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You'll Shoot Your Eye Out! - New FFXI RNG Guide
By Dodik 2025-03-08 11:07:54
A rng even with Pinaka isn't "ripping hate" off any competent high tier dd in a high buff scenario.
Generally the fights where you use ranged are fights where you cannot get hate, hence the issue with physical ranged WS creating so much enmity.
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By Godfry 2025-03-08 11:11:22
There's the context I was missing, for that fight at least. I've definitely also seen the same concerns voiced for v20 Arebati, before v25 was a thing.
That being said, I've also wondered why there's so much concern with RNG pulling hate when conventional melee DDs are churning out more damage in a shorter period of time. There doesn't seem to be the same 'warnings' when discussing other primes. Maybe it's because there just aren't many fights where you're sporting a conventional Tank and spank setup that lasts long enough for ripping hate to be a thing? Just a matter of theory vs practice?
Arebati is a combination of DPS check and enmity management. By the end of the run the PLD and the RNG could reach cap hate alongside RUN which is guarantee fail.
Between the RNG and RUN if the second KI starts very high on HP, the RNG will have to chop off so much HP that it will eventually hit cap enmity. You can use better mitigating ranged weapon but you might time out. Here the COR needs to do a whole lot of damage to prevent this situation from happening.
Between PLD and RUN. Since RUN is taking damage from Arebati it will be shedding enmity while the PLD, who is not taking damage from Arebati is not affected by it. The PLD needs to heal RUN throughout the whole fight so he builds enmity from doing that and it could end up pulling hate which will kill both, PLD (because Arebati will legit murder him) and RUN (because the two boars will murder him).
For that reason, before the second add comes out, I purposefully let RNG be second on the list. Taking the add from the RNG is easy and doesn't put the fight at risk of PLD taking hate from Arebati. RNG shadowbinds the add and I flash it.. and thats all I need.
Some PLD, however, can walk the fine line of enmity building and keep themselves second on the hate list. I'm the PLD that Shadowmeld mentioned above, which is why I dissed myself by saying PLD skill issue. lol.
Serveur: Asura
Game: FFXI
Posts: 44
By Asura.Psycosocial 2025-03-08 17:20:31
Arebati is a combination of DPS check and enmity management. By the end of the run the PLD and the RNG could reach cap hate alongside RUN which is guarantee fail.
Between the RNG and RUN if the second KI starts very high on HP, the RNG will have to chop off so much HP that it will eventually hit cap enmity. You can use better mitigating ranged weapon but you might time out. Here the COR needs to do a whole lot of damage to prevent this situation from happening.
Between PLD and RUN. Since RUN is taking damage from Arebati it will be shedding enmity while the PLD, who is not taking damage from Arebati is not affected by it. The PLD needs to heal RUN throughout the whole fight so he builds enmity from doing that and it could end up pulling hate which will kill both, PLD (because Arebati will legit murder him) and RUN (because the two boars will murder him).
For that reason, before the second add comes out, I purposefully let RNG be second on the list. Taking the add from the RNG is easy and doesn't put the fight at risk of PLD taking hate from Arebati. RNG shadowbinds the add and I flash it.. and thats all I need.
Some PLD, however, can walk the fine line of enmity building and keep themselves second on the hate list. I'm the PLD that Shadowmeld mentioned above, which is why I dissed myself by saying PLD skill issue. lol.
I wouldn't say it's a skill issue, just execution. Adding extra steps to a fight with an added potential to wipe is an odd failsafe. PLD can definitely be aggressive going up against a RUN using their full hate kit. If I was the RUN and you pulled hate using just flash off CD and the occasional rampart/palisade I would start looking at what I'm doing wrong.
Saying RNG here so I don't get flagged for derailing *cough*
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By Godfry 2025-03-08 18:00:25
Asura.Psycosocial said: » PLD can definitely be aggressive going up against a RUN using their full hate kit. If I was the RUN and you pulled hate using just flash off CD and the occasional rampart/palisade I would start looking at what I'm doing wrong
Absolutely. However, those were not enough to be ahead of Shadowmeld, who killed Arebati with over 5 mins and 30 seconds left on the clock. I could have used invincible, which would put me at cap hate.
I found the safest execution to have the RNG shadowbind the add so I can flash it. I felt like this was a much simpler mechanic than walking the fine line between RUN and RNG enmity.
However, I do envy the PLDs that can. Having the add come straight to you is clutch as hell!
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Serveur: Cerberus
Game: FFXI
Posts: 1,887
By Cerberus.Shadowmeld 2025-03-09 00:14:10
There's the context I was missing, for that fight at least. I've definitely also seen the same concerns voiced for v20 Arebati, before v25 was a thing.
That being said, I've also wondered why there's so much concern with RNG pulling hate when conventional melee DDs are churning out more damage in a shorter period of time. There doesn't seem to be the same 'warnings' when discussing other primes. Maybe it's because there just aren't many fights where you're sporting a conventional Tank and spank setup that lasts long enough for ripping hate to be a thing? Just a matter of theory vs practice?
I know I'm a little late to this one.
I tried switching to Gandiva a few times in our runs, I personally found it to be a huge DPS loss for our group. Every time I did it our damage just stalled. On our winning run, I just stayed on Annihilator.
I'm also a bit different in that I didn't just use Coronach. I alternated Coronach and Detonator. I found that way that I never had damage taper off the way it always seems to when I just spam one WS. It also meant I could never accidentally heal due to double Coronach. So just generally safer overall.
Maybe the issues with Gandiva that I had were also due to me not being incredibly skilled with RNG. It's only been maybe the last year or so that I've gotten the chance to play RNG often.
If we go back, I may try to make Gandiva work, or I may just try switching to Pinaka at some point. Who knows. Pinaka and Earp have their own pitfalls that make them extremely dangerous to use for Arebati, so maybe not worth it just for those.
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By Felgarr 2025-03-24 21:26:50
Random question: it looks like Kustawi+1 is omitted completely from the BGWiki guide. Was this removed from end game sets (mostly last stand) due to Sheol Gaol taking away sub jobs (and dual wield)?
https://www.bg-wiki.com/ffxi/Shoot_-_Aww_Made_You_Look
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-31 20:31:26
I assume Naegling's attack bonus w/active buffs applies to even Ranged Weaponskills, given this wiki comment:
Quote: "Attack Bonus during Weapon Skills" only is granted while Naegling is equipped in the main hand.
The amount of Attack granted is based on the number of buffs.
Attack +1% per buff effect.
Applies to all Weapon Skills, not just the linked Weapon Skill.
Does anyone know for sure if this extends to Ranged weapons, or does the "all weapon skills" mean "the other sword ws"? I'm wondering if Naegling would be an alternative under-buffed weapon for RNG vs R15 Perun +1. The description says "Weapon Skill: Attack Bonus". I can't tell if that includes Ranged Attacks as well, kind of not clear from the description alone.
By Nariont 2025-03-31 20:47:55
Always read it as all WS that use naegling so would assume ranged ws are omitted
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2025-03-31 21:03:12
Shouldn't take more than 5 seconds to see if there's a huge difference in a detonator vs detonator
Serveur: Asura
Game: FFXI
Posts: 13
By Asura.Lockhartt 2025-03-31 21:23:33
Naeglings bonus does not apply to ranged weaponskills.
I tested it on Apex Bats to be sure prior to responding. With a Pdif ratio between 0.9 and 1.1 on level 129 Apex bat (Defense 1142) in Dho gates. Ranged Attack value of 1247, gear locked. Numbing shot does 2351 with tauret equipped. I then equipped Naegling, buffs active are Sharpshot, Decoy shot, Unlimited Shot, Haste, Shell, Protect, Signet, Victory March, Advancing march, Minne x2, anyhow, I was at enough attack to ensure a single buff would put me above 1257 with Naeglings bonus anyhow. All numbing shots continued to do 2351. Therefore; Naeglings bonus did not apply.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-31 21:26:34
Thank you, i'll update the wiki accordingly.
By K123 2025-04-01 03:10:10
Well granted it says Attack and not RAtk then it wouldn't necessarily effect Ranged WS anyway.
Serveur: Asura
Game: FFXI
Posts: 44
By Asura.Psycosocial 2025-04-01 10:36:23
Sroda Ring says Attack but affects R.Atk as well. Valid question to ask imo.
Serveur: Bahamut
Game: FFXI
Posts: 1,838
By Bahamut.Celebrindal 2025-04-01 10:57:51
Asura.Psycosocial said: »Sroda Ring says Attack but affects R.Atk as well. Valid question to ask imo.
no doubt SE has been horrible with at least the English translations and consistency (no way for me to critique the originals- they might be fine!).
Random question: it looks like Kustawi+1 is omitted completely from the BGWiki guide. Was this removed from end game sets (mostly last stand) due to Sheol Gaol taking away sub jobs (and dual wield)?
Personally, I think there are 2, maybe 3 situations left in-game where i'd use a Kustawi+1 even offhand. In those moments without question it has great value; but I think a lot of Rangers grow up with one and never really chance life without it for more damage <3 Not a good reason to drop it from guides, but I would be greatly in favor of a general community change on opinion regarding its place.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-04-01 11:36:12
Asura.Psycosocial said: »Sroda Ring says Attack but affects R.Atk as well. Valid question to ask imo.
Yeah, just lack of consistency from SE. They say "Attack bonus" but this could just mean "damage bonus", it's hard to tell sometimes.
I was mostly asking because I was doing a Xevioso RP on RNG with low buffs and wasn't sure if using Naegling would get me slightly higher WSs since I lacked any attack buffs in the charge farm. But when I checked the wiki, it said "all weapon skills, not just the linked WS". This is one of those areas where someone correctly updates the wiki but the notes aren't super specific. Had it been apparently obvious that the bonus did not apply to ranged WS, I wouldn't have asked. Apparently everyone else already knew this information already and I was on the out.
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