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Fomor Ambuscade V1
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2019-09-03 03:13:57
It's a week early but since* we already know it's Fomor, may as well get it started. It's important to be ahead of the curve. All the BARD shouts. You've got a week to get your bard ready, you're gonna need it. Bard is VITAL to this one's "standard setup". It's going to be THE shouted job.
Excalibur should be a lot of fun with triple HP (if they remember to do it...)
https://www.ffxiah.com/forum/topic/51120/ambuscade-volume-1-july-2017/ || https://www.ffxiah.com/forum/topic/50544/ambuscade-volume-1-march-2017/
Random assortment of fomor wielding relics spawn. Each relic uses it's 2 hour
Sleep em all, kill Ahriman, pick off the relics one by one, reset if excal popped(lol). Ahriman can curaga to wake the relics and has CS DEATH as soon as it takes damage.
Really isn't much to say other than that. Standard stuff. Stuns are pretty good (OP). Strat is really going to depend on whether or not they got the HP tripled. It'll be a JOKE if they forget.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2019-09-03 03:42:51
In Before Fomors will be immune to NiTro Lullaby in next version hahahahahh
Btw didn't we get Fomors two times already? Wasn't their HP already tripled the second time it came around?
By kishr 2019-09-03 03:43:47
Siren burn
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2019-09-03 03:55:44
In Before Fomors will be immune to NiTro Lullaby in next version hahahahahh
Btw didn't we get Fomors two times already? Wasn't their HP already tripled the second time it came around?
This is round 3 yes, triple hp for round 2, no
Quote: 03/17 fomors
04/17 Gigas (repeat) (BLM, water nukes)
05/17 Antica
06/17 Tonberry
07/17 Fomors (repeat) (melee, *** Excal, BRD month)
08/17 Sahagin
09/17 Qiqirn (HP TRIPLED UPDATE)
(september post does not mention SMN or new spell)
Fenrir.Kaldaek
Serveur: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2019-09-03 06:39:55
Doesn't the update notes say....
Ambuscade features the return of the Ahriman for volume one, with volume two featuring but a mantid.
ah.
Serveur: Cerberus
Game: FFXI
Posts: 1809
By Cerberus.Shadowmeld 2019-09-03 06:44:43
The strat I always have done was kill the fomors then the arihman. I thought cs death was only if the fomors were still alive.
By Artsncrafts 2019-09-03 07:24:27
Cerberus.Shadowmeld said: »The strat I always have done was kill the fomors then the arihman. I thought cs death was only if the fomors were still alive.
Correct
By Matic 2019-09-03 10:24:41
sense
By kishr 2019-09-03 10:38:51
Still sounds like a afac smn siren burn party again.....
Can't someone care to even compile the whole Ambu list from start to finish and show the stats for each.
Instead of a new thread each month with 100 people bitching what to do.
Serveur: Cerberus
Game: FFXI
Posts: 1809
By Cerberus.Shadowmeld 2019-09-03 10:42:53
Well, you could literally go to the wiki and see each one broken down. It has them all in there, and easily findable.
By Viciouss 2019-09-03 10:43:57
Can't someone care to even compile the whole Ambu list from start to finish and show the stats for each.
Instead of a new thread each month with 100 people bitching what to do.
Hop to it.
Serveur: Asura
Game: FFXI
Posts: 325
By Asura.Biglovin 2019-09-03 12:02:47
It's a week early but sense we already know it's Fomor, may as well get it started. It's important to be ahead of the curve. All the BARD shouts. You've got a week to get your bard ready, you're gonna need it. Bard is VITAL to this one's "standard setup". It's going to be THE shouted job.
Excalibur should be a lot of fun with triple HP (if they remember to do it...)
https://www.ffxiah.com/forum/topic/51120/ambuscade-volume-1-july-2017/ || https://www.ffxiah.com/forum/topic/50544/ambuscade-volume-1-march-2017/
Random assortment of fomor wielding relics spawn. Each relic uses it's 2 hour
Sleep em all, kill Ahriman, pick off the relics one by one, reset if excal popped(lol). Ahriman can curaga to wake the relics and has CS DEATH as soon as it takes damage.
Really isn't much to say other than that. Standard stuff. Stuns are pretty good (OP). Strat is really going to depend on whether or not they got the HP tripled. It'll be a JOKE if they forget.
I believe that we will be just killing the Ahriman now. Could be wrong but the wording from the notes says:
Quote: Ambuscade features the return of the Ahriman for volume one, with volume two featuring but a mantid. The past couple months have featured multiple foes to fight against, so this time we’re keeping things simple, with but a singular tough foe to topple. The sound of the chirping mantis is a sign that autumn will soon be upon us, so consider this my love letter to a time when the temperatures will drop below sweltering.
If so, I'll be very welcoming of another month of Pup burning this content.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2019-09-03 12:03:33
Can't someone care to even compile the whole Ambu list from start to finish and show the stats for each.
Instead of a new thread each month with 100 people bitching what to do.
We can't have a thread that has all the strats in one, people don't look back at pages. And new people come who've never done it before. So it's only logical to have a new thread every month... for ease of use. I do think that we should just unlock the previous months thread though instead of making a new one, but that's not my call.
But I do have every single ambuscade listed, with my notes though. VERY simple one sentence what to do/use.
04/16 Orcs
05/16 Quads
06/16 Yags
07/16 Gobs
08/16 Gigas
09/16 Mamool
10/16 Frog
11/16 Trolls
12/16 Soulflayer
01/17 Lamae
02/17 Velkk
03/17 Fomors
04/17 Gigas (repeat) (BLM, water nukes)
05/17 Antica
06/17 Tonberry
07/17 Fomors (repeat) (melee, *** Excal, BRD month)
08/17 Sahagin
09/17 Qiqirn (HP TRIPLED UPDATE)
10/17 Qutrub
11/17 Frog (repeat) (Rudra burn, SMN burn)
12/17 Meeble
01/18 mamool (repeat) (melee, crits/sc aura breaks, shadows recommended)
02/18 Dullahan
03/18 Moogle (SMN burned THF/PLD to steal bad 2hours, or run to totems @ 2hour to avoid instadeath)
04/18 Orc (repeat) (melee, watch for counters, break aura with back ws)
05/18 Gobs (repeat) (groups of tanks, melee, DRK literally uses a KC, pups are pretty good! RUN is literally invicible)
06/18 Antica (repeat) (straight melee kill cactus first, when it stops)
07/18 Yagudo (repeat) (melee, but use scherzo or shadows)
08/18 Flayer (repeat) (ranged damage)
09/18 Lamae (repeat) (pups, ranged, mad gazes son)
10/18 Velkk (repeat) (Pure Disgust Velkk, no real strat just kill the ***)
11/18 Trolls (repeat) (Break auras aoes, melee)
12/18 Qutrub (repeat) (sub nin, don't get hit, try and fail kiting, or mew)
01/19 Quads (repeat) (super *** easy, kill adds, silence blm, wait for phase or kill blm, cor destroys this with leaden)
02/19 Qiqirn (repeat) (support jobs cause level up and full restore, sleepable babies kill boss RDMRDMRDMRDM immune to GEO)
03/19 Tonberry (repeat) (standard, but irritating, shadow that you face, first mob is astral flow)
04/19 Meeble (repeat) (hurray for SMN burns. React bars if not burning. Silence, straight forward meree)
05/19 Dullahan (repeat) (SMN burn. Pretty simple game of redlight greenlight for melee. Ranged strats, migawari works too)
06/19 Gigas (Threepeat) (Forgot to Triple HP so... Melee is okish. BLM still works, water. Mp is an issue. Don't get bopped 99k)
07/19 Sahagin (repeat) (*** this month. Sleepga away from BRD. Pull 1x1 enthunder is important)
08/19 Frog (Threepeat) (SMN burn and/or PUP - Erinys Style mews)
09/19 Fomor (Threepeat)
Still un repeated
Moogle
....No. They talked about V2 being singular mob. And the Ahriman IS relics. Look at the pic. See the fomor?
Spell check always misses this one and it's my personal grey/gray QQ
Serveur: Asura
Game: FFXI
Posts: 325
By Asura.Biglovin 2019-09-03 12:06:49
Then why would they say we're giving us but a singular tough foe to topple?
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2019-09-03 12:07:27
Because when they "talk about ambuscade" they only ever mention volume 2.
Were you not here for the last relics? They are not making "new volume 1" anymore.
Serveur: Asura
Game: FFXI
Posts: 325
By Asura.Biglovin 2019-09-03 12:08:46
Okay.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2019-09-03 12:52:41
He's right Big. Whenever they get into the whole omg summer was sooo hot, we're "toning down" the... blah blah blah rhetoric, it's always about V2. They only make new V2 fights, V1 is just a repeat. So them mentioning a "single foe" leads right into the part about them discussing the mantis. The previous V1 Flotiball fight was Ahriman with 2-8(?) relic adds. I'm not hip to the V2 fight for current month, but I'd bet its a multiple foe fight, making more sense of the discussion about going t a singular threat.
Fight from what I remember was to kill adds first (in order of most to least dangerous 1hrs), then down the flotiball, which can be tanked by a RUN or NIN the entire time I believe. He's squishy afterwards. PLD was pretty rough, since AE could hit into the tens of thousands if Excalibur procced. WHM was also pretty strong too iirc. It's actually a pretty fun fight, wasn't hard clearing at all.
Quetzalcoatl.Xilkk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1419
By Quetzalcoatl.Xilkk 2019-09-03 12:53:18
Still sounds like a afac smn siren burn party again.....
Can't someone care to even compile the whole Ambu list from start to finish and show the stats for each.
Instead of a new thread each month with 100 people bitching what to do. Sounds like a great project!
I'll be cheering you on!
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2019-09-09 23:59:53
Hope you got your bards ready.
By Ruaumoko 2019-09-10 00:30:09
The really dangerous Fomors are the Spharai and especially the Excalibur.
/NIN is highly recommended to avoid getting smited by the Excalibur's effect and to avoid the high damage Counter from the Spharai.
If you can pull it off a DD/Tank PLD might be better than RUN for this since Holy Circle can be kept up full time and it's effects work on Fomors.
DRG was also a solid DD choice last time because all Fomors are vulnerable to Leg Sweep's Stun effect, which can speed up clear time quite a bit if you stop Invincible (Excalibur/Aegis) or Perfect Dodge (Mandau) from going off.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2019-09-10 00:32:42
With ambu line speed as fast as it is now, you can always force exit and re-enter if you don't feel like dealing with Excalibur. Keep re-entering until you get the mix that's the least dangerous.
[+]
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2019-09-10 01:21:16
reset if excal popped(lol)
By Pantafernando 2019-09-10 04:55:28
I did a couple of testings before going to work.
Tried gravity (subduction + elemental seal), it doesnt see any add is vulnerable to that.
Still, kitting seems doable with just Carmine Legs. You can get some good amount of time before burning lullaby.
Tried 2 adds HP, anni and yoshi, both seems to have 200k HP. Tried in both normal and VD, same HP. Bozzetto ahriman seems to have around 350k HP (VD).
Serveur: Fenrir
Game: FFXI
Posts: 49
By Fenrir.Sirlagieth 2019-09-11 10:58:22
Cerberus.Shadowmeld said: »Well, you could literally go to the wiki and see each one broken down. It has them all in there, and easily findable.
Lmfao.
Serveur: Fenrir
Game: FFXI
Posts: 49
By Fenrir.Sirlagieth 2019-09-11 11:01:52
The really dangerous Fomors are the Spharai and especially the Excalibur.
/NIN is highly recommended to avoid getting smited by the Excalibur's effect and to avoid the high damage Counter from the Spharai.
If you can pull it off a DD/Tank PLD might be better than RUN for this since Holy Circle can be kept up full time and it's effects work on Fomors.
DRG was also a solid DD choice last time because all Fomors are vulnerable to Leg Sweep's Stun effect, which can speed up clear time quite a bit if you stop Invincible (Excalibur/Aegis) or Perfect Dodge (Mandau) from going off.
Why can't our Excalibur's smite everything.... Stupid SE!!!
Serveur: Bahamut
Game: FFXI
Posts: 258
By Bahamut.Eternallight 2019-09-11 11:12:48
Can confirm last night Excal is stupid af.
Hit our tank for just shy of 70k damage. lol
On the flip side, with a good kill speed, this thing beats a normal CP party. Each mob gives about 15~20k CP.
Serveur: Asura
Game: FFXI
Posts: 473
By Asura.Wormfeeder 2019-09-11 11:18:21
Fenrir.Sirlagieth said: »The really dangerous Fomors are the Spharai and especially the Excalibur.
/NIN is highly recommended to avoid getting smited by the Excalibur's effect and to avoid the high damage Counter from the Spharai.
If you can pull it off a DD/Tank PLD might be better than RUN for this since Holy Circle can be kept up full time and it's effects work on Fomors.
DRG was also a solid DD choice last time because all Fomors are vulnerable to Leg Sweep's Stun effect, which can speed up clear time quite a bit if you stop Invincible (Excalibur/Aegis) or Perfect Dodge (Mandau) from going off.
Why can't our Excalibur's smite everything.... Stupid SE!!!
Barance
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2019-09-11 11:22:59
We don't have 300k hp, so, yeah, if we did, it would
Serveur: Cerberus
Game: FFXI
Posts: 1809
By Cerberus.Shadowmeld 2019-09-11 11:25:00
Fenrir.Sirlagieth said: »The really dangerous Fomors are the Spharai and especially the Excalibur.
/NIN is highly recommended to avoid getting smited by the Excalibur's effect and to avoid the high damage Counter from the Spharai.
If you can pull it off a DD/Tank PLD might be better than RUN for this since Holy Circle can be kept up full time and it's effects work on Fomors.
DRG was also a solid DD choice last time because all Fomors are vulnerable to Leg Sweep's Stun effect, which can speed up clear time quite a bit if you stop Invincible (Excalibur/Aegis) or Perfect Dodge (Mandau) from going off.
Why can't our Excalibur's smite everything.... Stupid SE!!!
Barance
When your PLD can have 200k HP you can do 70k AE hits too!
It's a week early but since* we already know it's Fomor, may as well get it started. It's important to be ahead of the curve. All the BARD shouts. You've got a week to get your bard ready, you're gonna need it. Bard is VITAL to this one's "standard setup". It's going to be THE shouted job.
Excalibur should be a lot of fun with triple HP (if they remember to do it...)
https://www.ffxiah.com/forum/topic/51120/ambuscade-volume-1-july-2017/ || https://www.ffxiah.com/forum/topic/50544/ambuscade-volume-1-march-2017/
Random assortment of fomor wielding relics spawn. Each relic uses it's 2 hour
Sleep em all, kill Ahriman, pick off the relics one by one, reset if excal popped(lol). Ahriman can curaga to wake the relics and has CS DEATH as soon as it takes damage.
Really isn't much to say other than that. Standard stuff. Stuns are pretty good (OP). Strat is really going to depend on whether or not they got the HP tripled. It'll be a JOKE if they forget.
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