FFXI HD Mods

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FFXI HD Mods
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By Staleyx 2018-04-03 09:11:04
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Hell no lol. Not savy enough like you two. You do it! Please
 Ragnarok.Katas
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By Ragnarok.Katas 2018-04-03 09:21:27
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These look incredible! Truly appreciate the work on these improvements!
 Asura.Psylo
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By Asura.Psylo 2018-04-03 09:32:15
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could you made a zip with all the tools on your drive ?
 Sylph.Wasenshi
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By Sylph.Wasenshi 2018-04-03 10:25:27
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Staleyx said: »
Hell no lol. Not savy enough like you two. You do it! Please
Okay just for you Staley. Finished with the blade so far.

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By Staleyx 2018-04-03 10:45:02
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Dude how tf... Awesome man. Love it
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By Staleyx 2018-04-03 10:45:39
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Can you save me the dds file. I want to see how you altered it at the end.
 
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By 2018-04-03 12:49:55
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 Carbuncle.Chevalierkraken
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By Carbuncle.Chevalierkraken 2018-04-03 12:59:20
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here are 2 screen screenshot of my mod

face 1, I used this mod model as base: neko sentai link
because vanilla model have a big nose

I changed the hair color as the hair color is nearly the same for face 1a and 1b

face 1a


face1b


I have made the 2 face with 3 available eyes color(green, blue and brown)
 Valefor.Pixxie
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By Valefor.Pixxie 2018-04-03 13:57:07
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So where can we get all these files in 1 zip? Except those faces... They look like dolls, missing facial structure.
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 Sylph.Wasenshi
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By Sylph.Wasenshi 2018-04-03 16:19:08
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Almost done just need to do edges then replace dat files

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 Sylph.Wasenshi
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By Sylph.Wasenshi 2018-04-03 18:32:45
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Lionheart
You're welcome Staley

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By Staleyx 2018-04-03 19:34:24
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THANK YOU looks *** amazing.
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 Carbuncle.Chevalierkraken
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By Carbuncle.Chevalierkraken 2018-04-04 11:30:27
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And here is the download link for my HD mod for Hume female face 1 using character creation texture

https://drive.google.com/file/d/1DU4esgYBP4nMGLya5B-j4OyzmlR3Np-3/view?usp=sharing
 Carbuncle.Chevalierkraken
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By Carbuncle.Chevalierkraken 2018-04-04 14:13:38
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Some screenshot of my HD texture for male Elvaan face 1, once again based on character creation texture

face 1A


face 1B


Each face asked me 10 days of work (a week for a version, 2 days for B version, a day for alternative eyes, readme and dat creation)
 Sylph.Wasenshi
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By Sylph.Wasenshi 2018-04-05 08:16:41
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Okay so it looks like the order will be something like this keep in mind these take me a good solid 3-4+ hours of work each

Tizona
Epeolatry
Aeneas
Masamune
Sequence
Ukonvasara
Kannagi
Excalibur
Nirvana
Annihilator
Kogarasumaru
Yagrush
Amanomurakumo
Verethragna
Spharai
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By Boshi 2018-04-05 11:36:10
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Could you toss in Murgleis somewhere in that for me and Asura.Psylo

:s
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 Sylph.Wasenshi
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By Sylph.Wasenshi 2018-04-05 13:52:55
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Taking some liberties with Tizona as it is just so plain. And yes I can do Murgleis at some point that one should be quick.

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 Cerberus.Resetti
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By Cerberus.Resetti 2018-04-05 14:03:58
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It would be awesome if you could do something with Gastraphetes so it doesn't look like a lvl 10 crossbow! :)
 Sylph.Wasenshi
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By Sylph.Wasenshi 2018-04-05 18:16:19
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Okay a less ugly Tizona will post link tomorrow after I update all the files

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 Carbuncle.Chevalierkraken
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By Carbuncle.Chevalierkraken 2018-04-06 12:15:05
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Here is the link for the Elvaan face 1

https://drive.google.com/open?id=1xazOp8hXWM9J6mSbxgxt9431OrobTbFL
 Sylph.Wasenshi
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By Sylph.Wasenshi 2018-04-06 15:17:17
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Tizona also need to take a little break, working on these mods hasn't given me much time to actually play

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By 2018-04-06 21:17:23
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 Leviathan.Nitenichi
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By Leviathan.Nitenichi 2018-04-06 21:26:59
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Can just reload the same.
 
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By 2018-04-06 21:58:14
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 Sylph.Wasenshi
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By Sylph.Wasenshi 2018-04-08 16:07:35
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Apparently I messed up the Taru main AG version the link is now updated with the fix

Sylph.Wasenshi said: »
Tizona also need to take a little break, working on these mods hasn't given me much time to actually play

 Quetzalcoatl.Landsoul
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By Quetzalcoatl.Landsoul 2018-04-08 18:37:08
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Hey datmodders,

Do you guys have any experience with map mapmodding?

I want to increase the res size of maps from 512x512 to 1024x1024 or 2048x2048. I have successfully upgraded higher res with Korith TexTools but the game is cutting off the high res map. Because the game still thinks 512x512 is the maximum resolution.

Is there any fix for that?

Second question is. Some map dats are in palette color type and some are in DXT3. DXT3 DDS files will become solid non transparant after re-importing while when I replace the palette color files they become 50% transparant in-game when I open up the map. With replacing and importing I'm doing the exact same thing as I'm doing with DXT3 files.

Any idea why?
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By Boshi 2018-04-09 10:49:16
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Amelila on reddit " Amelila8124" or their youtube channel "FFXI HD Overhaul" would be the best person to ask. They're very responsive on both.
----


With this much higher pixel count, does anyone know if it's possible to turn the mipmapping on in windower past 6?
 
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By 2018-04-09 12:50:19
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 Sylph.Wasenshi
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By Sylph.Wasenshi 2018-04-09 20:07:50
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Making some progress on Epeo actually a very annoying reskin

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 Carbuncle.Chevalierkraken
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By Carbuncle.Chevalierkraken 2018-04-09 21:27:56
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here is a screen of my next mod about character creation texture ported to ingame model

Female Taru face 1

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