MNK OP!

Eorzea Time
 
 
 
Langues: JP EN FR DE
users online
Forum » FFXI » Jobs » Monk » MNK OP!
MNK OP!
First Page 2 3 4 5
 Shiva.Thorny
Offline
Serveur: Shiva
Game: FFXI
user: Rairin
Posts: 2852
By Shiva.Thorny 2020-04-06 15:21:27
Link | Citer | R
 
DRG's got amazing hate dumps and does fine with what they have. Excels in different situations than MNK, but about as powerful in the situations it's good for.

Other jobs not having an answer to malignance is one of the biggest balance issues, though. Volte is still notably behind but jobs with neither are really suffering.
[+]
Offline
Posts: 9079
By SimonSes 2020-04-06 15:55:34
Link | Citer | R
 
DirectX said: »
If it was people would use it, yet everyone jumped on MNK because it's quicker, safer and easier to use.

You just described why MNK is bandwagoned (and by quicker I hope you mean quicker to gear?), not why its better.
 
Offline
Posts:
By 2020-04-06 15:56:49
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
Offline
By Shichishito 2020-04-06 16:11:38
Link | Citer | R
 
are there any jobs without volte options? i think every job has at least 2 volte set options. however volte is a bit behind malignance and its probably harder to get due to 3 member entry requirement and time gate lockout.

i think the current lack of a equivalent to malignance for other jobs is either deliberate for balance reasons (from SEs pov) or, which seems more likely, the equivalent is in the making and soon to be released.
[+]
 Phoenix.Oyama
Offline
Serveur: Phoenix
Game: FFXI
user: oyama
Posts: 103
By Phoenix.Oyama 2020-04-06 17:00:43
Link | Citer | R
 
Quote:
If it was people would use it, yet everyone jumped on MNK because it's quicker, safer and easier to use.

People do use DRG. It's strong and fun, tons of tools at their disposal.
 
Offline
Posts:
By 2020-04-06 17:13:57
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
Offline
Posts: 254
By Mrgrim 2020-04-06 18:25:47
Link | Citer | R
 
Every time I see these Job OP discussions it just reminds me of the Apex fallacy. You may see a lot of ppl using it but very few are good, and lets be real. Those very few are good at the job, and most likely they are well aware of monster mechanics and how to counter them which make them look OP. I've have friends who also have decked out mnks die to stuff I hold easily (end game monsters), because they are not aware of monster mechanics until I make them aware of them. Those YT videos I posted I did a lot of research on monsters to figure out their mechanics, and how to counter them. Like my 1st video on the frog ambu, everyone moaned on how long it would take to clear until I showed up and cleared it in 50 secs with my mnk, because it didn't take me long to notice he did not have regain, but only occult acumen along mew susceptibility. Then more people improved on my method and cleared faster.

Draylo and Spicyryan have pretty awesome BLUs and they knew what to do when they recorded those vids they posted on YT clearing tough stuff at that time. Hell, look at Beaztmaster's solo video on Vir'ava, he pulled that off even after bst nerf. Beazt's video is what got me back in the game after being gone for 10 years. These guys were well aware of monster mechanics and made the job look OP. In all, you may see a lot of MNKs, but of those 153 only very few are good at the job and it's mechanics along monster mechanics, and you are judging the job based on those very few.
[+]
Offline
Posts: 9079
By SimonSes 2020-04-06 19:22:35
Link | Citer | R
 
DirectX said: »
I didn't mean to say noone uses it, but that it would be bandwaggoned more if it was as good as MNK.

Asura online;
153 MNK
39 DRG
128 WAR
61 DRK
113 SAM

Its not because:
1. It still has bad opinion
2. It had update in the same time as MNK, so everyone focused on MNK and DRG update went without proper notice from players
3. DRG seems complicated because for many people because it has a pet and it gives you buffs and OMG how it works exactly!?!?!
[+]
 
Offline
Posts:
By 2020-04-06 19:43:14
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
[+]
 Valefor.Yandaime
Offline
Serveur: Valefor
Game: FFXI
user: Yandaime
Posts: 782
By Valefor.Yandaime 2020-04-06 19:46:49
Link | Citer | R
 
Mrgrim said: »
Every time I see these Job OP discussions it just reminds me of the Apex fallacy. You may see a lot of ppl using it but very few are good, and lets be real. Those very few are good at the job, and most likely they are well aware of monster mechanics and how to counter them which make them look OP. I've have friends who also have decked out mnks die to stuff I hold easily (end game monsters), because they are not aware of monster mechanics until I make them aware of them. Those YT videos I posted I did a lot of research on monsters to figure out their mechanics, and how to counter them. Like my 1st video on the frog ambu, everyone moaned on how long it would take to clear until I showed up and cleared it in 50 secs with my mnk, because it didn't take me long to notice he did not have regain, but only occult acumen along mew susceptibility. Then more people improved on my method and cleared faster.

Draylo and Spicyryan have pretty awesome BLUs and they knew what to do when they recorded those vids they posted on YT clearing tough stuff at that time. Hell, look at Beaztmaster's solo video on Vir'ava, he pulled that off even after bst nerf. Beazt's video is what got me back in the game after being gone for 10 years. These guys were well aware of monster mechanics and made the job look OP. In all, you may see a lot of MNKs, but of those 153 only very few are good at the job and it's mechanics along monster mechanics, and you are judging the job based on those very few.


Everything this man said is the truth. The game state unfortunately is still the same as ever, somewhere around 70% of the players are... misguided... about 25% are genuinely good players and only around 5% or less tend to be specialists in their respective jobs. The specialists shouldn’t ever be used as an example of the powerstate of the job; they’re an example of the job’s potential through meticulous preparation and planning. Even 1 hours worth of working with a pickup group will make this painfully obvious.
[+]
 Shiva.Applesmash
Offline
Serveur: Shiva
Game: FFXI
user: Hyriu
Posts: 167
By Shiva.Applesmash 2020-04-06 20:06:46
Link | Citer | R
 
Mrgrim said: »
. I've have friends who also have decked out mnks die to stuff I hold easily (end game monsters), because they are not aware of monster mechanics until I make them aware of them.

wow way to call me out :(
[+]
Offline
Posts: 254
By Mrgrim 2020-04-06 20:12:15
Link | Citer | R
 
Shiva.Applesmash said: »
Mrgrim said: »
. I've have friends who also have decked out mnks die to stuff I hold easily (end game monsters), because they are not aware of monster mechanics until I make them aware of them.

wow way to call me out :(

Mainly callin out Darksniper! God is watching him ;)
[+]
Offline
Posts: 1702
By Felgarr 2020-04-06 20:12:19
Link | Citer | R
 
Valefor.Yandaime said: »
Mrgrim said: »
Every time I see these Job OP discussions it just reminds me of the Apex fallacy. You may see a lot of ppl using it but very few are good, and lets be real. Those very few are good at the job, and most likely they are well aware of monster mechanics and how to counter them which make them look OP. I've have friends who also have decked out mnks die to stuff I hold easily (end game monsters), because they are not aware of monster mechanics until I make them aware of them. Those YT videos I posted I did a lot of research on monsters to figure out their mechanics, and how to counter them. Like my 1st video on the frog ambu, everyone moaned on how long it would take to clear until I showed up and cleared it in 50 secs with my mnk, because it didn't take me long to notice he did not have regain, but only occult acumen along mew susceptibility. Then more people improved on my method and cleared faster.

Draylo and Spicyryan have pretty awesome BLUs and they knew what to do when they recorded those vids they posted on YT clearing tough stuff at that time. Hell, look at Beaztmaster's solo video on Vir'ava, he pulled that off even after bst nerf. Beazt's video is what got me back in the game after being gone for 10 years. These guys were well aware of monster mechanics and made the job look OP. In all, you may see a lot of MNKs, but of those 153 only very few are good at the job and it's mechanics along monster mechanics, and you are judging the job based on those very few.


Everything this man said is the truth. The game state unfortunately is still the same as ever, somewhere around 70% of the players are... misguided... about 25% are genuinely good players and only around 5% or less tend to be specialists in their respective jobs. The specialists shouldn’t ever be used as an example of the powerstate of the job; they’re an example of the job’s potential through meticulous preparation and planning. Even 1 hours worth of working with a pickup group will make this painfully obvious.

I'm not attacking anyone individually or specifically when I say this, but if you're sick of the average player being terrible, take 10 minutes of your day and update an existing guide or correct a commonly-held misconception about game mechanics. Update a guide, FFS.

If every new player has to become Prometheus and re-discover fire to learn when Impetus should be used (and not used), they're going to get burned. (Or ...worse, they misconstrue something or perform a test incorrectly and spread out their false information, then no one benefits.

Also, these are two pages I'm sure no DD ever reads and I'm sure 50% of the player-base don't know they exist:

FSTR: https://www.bg-wiki.com/bg/FSTR
Monster TP Gain: https://www.bg-wiki.com/bg/Monster_TP_gain
Offline
By Draylo 2020-04-06 20:15:01
Link | Citer | R
 
I just disagree with that. You should be looking at jobs maximum potential to determine if they need adjustments
 Valefor.Yandaime
Offline
Serveur: Valefor
Game: FFXI
user: Yandaime
Posts: 782
By Valefor.Yandaime 2020-04-06 20:43:06
Link | Citer | R
 
Felgarr said: »
I'm not attacking anyone individually or specifically when I say this, but if you're sick of the average player being terrible, take 10 minutes of your day and update an existing guide or correct a commonly-held misconception about game mechanics.

I have a feeling that all of the regular posters on this forum do that.. All... The... Time... every group we get with or make, we're walking them through it, helping or giving advice or - in some unfortunate cases - Literally holding their hands just to make the run successful so we aren't stuck shouting for another player to fill the roll or someone attempting to Dual-box or bot lol.

Felgarr said: »
Update a guide, FFS.

Many of us would love to do this and a lot of us actively share information on this forum all the time.. BUT that doesn't solve the problem. I'm certain you already know but how many players actually read forums? How many of them know about allakhazam? Killingifrit? Ffxiclopedia, or BG Wiki or even this forum here? VERY VEEEEERRRRRRRRRYYYYY Few so even if we all made/updated guides, not enough will read them :(

Felgarr said: »
If every new player has to become Prometheus

Prometheus was a Teacher fyi. Many of us have followed in his footsteps at this point.

Draylo said: »
I just disagree with that. You should be looking at jobs maximum potential to determine if they need adjustments

And on this point we'll have to mutually disagree because believe it or not, basing a job's Overall Power by having Maxed REMA Weapons, 100% of the most expensive gears ever made and Superfluous Equipment that only offers marginal gains AT ABSOLUTE BEST (Lookin at you, Omen Bodies) is just ridiculous. That's like trying to assume everyone in a country is wealthy by looking at only the handful of citizen's that live lavish lifestyles.

Take BLU as perfect example, it's extremely powerful but only if you take it to the extreme. But even with that fact, it has inherent weaknesses that help keep it from being "The only job you'll ever need" All the rest that don't have it to it's extremes? They're.. usually "Alright"

Or RDM. ONE PLAYER (That I know of anyway) Soloed Warder of Courage. Can you call to nerf the entire jobclass by the actions of one RDM known to be very skilled?
Offline
By Draylo 2020-04-06 21:35:19
Link | Citer | R
 
You dont adjust a job simply because an individual accomplished x feat. You adjust it because of its potential. I don't get your argument. If one player can do it, that doesn't make it exclusive, it means many others can do the same thing. Keep in mind, you're only seeing the people that choose to showcase these stunts. There are plenty of players playing on the same level that aren't posting videos or screenshots or even posting on forums.

You have to look at what the job is capable of at end game level. This isn't the 75 cap anymore, almost everyone and their grandma has a REMA. It isn't hard to get almost any of the things these days to accomplish what you see done in videos, most of those take a little luck but when talking about the overall job balance, most aren't referencing some videos but what they know the job is capable of at endgame level.
 Leviathan.Kroot
Offline
Serveur: Leviathan
Game: FFXI
user: iKroot
Posts: 3
By Leviathan.Kroot 2020-04-06 22:42:03
Link | Citer | R
 
I don't know who needs to hear this but this game is PvE.
Offline
Posts: 605
By ashcrow 2020-04-07 01:36:26
Link | Citer | R
 
am getting close to get my krambit cant wait ! 1/5 maligance :(