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Yagudo Ambuscade V1
Cerberus.Boogs
Serveur: Cerberus
Game: FFXI
Posts: 233
By Cerberus.Boogs 2018-07-05 13:03:49
Starting a separate thread since the update thread seems to be overwhelmingly about new items.
Main boss: Bozzetto Conjurer with Garuda pet. Has aura when avatar is out and is super evasive til avatar is killed. Fairly innocuous except for his Kamaitachi move (similart to Yagudo AoE sweep kick) and can one-shot non-tanks (did 2500 dmg to me).
Appears with BRD, BLM, SAM, MNK, NIN. The adds can do there respective SP moves and have bonus evasion (?) when they have buffs.
On our attempts, all mobs including the NM were easily slept with Troub/Night Lullaby. However, the boss seems extremely magic resistant even when its avatar is dead. My RMA (in full AF acc gear including regal earring) bard had trouble dispeling and sleeping the boss and avatar.
Cerberus.Boogs
Serveur: Cerberus
Game: FFXI
Posts: 233
By Cerberus.Boogs 2018-07-05 13:14:42
Don't hit the boss with avatar up, I think it causes an AoE dmg JA.
Ah ok, our tank was meleeing the boss. Will remember to not attack boss to avoid aoe.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2018-07-05 13:14:47
This one (as all will be) is a repeat. Pull up the old strats, and go from there.
Cerberus.Boogs
Serveur: Cerberus
Game: FFXI
Posts: 233
By Cerberus.Boogs 2018-07-05 13:21:16
This one (as all will be) is a repeat. Pull up the old strats, and go from there.
Thanks, I didn't know it was a repeat; will look at old strats.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2018-07-05 13:23:36
Quote: Odin.Llewelyn said: »
Yags - Difficult pops with SMN boss and a MNK, BLM, BRD and a SAM. Adds and avatar are susceptible to Troub/Night lullaby for simple crowd control. Boss has wind spikes with additional effect of slow similar to Kabandha and is pretty evasive. Our DDs had ~40% hit rate with Marcato Honor March, Blade Madrigal, sushi and a max accuracy gear set. Overall not a bad fight, just takes a while for boss to go down. Recommend more acc buffs, but watch for spike damage. Boss has 2 unique moves, one of which is high damage and AoE silence. Didn't notice anything other than damage from the other one.
Ok. Confirming killing the Garuda gets rid of the boss's aura along with his high eva boost. Our BLU went from almost almost floored acc to capped acc after killing the Garuda. Also VD adds a NIN Yagudo.
If after killing the Avatar it repops at low HP%, for example 15%, it'll use as many Astral Flows as it should have done by then, so for example 3 AFs in quick succession if it had repopped at 15% and hadn't used any AFs prior. Thankfully, even on VD, it's not threatening in the least. We do bring a RUN for triple Gelus Valiance, though.
By Davorin 2018-07-05 13:29:03
Quote: Odin.Llewelyn said: »
Yags - Difficult pops with SMN boss and a MNK, BLM, BRD and a SAM. Adds and avatar are susceptible to Troub/Night lullaby for simple crowd control. Boss has wind spikes with additional effect of slow similar to Kabandha and is pretty evasive. Our DDs had ~40% hit rate with Marcato Honor March, Blade Madrigal, sushi and a max accuracy gear set. Overall not a bad fight, just takes a while for boss to go down. Recommend more acc buffs, but watch for spike damage. Boss has 2 unique moves, one of which is high damage and AoE silence. Didn't notice anything other than damage from the other one.
Ok. Confirming killing the Garuda gets rid of the boss's aura along with his high eva boost. Our BLU went from almost almost floored acc to capped acc after killing the Garuda. Also VD adds a NIN Yagudo.
If after killing the Avatar it repops at low HP%, for example 15%, it'll use as many Astral Flows as it should have done by then, so for example 3 AFs in quick succession if it had repopped at 15% and hadn't used any AFs prior. Thankfully, even on VD, it's not threatening in the least. We do bring a RUN for triple Gelus Valiance, though.
https://www.ffxiah.com/forum/topic/48624/ambuscade-findings/10/#3110492
Here's a link to that thread in case anyone wants to read the short discussion on it.
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Serveur: Ragnarok
Game: FFXI
Posts: 91
By Ragnarok.Neyochimaru 2018-07-05 13:29:50
Only thing they're 100% immune to is break.
Anyone tried silencing boss before zerg to see if avatar still pops? I got it to land once with a luck with 4 chars spamming silence but dps wasn't fast enough to find out
By Volane 2018-07-05 14:13:52
Very difficult:
setup: WHM BRD COR GEO RUN DRG
order: anything > Garuda > boss
RUN pulls > BRD sleeps > zerk it down, it dies very fast.
Nothing special involved it seems.
(RUN did used Lux for the boss)
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Serveur: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2018-07-05 14:21:43
The silence is mute, lasts for about 5-10 secs.
When Avatar is up, the Conjurer gets a very potent spikes effect -- 1k per hit, which really sucks for dual wield jobs. Best to disengage the second you see the summoning animation.
Silence lands w/ some difficulty on adds (WHM with near-max enfeeb set), paralyze lands easily. Adds die so fast tho, that it's almost pointless to try to immunobreak debuffs on them. Dispel lands 100% from GEO -- Mambo and Parry are the two buffs you want to watch out for.
Sacrosanctity, Rampart and One for All are pretty helpful for Shinobi and Conjurer.
Serveur: Shiva
Game: FFXI
Posts: 167
By Shiva.Applesmash 2018-07-05 16:23:52
Fastest place to go for KI ?
By Staleyx 2018-07-05 17:37:13
Quote: Fastest place to go for KI ?
Meriphataud Mountains (S) Book
aka
Mary Farted Mountains
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Cerberus.Boogs
Serveur: Cerberus
Game: FFXI
Posts: 233
By Cerberus.Boogs 2018-07-05 23:33:40
Additional observations:
VD adds can be slept without Troub/Night -- found this out when we accidentally went in w/out resetting job abilities.
TP'ing off the avatar to WS the boss does not work -- you WILL miss most of them even with Troub/Night Honor March + Double Madrigals. You will also likely trigger Kamaitachi.
All mobs seem to do very high dmg with Howl on so make sure to dispel/finale ASAP.
Serveur: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2018-07-05 23:59:02
Yeah, keep Garuda dead and dispel their buffs and they're all super easy. But watch out for Garuda being re-summoned, the spikes will kill you if you fully connect an attack round before the evasion buff kicks in, lol.
Quetzalcoatl.Senaki
Serveur: Quetzalcoatl
Game: FFXI
Posts: 419
By Quetzalcoatl.Senaki 2018-07-06 00:18:19
Ambuscade v1 notes thus far, will update as a i notice stuff:
-1,286 acc is NOT enough to land constant hits.
-Brd can land 4 mins of sleep on VD with only ambuscade +2
armor and some af +2.
-Used NiTro + Elemental Seal.
- - - - - - -
Won V1 D in 6 mins with: Empy war, aeonic blu, idris geo, epeo run, whm [empy pants], R.E brd.
Won V1 VD in 8* mins with same layout. Main annoyance is when Smn re-summons avatar and uses astral flow; this can be used MULTIPLE TIMES! (gg se)
Geo did: indi-fury, geo-frailty, entrust-torpor.
Brd did: 2x haste, 2x attack. Brd would dispel buffs on ads/boss.
Run did: lux + unda until nin died, then swapped to lux + gelus. (did aoe protection jas)
Can probably do this month without REMA up to normal with: 2x strong DD [ws/tp set], whm [empy pants], 3-song brd, geo, run or pld.
Leviathan.Katriina
Serveur: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-07-06 03:47:45
There was few instances where Conjurer uses AF+Summon simultaneously causing some party members to KO.
Could be major latency issues or a bug, thought I’d mentioned that nonetheless.
It’s highly recommended to get rid of BRD first, otherwise dispel/dark shot spam fest is needed more than the usual howl/parry...
A multi-step piercing job is the best you can bring to the table for best results.
Also, it doesn’t hurt to /RUN and use Earth Runes+bar thunder on Swordman [SAM] then switch to Ice Runes on Conjurer.
By kishr 2018-07-06 04:13:45
Strat is pretty solid, from a video rua posted.
2 dd make a sc, run or pld(just hold no dd unless u want for current dd target(not boss))
Geo brd whm , brd sleep after pull
Order is brd(lyric) blm(storm) mnk(brawl) Sam(sword) nin(Shinobi)
Kill pet then boss.
If pet pops again rekill it then return to boss.
KI oz(s) from whm recall or survival book.
7min fight depends on pet pops.
Tips: whm barfire until all adds kill, then bar aero for pet/boss
Geo dispel spam current target dd is fighting to remove brd buffs.
Dd use acc food for faster tp while buffs are being dispelled.
Phoenix.Erics
Serveur: Phoenix
Game: FFXI
Posts: 569
By Phoenix.Erics 2018-07-06 04:32:44
4:30-6min vd kills using run tank,run DD using lionheart to make self light resos,cor,brd,geo,whm pretty straightforward used 'one for all' incase nin blows up and the other 'one for all' during smn kill. Just dont try to zerg the yag if he pops his avatar at low HP he can unlock a 1.5k-2.5k aoe dmg ws. We tried to tp on the avatar repop and ws the NM. It worked one fight and made him WS on a diff fight that we barely won because of it, not worth the risk to save 15 secs killing garuda. We did blm>random>random>random>nin>smn the order changed each time since all of them died in one SC +maybe 1 more ws, we didnt plan them out too much except for oneforall rotation.
The other run could have went /sam also since everything is slept, but they wanted to be cautious. Can start out using unda for mijin or use gelus for smn 1hr but neither of those do much dmg with barspell and oneforall. Lux helps with the NMs tp moves and you could prob get away full timing it or gelus.
Id like to add if the DD run ends up ripping hate they should avoiding wasting battuta on the mnk unless needed because the smn can hit hard if you arent using dt or hybrid set to pure DD.
By kishr 2018-07-06 04:43:35
I agree, I tried also tp Garuda rudra boss, doesn't work.
Faster to just kill pet return boss.
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By zaxtiss 2018-07-06 10:19:21
anyone notice if there are any hate resets?
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2018-07-06 10:28:39
Leviathan.Katriina said: »There was few instances where Conjurer uses AF+Summon simultaneously causing some party members to KO.
This happens when he resummons, the tank needs to have Rampart / OFA ready for when that happens. Garuda will go all Super Sayen if the boss is at low HP and it's resummoned so be prepared and plan accordingly. This is an easy fight and can lead people into a false sense of security, luck =/= skill and when that random JP button gets pressed people can't be one shoted if they aren't ready.
Serveur: Asura
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Posts: 3185
By Asura.Geriond 2018-07-06 10:38:18
My group's only problem was that Kamaiitachi was doing ~2k to non-tanks in range, and caused a couple deaths; Astral Flow wasn't much of a problem.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-07-06 10:49:12
Quetzalcoatl.Senaki said: »Can probably do this month without REMA up to normal with: 2x strong DD [ws/tp set], whm [empy pants], 3-song brd, geo, run or pld.
(Small peeve, no offense) You didn't need REMA for any D/VD Ambuscades, just good gear and competent players. My RUN has Aettir and my SAM has Ichigo, and i use montante+1 over rag on war/drk, and have participated in every VD ambu to date. Never had an issue. It will still tank/DD better than some REMA players. REMA is not the answer, it's just a small part of the equation. Little subtle hints like this are disingenuous to the casual players who read these forums and then formulate a strat (fail strat) off of something they read which was not entirely accurate.
Cerberus.Boogs
Serveur: Cerberus
Game: FFXI
Posts: 233
By Cerberus.Boogs 2018-07-06 11:14:42
My group's only problem was that Kamaiitachi was doing ~2k to non-tanks in range, and caused a couple deaths; Astral Flow wasn't much of a problem.
Have them /nin if they cannot disengage or turn quickly enough when the boss summons Garuda. And make sure Howl is dispeled.
Cerberus.Boogs
Serveur: Cerberus
Game: FFXI
Posts: 233
By Cerberus.Boogs 2018-07-06 11:18:35
My group's only problem was that Kamaiitachi was doing ~2k to non-tanks in range, and caused a couple deaths; Astral Flow wasn't much of a problem.
Have them /nin if they cannot disengage or turn quickly enough when the boss summons Garuda. And make sure Howl is dispeled. Leviathan.Katriina said: »There was few instances where Conjurer uses AF+Summon simultaneously causing some party members to KO.
This happens when he resummons, the tank needs to have Rampart / OFA ready for when that happens. Garuda will go all Super Sayen if the boss is at low HP and it's resummoned so be prepared and plan accordingly. This is an easy fight and can lead people into a false sense of security, luck =/= skill and when that random JP button gets pressed people can't be one shoted if they aren't ready.
Baraera was enough to survive Astral Flow (fairly weak damage on DD's with Shell V and Baraera). Are you sure it wasn't Kamaitachi instead?
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2018-07-06 12:57:26
My group's only problem was that Kamaiitachi was doing ~2k to non-tanks in range, and caused a couple deaths; Astral Flow wasn't much of a problem.
Have them /nin if they cannot disengage or turn quickly enough when the boss summons Garuda. And make sure Howl is dispeled. Leviathan.Katriina said: »There was few instances where Conjurer uses AF+Summon simultaneously causing some party members to KO.
This happens when he resummons, the tank needs to have Rampart / OFA ready for when that happens. Garuda will go all Super Sayen if the boss is at low HP and it's resummoned so be prepared and plan accordingly. This is an easy fight and can lead people into a false sense of security, luck =/= skill and when that random JP button gets pressed people can't be one shoted if they aren't ready.
Baraera was enough to survive Astral Flow (fairly weak damage on DD's with Shell V and Baraera). Are you sure it wasn't Kamaitachi instead?
Was most certainly Garuda's Astral Flow, barely scratched me on RUN but randomly floored our THF.
Serveur: Asura
Game: FFXI
Posts: 196
By Asura.Inuyushi 2018-07-06 13:22:33
Quetzalcoatl.Senaki said: »Can probably do this month without REMA up to normal with: 2x strong DD [ws/tp set], whm [empy pants], 3-song brd, geo, run or pld.
(Small peeve, no offense) You didn't need REMA for any D/VD Ambuscades, just good gear and competent players. My RUN has Aettir and my SAM has Ichigo, and i use montante+1 over rag on war/drk, and have participated in every VD ambu to date. Never had an issue. It will still tank/DD better than some REMA players. REMA is not the answer, it's just a small part of the equation. Little subtle hints like this are disingenuous to the casual players who read these forums and then formulate a strat (fail strat) off of something they read which was not entirely accurate.
Did you also utilize a non-regal cor, Dunna GEO, and 2 song bard in all your setups? Or did you only use top-tier support to carry your non-ideal DD? Not being super critical, just honestly curious as this game is more about ideal support than it is ideally geared front line jobs.
Leviathan.Katriina
Serveur: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-07-06 13:23:41
My group's only problem was that Kamaiitachi was doing ~2k to non-tanks in range, and caused a couple deaths; Astral Flow wasn't much of a problem.
Have them /nin if they cannot disengage or turn quickly enough when the boss summons Garuda. And make sure Howl is dispeled. Leviathan.Katriina said: »There was few instances where Conjurer uses AF+Summon simultaneously causing some party members to KO.
This happens when he resummons, the tank needs to have Rampart / OFA ready for when that happens. Garuda will go all Super Sayen if the boss is at low HP and it's resummoned so be prepared and plan accordingly. This is an easy fight and can lead people into a false sense of security, luck =/= skill and when that random JP button gets pressed people can't be one shoted if they aren't ready.
Baraera was enough to survive Astral Flow (fairly weak damage on DD's with Shell V and Baraera). Are you sure it wasn't Kamaitachi instead?
Was most certainly Garuda's Astral Flow, barely scratched me on RUN but randomly floored our THF.
What I was referring to is summoning animation and astral flow happened simultaneously, this incident happened only twice in the 15 runs we did.
We saw animation go off and astral flow before avatar was out, only GEO died, one of party memebers asked if it was possible to do AF without Garuda out.. because it was a weird incident.
Starting a separate thread since the update thread seems to be overwhelmingly about new items.
Main boss: Bozzetto Conjurer with Garuda pet. Has aura when avatar is out and is super evasive til avatar is killed. Fairly innocuous except for his Kamaitachi move (similart to Yagudo AoE sweep kick) and can one-shot non-tanks (did 2500 dmg to me).
Appears with BRD, BLM, SAM, MNK, NIN. The adds can do there respective SP moves and have bonus evasion (?) when they have buffs.
On our attempts, all mobs including the NM were easily slept with Troub/Night Lullaby. However, the boss seems extremely magic resistant even when its avatar is dead. My RMA (in full AF acc gear including regal earring) bard had trouble dispeling and sleeping the boss and avatar.
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