September 2018 Version Update

Eorzea Time
 
 
 
Langues: JP EN FR DE
users online
Forum » FFXI » General » September 2018 Version Update
September 2018 Version Update
First Page 2 3 ... 14 15 16 ... 27 28 29
 Odin.Drakenv
Offline
Serveur: Odin
Game: FFXI
user: Drakenv
Posts: 3816
By Odin.Drakenv 2018-09-10 09:18:43
Link | Citer | R
 
Asura.Kusaregedo said: »
Asura.Suteru said: »
Nobody knows what they are yet, unless someone's beaten a Wave 3 boss in the past 6 hours. (Or had beaten one before and had put together a run to get to Wave 3)

i think that's the worst part about this implementation, especially if you plan to do the job point route. all that effort in advance without knowing what you're working towards.
Unsure for what but here’s an idea per the very first post and there’s a separate link for the neck augs.
NEW AUGMENTS
Damage taken -%+d%%
Accuracy%+d Mag. Acc.%+d
"Double Atk."%+d%% Crit. hit %+d%%
"Fast Cast"%+d%%
"Dbl. Atk."%+d%%
"Triple Atk."%+d%%
"Daken"%+d
Healing magic recast delay -%d
Elemental magic recast delay -%d #
Enfeebling magic recast delay -%d
Enhancing magic recast delay -%d
"Regen" potency %+d# %%
Enmity%+d for each Utsusemi
Physical damage limit %+d%%
Sword enhancement spell damage %+d%%
Enh. Mag. eff. dur. %+d%%
Helix eff. dur. %+d%%
Indi. eff. dur. %+d%%
Enf. Mag. eff. dur. %+d%%
***ONE NEW AUGMENT FOR EACH REMA-ASSOCIATED WEAPON SKILL*
Cap. Point %+d%%
Potency of "Regen" effect received %+d%%
TP gained when landing critical hits %+d
"Drain" potency %+d%%
Magic burst damage %+d
Magic burst damage II %+d
Magic burst accuracy%+d
Additional ammo damage %+d%%
Additional ammo accuracy %+d
"Dagan" potency %+d%%
"Myrkr" potency %+d%%
"Atonement" enmity%+d
Elemental weapon skill damage +d%%
TP during evasion %+d
Song effects: Double Attack%+d%%
Chance of double attacks %+d%%
Chance of double ranged attacks %+d%%
Chance of follow-up attack %+d%%
Chance of ranged follow-up attack %+d%%
Healing magic recast time -%d%%
Ninjutsu recast time -%d%%
"Double Attack" damage %+d%%
"Counter" damage %+d%%
"Mana Wall"%+d%%
"Triple Attack" damage %+d%%
Absorb" casting time -%d%%
Ninjutsu casting time -%d%%
Chance of doubling "Blood Pact" status %+d%%
Luopan duration %+d%%
"Vivacious Pulse" potency %+d%%
All Jumps Damage%+d%%
Main hand:
Absorbs damage taken %+d%%
Special attack damage%+d%%
"Subtle Blow II"%+d
"Chakra"%+d
"Afflatus Misery" stored %+d%%
"Unlimited Shot": Ranged damage %+d
"Unlimited Shot" recast time -%d%%
"Sekkanoki" recast time -%d%%
"Sekkanoki": Weapon skill damage %+d%%
"Chain Affinity" recast time -%d%%
"Burst Affinity" recast time -%d%%
"Phantom Roll" effect duration %+d
"Phantom Roll"%+d
"Phantom Roll II": Recover HP & MP %+d%%
"Flourish" recast time -%d%%
"Step" duration %+d
Alter Ego:
Luopan:
Wyvern:
By volkom 2018-09-10 09:20:40
Link | Citer | R
 
i don't see an excessive amount of +% torcleaver damage. i'm disappointed :/
[+]
 Asura.Toralin
Offline
Serveur: Asura
Game: FFXI
user: toralin
Posts: 1389
By Asura.Toralin 2018-09-10 09:34:54
Link | Citer | R
 
bard dagger path c is really pretty neat IMO.

The way its written exactly like the dt so I assume it only afects the bard sadly, but i sure as hell aint testing it haha.

 Asura.Suteru
Offline
Serveur: Asura
Game: FFXI
user: Suteru
Posts: 508
By Asura.Suteru 2018-09-10 09:37:28
Link | Citer | R
 
volkom said: »
i don't see an excessive amount of +% torcleaver damage. i'm disappointed :/

Quote:
***ONE NEW AUGMENT FOR EACH REMA-ASSOCIATED WEAPON SKILL*

If it follows the same as the DRK ones we know it should be +10%.
Offline
Posts: 9027
By SimonSes 2018-09-10 09:37:33
Link | Citer | R
 
It actually sucks big time. Caping spellcasting is one of the easiest things to do and da4% is nothing compered to path a or b. Very lame. EDIT: unless its 4% per song but even then it would only be competitive to path b or EMA if you could get like 8 songs up. 50% following attack may not work for WS but for tp its better than DA because it can proc togather with multi attacks and not working for ws is not a big deal for BRD because you will use Rudra or Mordant. Rudra doesnt really benefit much from multihit and Mordant will be used only with mythic in the first place.
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1203
By Asura.Frod 2018-09-10 09:37:56
Link | Citer | R
 
BATTLEBRAD
[+]
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-09-10 09:41:00
Link | Citer | R
 
Quote:
[Current Known Issue]
- An issue wherein the following additional effects attached to equipment are not working as intended.
Geomancy + / Phantom Roll +

We apologize for any inconvenience this may cause.

Can't be bothered to fix it yet, but if it was giving extra potency, there would've been INSTANT maint.
[+]
 Asura.Fiasko
Offline
Serveur: Asura
Game: FFXI
By Asura.Fiasko 2018-09-10 09:41:29
Link | Citer | R
 
SimonSes said: »
It actually sucks big time. Caping spellcasting is one of the easiest things to do and da4% is nothing compered to path a or b. Very lame.

The Path A (w/e the 25 STP path is)should be ODD and not +50% DA. I am pretty confident that our translation from the preview was correct and the in-game text is misleading. Also, note that the augs don't seem to be changeable and the items become AUG / EX.

Edit:
Here are the Great Axe augment paths:


 Bismarck.Lothoro
Offline
Serveur: Bismarck
Game: FFXI
user: Lothoro
Posts: 202
By Bismarck.Lothoro 2018-09-10 09:41:37
Link | Citer | R
 
Justuas said: »
Bismarck.Lothoro said: »
How much HP does each Wave 3 boss roughly have?
BG wiki literally tells you that.

So roughly 20 million. Thanks.

Nice to know that you can reasonably get the 30,000,000 total damage over a couple runs if you can’t kill it. Will definitely be much faster than JP method.
[+]
Offline
Posts: 80
By Kronkeykong 2018-09-10 09:46:31
Link | Citer | R
 
Has it been confirmed that the 30,000,000 damage is ANYWHERE in dynamis? Or Just to the W3 Boss?

Also, any word on the Mask KI to start that?
 
Offline
Posts:
By 2018-09-10 09:48:14
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Asura.Toralin
Offline
Serveur: Asura
Game: FFXI
user: toralin
Posts: 1389
By Asura.Toralin 2018-09-10 09:48:42
Link | Citer | R
 
its 4% per song. so 4 songs 16% CC 20% DA. The DT only affects the bard when the dagger is equipped, so it could be safe to assume that this will work the same.
SimonSes said: »
It actually sucks big time. Caping spellcasting is one of the easiest things to do and da4% is nothing compered to path a or b. Very lame. EDIT: unless its 4% per song but even then it would only be competitive to path b or EMA if you could get like 8 songs up. 50% following attack may not work for WS but for tp its better than DA because it can proc togather with multi attacks and not working for ws is not a big deal for BRD because you will use Rudra or Mordant. Rudra doesnt really benefit much from multihit and Mordant will be used only with mythic in the first place.

its 4% per song. so 4 songs 16% CC 20% DA. The DT only affects the bard when the dagger is equipped, so it could be safe to assume that this will work the same.
 Quetzalcoatl.Mithlas
Offline
Serveur: Quetzalcoatl
Game: FFXI
user: Shinzaku
Posts: 271
By Quetzalcoatl.Mithlas 2018-09-10 09:49:06
Link | Citer | R
 
Why are people only posting images of Route C? What are A and B? :< Did I miss a post?
 Asura.Suteru
Offline
Serveur: Asura
Game: FFXI
user: Suteru
Posts: 508
By Asura.Suteru 2018-09-10 09:49:44
Link | Citer | R
 
It's cumulative. If you die at 50% in three runs you still get it.
By volkom 2018-09-10 09:49:54
Link | Citer | R
 
Asura.Suteru said: »
volkom said: »
i don't see an excessive amount of +% torcleaver damage. i'm disappointed :/

Quote:
***ONE NEW AUGMENT FOR EACH REMA-ASSOCIATED WEAPON SKILL*

If it follows the same as the DRK ones we know it should be +10%.

should be +10000% to go with SE's theme
[+]
Offline
Posts: 80
By Kronkeykong 2018-09-10 09:54:16
Link | Citer | R
 
Asura.Suteru said: »
It's cumulative. If you die at 50% in three runs you still get it.

Is it personal damage or Alliance Damage?
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10022
By Asura.Sechs 2018-09-10 09:54:55
Link | Citer | R
 
Asura.Toralin said: »
bard dagger path c is really pretty neat IMO.

The way its written exactly like the dt so I assume it only afects the bard sadly, but i sure as hell aint testing it haha.

Would need to math it into the spreadsheet but it looks like a very interesting weapon.

Enough to beat Aeneas in pure DPS though? I'm skeptic about that, but a pretty fun toy to play with for sure.



Edit:
Altough, from that point of view, why should you pick between 4% DA per song when you can get 50% all of the time AND STP+25
With 10 songs you'd be at "only" 40% DA.
I dunno, I feel like this is a pretty neat/cool concept implemented in a not satisfying enough way.

Edit2:
Unless the DA+4% applies to everybody hit by the songs, that would be quite a different scenario but seeing how the PDT doesn't it doubt the DA+4% would.
 Bismarck.Lothoro
Offline
Serveur: Bismarck
Game: FFXI
user: Lothoro
Posts: 202
By Bismarck.Lothoro 2018-09-10 09:55:59
Link | Citer | R
 
Kronkeykong said: »
Has it been confirmed that the 30,000,000 damage is ANYWHERE in dynamis? Or Just to the W3 Boss?

Also, any word on the Mask KI to start that?

Wave 3 boss only. And as another post previously said, it’s likely that the Mask KI is received when you first encounter a wave 3 boss. Those that already killed the wave 3 boss would then instantly have their KI upgraded, while those who haven’t need to kill it or deal 30,000,000 cumulative damage.

SE had previously stated how groups that had killed the wave 3 boss would have to re-encounter it after the update, so this would make sense with getting the KI then.
 Asura.Toralin
Offline
Serveur: Asura
Game: FFXI
user: toralin
Posts: 1389
By Asura.Toralin 2018-09-10 09:57:12
Link | Citer | R
 






[+]
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2018-09-10 10:02:49
Link | Citer | R
 
GEO/COR stuff is horse ***. Half of their game is unplayable on update day, unacceptable.

Sure, a strong alliance of 18 can probably still clear most things, but to apply such a strong gamewide nerf on their biggest update in a while.. obnoxious.
[+]
 
Offline
Posts:
By 2018-09-10 10:03:18
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 
Offline
Posts:
By 2018-09-10 10:06:21
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
Offline
Posts: 9027
By SimonSes 2018-09-10 10:07:37
Link | Citer | R
 
Asura.Sechs said: »
Would need to math it into the spreadsheet but it looks like a very interesting weapon.

Enough to beat Aeneas in pure DPS though? I'm skeptic about that, but a pretty fun toy to play with for sure.



Edit:
Altough, from that point of view, why should you pick between 4% DA per song when you can get 50% all of the time AND STP+25
With 10 songs you'd be at "only" 40% DA.
I dunno, I feel like this is a pretty neat/cool concept implemented in a not satisfying enough way.

Path A is not Double attack rate +50% probably (It's occasionally deals double damage). There is no path with Multiattack and STP+25. There is a path with SBII+25 and Following Attack+50% and Following Attack +50% is imo actually better than Double Attack 50% for BRD, because BRD doesn't benefit much from 50%DA on WSs and following attack is much better for TP gain.
Offline
Posts: 9027
By SimonSes 2018-09-10 10:08:25
Link | Citer | R
 
eslim said: »
wtf is a damage taken -+15% ?

"Damage taken -" +15%
better? :)
 Phoenix.Tearxx
Offline
Serveur: Phoenix
Game: FFXI
user: Tearxx
Posts: 121
By Phoenix.Tearxx 2018-09-10 10:11:18
Link | Citer | R
 
Leviathan.Comeatmebro said: »
GEO/COR stuff is horse ***. Half of their game is unplayable on update day, unacceptable.

Sure, a strong alliance of 18 can probably still clear most things, but to apply such a strong gamewide nerf on their biggest update in a while.. obnoxious.

what's the GEO/COR nerf?
 Leviathan.Comeatmebro
Offline
Serveur: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2018-09-10 10:11:54
Link | Citer | R
 
Phoenix.Tearxx said: »
what's the GEO/COR nerf?
Isn't an intentional nerf, but Geomancy+ and Phantom Roll+ aren't working at all from any equipment.
Offline
Posts: 9027
By SimonSes 2018-09-10 10:12:14
Link | Citer | R
 
Phoenix.Tearxx said: »
Leviathan.Comeatmebro said: »
GEO/COR stuff is horse ***. Half of their game is unplayable on update day, unacceptable.

Sure, a strong alliance of 18 can probably still clear most things, but to apply such a strong gamewide nerf on their biggest update in a while.. obnoxious.

what's the GEO/COR nerf?

+ geomancy and + Phantom roll equip doesn't work, so you can only do rolls and bubbles with 0 buffs.
 Phoenix.Tearxx
Offline
Serveur: Phoenix
Game: FFXI
user: Tearxx
Posts: 121
By Phoenix.Tearxx 2018-09-10 10:13:26
Link | Citer | R
 
SimonSes said: »
Phoenix.Tearxx said: »
Leviathan.Comeatmebro said: »
GEO/COR stuff is horse ***. Half of their game is unplayable on update day, unacceptable.

Sure, a strong alliance of 18 can probably still clear most things, but to apply such a strong gamewide nerf on their biggest update in a while.. obnoxious.

what's the GEO/COR nerf?

+ geomancy and + Phantom roll equip doesn't work, so you can only do rolls and bubbles with 0 buffs.
guess I'm playing BRD until they fix that then ha.
[+]
 Bahamut.Glizdus
Offline
Serveur: Bahamut
Game: FFXI
user: Gli2duS
Posts: 107
By Bahamut.Glizdus 2018-09-10 10:15:52
Link | Citer | R
 
SimonSes said: »
eslim said: »
wtf is a damage taken -+15% ?

"Damage taken -" +15%
better? :)

Still dumb.
They just could write DT -15% and there would be no further questions
First Page 2 3 ... 14 15 16 ... 27 28 29