September 2018 Version Update

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September 2018 Version Update
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 Leviathan.Katriina
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By Leviathan.Katriina 2018-09-10 04:00:39
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Checked DNC Neck just now:

*PDL=Physical Damage Limit

DNC Neck DEX CHR STP PDL
Etoile Gorget +15 +5 +6%
Etoile Gorget +1 +?? +?? +8%
Etoile Gorget +2 +?? +?? +10%


Its possible to follow same DRK Neck with 6,7 STP [Could be 7,10] and 20,25 DEX CHR

And yes its our new TP,Rudra BiS even at NQ
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 Odin.Horu
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By Odin.Horu 2018-09-10 04:09:00
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so whats the word on physical damage limit? is it fSTR, pDIF, or something much more sexy?
 
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By 2018-09-10 04:11:31
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By Aerix 2018-09-10 04:13:01
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If all it does is let you break 100k then it's useless for the majority of jobs that have it.
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By SimonSes 2018-09-10 04:14:11
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Why are you hoping for that? That would be the most useless thing ever. How many times you hit something relevant for 99999 physical dmg?
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 Leviathan.Katriina
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By Leviathan.Katriina 2018-09-10 04:19:45
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Physical Damage Limit could also operate as [completely ignores target defense].
 Asura.Sechs
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By Asura.Sechs 2018-09-10 04:20:49
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Leviathan.Katriina said: »
Physical Damage Limit could also operate as [completely ignores target defense].
Wishful thinking there :>

If that were the case how would you evaluate the +6, +8 and +10 values?
Activation rate?
 Leviathan.Katriina
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By Leviathan.Katriina 2018-09-10 04:23:24
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Asura.Sechs said: »
Leviathan.Katriina said: »
Physical Damage Limit could also operate as [completely ignores target defense].
Wishful thinking there :>

If that were the case how would you evaluate the +6, +8 and +10 values?
Activation rate?

Yes.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2018-09-10 04:24:51
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No that doesn't make sense. So people are going to pay 130 million Gil for a ten percent chance to ignore the Target's defense? Improbable.

I thought perhaps it might be a blanket 10% physical damage base increase across the board (melee hits, crits, ws)
 Asura.Ladyofhonor
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By Asura.Ladyofhonor 2018-09-10 04:26:53
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LS mate was testing it with ranged attacks and his 13xx attacks were doing 13 more damage with 1% more phys dmg limit. There's a chance it's going to be +10% damage done.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2018-09-10 04:28:11
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In the past, when they've said stuff like "Physical Damage Limit" they have been referring to the cRatio/pDIF cap (MNK adjustment), in which case it won't benefit you at all if you are below capped attack (which is a higher bar due to the increased cRatio requirement.)
 Leviathan.Katriina
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By Leviathan.Katriina 2018-09-10 04:29:06
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The other scenario would be to raise fSTR, pDIF like it was suggested before...

10% increase across the board is equally improbable but we will soon find out!
 Lakshmi.Buukki
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By Lakshmi.Buukki 2018-09-10 04:29:12
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If that's the case, it's the true hero Monk needs but doesn't deserve.
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By SimonSes 2018-09-10 04:31:01
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Im thinking the same as Byrth. Which makes me question this augment on BRD neck, but less on DRK neck.

Go and let him test that ranged attacks on something where his attack isnt capped.
 Asura.Frod
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By Asura.Frod 2018-09-10 04:31:05
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holy *** at draumstafir augment.
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By SimonSes 2018-09-10 04:32:16
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Lakshmi.Buukki said: »
If that's the case, it's the true hero Monk needs but doesn't deserve.

if it's pdif cap increase, then outside of super buff scenario monk will have a hard time being at att cap imo.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2018-09-10 04:36:13
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Well Monk is pathetically pitiful of it's not receiving max buffs anyways. I don't even fool around with it in Omen unless I can pile on the stats
 Lakshmi.Byrth
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By Lakshmi.Byrth 2018-09-10 04:36:29
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Checking on capped is fine as long as we have exact numbers.

NQ gorget with marksmanship should be ~1.7% increase in damage
HQ1 gorget with marksmanship should be ~2.3% increase in damage
HQ2 gorget with marksmanship should be ~2.8% increase in damage

NQ gorget with archery/thrown should be ~1.8% increase in damage
HQ1 gorget with archery/thrown should be ~2.5% increase in damage
HQ2 gorget with archery/thrown should be ~3.0% increase in damage


Keep the same STR
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 Fenrir.Iiana
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By Fenrir.Iiana 2018-09-10 04:40:28
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Would double "Blood Pact" Status just mean like ward buffs? Granted, I wouldn't say no to a double potency crystal buff.
 Asura.Sechs
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By Asura.Sechs 2018-09-10 04:41:50
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Fenrir.Iiana said: »
Would double "Blood Pact" Status just mean like ward buffs? Granted, I wouldn't say no to a double potency crystal buff.
Would it be potency or duration, like the AF3 set bonus?
Now that I would complain with duration eh!
 Phoenix.Capuchin
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By Phoenix.Capuchin 2018-09-10 04:48:21
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Yeah, I think Byrth is onto something. Check damage when you know you're capped attack, without PDL gear. Add PDL gear and see if you break the "cap". Wouldn't shock me to see this stat just increasing the cap, meaning the subjective value is going to depend highly on whether you're often fighting things when attack capped. Then, also check when known to be uncapped and see if anything changes with/without PDL.

Also beware of spreadsheet biases when people start theorycrafting this stuff, since some people here like to assume everyone has perma-capped attack and is running around with Bolster Fury/Frailty + Chaos Roll + Honor March + Minuets + Berserk... which might be less likely to be true in practice on a difficult mob. Comes down to whether you're seeking to optimize for content where you're capping atk anyway (meaning it's maybe just speeding up something you're probably rolling anyway), or gearing to beat hard content that you're far less likely to be capped atk on even with realistic buffs (say, Divergence wave 3).

SimonSes said: »
Im thinking the same as Byrth. Which makes me question this augment on BRD neck, but less on DRK neck.

I questioned it on PUP neck too. I guess maybe trash mobs? But... eh, that doesn't sound so hot.
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By SimonSes 2018-09-10 04:48:59
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Lakshmi.Byrth said: »
Checking on capped is fine as long as we have exact numbers.

NQ gorget with marksmanship should be ~1.7% increase in damage
HQ1 gorget with marksmanship should be ~2.3% increase in damage
HQ2 gorget with marksmanship should be ~2.8% increase in damage

NQ gorget with archery/thrown should be ~1.8% increase in damage
HQ1 gorget with archery/thrown should be ~2.5% increase in damage
HQ2 gorget with archery/thrown should be ~3.0% increase in damage


Keep the same STR

Checking on capped is not fine. It only fits to increase pdif, while some ppl think it's straight damage+. If you want to know it's not straight damage increase, then you need to check with uncapped attack to see if your damage will be higher at all. If it's not, then it will be most likely pdif cap increase.
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 Asura.Sechs
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By Asura.Sechs 2018-09-10 04:53:46
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SimonSes said: »
Im thinking the same as Byrth. Which makes me question this augment on BRD neck, but less on DRK neck.
What exactely are you questioning about the BRD neck? I'm curious.
Even ignoring completely the PDL stat, the +2 neck is likely by far the best TP option (and Mordant Rime as well, I suppose. I bet for Rudra too!) option for a BRD.

With the augments I suspect even the NQ neck will be well above all other pre-patch options, on a hunch.
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By Marootsoobootsu 2018-09-10 04:54:58
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BLM staff +2 path C gives:
100 MP
Manawall +25%
Damage Taken -15%
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By SimonSes 2018-09-10 04:55:34
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You took it out of the context Seshs. We were talking about PDL specifically, not whole BRD neck and other augemnts it has. I question PDL alone on BRD neck.
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 Asura.Frod
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By Asura.Frod 2018-09-10 04:57:06
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Marootsoobootsu said: »
BLM staff +2 path C gives:
100 MP
Manawall +25%
Damage Taken -15%

Said it in game, will say it here. LOLBLMTANK.
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By kalimairo 2018-09-10 04:57:54
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How's the polearm and scythe auguments or the sword?
 Asura.Sechs
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By Asura.Sechs 2018-09-10 05:00:55
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In addition to this page, almost complete, used for the JSE Divergence Necklace, is there another page being worked on for the Divergence weapons?

How about a page for the RMEA augments?
 Lakshmi.Byrth
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By Lakshmi.Byrth 2018-09-10 05:03:52
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Getting Astral Detritus off Transcendent mobs in Omen (smaller light path).
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