|
September 2019 Version Update
Bismarck.Ringoko
Serveur: Bismarck
Game: FFXI
By Bismarck.Ringoko 2019-09-10 04:26:03
Not many people on to try higher difficulties but super easy win on E using RUN and BLU.
Dashing Subligar, Repulse Mantle, Vocane Ring +1. Won't get knocked back very far or at all. BLU can TP the gajiggers she poops and WS Lilith til she dies.
By tyalangan 2019-09-10 04:28:40
Not many people on to try higher difficulties but super easy win on E using RUN and BLU.
Dashing Subligar, Repulse Mantle, Vocane Ring +1. Won't get knocked back very far or at all. BLU can TP the gajiggers she poops and WS Lilith til she dies.
You dispelled dread spikes on BLU?
Bismarck.Ringoko
Serveur: Bismarck
Game: FFXI
By Bismarck.Ringoko 2019-09-10 04:30:38
Not many people on to try higher difficulties but super easy win on E using RUN and BLU.
Dashing Subligar, Repulse Mantle, Vocane Ring +1. Won't get knocked back very far or at all. BLU can TP the gajiggers she poops and WS Lilith til she dies.
You dispelled dread spikes on BLU?
Didn't need to, I had my back turned on RUN, BLU would tp on the middle fetters and run back to WS Lilith.
Serveur: Asura
Game: FFXI
Posts: 47
By Asura.Weinberg 2019-09-10 04:31:16
is "Physical damage limit +4%" 4% more max damage you can deal or receive? "Physical damage limit +4%" is +0.04 to your pdif cap.
This is not true. You are right.
Bismarck.Zuidar
Serveur: Bismarck
Game: FFXI
Posts: 1,274
By Bismarck.Zuidar 2019-09-10 04:31:29
Not many people on to try higher difficulties but super easy win on E using RUN and BLU.
Dashing Subligar, Repulse Mantle, Vocane Ring +1. Won't get knocked back very far or at all. BLU can TP the gajiggers she poops and WS Lilith til she dies.
You dispelled dread spikes on BLU?
She resisted alot from Blank Gaze. Only a couple got through dispelling buffs she stole with absorb attri
By kishr 2019-09-10 04:33:09
[+]
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2019-09-10 05:03:35
Just so you people are aware, the currently is a specific thread for Lady Lilith new BC.
Maybe it's better to move the ongoing discussion there. Makes it easier for current and future reference. ^^
Quetzalcoatl.Xilkk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1,422
By Quetzalcoatl.Xilkk 2019-09-10 05:51:19
I will, I still ain't gonna do it. Ain't done cait sith nor alex even once.
"I take pride is sucking"
Ragnarok.Ejiin
Serveur: Ragnarok
Game: FFXI
Posts: 528
By Ragnarok.Ejiin 2019-09-10 06:17:15
Ok, this fight is horsecrap. But luckily they hardly have any HP at all and you can buff out the nose to survive the stuff that would normally instantly flatten your DDs.
Phase 1 - Lady Lilith. The most deadly and where you want to blow your load.
RUN - Valiance(Lux), One for All, SP1, SP2. This all helps survive Dread Spikes.
WHM - Asylum. Helps survive Dread Spikes and prevents knockback/charm.
GEO - Bolster Fury and Attunement. Helps with DPS and Dread Spikes.
BRD - SV Dark Carol, SV DD songs. Helps survive Dread Spikes.
SAM - SP2 is AMAZING for this. All of their TP moves are AoE so it charges fast.
COR - SAM and Chaos.
Phase 2 - Lilith Ascendant. Doesn't seem to do anything dangerous, but you need to kill fast before too many fetters are up. Absorbs Light, so we had to do Shoha/Reso/Savage.
[+]
Asura.Whitte
Serveur: Asura
Game: FFXI
Posts: 1
By Asura.Whitte 2019-09-10 06:26:22
Any guesses about the “Light elemental damage+50” on Daybreak? Is that the same thing as affinity?
By SimonSes 2019-09-10 06:33:32
Any guesses about the “Light elemental damage+50” on Daybreak? Is that the same thing as affinity?
99.9% it is. It's worded the same as other affinity items added "recently".
Ok, it might be worded differently actually still I think on 99% it is affinity. Actually affinity is worded differently on many items, so it would fit the trend lol
Asura.Psylo
Serveur: Asura
Game: FFXI
Posts: 450
By Asura.Psylo 2019-09-10 06:46:33
Code
_addon.name = 'anchor'
_addon.version = '1.0.3'
_addon.command = 'anchor'
_addon.author = 'Seth VanHeulen (Acacia@Odin)'
-- bit manipulation helper functions
function bit(p)
return 2 ^ p
end
function checkbit(x, p)
return x % (p + p) >= p
end
function clearbit(x, p)
return checkbit(x, p) and x - p or x
end
function string.clearbits(s, p, c)
if c and c > 1 then
s = s:clearbits(p + 1, c - 1)
end
local b = math.floor(p / 8)
return s:sub(1, b) .. string.char(clearbit(s:byte(b + 1), bit(p % 8))) .. s:sub(b + 2)
end
function string.checkbit(s, p)
return checkbit(s:byte(math.floor(p / 8) + 1), bit(p % 8))
end
-- event callback functions
function check_incoming_chunk(id, original, modified, injected, blocked)
if id == 0x28 then
local category = math.floor((original:byte(11) % 64) / 4)
if category == 11 then
local new = original
local position = 150
for target = 1,original:byte(10) do
new = new:clearbits(position + 60, 3)
local next_position = position + 123
if original:checkbit(position + 121) then
next_position = next_position + 37
end
if original:checkbit(position + 122) then
next_position = next_position + 34
end
position = next_position
end
return new
end
end
end
-- register event callbacks
windower.register_event('incoming chunk', check_incoming_chunk)
Save it as anchor.Lua , put it folder under same name, and load it. Removes knock back and bind.
Hmmm ... that cleary a cheat...
[+]
Bismarck.Xurion
Serveur: Bismarck
Game: FFXI
Posts: 694
By Bismarck.Xurion 2019-09-10 07:01:40
Did I miss something, or is the first thing Matsui asks is "Have you ever tried to eat a steak?"
Serveur: Asura
Game: FFXI
Posts: 47
By Asura.Weinberg 2019-09-10 07:02:47
The idea of running 5 characters through WotG makes me viscerally ill.
By Pantafernando 2019-09-10 07:19:19
The idea of running 5 characters through WotG makes me viscerally ill.
If its multibox, its just a small increase in effort/time compared to a single char
Serveur: Asura
Game: FFXI
Posts: 267
By Asura.Outlawbruce 2019-09-10 07:30:09
Any guesses about the “Light elemental damage+50” on Daybreak? Is that the same thing as affinity?
If it were and rng could wear. Then amazing. But its trash lol.
RDM tp set just got Amazing
674 meva
31 DT
50 STP
They'll never cap their attack. But still cool with pdl
[+]
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2019-09-10 07:45:41
Asura.Outlawbruce said: »They'll never cap their attack. But still cool with pdl The way you wrote this sentence suggests you mean "PDL can partially compensate the fact that they will never cp attack".
But, correct me if I'm wrong, PDL does absolutely nothing unless you already are at the att cap.
What PDL does (I think?) is basically "raise" the att cap, meaning that adding for instance another +200 attack would produce zero results if you're at cap, would instead produce a difference if you have a certain amount of PDL.
This is how I thought PDL worked at least?
[+]
Serveur: Asura
Game: FFXI
Posts: 267
By Asura.Outlawbruce 2019-09-10 07:56:44
Asura.Outlawbruce said: »They'll never cap their attack. But still cool with pdl The way you wrote this sentence suggests you mean "PDL can partially compensate the fact that they will never cp attack".
But, correct me if I'm wrong, PDL does absolutely nothing unless you already are at the att cap.
What PDL does (I think?) is basically "raise" the att cap, meaning that adding for instance another +200 attack would produce zero results if you're at cap, would instead produce a difference if you have a certain amount of PDL.
This is how I thought PDL worked at least?
That would make sense.
I guess what I was trying to say was rdm will never get hyperhyper buffed like DD will. I've already seen a rdm with r15 almace do work I couldn't believe. This new gear will just be absurd.
Serveur: Asura
Game: FFXI
Posts: 172
By Asura.Zidaner 2019-09-10 07:58:21
@Eijin what bubbles/geo buffs did you use?
Asura.Ajirha
Serveur: Asura
Game: FFXI
Posts: 140
By Asura.Ajirha 2019-09-10 08:02:32
untargetable but can you dmg them with aoe if they are in range?
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2019-09-10 08:03:47
Asura.Outlawbruce said: »Asura.Outlawbruce said: »They'll never cap their attack. But still cool with pdl The way you wrote this sentence suggests you mean "PDL can partially compensate the fact that they will never cp attack".
But, correct me if I'm wrong, PDL does absolutely nothing unless you already are at the att cap.
What PDL does (I think?) is basically "raise" the att cap, meaning that adding for instance another +200 attack would produce zero results if you're at cap, would instead produce a difference if you have a certain amount of PDL.
This is how I thought PDL worked at least?
That would make sense.
I guess what I was trying to say was rdm will never get hyperhyper buffed like DD will. I've already seen a rdm with r15 almace do work I couldn't believe. This new gear will just be absurd. Consider that in group situations the best DPS output for RDM is Crocea Mors MH if I recall.
When you use Crocea Mors the split White Damage / WS damage is much different compared to what you have otherwise.
Furthermore, supposing you're fighting something where you can use stuff like Sanguine Blade, your overall damage will be mostly coming from magic stuff (Sanguine Blade and Enspell), which means that attack won't really be all that relevant as a source of damage in the overall % of your final DPS.
tl;dr
while this new set will be very good for RDM in general, it's gonna be particularly good for Crocea Mors RDMs.
Bismarck.Snprphnx
Serveur: Bismarck
Game: FFXI
Posts: 2,715
By Bismarck.Snprphnx 2019-09-10 08:52:34
Code
_addon.name = 'anchor'
_addon.version = '1.0.3'
_addon.command = 'anchor'
_addon.author = 'Seth VanHeulen (Acacia@Odin)'
-- bit manipulation helper functions
function bit(p)
return 2 ^ p
end
function checkbit(x, p)
return x % (p + p) >= p
end
function clearbit(x, p)
return checkbit(x, p) and x - p or x
end
function string.clearbits(s, p, c)
if c and c > 1 then
s = s:clearbits(p + 1, c - 1)
end
local b = math.floor(p / 8)
return s:sub(1, b) .. string.char(clearbit(s:byte(b + 1), bit(p % 8))) .. s:sub(b + 2)
end
function string.checkbit(s, p)
return checkbit(s:byte(math.floor(p / 8) + 1), bit(p % 8))
end
-- event callback functions
function check_incoming_chunk(id, original, modified, injected, blocked)
if id == 0x28 then
local category = math.floor((original:byte(11) % 64) / 4)
if category == 11 then
local new = original
local position = 150
for target = 1,original:byte(10) do
new = new:clearbits(position + 60, 3)
local next_position = position + 123
if original:checkbit(position + 121) then
next_position = next_position + 37
end
if original:checkbit(position + 122) then
next_position = next_position + 34
end
position = next_position
end
return new
end
end
end
-- register event callbacks
windower.register_event('incoming chunk', check_incoming_chunk)
Save it as anchor.Lua , put it folder under same name, and load it. Removes knock back and bind.
Hmmm ... that cleary a cheat...
Agreed. That is intentionally circumventing a debuff.
Serveur: Asura
Game: FFXI
Posts: 584
By Asura.Meliorah 2019-09-10 08:58:44
Oh yes, the fun topic of what is cheating and what isn't cheating. If you're not playing on the vanilla client you're cheating.
Serveur: Leviathan
Game: FFXI
Posts: 6,052
By Leviathan.Comeatmebro 2019-09-10 09:08:34
SE created a move that knocks your character back. Quite clearly, the intended effect is to have you deal with your movement. There's no debate, anchor is cheating. Whether you're ok with that or not is a personal decision, but you can't make a rational argument that it isn't.
Windower, ashita, gearswap, QoL stuff like lootwhore/treasury, it's up for discussion.
Cerberus.Kylos
Serveur: Cerberus
Game: FFXI
Posts: 4,590
By Cerberus.Kylos 2019-09-10 09:10:39
As someone who refuses to shill out more for this extremely old game for wardrobes 3&4, the sending of Reisenjima gears to the same account update is one of the best things they've done this year.
It was really bad of them to make it so we couldn't send those gears over to begin with, and it only encouraged players to spend more of their money to get wardrobe 3&4 to house all the unsendable equips. It's taken far too long to get it, but I'm glad they finally figured it out. I hope this trend continues and they make more augmented gears sendable before the end of the year. Wardrobes 3&4 should always have been a free QoL update.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2019-09-10 09:25:49
Just noticed that Malignance Pole is the only weapon in game, atm, that is not a RMEA and breaks the 250 skill cap?
Previously that cap was 242 but it got broken by Ambuscade cape (250).
Now a further step forward, 255?
Wonder if it's a typo because the other 2 Lilith weapons have a "regular" 242 skill.
On the topic of stackable items. I'm of course happy but I'm wondering why the *** they had to make the Kupons stackable?
Who the *** has so many kupons that it's clogging their inventories?
I mean seriously? Or am I being blind to some issue I completely ignored so far?
[+]
VIP
Serveur: Sylph
Game: FFXI
Posts: 1,432
By Sylph.Funkworkz 2019-09-10 09:36:41
Just noticed that Malignance Pole is the only weapon in game, atm, that is not a RMEA and breaks the 250 skill cap?
Previously that cap was 242 but it got broken by Ambuscade cape (250).
Now a further step forward, 255?
Wonder if it's a typo because the other 2 Lilith weapons have a "regular" 242 skill.
The Japanese version also says 255. Could still be a typo, but unlikely.
D286 隔412 HP+150 VIT+40 命中+40
両手棍スキル+255 受け流しスキル+255
魔命スキル+215 ウェポンスキルのダメージ+15%
被ダメージ-20%
[+]
Leviathan.Aldaron
Serveur: Leviathan
Game: FFXI
By Leviathan.Aldaron 2019-09-10 09:41:00
Has anyone fed or interacted with the mandy in their mog garden? What do they like?
Edit: Distilled Water strongly resonated, petting was surprisingly not worthless, poking strongly resonated.
By umii 2019-09-10 10:39:50
Just noticed that Malignance Pole is the only weapon in game, atm, that is not a RMEA and breaks the 250 skill cap?
Previously that cap was 242 but it got broken by Ambuscade cape (250).
Now a further step forward, 255?
Wonder if it's a typo because the other 2 Lilith weapons have a "regular" 242 skill.
The Japanese version also says 255. Could still be a typo, but unlikely.
D286 隔412 HP+150 VIT+40 命中+40
両手棍スキル+255 受け流しスキル+255
魔命スキル+215 ウェポンスキルのダメージ+15%
被ダメージ-20% I justo got it soloing this as rng
Update Notes
http://forum.square-enix.com/ffxi/threads/55899-September.-10-2019-%28JST%29-Version-Update
Items
New Items - https://www.bg-wiki.com/bg/September_2019_Version_Update_Changes
Changed Items - https://www.bg-wiki.com/bg/September_2019_Version_Update_Changes/Existing_Items
Other
Freshly Picked Vana'diel #48, which was scheduled for this morning, was cancelled due to Typhoon Faxai hitting Tokyo yesterday and last night. Luckily the weather moved past, and the update was not delayed.
We have some previews for tonight from the offline gathering event that took place last month - https://www.ffxiah.com/forum/topic/51608/dev-tracker-discussion/106/#3449441
|
|