I would say it kind of depends on the lua you are using. For example, Selindrile's bard lua has some code you would put into the first line of a pre-buff macro. Others differ or have different toggles. Mind telling us which one you are using?
Personally page 1 for me is set up for all combat-related macros. So weaponskills, debuffs/song-debuffs, utsusemi, and other combat-related functions.
Page 2 and beyond I use for buffing/song-buffing/single-target songs etc.
Otherwise I highly suggest you look into scripts that you can build and place in the scripts folder in Windower > Scripts folder. This way you can song buff with just 1 command.
For example here is a script I have called dummysong.txt:
Code
send yourName gs c set ExtraSongsMode Dummy; wait 1; ma "Herb Pastoral" <me>
wait 6
send yourName gs c set ExtraSongsMode Dummy; wait 1; ma "Ice Carol" <me>
wait 6
send yourName gs c set ExtraSongsMode Dummy; wait 1; ma "Wind Carol" <me>
wait 6
send yourName gs c set ExtraSongsMode Dummy; wait 1; ma "Army's Paeon" <me>
in my init.txt file i have this line:
Code
alias dummy exec dummysong.txt
So in game when you type //dummy it executes the script above. Handy way to do songs without many macros. You can make another script, or add onto this script that then does your Nitro and full buff songs.