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Porter moogle lua?
Bahamut.Empyrean
Serveur: Bahamut
Game: FFXI
Posts: 175
By Bahamut.Empyrean 2020-02-10 22:30:30
What is the wild chance it would be possible to make a porter moogle lua to put away or pull out gear for specific jobs?
By Felgarr 2020-02-10 23:34:55
This exists for windower: https://github.com/Ivaar/Windower-addons/tree/master/PorterPacker
Something else is in the works for Ashita.
Bahamut.Empyrean
Serveur: Bahamut
Game: FFXI
Posts: 175
By Bahamut.Empyrean 2020-02-10 23:47:33
Thank you, that will save a lot of time/space
Asura.Chiaia
VIP
Serveur: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2020-02-11 00:53:20
Just wanted to say this should be added to the official launcher at some point in the coming future. I've already been in contact with the author on our discord and they just wanted more feedback to make it even easier before submitting it to us.
Ragnarok.Soyven
Serveur: Ragnarok
Game: FFXI
Posts: 86
By Ragnarok.Soyven 2020-02-11 09:22:51
So how does this work? Do slips need to be in our inventory or does it take them from our other bags for us?
Sylph.Feary
Serveur: Sylph
Game: FFXI
Posts: 455
By Sylph.Feary 2020-02-11 11:06:06
yes slips needs to be in inventory
Bahamut.Empyrean
Serveur: Bahamut
Game: FFXI
Posts: 175
By Bahamut.Empyrean 2020-02-12 14:12:01
I was able to pack, but the unpack didn't seem to work. Told me there was "no matching file found" then stated the job/character I was on for the .lua
I opened the file in notepad and saw all the gear from the export though.
Asura.Chiaia
VIP
Serveur: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2020-02-12 14:53:29
remove the export part from the filename
Bahamut.Empyrean
Serveur: Bahamut
Game: FFXI
Posts: 175
By Bahamut.Empyrean 2020-02-12 14:59:15
remove the export part from the filename So just export, go to file location rename without export for the unpack file, then export again to have a pack file.
Simple enough. ty.
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Ragnarok.Boq
Serveur: Ragnarok
Game: FFXI
Posts: 31
By Ragnarok.Boq 2020-04-20 19:15:45
How can I load this porterpacker.lua using Windower? It's not available via the list of addons in the launcher. I tried to use '//lua l porterpacker', but it does not find the file. Sorry, I'm returning to the game after a long hiatus, but would appreciate some guidance for this lua.
Nevermind, got it working!
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Bismarck.Batton
Serveur: Bismarck
Game: FFXI
Posts: 85
By Bismarck.Batton 2020-09-04 23:54:34
Been using this heavily for the past few months after my inventory got bogged down, made some spreadsheets and turned them into luas for AF, Relic, Empy, Ambu (original and reforged NQ through +3)
Toss those files in the /porterpacker/data folder
https://github.com/yabbasanjo/PorterPacker_data
missing most Ambuscade weapons, remove the equipment you dont need (eg. Hizamaru gear for SAM)
handles the "Runiest's" gear too.
[+]
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2020-09-05 01:21:57
Been using this heavily for the past few months after my inventory got bogged down, made some spreadsheets and turned them into luas for AF, Relic, Empy, Ambu (original and reforged NQ through +3)
Toss those files in the /porterpacker/data folder
https://github.com/yabbasanjo/PorterPacker_data
missing most Ambuscade weapons, remove the equipment you dont need (eg. Hizamaru gear for SAM)
handles the "Runiest's" gear too.
Definitely agree this addon changed my future with 1 character. The ONLY minor complaint is that it requires the storage slips be in your inventory, not sack/satchel/somewhere else. But that makes sense in my brain of why its necessary, so really, zero complaint.
I can now honestly considering gearing a new job up for the first time in over a year because of this addon. Before it, I wasn't gonna slow down groups by needing to do all the trading and menus to use slips. Now, I've got room for days.
By SimonSes 2020-09-05 02:03:50
Leviathan.Celebrindal said: »Been using this heavily for the past few months after my inventory got bogged down, made some spreadsheets and turned them into luas for AF, Relic, Empy, Ambu (original and reforged NQ through +3)
Toss those files in the /porterpacker/data folder
https://github.com/yabbasanjo/PorterPacker_data
missing most Ambuscade weapons, remove the equipment you dont need (eg. Hizamaru gear for SAM)
handles the "Runiest's" gear too.
Definitely agree this addon changed my future with 1 character. The ONLY minor complaint is that it requires the storage slips be in your inventory, not sack/satchel/somewhere else. But that makes sense in my brain of why its necessary, so really, zero complaint.
I can now honestly considering gearing a new job up for the first time in over a year because of this addon. Before it, I wasn't gonna slow down groups by needing to do all the trading and menus to use slips. Now, I've got room for days.
I use it for a while now and still cant find room for more jobs. I actually dont have room for jobs I already have lol
[+]
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Serveur: Asura
Game: FFXI
Posts: 17
By Asura.Roczilla 2021-09-26 01:33:37
Does anyone know the area number for walk of echoes to be able to use this in Odyssey?
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-09-26 06:18:54
Does anyone know the area number for walk of echoes to be able to use this in Odyssey?
here's the zone info I have from PorterPacker, and yes, it includes functionality inside WoE(Odyssey Lobby).
local zones = {
[26] = 621, -- Tavnazian Safehold - (F-8)
[50] = 959, -- Aht Urhgan Whitegate - (I-11)
[53] = 330, -- Nashmau - (H-6)
[80] = 661, -- Southern San d'Oria [S] - (M-5)
[87] = 603, -- Bastok Markets [S] - (H-7)
[94] = 525, -- Windurst Waters [S] - (L-10)
[231] = 874, -- Northern San d'Oria - (K-8)
[235] = 547, -- Bastok Markets - (I-9)
[240] = 870, -- Port Windurst - (L-6)
[245] = 10106, -- Lower Jeuno - (I-6)
[247] = 138, -- Rabao - (G-8)
[248] = 1139, -- Selbina - (I-9)
[249] = 338, -- Mhaura - (I-8)
[250] = 309, -- Kazham - (H-9)
[252] = 246, -- Norg - (G-7)
[256] = 43, -- Western Adoulin - (H-11)
[280] = 802, -- Mog Garden
[298] = 13, --"Walk of Echoes [P1]"
[279] = 13, --"Walk of Echoes [P2]"
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Serveur: Asura
Game: FFXI
Posts: 17
By Asura.Roczilla 2021-09-26 13:42:26
Awesome! Thanks man.
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Phoenix.Deegan
Serveur: Phoenix
Game: FFXI
Posts: 2
By Phoenix.Deegan 2023-03-04 15:33:11
Porterpacker
Anyone have a Main job sample file? the contents i mean
I lost mine and i forgot how it went
Serveur: Phoenix
Game: FFXI
Posts: 119
By Phoenix.Rizzspeed 2023-03-04 16:31:04
get on job, take out all the gear you have on slips that u use.
//po export
rename file to your character_job.lua and you're done.
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Serveur: Phoenix
Game: FFXI
Posts: 119
By Phoenix.Rizzspeed 2024-09-28 15:05:46
Just wanted to say this should be added to the official launcher at some point in the coming future. I've already been in contact with the author on our discord and they just wanted more feedback to make it even easier before submitting it to us.
Whatever happened with this?
Also, new Slip 31 for the Ark Angels gear, not storing or retrieving for me using the addon. Is there a fix?
Bahamut.Academic
Serveur: Bahamut
Game: FFXI
Posts: 43
By Bahamut.Academic 2024-09-28 15:27:19
Phoenix.Rizzspeed said: »Just wanted to say this should be added to the official launcher at some point in the coming future. I've already been in contact with the author on our discord and they just wanted more feedback to make it even easier before submitting it to us.
Whatever happened with this?
Also, new Slip 31 for the Ark Angels gear, not storing or retrieving for me using the addon. Is there a fix?
No updates in 3-5 years, no PR been merged. Probably safe to say Ivaar either doesn't play anymore or abandoned it.
However, if it's part of the the official repo as Chiaia hinted at couple years ago, in this thread. You should reach out to the Windower team on Discord for support.
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By Felgarr 2024-09-28 18:37:42
Just overwrite your local slips.lua with this one:
https://github.com/Windower/Lua/blob/dev/addons/libs/slips.lua
This file is the source of truth for what Item IDs can be stored on Storage Slips.
[+]
Serveur: Phoenix
Game: FFXI
Posts: 119
By Phoenix.Rizzspeed 2024-10-11 19:52:21
Just saw this.
EXACTLY, what i was looking for.
Thanks so much =)
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Quetzalcoatl.Mrsnafu
Serveur: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-12-12 13:16:49
I saw conflicting reports of people storing their slips in their mog case for use. I thought they had to be in your inventory to use //po pack BLM (for example) or //po unpack BLM.
I have the following in all of my lua.s
-- Additional local binds
include('organizer-lib')
organizer_items = {
ss1="Storage Slip 1",
ss2="Storage Slip 2",
ss3="Storage Slip 3",
ss4="Storage Slip 4",
ss5="Storage Slip 5",
ss6="Storage Slip 6",
ss7="Storage Slip 7",
ss8="Storage Slip 8",
ss9="Storage Slip 9",
ss10="Storage Slip 10",
ss11="Storage Slip 11",
ss12="Storage Slip 12",
ss13="Storage Slip 13",
ss14="Storage Slip 14",
ss15="Storage Slip 15",
ss16="Storage Slip 16",
ss17="Storage Slip 17",
ss18="Storage Slip 18",
ss19="Storage Slip 19",
ss20="Storage Slip 20",
ss21="Storage Slip 21",
ss22="Storage Slip 22",
ss23="Storage Slip 23",
ss24="Storage Slip 24",
ss25="Storage Slip 25",
ss26="Storage Slip 26",
ss27="Storage Slip 27",
ss28="Storage Slip 28",
ss28="Storage Slip 29",
ss30="Storage Slip 30",
ss31="Storage Slip 31",
}
Now I keep the slips in my full time inventory even after I have done the process of //po unpack of desired job.
Any advice is appreciated.
Thanks
By Meeble 2024-12-12 14:28:24
Quetzalcoatl.Mrsnafu said: »I saw conflicting reports of people storing their slips in their mog case for use. I thought they had to be in your inventory to use //po pack BLM (for example) or //po unpack BLM.
Porterpacker works on the slips in your inventory.
Organizer can move specific slips between your mog case and inventory.
GearSwap is just a convenient way to call a specific organizer config whenever you change jobs.
Quetzalcoatl.Mrsnafu
Serveur: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-12-12 14:32:02
So how should I configure it to pull the slips to use, then put them back in the case after done with them
By Meeble 2024-12-12 15:13:35
There are a few different ways to go about it depending on what you want to move and how much you care about what goes in which bags.
It looks like your current setup is going to pull all slips into your inventory if you run //gs org. You could change that to just pull relevant slips, or make an all-slips config to easily put them all in your case afterwards, or set up customized configs with specific slips/food/meds/tools for different jobs.
Quetzalcoatl.Mrsnafu
Serveur: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-12-12 15:22:22
or make an all-slips config to easily put them all in your case afterwards
This sounds like what I am wanting to do
Here is my list of actions
1-Change Job , then //gs org to pull gear and slips(would pull all slips as it is stated in my gs) for selected job
2-Hit Porter Moogle, and hit //po unpack to pull all gear from slips for selected job
3-This is where I would want to easily put slips back into mog case but do not know how to do that with one easy motion
By Meeble 2024-12-12 15:44:57
The easiest way to do that would be to set your case as a dump bag and make a config (//org freeze) with your inventory the way you want it to look with everything put away. If you don't want to use dump bags you should be able to make a file with just the slips and do something like //org get case slips.lua (untested but I think that should work).
Both //org and //gs org will try to match the CharName_JOB.lua organizer config, but //gs org will also try to get whatever additional items are specified in organizer_items = {...}
You probably want to use //po repack to store your last job's gear before unpacking stuff for your current job.
Quetzalcoatl.Mrsnafu
Serveur: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-12-13 10:58:23
Ok so I am interested in using my mog case
So I am guessing I should do the following actions
Step 1. Clear Inventory to have only what I want in there
Step 2.Ensure all Slips are in Mog Case
Step 3. hit //org freeze
Sorry I am asking a bunch of questions but I have just started using org, porter and itemizer
Still trying to understand how they all work together
By Penpenn 2024-12-13 11:40:22
I'll go over what I do and you can determine if you like it better from there.
I couple my Organizer addon with Itemizer. Itemizer allows you to "Get" and "Put" items into your various bags and cases. This also will utilize wildcard search with the * character.
Therefore, "//gets stora*" will pull all storage slips into your active inventory. I will also frequently use this to pull something like, all of my sakpata gear to inventory "//gets sakpat*" when I want to go augment it. //puts sakpat* wardrobe5 will put all of my Sakpata gear back into my Wardrobe 5 bag for example when I am finished augmenting.
Porter Packer also has a "Swaps" functionality (//po swap) which will take any gear that can be stored and put it away, and then pull out any for the current job you are on.
I have a global_items function within my gearswap, and I put all of my keybinds that I want across all jobs there. Coincidentally, I recently added a keybind for panaceas, remedies, sneak, and invis so that I don't need to take up macro bar space for all of those functions, especially because I utilize them on many different jobs at this point. I also use this for my "//gs org" functionality with a list in my global_items of things I always want in my inventory (beastmen seals so I don't lose where they are, maze tabula, etc.).
I then have 3 keybinds that take care of my entire process for swapping from the porter moogle:
Windows + Numpad7 = //gets stora* (this pulls all storage slips I have using itemizer)
Windows + Numpad8 = //po swap (this puts everything away, and pulls out just what I have already assigned for my current job)
Windows + Numpad9 = //puts stora* satchel (this puts all my storage slips into my satchel)
You could easily manipulate these keybinds to be different keys or to put away the storage slips to a case or sack instead depending on what you want to do.
I find the above very intuitive, and it allows me to swap between my porter items without too much thought because all of my porter packer files are already setup to only pull the gear I use for a particular job.
[+]
What is the wild chance it would be possible to make a porter moogle lua to put away or pull out gear for specific jobs?
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