Just crushed VD Ambu twice, super easy with 5:30 clears.
Tank RUN
DD RUN x 2 (originally used WAR, SAM and BLU), all those jobs worked but DD RUN resists the status ailments that annoy us and waste time.
BRD/WHM
GEO/WHM <=== /WHM very important
WHM/SCH <=== Dude is gonna be dead half the time, taking one for the team.
Go in, right after BRD does NT songs they Lullaby II the BLM. The tank RUN grabs the RDM and rags them to the west wall, the other two DD's grab one of the remaining ones and drag them to the south east wall and south west corner. WHM stands in the middle and prepares to die, often. The GEO and BRD each babysit a DD and mostly handle status ailments like paralyze or petrify.
When separated they are stupid weak, the DRK was hitting me for 20 damage a swing. The WAR hits a bit harder but nothing that's not manageable. Blast the DRK and WAR down then take out the BLM and by then our Tank had the RDM down to half health and we finished it off.
Songs
HM VM Mad II Min V, we experimented with double Min and our of our RUN's ended up under cap due to blind.
Bubbles, Frailty + Wilt and Entrust Wilt on the Tank RUN. The GEO is with one of the DD's and the other just goes without. This will cause the first DD's mob (WAR) to die sooner and they just run over and help finish off the DRK.