Quetzalcoatl.Chanceikin said:
»15%? Because you parsed against a guy a few times. He using the same gear and lua? No one test the actual difference between the two?
Yes people have tested the difference. The numerical theoretical gap is small (4% suggested), but the theoretical numbers should always be used as a base line and should be expected to fluctuate by +/- 10%. Ryunohige compensates for lack of gear. That's why it was best in the old days, but it's not true now. Our gear has so many stats on it now that the effect is greatly diminished.
Yes, we use the same lua. I write many of my shell's standard gearswap files.
"A few times" is a understatement. In a few months of play with a person you're going to parse against them on average ~20 times per month, so for the results to be so conclusive on a wide variety of fights - that's real life broseph.
well, your one job is to *** stay alive. Putting up numbers is secondary to that.
Obviously don't drop it for real you're only one random update away from Square making it the absolute best weapon in the game again on a whim.
Putting out numbers and staying alive are one in the same thing. Every melee burn plays out the same way - kill it faster than it can kill you or you run out of powerful buffs. When you run out of buffs, killing it becomes implausible without the luck/reliance on ability resets.
I agree though, don't drop it. It's hard to imagine a time where we won't have a million double/triple attack on gear again, but it might happen and that will probably make it good again.
Don't listen to these people who are sticking up for it either. Just make the best REMA available - that's how this game is played.
If you want to play with the big boys, you have to put up the same numbers the big boys are doing. No one wants that 5000th Apoc DRK that can't event out-DD the BLUs.