September 2018 Version Update

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September 2018 Version Update
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By SimonSes 2018-09-12 01:49:13
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Asura.Kiyarasubrosa said: »
Still would like to some proof that the M. Astral Detritus drop from Omen trash mobs. Anyone can confirm or provide a screenshot?


Pretty sure Lex just missed that M. instead of S. I know for a fact that he is a busy man. The only confirmed place of M. Astral Detrius drop is wave 3 as personal drop (speculation that it happens when you deals enough cumulative damage).
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By Asura.Kiyarasubrosa 2018-09-12 02:07:35
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SimonSes said: »
Asura.Kiyarasubrosa said: »
Still would like to some proof that the M. Astral Detritus drop from Omen trash mobs. Anyone can confirm or provide a screenshot?


Pretty sure Lex just missed that M. instead of S. I know for a fact that he is a busy man. The only confirmed place of M. Astral Detrius drop is wave 3 as personal drop (speculation that it happens when you deals enough cumulative damage).

That sounds plausible. The items seem to be incredibly rare. Maybe only drops from the wave 3 boss or from leader mobs.
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By Ragnarok.Ejiin 2018-09-12 03:05:05
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We got 1 Murky detrius per char from personal pool from killing second fetter after getting Mask KI but didn't get any on the fetters after.

I traded 59 S. and 5 M. and it got me Rank 6 with 90 RP to next level on Aeonic. Going need a crap ton of these to get rank 15 =/
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By Asura.Hiraishinsenna 2018-09-12 04:04:35
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835 singles if my math is correct :(
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By Lakshmi.Byrth 2018-09-12 05:00:43
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The pattern looks pretty similar to Eschalixir/Eschalixir +1s, so I'm comfortable forecasting something below 1000 as well.

I am averaging about 5/Omen, so if it was 598 like Eschalixirs then that would put it on the same scale as 700 job point turn-ins almost to the day
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By Asura.Geriond 2018-09-12 06:39:01
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Ramuh.Austar said: »
Asura.Geriond said: »
Testing Physical Damage Limit + using DRK +2 neck (rank 11, +4%).

Capped PDIF, capped fSTR, Earth Staff, no neck: 159-167
Capped PDIF, capped fSTR, Earth Staff, Neck: 165-173

Uncapped PDIF (735 attack vs level 80 Gigas Hurler), capped fSTR, Earth Staff, no neck: 78-106
Uncapped PDIF (735 attack vs level 80 Gigas Hurler), capped fSTR, Earth Staff, neck: 77-106

The differing lower bound is simply because I didn't bother to kill 50 gigas to find the true lower bound in both cases.

So, it looks like it's a straight increase to the pDIF cap. This means that it starts increasing damage at:

One-handers: >2.875 cRatio
Two-handers: >3.375 cRatio
H2H: >3.125 cRatio
Markshamship: >3.125 cRatio
Archery: >2.875 cRatio
were you using that addon that combines a combat round's damage into one total number?
No. I used battlemod to scan the mobs' levels, but turned it off before I engaged.
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By Asura.Geriond 2018-09-12 06:42:34
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Lakshmi.Byrth said: »
Trying a listicle...


My reason for believing Physical Damage Limit is an addition to the pDIF cap, now in three short points!

1) "The hand-to-hand damage cap has been increased." : http://forum.square-enix.com/ffxi/threads/51624-Nov.-10-2016-%28JST%29-Version-Update?p=587216&viewfull=1#post587216

2) This change increased the pDIF cap for H2H damage from 3.25 to 3.5

3) SE has a long history of putting percents and actually meaning the additive decimal form.

So there we go! That's why I think that +10% PDL will raise your non-crit pDIF cap from 3.25 to 3.35 (3.75 to 3.85, etc.)
That's inconsistent with my testing posted above; if it was an addition, my capped pDIF tests with the neck would have been about 1% higher than without, not the 4% higher they were.

It's an actual +10% at max rank.
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By Lakshmi.Byrth 2018-09-12 07:11:15
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Cool!
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By Aerix 2018-09-12 07:37:31
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So that would make these PDL necks BiS for single-hit/non-fTP transfer WS, as long as you have enough attack buffs, right?

Seems like it would necessitate making gearswap toggles for situations when you have those buffs/Idris Frailty or not.
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By Asura.Saevel 2018-09-12 08:41:27
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Asura.Geriond said: »
Lakshmi.Byrth said: »
Trying a listicle...


My reason for believing Physical Damage Limit is an addition to the pDIF cap, now in three short points!

1) "The hand-to-hand damage cap has been increased." : http://forum.square-enix.com/ffxi/threads/51624-Nov.-10-2016-%28JST%29-Version-Update?p=587216&viewfull=1#post587216

2) This change increased the pDIF cap for H2H damage from 3.25 to 3.5

3) SE has a long history of putting percents and actually meaning the additive decimal form.

So there we go! That's why I think that +10% PDL will raise your non-crit pDIF cap from 3.25 to 3.35 (3.75 to 3.85, etc.)
That's inconsistent with my testing posted above; if it was an addition, my capped pDIF tests with the neck would have been about 1% higher than without, not the 4% higher they were.

It's an actual +10% at max rank.

Ok so 1H would be 3.25 * 1.10 = 3.575 and 2H would be 3.75 * 1.10 = 4.125
 
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By 2018-09-12 09:42:59
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By Asura.Suteru 2018-09-12 09:51:51
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Rank 15 is only 6k RP
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By Asura.Toralin 2018-09-12 09:52:23
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eslim said: »
soo...... from what i've understood about the new RP system is, the new RP items are costing alot..

200k - RP20
2M - RP50
(ofc prices will get less)

current RP costs for weapons is 15000(?) and JSE necks are 25000(?)

(15000/20=750) x200,000 = 150M
(15000/50=300) x2,000,000 = 600M

(25000/20=1250) x200,000 = 250M
(25000/50=500) x2,000,000 = 1B

@lols..



Heroism Currency = Su5 Weapon/Neck Currency
Heroism Crystal = 10 RP
Heroism Aggregate = 50 RP

Astral Detritus = REMA Currency
S. Astral = 10 RP
M. Astral = 50 RP??

Crystals going for 100k on Asura
Aggregate going for 1m on Asura
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By Leviathan.Kingkitt 2018-09-12 11:07:46
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You get RP if having the gear equipped while killing certain mobs in dyna though also? Also,with the 5 different categories how does one do ergon? Or does the same KI work for both mythic and ergon? Anyonr find out yet?
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By Caitsith.Mahayaya 2018-09-12 11:14:35
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So Omen gives the 10 RP, Dynamis gives the 50 RP, which means the Eschalixir +2 equivalent will come from the Empyrean armor upgrade system that comes out next year?
 
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By Asura.Eiryl 2018-09-12 12:16:08
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First week idiot tax. It'll go down considerably after the first person with more gil than brains finishes.
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By Asura.Saevel 2018-09-12 12:17:37
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eslim said: »
eslim said: »
soo...... from what i've understood about the new RP system is, the new RP items are costing alot..

200k - RP10
2M - RP50
(ofc prices will get less)

current RP costs for weapons is 6000(?) and JSE necks are 10000(?)

(6000/10=600) x200,000 = 120M
(6000/50=120) x2,000,000 = 240M

(10000/10=1000) x200,000 = 200M
(10000/50=200) x2,000,000 = 400M

@lols..
edit: fix'd numbers

ya, well, this is still alot of gil !!

Those prices are just the update shock that always happens. Give them a month and they'll be much less as they are super common drops.
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By Justuas 2018-09-12 12:32:06
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That's why a smart person always sells the mats during the first week.
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By Asura.Eiryl 2018-09-12 12:40:25
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Justuas said: »
That's why a smart person always sells the mats during the first week.
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By Leviathan.Comeatmebro 2018-09-12 12:42:18
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Asura.Eiryl said: »
Justuas said: »
That's why a smart person always sells the mats during the first weekdoesn't play ffxi at all and just whines on forums about it.
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By Fenrir.Jumeya 2018-09-12 12:52:40
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With mobs dropping ~4 RP items (with TH) in Wave 3, with 64 mobs, plus aurix and possible fetter drop, you're only netting around 300-350 range of drops per run, plus w/e you get personal from random fetter and if your group is clearing boss

Basically for REMA Upgrades, if you run 12 ppl for wave 3, without killing boss, you're realistically looking at about 300RP worth split. At about 600 a week, 10 weeks to REMA if you keep the pace/splits. Ballpark figure for sure.

I see some reports that the light mask can be converted, details pending.

Omen on the other hand, gets you reported rates of 5-12 based on TH level. If you settle that the average is probably around 8 of a full clear card path with some form of TH, you're looking at 560RP worth per week if you do every canteen, per character.

This is still quite quick, easily attainable / soloable, and spammable using multiple characters vs the dynamis lockout. The true gate is just unlocking the upgrade potential, while most the community will just be locked into farming Omen, forever, as a much less resistance path then doing Wave 3 dynamis.
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By Aerix 2018-09-12 13:31:09
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Farming actual Dyna mobs is decent enough RP without having to trade items, unless you're in a rush.
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By Leviathan.Comeatmebro 2018-09-12 13:31:30
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Aerix said: »
Farming actual Dyna mobs is decent enough RP without having to trade items, unless you're in a rush.
Supposedly farming dyna mobs won't charge RMEA, only buyable items.
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By Leviathan.Celebrindal 2018-09-12 13:46:55
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Leviathan.Kingkitt said: »
You get RP if having the gear equipped while killing certain mobs in dyna though also? Also,with the 5 different categories how does one do ergon? Or does the same KI work for both mythic and ergon? Anyonr find out yet?

When it comes to getting unlocking through damage dealt in Dyna-D, Ergon and Mythic are the same category, ie the same zone. So having ANY Mythic/Ergon equipped in the proper dyna zone during wave 3 will earn credit for that entire category, and its damage dealt by the alliance (so support jobs don't get screwed..an Idris GEO can earn credit for their Burtgang and Death Penalty while wearing the Idris for example. When it comes to upgrading through CP, Ergon and Mythic are separate.
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By Fenrir.Jumeya 2018-09-12 14:11:13
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There seems to be this perpetual misconception that you need to be using REMA weapons to unlock anything.

To unlock REMA upgrades, all you need to do, is charge the mask (you'll see a bar on the screen of the charge) which can be done damaging the wave 3 boss of the corresponding zone. You can be on any job, using anything, at any time. It is completely irrelevant. The credit is instance based, from every damage dealt by the alliance to the Disjoined Wave 3 Boss. You earn the Blackened mask by engaging a Fetter.

Once full it changes into a light mask. You trade an Afterglowed weapon that matches the mask you have earned to Oboro, and there you go, you can now augment using Crystal Of Swart Astral Detritus.

SU5 and JSE necks can earn points by being equipped and defeating foes in dynamis D, or using aggregates of Heroism.
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By Quetzalcoatl.Haxxor 2018-09-12 14:17:44
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Is there a bg-wiki page up detailing the augmenting process yet?
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By Bahamut.Malothar 2018-09-12 14:21:27
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Leviathan.Celebrindal said: »
So having ANY Mythic/Ergon equipped in the proper dyna zone during wave 3 will earn credit for that entire category, and its damage dealt by the alliance (so support jobs don't get screwed..an Idris GEO can earn credit for their Burtgang and Death Penalty while wearing the Idris for example.

This isn't correct. You don't need to wear anything specific to gain credit for unlocking the augments. It's based solely on alliance damage dealt to the boss.

There's a lot of confusion about these augs. It's easier to think of it as two entirely different systems, one for RMEA and one for Dyna gear.

Unlocking RMEA Augs: Requires either 30m damage on the wave 3 boss of a weapon's given zone (Jeuno for Aeonic, Bastok for Mythic/Ergon, Windy for Relic, Sandy for Empy) or by progressing thru the 10k JP hoops. Speak to Oboro to begin the JP steps, or speak to him after completing your Light Mask and trade your weapon to begin augmenting.

Unlocking Dyna Gear Augs: Just trade the Dyna weapon/neck to Oboro and choose your path, nothing else needs to be done, except (probably, I dunno) having visited Dyna D before.

RP for RMEA: M. Astral and S. Astral crystals from Omen and Dyna only. Trade them to Oboro along with your weapon to apply their value.

RP for Dyna Gear: Killing mobs in Dyna-D zones while wearing the gear (will split the RP between weapon and neck if you have both on) or trading Oboro Heroism Crystals along with the piece of gear. FWIW, a wave 3 boss clear that wasn't optimized for wave 1 and 2 trash provided the first 12 ranks of a neck. The augment items for Dyna gear largely just feels like an option for those that don't Dyna or those who want to augment gear for a job they rarely get to take. You'll cap out a piece of gear within 3 full runs with ease.
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