Carbuncle.Maletaru said:
»I agree with the premise of SMN being a slow and safe strategy, but let's examine that. There are TONS of pieces of content where you can take it slow.
Omen, vagary, sinister reign, ambu, limbus, HTBF, gaes fete, UNMs, and even the earlier master trials.
Do people commonly do this content with pets? No. Why not? Because why do it in 45 minutes when you can clear it in 5 instead?
That's pretty much exactly my point, that's all weaker content that well-geared DDs can steamroll with practically zero risk. It's not fast & risky versus slow & safe, it's fast & safe versus slow & safe. Gear creep makes that inevitable the longer content has been out, it's always been natural for melees to eventually become the dominant form. Even Kirin back in the day, the penultimate "let's take it safe & slow" fight, eventually devolved into "just DD zerg it" once gear got good enough. That's expected.
When it comes to any challenging content being added since around the time MLs came out, none of it allows for the slow & safe approach even at release. CoD HTB being the one possible exception, but the fact he pops out adds that ignore tanks and chase mages with nasty auras definitely discourages delaying the kill.
Do you all remember wiping to something and then having one or two heroes somehow keep the NM occupied for 5-10 minutes while the mages raised people up, the ally recovered, and then came back to win the day? Was that not the greatest feeling? When was the last time that happened for you on newer content?
Ambuscade is probably the only challenging content where this still feels possible, depending on the months. I've had some epic recoveries in Ambuscade. Ambuscade is great, the last remaining well-balanced content that still has some challenge to it. And wouldn't you know it, SMN is actually viable there most of the time too.
There's little to no changes needed to the job in my opinion. It's the content. The content is what needs change.
Carbuncle.Maletaru said:
»People don't want to play SMN because it's worse than other jobs. Even if SE gave you 5 hours to do sortie, nobody would be bringing a SMN because taking 5 hours to do something that you can do in 1 hour sucks.
Case in point. I disagree, it's not because SMN is worse than other jobs. It's because Sortie sucks. The boss fights are interesting and mostly ok but the way the content is laid out is absolute 100% garbage, objectives are too limiting, as are some of the boss mechanics like Setting/Vivi/Bane, and the BP wall should be reset by different BPs just like the WS wall is by different WS. If some of those problems were corrected, I bet a SMN group could down most bosses in 3-5 minutes which sure that's a lot longer than 30 seconds but it's not unreasonable. I bet it would allow SMN groups to clear 8 boss runs in the neighborhood of about 70-90 minutes.