|
You'll Shoot Your Eye Out! - New FFXI RNG Guide
By K123 2024-11-28 12:04:09
Last time I enjoyed RNG was ZNM and Odin fight when they were end game.
[+]
Serveur: Bahamut
Game: FFXI
Posts: 1,838
By Bahamut.Celebrindal 2024-11-28 12:32:32
I think Ranger to me has always been the specialty tool in the garage, surrounded by things like Grandpa's wrench set and the jackstand that came with the house. You can use the specialty tool in the wrong situation, and about 90% of the time it'll suffice- you'll get the job done.
Is it done as well as maybe a more generic-use tool? Well, in some common situation...no. The old standby many times is that way because it works. If you need to cut down an old dead tree, a mitre saw or jigsaw will cut thru just fine; you'll just be there a bit longer than if you had brought the less-fancy chainsaw.
Ranger is just the same way for me. Gear it properly with good versatility and proper buffs, Ranger can be your DPS in -again- about 90% of situations for this game. You'll just be there a bit longer. But...for those unique moments that might be rare but do still exist, sometimes the Ranger is the only tool that works. So enjoy being the Round Peg that truly belongs in that hole; and enjoy being the brute force blitz you can force into most other holes ;)
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3,750
By Phoenix.Capuchin 2024-11-28 14:39:48
Ranger is a ton of fun, but it's an undeniable fact that pound for pound melee dd's have a higher damage ceiling than a shooting ranger. It's just the caveat that comes with the safety of attacking from distance. Bahamut.Celebrindal said: »Gear it properly with good versatility and proper buffs, Ranger can be your DPS in -again- about 90% of situations for this game. You'll just be there a bit longer. But...for those unique moments that might be rare but do still exist, sometimes the Ranger is the only tool that works. So enjoy being the Round Peg that truly belongs in that hole; and enjoy being the brute force blitz you can force into most other holes ;)
Pretty much that, well put by both! And that safety of attacking from distance is quite a major perk, obviously.
Prob also worth mentioning that Trueflight is something of a niche among DDs, very strong light/magical WS has a lot of value that isn't as easily replicated by other "heavy DDs" (with the significant exception of SAM using hybrids like Jinpu).
It's also a great job on slightly older, but still relevant, "endgame" events. RNG is awesome in Dyna Divergence, Trueflight murders waves 1-2 and can one-shot statues easily, RNG does great damage in wave 3 too. It's fantastic for Omen on pretty much any boss, and for blowing stuff up on the floors and hitting objectives. I find that Ambuscade is also often quite RNG-friendly.
If you're meleeing it does similar Savage numbers but can't wear any of the top melee armor the other jobs can wear and survival/debuffs becomes an issue
Ehhh maybe slightly worse melee gear selection, but Malignance isn't THAT much of a compromise and comes with strong defensive stats. And if you want to go more all out DD, there are still reasonable options like Tatenashi +1.
[+]
By Dodik 2024-11-28 15:10:09
Depends what you consider reasonable.
I don't ever wear tatenashi on Sam, let alone on Rng.
Necro Bump Detected!
[58 days between previous and next post]
Serveur: Asura
Game: FFXI
Posts: 11
By Asura.Samsonxiii 2025-01-25 08:45:35
. This is my default K club setup. Works wonders in segs and dynamis. I've opted for a more balanced set of attributes here. Like simon mentioned, since the empyrean legs are lacking in haste you can't swap them in for malignance without compensating for that somewhere, so I'm using the same belt he recommends. But I've added some extra accuracy in the accessory slots, and I prefer empyrean gloves over malignance as well. They have higher accuracy than malignance, and you only lose out on 1 sTP. I find the tradeoffs to be worth it. The build is pretty stable and I rarely find myself needing to swap in gazu or the like on any content I'd actually use it on.
ItemSet 389639
The DA on telos is bothersome to me. I wonder if it’s enough to be impactful
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3,101
By Carbuncle.Maletaru 2025-01-25 08:49:29
The DA on telos is bothersome to me. I wonder if it’s enough to be impactful
It's absolutely not
Phoenix.Iocus
Serveur: Phoenix
Game: FFXI
Posts: 1,869
By Phoenix.Iocus 2025-02-02 14:07:46
Anyone found a use for Gleti's Crossbow? I'm running out of things to put points on and this doesn't seem worth it.
By Nariont 2025-02-02 14:38:41
Like most of the crossbows these days, its not great for rng, and no other jobs are on it so its pretty much useless compared to just using a gun unless for some reason you needed to land some debuff bolts and i cant think of too man instances for that.
[+]
By Atrox78 2025-02-02 17:27:25
Anyone found a use for Gleti's Crossbow? I'm running out of things to put points on and this doesn't seem worth it.
Only good crossbow is gastraphetes unfortunately
By Atrox78 2025-02-02 17:27:32
Anyone found a use for Gleti's Crossbow? I'm running out of things to put points on and this doesn't seem worth it.
Only good crossbow is gastraphetes unfortunately
Serveur: Asura
Game: FFXI
Posts: 368
By Asura.Wyattdoc 2025-02-05 14:27:37
Anyone have a updated RNG Lua i would appreciate it
Sylph.Pve
Serveur: Sylph
Game: FFXI
Posts: 81
By Sylph.Pve 2025-02-19 16:12:00
BGwiki RNG guide is missing melee sets, is there any other resource available for melee/hybrid sets (single/dual wield)?
By Nariont 2025-02-19 16:15:20
Malignance for general tp and malignance for hybrid
[+]
Fenrir.Sohja
Serveur: Fenrir
Game: FFXI
Posts: 22
By Fenrir.Sohja 2025-03-05 00:17:57
Question to all the Pinaka owners with stage 4/5 how do you like it and would you use it anywhere other than the occasional niche ambuscades? I am working towards starting the bow, and I am just curious how much fun people are having or not having with it lol
Serveur: Cerberus
Game: FFXI
Posts: 1,887
By Cerberus.Shadowmeld 2025-03-05 00:58:47
I just picked it up, and am having fun with it. Be ready to tank though if you use it... pulls hate very fast.
Edit: Almost forces you into /drg so you can shed hate regularly. I'm not certain how useful it will be long term due to how much aggro it pulls. I could see it being very useful in a longish fight like August if you can keep hate under control.
[+]
Fenrir.Sohja
Serveur: Fenrir
Game: FFXI
Posts: 22
By Fenrir.Sohja 2025-03-06 21:54:27
grats! would of been really cool to see the enmity aspect of relics apply to it. Still gonna make it, I always loved archery in this game.
[+]
By fractalvoid 2025-03-07 00:29:47
anyone have both, or at least relative comparisons between Pinaka and Earp? seems the general consensus is that Pinaka is stronger in terms of raw DPS? or am i just misunderstanding?
not sure it even matters as it seems like content where you can really go all-out with these weapons without worry of getting absolutely flattened is few and far between but i'm curious. still gonna make Earp first bc pewpew
By SimonSes 2025-03-07 02:03:54
I wrote this before, I will write it again.. why you think RNG would be flattened by any content more than other DD jobs?
You can easily cap both pdt and mdt in ranged tp and ranged WS sets, all with high meva too. You can use /DRG for high jumps and super jumps if you really want to avoid taking hate. Lastly in case of zerg and presence of some melee DD, you are unlikely to take hate over that DD while having so much enmity- in gear and from JA.
[+]
Serveur: Cerberus
Game: FFXI
Posts: 1,887
By Cerberus.Shadowmeld 2025-03-07 09:11:51
I wrote this before, I will write it again.. why you think RNG would be flattened by any content more than other DD jobs?
You can easily cap both pdt and mdt in ranged tp and ranged WS sets, all with high meva too. You can use /DRG for high jumps and super jumps if you really want to avoid taking hate. Lastly in case of zerg and presence of some melee DD, you are unlikely to take hate over that DD while having so much enmity- in gear and from JA.
Certainly not really vs. any other DD. One thing that rng doesn't have is extra tools to deal with damage other than PDT/MDT/DT and eva/meva. In the hardest content right now, rngs need to understand that malignance might not provide enough damage mitigation for their needs to survive.
Tanks have a lot of options to assist with damage mitigation though.
Edit: I'll add that it's not really about pulling hate from other DDs. Current real example is when adds pop on arebati. I have the best damage mitigation I can get for rng in my sets. It's still a 50/50 whether I get floored when the second add pops. It hits that hard. If it triples and crits off the rip, I'm dead. That's true of other DDs too
[+]
Serveur: Asura
Game: FFXI
Posts: 44
By Asura.Psycosocial 2025-03-07 14:38:30
Cerberus.Shadowmeld said: »Certainly not really vs. any other DD. One thing that rng doesn't have is extra tools to deal with damage other than PDT/MDT/DT and eva/meva. In the hardest content right now, rngs need to understand that malignance might not provide enough damage mitigation for their needs to survive.
Tanks have a lot of options to assist with damage mitigation though.
Edit: I'll add that it's not really about pulling hate from other DDs. Current real example is when adds pop on arebati. I have the best damage mitigation I can get for rng in my sets. It's still a 50/50 whether I get floored when the second add pops. It hits that hard. If it triples and crits off the rip, I'm dead. That's true of other DDs too
I'd argue DDing out of range is one of the biggest mitigation tools any job could have, capped -DT is the last resort.
For your example I'm a little confused. Your off tank isn't 2nd on the hate list for both phases? My bad if you run a different composition, just seems like an execution concern. A group I helped for Arebati had a RNG using a Blink Band on pull. Where on the scale you want to call that a tool is up to you, but neat thinking on their part.
[+]
By Dodik 2025-03-07 15:14:53
Cerberus.Shadowmeld said: » In the hardest content right now, rngs need to understand that malignance might not provide enough damage mitigation for their needs to survive.
Goes for Cor too, and a lot of people haven't learned this yet.
[+]
By Felgarr 2025-03-07 15:23:59
Cerberus.Shadowmeld said: » In the hardest content right now, rngs need to understand that malignance might not provide enough damage mitigation for their needs to survive.
Goes for Cor too, and a lot of people haven't learned this yet.
Item level content should have taught you (everyone) that not all DT-50% sets are created equal. (Take a look at the increasing M.Evasion across various armor as goes on; Yes, the stat vomit is important, but that's there to obfuscate the role Magic Evasion plays in our overall survivability).
Bahamut.Negan
Serveur: Bahamut
Game: FFXI
Posts: 2,360
By Bahamut.Negan 2025-03-07 16:05:32
Kill it faster imo
Serveur: Bahamut
Game: FFXI
Posts: 1,838
By Bahamut.Celebrindal 2025-03-07 16:24:22
anyone have both, or at least relative comparisons between Pinaka and Earp? seems the general consensus is that Pinaka is stronger in terms of raw DPS? or am i just misunderstanding?
not sure it even matters as it seems like content where you can really go all-out with these weapons without worry of getting absolutely flattened is few and far between but i'm curious. still gonna make Earp first bc pewpew
I'm having the luxury the past few weeks of getting to work on the Oathsworn Master Trial with a fellow RNG, myself with Pinaka and the other with an Earp, and I must say that when it finally breaks down, the two are pretty damn equal. Our impression so far seems to be that Earp leads slightly in TP-phase damage, and Pinaka wins in WSdmg.
Serveur: Cerberus
Game: FFXI
Posts: 1,887
By Cerberus.Shadowmeld 2025-03-07 19:02:42
Asura.Psycosocial said: »Cerberus.Shadowmeld said: »Certainly not really vs. any other DD. One thing that rng doesn't have is extra tools to deal with damage other than PDT/MDT/DT and eva/meva. In the hardest content right now, rngs need to understand that malignance might not provide enough damage mitigation for their needs to survive.
Tanks have a lot of options to assist with damage mitigation though.
Edit: I'll add that it's not really about pulling hate from other DDs. Current real example is when adds pop on arebati. I have the best damage mitigation I can get for rng in my sets. It's still a 50/50 whether I get floored when the second add pops. It hits that hard. If it triples and crits off the rip, I'm dead. That's true of other DDs too
I'd argue DDing out of range is one of the biggest mitigation tools any job could have, capped -DT is the last resort.
For your example I'm a little confused. Your off tank isn't 2nd on the hate list for both phases? My bad if you run a different composition, just seems like an execution concern. A group I helped for Arebati had a RNG using a Blink Band on pull. Where on the scale you want to call that a tool is up to you, but neat thinking on their part.
For me it was always me 2nd. When we would push it the plan was I’d run over behind the pld and hopefully shadowbind it right in front of him. A few times I ran away without the shadowbind and it was still on me a pond would still floor me
By Godfry 2025-03-07 21:30:45
Cerberus.Shadowmeld said: »For me it was always me 2nd
Pld skill issue...
[+]
By Veydal1 2025-03-08 08:26:17
The topic of pulling hate on Arebati specifically was an interesting one for me. I read plenty of anecdotes from others, especially on these forums, about how you need to ride Annihilator's enmity properties to avoid taking hate from the tank. People shared their experience of not being able to use Gandiva for example because it generated too much dmg / hate for how long the fight lasted for. When my group did v20 Arebati, I still wanted to give Gandiva a shot. We cleared without any issues whatsoever.
For Arebati specifically, I think it a combination things -
- COR pulling their weight. Obviously if RNG is doing 80% of the dmg, that's going to lead to problems for RNG reaching enmity cap before Arebati dies.
- Tank (RUN in our case) being solid
- SCH using Caper
Obviously the SCH 2hr is not always a luxury for other fights depending on what's called for. But ESPECIALLY with Caper in the mix, I've not seen the same issues reported, even without the luxury of High / Super Jump.
Granted, my experience does not include v25 Arebati, so maybe my tune will change then.
[+]
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 3,101
By Carbuncle.Maletaru 2025-03-08 09:44:41
Granted, my experience does not include v25 Arebati, so maybe my tune will change then.
Likely, since the v25 fight doesn't have a SCH.
[+]
By Veydal1 2025-03-08 10:43:18
There's the context I was missing, for that fight at least. I've definitely also seen the same concerns voiced for v20 Arebati, before v25 was a thing.
That being said, I've also wondered why there's so much concern with RNG pulling hate when conventional melee DDs are churning out more damage in a shorter period of time. There doesn't seem to be the same 'warnings' when discussing other primes. Maybe it's because there just aren't many fights where you're sporting a conventional Tank and spank setup that lasts long enough for ripping hate to be a thing? Just a matter of theory vs practice?
|
|