I will cede this point: 8-10 years ago this game was built much more around leveling and meripo than it is today. XP was a legitimate in-game activity that you often committed months at 3-4 hours/day in order to have your job hit 75 and get merits.
Nowadays the game is built almost exclusively around events and fights, and leveling up jobs is merely an ugly necessity to be powered thru, or even purchased these days.
Dont' give me *** about how these days people have more responsibilities and thus don't have the time to XP now vs old school. If leveling up was still a fundamental part of the game experience, people would still find time to do it, or they wouldn't play FFXI. SE realized that there was less motivation to kill tens of thousands of the same damn mob for weeks on end than there was for big encounters or dungeon crawls, and changed the design of the game to move away from leveling, simple as that.
And once they made the decision to increase exp/kill up to 30 times what it used to be and trusts, leveling as we knew it was done. And opened the door for merc'ing leveling, and turned it into a necessary evil vs an integral part. So those who choose to at least level on their own vs pay for it want it done fast. This leads to derps thinking that what your right hand holds is more important than what's between your ears or on your body.
I still don't understand people paying for others to play the game for them, be it merc'ing gear/weapons or leveling...I personally pay SE to let me play the game, not to stand around town in shinies as fast as possible. But hey, you do you.