The new items are basically Eschalixirs, no way they'd be Rare/Ex. On a slightly positive note, at least they shouldn't be expensive forever with people spamming the events to farm them.
Also if you don't have to kill the bosses and only have to deal damage to them, why bother to kill fetters? You could fight them at 80-100% HP while intentionally curing them with skillchains and keeping them in easy mode to hit 30M damage?
fetters give wave3 boss 10% DT each, not going to do much dmg going straight to boss.
Well it's going to be the question of killing more fetters and dealing more damage to the megaboss or killing less fetters and having more time to damage the megaboss.
Either way the point about purposely healing it while keeping it in easy mode will be doable and easier for more people than killing them.
The bosses get stronger with respect to elapsed time fought, at the point where ~20 minutes of fighting makes the bosses start demolishing players
And the items are sellable. Jesus SQEX. Just making the mercs gonna spam this ***and drive prices to insane levels. Also on Oboro, wtf are "Mysterious weapon" and "Secret moogle weapon"? There's 0 clarification on what these even pertain to.
And the items are sellable. Jesus SQEX. Just making the mercs gonna spam this ***and drive prices to insane levels. Also on Obor, wtf are "Mysterious weapon" and "Secret moogle weapon"? There's 0 clarification on what these even pertain to.
Mysterious = Relic
Moogle = Empy. You make them through moogles.
And the items are sellable. Jesus SQEX. Just making the mercs gonna spam this ***and drive prices to insane levels. Also on Obor, wtf are "Mysterious weapon" and "Secret moogle weapon"? There's 0 clarification on what these even pertain to.
My guess is "Secret moogle weapon" is Empyreans because of the magian stuff thats required for the whole process up til AG -- unlike relics and mythics that only need it for increasing level cap.
I didn't even necessarily care for path C, but I didn't expect them to make it a mainhand only viable weapon. I mean, it still may be BiS offhand in certain situations (super high acc and HP+150) but it's not the damage boost I was thinking it would be.
Augments on weapons have always been server side, but we do have a list of all potential augments in the game. I will make a note on the BGWiki page listing all new Augments.
The new augments might not be in the .DATs at all, and there is no way to associate them with each weapon via the .DATs. Unless SE straight up tells us what is on each weapon, we will need to use our best guesses based on the Scythe pictures they have already released.