It's likely there are more components to it then just slashing/piercing, that's just what we've been using.
Concerning this I never had a chance to test it myself (I never got the privilege of coming on a DD to Dyna wind, yet!) but everybody in alliance kept claiming that the same Slashing WS were producing full damage and resisted damage on the same Green eyes pull, different targets (fully dispelled).
Not sure what other meaningful information I can add, but multiple LS mates were claiming that in our yesterday's run.
Anyonee tried to test distance (within or farther than X yalms depending on eye color) or even position (Strike from front or back or even left ir right, as silly as it sounds)?
I didn't know this but Aurix's (and perhaps all Goblins?) ability "Goblin Dice" gave us all of our abilities back, including both 1-hours.
[00:38:14] Aurix uses Goblin Dice.
[00:38:14] All of Yazmina's abilities are recharged.
[00:38:14] All of Juggernautxi's abilities are recharged.
[00:38:14] All of Slev's abilities are recharged.
[00:38:14] All of Krudler's abilities are recharged.
[00:38:14] All of Ramuh's abilities are recharged.
It's likely there are more components to it then just slashing/piercing, that's just what we've been using.
Concerning this I never had a chance to test it myself (I never got the privilege of coming on a DD to Dyna wind, yet!) but everybody in alliance kept claiming that the same Slashing WS were producing full damage and resisted damage on the same Green eyes pull, different targets (fully dispelled).
Not sure what other meaningful information I can add, but multiple LS mates were claiming that in our yesterday's run.
We've never had anything remotely like this happen at all. On the first wave one WS is enough to knock off 50~80% of their HP. People need to remember that MNK's can guard. I messed with Blunt and it made no different on either Green or Blue eyed pulls.
I didn't know this but Aurix's (and perhaps all Goblins?) ability "Goblin Dice" gave us all of our abilities back, including both 1-hours.
[00:38:14] Aurix uses Goblin Dice.
[00:38:14] All of Yazmina's abilities are recharged.
[00:38:14] All of Juggernautxi's abilities are recharged.
[00:38:14] All of Slev's abilities are recharged.
[00:38:14] All of Krudler's abilities are recharged.
[00:38:14] All of Ramuh's abilities are recharged.
probably the equivalent of a bust for a COR. Goblin Dice can give various effect such as benediction or things like that to the goblin nm and its party. it must have rolled a very bad number to boost you guys ^^
It's likely there are more components to it then just slashing/piercing, that's just what we've been using.
Concerning this I never had a chance to test it myself (I never got the privilege of coming on a DD to Dyna wind, yet!) but everybody in alliance kept claiming that the same Slashing WS were producing full damage and resisted damage on the same Green eyes pull, different targets (fully dispelled).
Not sure what other meaningful information I can add, but multiple LS mates were claiming that in our yesterday's run.
I still think in Windy the following:
Blue Eyes > mage mobs weak to magic or phy, melee mobs strong against magic or phy.
Green Eyes > mage mobs strong to magic or phy, melee mobs weak to magic or phy.
Sadly I haven't had time to experiment which way round it is as I'm always on corsair and Aurix hunting.
Blue Eyes > mage mobs weak to magic or phy, melee mobs strong against magic or phy.
Green Eyes > mage mobs strong to magic or phy, melee mobs weak to magic or phy.
Can't be either, we primarily pull green and crush every single one of them with WS's that deal full damage. The occasional blue eyed pull doesn't take any noticeably higher damage from magic including skillchains. The way we run ensures we have a very high distribution of damage types, so we would of easily noticed something like that.
Also there aren't any melee / magic mob separation inside dynamis because each monster has two jobs, and several of those have one job that is "mage" and another that is "melee".
You can easily compare the +1 and deduce the +3 stats. "Daigo drill effect" is probably just the "enlightenment" augment (the same as +1. its in yellow, right before "Level 99")
The yellow comes after the 12%. The last thing on current SCH body is Sublimation which would be the +5 in this scenario meaning (to me) there is something between sublimation and the augment which looks like the 12% item.
Could be reading it wrong though. Daigo drill is after the 12% I copied it in wrong. There is something that translates to "Effective magic effect time" which sounds like enhancing magic to me. It would be amazing if so.
Think you're reading it wrong. The yellow has always been synonymous with the augment on relic gear. In this case, they are showing the entire piece of gear including the augment, whereas on BG wiki it only shows up into sublimination.
Edit: nevermind we're talking about two different things.
Entrance is down the steps from the Auction house.
Green eye pulls - mobs will not sleep with light or dark sleep. immunobreak/resist even with maxed enfeeble sets
Blue eye pulls - didnt notice any additional buffs.
Mobs melted in 2 melee WSs pretty easily.
Mini boss is up the steps as you goto the palace. and takes massive MB dmg, t5/t6 both easily doing 99k. Zone is very "linky" compared to others. We didnt see the megaboss
Can confirm green eyes can't be easily enfeebled. They may occasionally land with ES/Nitro, but that could also have been blue eyes mixed in (There's a lot of links).
Red eye right near where you start. It looks like Red Eye statue-spawned NMs have a 100% drop rate on Torso pieces, which is great. Ended up with 10 torsos from our run.
Be aware of the statue underneath the boss when you get to wave 2. It's a trap statue that spawns four statues around it.
Most of his moves are magical...
Fairly "Easy" fight with Bolster from start + Thunder/Fire/Ice carols and one SAM doing multi step + MB
Timed out however so possibly more moves under 25%
It looks like Red Eye statue-spawned NMs have a 100% drop rate on Torso pieces, which is great.
That's, wow. Can't decide if thats incredibly *** stupid to make one piece 100% like that, or great, that they finally realize the *** up and might raise all the other drops.
semantics indeed but important distinction, can still get horrible luck and not see one job the whole run. especially if the 2 nms that have your job are on the other side of zone from each other
Hello. Just wanted to provide some information regarding the new Dynamis.
Seems it is the old style Dynamis with statues roaming and popping the Orc mobs when aggroed which are called "Squadron" mobs. The statues have blue, green and red eyes. Not sure if the eye colors have any other significance aside that. The eye colors do change color from time to time. Speculation is the eye color determines mob types spawned but this is not proven. Statues seem to pop 2 orc mobs starting off and the later statues can pop up to 4 each depending on where you are pulling.
Mobs link with each other by sight and seem to only be true sight based and not sound at all. Mobs do have access to their respective 2 hrs. Average level of mobs are level 139 and have extremely high attack and defense. Skillchain and debuffs to mob and buffs to melee is highly recommended to defeat enemies in a decent amount of time.
Statues need to be handled by mages due to their high physical damage resistance.
Mega Boss is the Overseer's Tombstone in the same location as previous Dynamis-Sandoria and does not pop any adds. Has insane hp with extremely high resistance to melee damage. Was not killed so not sure what it drops or if there any significance to it. Does standard statue attacks. Didn't cast magic of any sort.
Mobs seem to drop ID cards 100% each mob kill in which you need 100 of them to make 1 beastmen medal. 3 Medals provides 1 footshard. You need 2 footshards and some various items to upgrade to relic 119 +2.
Not recommended to do with the bare minimum of 3 people. Recommend a party of 6 or more to farm decently. A balanced party of tank, healer, 2 dds and 2 mages is ideal to start off.