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July 2018 Version Update
By Justuas 2018-07-10 07:58:38
Leviathan.Kingkitt said: »Atleast most of the neck pieces aren't all that good We'll see that in September.
Ragnarok.Phuoc
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By Ragnarok.Phuoc 2018-07-10 08:19:51
Leviathan.Kingkitt said: »Atleast most of the neck pieces aren't all that good We'll see that in September.
Imagine a trolling augment on the geo torque like: Lets you stack geomancy+.
That could be a big lol.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2018-07-10 08:23:10
Y'all are seting yourselves up for a massive fall from the expectations you're having.
Broskis, for your own sanity. Quit that ***. Expect them to "square it" and give hp+10 . instead of WSD+50.
Asura.Saevel
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By Asura.Saevel 2018-07-10 08:29:31
Leviathan.Kingkitt said: »Atleast most of the neck pieces aren't all that good We'll see that in September.
Attack +10 ... yay
Lets talk about those new brokenly powerful weapons that were going to sweep aside REMA's and stick it to all those SMN burned Aeonic holders.
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By fonewear 2018-07-10 08:30:43
Y'all are seting yourselves up for a massive fall from the expectations you're having.
Broskis, for your own sanity. Quit that ***. Expect them to "square it" and give hp+10 . instead of WSD+50.
Kick Attacks attack plus 20. Overpowered.
To make it more OP 150 HP.
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By Nyarlko 2018-07-10 09:59:28
Didnt use HQ crystals on this, didnt have enough GP to buy some stacks for this session since i skip several days because of work/bad memory to do em lol, i always use orvail (nq) and the other hq ring yea.
54/135 materials lost (not counting synth 28 which was the +2) so material loss was at -60%.
Edit: Checked the bg-wiki and it lists wood sub but its incorrect, its cloth sub on this for the 3 gold necks.
You can purchase fire/wind/earth HQ crystals for.. 3,000 gil I believe it was... from one of the chests next to the marriage npcs. I normally use the one in the Chateau in North Sandy since the npc is right across from Halver near the zone.
Ragnarok.Phuoc
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By Ragnarok.Phuoc 2018-07-10 11:27:50
Didnt use HQ crystals on this, didnt have enough GP to buy some stacks for this session since i skip several days because of work/bad memory to do em lol, i always use orvail (nq) and the other hq ring yea.
54/135 materials lost (not counting synth 28 which was the +2) so material loss was at -60%.
Edit: Checked the bg-wiki and it lists wood sub but its incorrect, its cloth sub on this for the 3 gold necks.
You can purchase fire/wind/earth HQ crystals for.. 3,000 gil I believe it was... from one of the chests next to the marriage npcs. I normally use the one in the Chateau in North Sandy since the npc is right across from Halver near the zone.
Yea i know but this synth uses light crystal (i know weird isnt it).
Asura.Eiryl
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By Asura.Eiryl 2018-07-10 11:31:30
Not weird at all. Moldy item > restoration
Restoration = light
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By Leviathan.Comeatmebro 2018-07-10 11:40:52
i dont think this synth is a T1 as posted on the quote i said, the cloth sub is T0 even with the escutcheon and that's the tier you going to be when doing this.
Did you test the cloth sub by skilling up or using a char with underleveled cloth? My results all heavily indicate T1, with a global HQ rate of a bit over 6% and a couple single synth sets over 10%. Note that I do not have subcraft GP items or anything fancy, just basic 124/70.
Ragnarok.Phuoc
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By Ragnarok.Phuoc 2018-07-10 11:55:06
Leviathan.Comeatmebro said: » i dont think this synth is a T1 as posted on the quote i said, the cloth sub is T0 even with the escutcheon and that's the tier you going to be when doing this.
Did you test the cloth sub by skilling up or using a char with underleveled cloth? My results all heavily indicate T1, with a global HQ rate of a bit over 6% and a couple single synth sets over 10%. Note that I do not have subcraft GP items or anything fancy, just basic 124/70.
I actually have the cloth open to get past 70 and didnt got any skill up and for example i got skillups (which is a pain because it delevels my gold) doing moonlight neck.
This last batch was with 122/72 using the cloth torque and the result was 1/28, i know it isnt a good sample to measure it really but the cost of materials make it a bit hard to get higher results lol.
Ill do 121/73 next time and see if that breaks tier to T1, cloth would have to be 62 max but idk, other synths using khoma thread at 70+ sub so this one might be at least 70.
Was done in lightsday/new moon as well but as i said, its a very small sample really, maybe it was a bad luck strike and cloth sub is really very low, would have to be 59 cloth for you to be T1 using your 124/70 to show those HQ results.
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By Asura.Geriond 2018-07-10 12:47:02
If you got zero cloth skill ups in 28 synths, that's pretty indicative of the cloth skill being, if not 59 or below, significantly lower than 70.
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By Leviathan.Comeatmebro 2018-07-10 13:14:36
Ill do 121/73 next time and see if that breaks tier to T1, cloth would have to be 62 max but idk, other synths using khoma thread at 70+ sub so this one might be at least 70.
You don't need to delevel your gold, it is T1 with 70 cloth unless my results are obscenely lucky. I am a collective 18/291 on torque HQs, and all were synthed at 124/70.
I'm guessing you don't do very well with basic statistics, because 1/28 is not indicative of T0 or T1 in any significant way.
Ragnarok.Phuoc
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By Ragnarok.Phuoc 2018-07-10 14:09:22
Leviathan.Comeatmebro said: »Ill do 121/73 next time and see if that breaks tier to T1, cloth would have to be 62 max but idk, other synths using khoma thread at 70+ sub so this one might be at least 70.
You don't need to delevel your gold, it is T1 with 70 cloth unless my results are obscenely lucky. I am a collective 18/291 on torque HQs, and all were synthed at 124/70.
I'm guessing you don't do very well with basic statistics, because 1/28 is not indicative of T0 or T1 in any significant way.
I just stated the fact that i went 1/28 on that round, on my T1 synths i usually do 1/10-1/12 at most with some rounds like the hepa rapier +1 round i had the previous new moon where i basically was doing 1/5 or something stupid lol (lucky streak).
And again, for a T1 synth on this cloth needs to be 59 or less for you to be at T1 @70, its pretty weird considering its using khoma thread.
Edit: Btw do you have the gold escutcheon? because almost 300 synths of this without it seems a bit crazy lol.
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By Leviathan.Comeatmebro 2018-07-10 14:19:05
I do, but I also buy mats from all servers twice a week. I have another 250ish actual mat sets sitting, but hesitant to synth any because I've had a lot of difficulty shifting the necks I already made. Even at reasonable prices, people have not been jumping on them.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2018-07-10 14:22:31
You're really only gonna move them on asura, and even though the whm neck is 'worth buying' not enough people play whm.
And you can forget about selling them on asura, they're already under cost to make (I guess?) unless you mean you got a ton of HQ ones to unload.
I really don't see ANY value in the +1s at all. They're worth less than the NQ to the cheap crowd, and less than the +2 obviously. It was really dumb of square to do that.
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By Leviathan.Comeatmebro 2018-07-10 14:25:27
Yea, +1s are the biggest problem. They should be worth notably more than the NQs, but people balk at spending 10-40m on something they know isn't best. They didn't leave themselves much other option with how overpowering they made escutcheons, though.
By Foxfire 2018-07-10 14:27:15
which synths are wrong, again? I'll fix them tomorrow if someone doesn't get to it first
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By Leviathan.Comeatmebro 2018-07-10 14:27:47
Unless phuoc's subs are underleveled, I am not convinced any are wrong. I am assuming he called it cloth because of the presence of Khoma Thread. Obviously someone with all subs 70 cannot differentiate besides assuming, and the original info came from the NPCs, unless it was incorrectly posted.
Ragnarok.Phuoc
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By Ragnarok.Phuoc 2018-07-10 14:42:46
Yea its cloth, just checked the guild, here's my craft levels on the gold char:
Crafts
Duelist torque crafts
Didnt follow leveling her wood because well, i dont use it on gold so its a moot point lol and my synergist is my main char.
Your sample is far bigger than mine so ill follow your rates and just take it as a T1, i probably had a bad streak on it and yea, i think these will be tough to sell -for now- until we see the augments, if they are awesome then people will jump on em i guess.
Phoenix.Capuchin
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By Phoenix.Capuchin 2018-07-12 12:49:04
Do the other normal stats work from offhand? Acc/Macc/Racc/etc show up on /checkparam?
Anyone able to confirm this yet? As in, when equipped in offhand does the acc increase mainhand acc (or total Racc) via /checkparam?
By Nyarlko 2018-07-12 16:00:19
Official English Summary for FP 40
POL said: Table of Contents
Version Update
Over Picked Vana'diel
Fujito's /shout
Version Update
(0:04:15)
This segment of the show focused on the major aspects of the July version update.
Battle Content: Dynamis - Divergence
(0:04:33)
We showed live gameplay of the new Wave 3. We used a special dev. command, so we don't get attacked while exploring and explaining the changes made to each of the Wave in Dynamis-Jueno (D).
For Wave 1, made changes so that the time limit will now increase not only by vanquishing boss monsters but statues as well. This was something that was requested on our forums. Please note that the maximum time extension of 30 minutes haven't changed, so you won't be able to stay in Wave 1. The time extended from vanquishing statues will be added first, so we believe this should make it easier to collect materials from monsters.
(0:10:40)
Players will now be able to obtain materials for new neck gear in Wave 1 and 2 from each of the Dynamis areas. During the broadcast, we showed some of the attributes on them. A red mage will have a new attribute called Dispel+1, and what this will do is remove two effects if there are two effects that can be removed with Dispel. We're planning to make it where you can attach augments to these gear in the future. Similar to the Oboro job-specific equipment, it'll be where you collect Reinforcement Points (RP) to upgrade. However, once you attach an augment, you will not be able to put the item up on auction house. We're planning to make it possible to attach augments in the September version update.
(0:16:28)
In Wave 2, we changed it so that when you vanquish the boss monster, all the other monsters will disappear, so it should be easier to tell when it's moving into Wave 3.
(0:17:53)
The strength of the boss monster in Wave 3 is close to those from the Master Trials, so we believe it'll be challenging. Objects are placed throughout the map, and by breaking these objects you can weaken the boss monster from Wave 3. We would like for you to actually try it out yourself to see how they'll be weakened.
In addition to this, we prepared a new BGM for the boss battle; however, since the system was set up in a way where the music didn't change until you engaged the boss monster, so we changed it where the new BGM will play once Wave 3 begins in the July 10th server maintenance.
(0:23:38)
We also introduced new weapons with new graphic designs. These can be crafted by synthesizing items collected from Wave 1, 2, and the new material obtained by exchanging Demon's Medal from Wave 3. New weapon designs are available for every job. During the broadcast, we showcased the weapons for scholar and rune fencer. In order to synthesize these weapons, you'll need to have the aurum tomes key item obtained at the final phase of the escutcheon.
Since these are craftable items, these will have the Superior attribute on them. Normal quality and high quality will be Superior 4, and high quality 2 will have Superior 5. You'll need 1200 and 2100 Gift, and the Superior 5 equipment is aimed at job masters. During the show, to show an example of the stats, we showed monk and white mage's weapons.
Augments will be able to be attached on these weapons. This is also planned for the September version update. Similar to the Oboro job-specific equipment, augments can be upgraded by collecting RP, but we're planning to make it so that you can select from several patterns. Also, there isn't any aftermath effect. Please look forward to what kind of augment can be attached.
(0:32:40)
We discussed future upgrades for the Relic, Mythic (including Ergon), Empyrean, Ionic weapons (RMEA weapons). In order to upgrade these weapons, you'll need to flag them for an upgrade.
Each of the RMEA weapons is tied in with each of the Dynamis areas. You will need to accumulate enough damage towards the Wave 3 boss monster equipped with the same weapon you would like to flag the weapons for an upgrade. Please refer to below for weapon types and areas associated with them.
Type Dynamis Area
Relic Dynamis-Windurst (D)
Mythic/Ergon Dynamis-Bastok (D)
Empyrean Dynamis-Sandoria (D)
Ionic Dynamis-Jeuno (D)
*Please note this excludes Relic: Aegis, Gjallarhorn / Empyrean: Ochain, Daurdabla / Ionic: Srivatsa, Marsyas
Here are the requirements to upgrade the RMEA weapon
In order to upgrade, you'll first need to flag them
To flag the weapon, you'll need to accumulate enough total damage against the Wave 3 boss monster equipped with the corresponding weapon. (Example: For relic weapon, you'll need to accumulate enough damage against Wave 3 boss monster in Dynamis-Windurst (D)
There aren't any restrictions, such as whether the damage needs to be physical or magic damage. Furthermore, damage dealt by your party and alliance members will also count towards the accumulation.
Since the July version update, the total amount of damage is recorded onto the character itself.
You do not need to equip, possess the weapons you would like to upgrade
You do not need to be on the job of the weapon you would like to upgrade
Upgrade will become possible around September
During the broadcast we mentioned that this system requires some time until implementation, there may be a change where we will change the system or make additions to them. We're currently discussing to see if we should make it possible to upgrade them solo as well.
Battle Content: Ambuscade
(0:45:27)
To give it a summer feel, playes will go up against the Cracklaws in the second volume of Ambuscade Primer. This time, players will need to deal an equal amount of physical and magical damage in order to make the fights manageable. Please give it a try to figure out a strategy.
For the first volume of Ambuscade Primer, players will go up against the Yagudo. We have selected the Yagudo, as we introduced the new lockstyle equipment, the Yagudo polearm. This was a request made by one of our community team members in Japan, and you'll now be able to earn Hallmarks from points accumulated. Aside from equipment, we have prepared items until December based on the beast tribes you confront in the Intense Ambuscade. Please look forward to what new lockstyle gear will be introduced in-game!
Over Picked Vana'diel
(0:50:58)
Last time, we revealed some information on upcoming events during the sixteenth-year anniversary, but we have more coming down the line.
Battle Content: A.M.A.N. Trove
(0:52:12)
The Adventurer's Mutual Aid Network (A.M.A.N.) have prepared some treasure trove for our adventurers. This is scheduled for implementation in August. To simply put, in this content, players will open boxes. There are ten boxes available, and one is a dummy box with strong monsters hidden within. If the monsters spawn, you'll need to defeat them to be able to leave the field and take the items back with you. Players can freely choose how many boxes they would like to open. Players will find new accessories that can only be obtained from this content, as well as equipment from the Geas Fete, and materials from Delve.
Players will be able to enter this battlefield using an orb obtained by exchanging the silver vouchers, which is planned to become available by exchanging through Record of Eminence.
Shadow Lord Event
(1:06:34)
We're going to hold a special in-game event related to the Shadow Lord. During this event, players will be able to obtain a two-handed sword that resembles the one the Shadow Lord wields. This is scheduled from Thursday, August 30 to Sunday, September 30, so we still have some time, but hope you'll take part in this event.
Screenshot Campaign
(1:10:14)
We're planning another screenshot campaign. This time themed around "summer." And talking about summer, summer in FFXI is the Sunbreeze Festival. As an award, players will receive a Uka statue. Be sure to add this to your collection if you have collected Murmor and Ullegore statue and set them up together.
Summer outfit schedule for August
(1:11:07)
We prepared a new swimming outfit to beat the heat of the summer. This will be the key item for the August Login Campaign (not July). We'll have separate swimming outfits for males and females.
Fujito's /Shout
(1:13:05)
→Celestrial Nights
Take part in the Celestial Nights event, which is going on until Monday, July 16 at 7:59 a.m. (PDT) / 14:59 (GMT) / 15:59 (BST).
→July 2018 Login Campaign
This time around, you can obtain the Zanmato, a weapon introduced in various FINAL FANTASY series.
→Battle Content Campaign Redux
This campaign is aimed at those who have returned to FFXI around May, so they can prepare their equipment.
→16th Vana'versary Mog Bonanza
The winning numbers will be announced on Tuesday, July 17 at 1:00 a.m. (PDT) / 8:00 (GMT) / 9:00 (GMT). Be sure to check in-game to see if you've won!
During the show, we mentioned the next Freshly Picked Vana'diel will be in September, but it may be a bit earlier. We'll continue to strive to deliver fresh information, so please continue to support us.
Until then, see you!
By SeekerStar 2018-08-04 12:54:28
Well, a nice thing RDM can do is buff people across the alliance in different parties. It's pretty cool that a single RDM can Flurry and Haste II the entire alliance, while still enfeebling all the NMs (helping the entire alliance from 1 slot)
Please excuse me... but you’ve lost your mind if you think someone’s gonna solo-buff a whole alliance, AND debuff, AND other stuff xD.
(Yes, yes, I know there are some that wouldn’t mind but that’s still a lot lol)
Dude, I've been expected to do this.
Notttttttt fun.
[+]
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Posts: 3753
By Leviathan.Celebrindal 2018-08-04 13:43:12
Well, a nice thing RDM can do is buff people across the alliance in different parties. It's pretty cool that a single RDM can Flurry and Haste II the entire alliance, while still enfeebling all the NMs (helping the entire alliance from 1 slot)
Please excuse me... but you’ve lost your mind if you think someone’s gonna solo-buff a whole alliance, AND debuff, AND other stuff xD.
(Yes, yes, I know there are some that wouldn’t mind but that’s still a lot lol)
Dude, I've been expected to do this.
Notttttttt fun.
If you think being a Red Mage just means you get to be a haste bot for one party and Cast dia3 now and then, then don't ever pick up a chapeau. These days you better be ready to haste an entire Alliance, fully enfeeble the target, toss random cures as needed, possibly burst on skill chains, and assist in status debuff removal, then you're doing it wrong. Hell, the red Mages in the linkshell I run with now are doing all that plus meleeing, and doing so quite respectably. Lazy red Mages aren't tolerated.
Leviathan.Andret
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Posts: 1008
By Leviathan.Andret 2018-08-04 13:57:43
Leviathan.Celebrindal said: »Well, a nice thing RDM can do is buff people across the alliance in different parties. It's pretty cool that a single RDM can Flurry and Haste II the entire alliance, while still enfeebling all the NMs (helping the entire alliance from 1 slot)
Please excuse me... but you’ve lost your mind if you think someone’s gonna solo-buff a whole alliance, AND debuff, AND other stuff xD.
(Yes, yes, I know there are some that wouldn’t mind but that’s still a lot lol)
Dude, I've been expected to do this.
Notttttttt fun.
If you think being a Red Mage just means you get to be a haste bot for one party and Cast dia3 now and then, then don't ever pick up a chapeau. These days you better be ready to haste an entire Alliance, fully enfeeble the target, toss random cures as needed, possibly burst on skill chains, and assist in status debuff removal, then you're doing it wrong. Hell, the red Mages in the linkshell I run with now are doing all that plus meleeing, and doing so quite respectably. Lazy red Mages aren't tolerated.
"Keep working slave! Work harder!!!"
Man, RDM used to be cool. Now they are slaves. How the mighty have fallen.
By Afania 2018-08-04 14:07:33
Now they are slaves. How the mighty have fallen.
It has been that way since 75 meripo >.>
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Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2018-08-04 14:10:10
Wrong. Red Mage used to be a necessity job because it was the only job with both haste and refresh. Back then you were a true slave, when you were told to Simply refresh the Mages and keep quiet put that sword away. Red Mage these days is probably in its best position that it has ever been in - we actually have the gear, merits, gifts, and fellow buffers to really do all the jobs were capable of. Slavery was when literally were told to do one thing and nothing else. We have true Freedom now, as long as you can carry your weight in all rolls. And that's where most red Mages failed because they don't build adequate sets for every situation.
Leviathan.Andret
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Game: FFXI
Posts: 1008
By Leviathan.Andret 2018-08-04 14:18:48
As in "do what we say or we will replace you with someone else from China."
By SeekerStar 2018-08-04 14:55:58
Leviathan.Celebrindal said: »Well, a nice thing RDM can do is buff people across the alliance in different parties. It's pretty cool that a single RDM can Flurry and Haste II the entire alliance, while still enfeebling all the NMs (helping the entire alliance from 1 slot)
Please excuse me... but you’ve lost your mind if you think someone’s gonna solo-buff a whole alliance, AND debuff, AND other stuff xD.
(Yes, yes, I know there are some that wouldn’t mind but that’s still a lot lol)
Dude, I've been expected to do this.
Notttttttt fun.
If you think being a Red Mage just means you get to be a haste bot for one party and Cast dia3 now and then, then don't ever pick up a chapeau. These days you better be ready to haste an entire Alliance, fully enfeeble the target, toss random cures as needed, possibly burst on skill chains, and assist in status debuff removal, then you're doing it wrong. Hell, the red Mages in the linkshell I run with now are doing all that plus meleeing, and doing so quite respectably. Lazy red Mages aren't tolerated.
I'm not lazy because I do all this (except people are like OMG DON'T MELEE), even if I am only 5th best in the LS.....
[+]
Serveur: Leviathan
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Posts: 3753
By Leviathan.Celebrindal 2018-08-04 16:20:09
As in "do what we say or we will replace you with someone else from China."
Just because we're on a small server doesn't mean you get to be inadequate. I really doubt the stereotypical Chinese rmt bot player is going to do a third of what I mentioned, if we're just going to lump people by nation.
Don't throw out meaningless phrases because you don't want to build at minimum 20 sets to do what I describe as "what a red mage should do". Go play geo.
By SeekerStar 2018-08-04 16:22:50
Leviathan.Celebrindal said: »As in "do what we say or we will replace you with someone else from China."
Just because we're on a small server doesn't mean you get to be inadequate. I really doubt the stereotypical Chinese rmt bot player is going to do a third of what I mentioned, if we're just going to lump people by nation.
Don't throw out meaningless phrases because you don't want to build at minimum 20 sets to do what I describe as "what a red mage should do". Go play geo.
Two and a half wardrobes agree with you. Anybody can try to throw unresistable/almost unresistable stuff; it takes actual skill and a *** of really random-*** gear to do it right.
[+]
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