MP didn't proc, here are the stats for my cures as WHM/SCH with Raetic rod +1 equipped and NQ light weather (non-lightsday):
Spell: MP cost : Cure amount : Cure required to return 100% of MP spent
C1: 10 : 332 : 125
C2: 28 : 481 : 350
C3: 54 : 847 : 675
C4: 104 : 1408 : 1300
C5: 158 : 1669 : 1975
C6: 266 : 2099 : 3325
And the set, for those playing along with our home game:
ItemSet 393695
I like this, and outside of gaol, I almost never have any issues with MP unless I'm competing to out cure someone who is botting cures, which I find annoying.
I'd only like to point out that inside gaol, it's annoying that you can't aurorastorm yourself, and sometimes I feel like the double dark weather procs the -25% like 75% of the time. So I have run into issues on occasion there.
Oh yeah Gaol is a *** because of the weather and basically never have a SCH to give you weather. The advantage though, and I was thinking about this yesterday too, is that you typically have support. In most fights you'll have at least 1 SV Ballad, possibly 2. This should be more than enough MP to support even the cure bombing you need to do most of the time.
Worst case scenario, you can also drink Vile Elixir & Vile Elixir +1, and then you can snag them off your friends' bazaars if you really somehow get crazy desperate.
In this year of our lord 2025, I spend literally 0 seconds thinking about MP management, other than the initial setup of my equipsets.
Most of the time, if I'm playing BRD+WHM, I don't even bother to give myself a single ballad because it's not worth my time and totally unnecessary. I only ever drop a ballad if ***has hit the fan (WHM died, multiple people getting arise, Riddle, etc.). Even then, it often feels unnecessary/overkill.
With proper play, WHM is really hard to run OOMP on.
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